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[L4D & L4D2] Finale Tank Storm


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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 11-29-2010 , 18:43   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #91

USE THE SEARCH
http://www.sourcemod.com/plugins.php...tion=&search=1


Also Sourcemod supports this natively.
maps/cfg/mapname.cfg gets executed.
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delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 11-29-2010 , 20:02   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #92

Quote:
Originally Posted by AtomicStryker View Post
USE THE SEARCH
http://www.sourcemod.com/plugins.php...tion=&search=1


Also Sourcemod supports this natively.
maps/cfg/mapname.cfg gets executed.

I'm sorry I completely forget to use that search lol. Thanks for the help.
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sapphire989
Member
Join Date: Oct 2010
Old 01-02-2011 , 20:36   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #93

bug?
The beginning of rebirth Tank (Appears 3 Tank) in C8m1 map....
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Sev
Veteran Member
Join Date: May 2010
Old 01-02-2011 , 21:05   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #94

This is a good plugin.

I just wish someone would take control of the multi tank plugin and revise it so it works with the recent updates. It seems like the authoring community for L4D2 has fizzled up with each update put out by Valve. Either that or everyone is on an extended, extended vacation.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-03-2011 , 03:55   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #95

The game is dying, the communty is dying... face it.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-03-2011 , 04:32   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #96

finale_start shouldnt be firing on c8m1, if it does, valve was lazy again. I can change this to use the left4downtown native instead, which should fix that issue.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-03-2011 , 05:24   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #97

Quote:
Originally Posted by Sev View Post
TIt seems like the authoring community for L4D2 has fizzled up with each update put out by Valve. Either that or everyone is on an extended, extended vacation.
thats hyperbole. you just haven't found a sweet spot for your server. i have a server that brings comp teams to their knees and makes the game chalenging for everyone. if osmething isn't working, find another way of getting similar difficuluty. don't give up
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sapphire989
Member
Join Date: Oct 2010
Old 01-13-2011 , 12:34   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #98

hi,,

l4d_finaletankstorm_tankcount "3" - How many tanks shall spawn total every tank wave

"2-3" tank Too much for me(Because , I set the one Tank HP is 2xxxx)


I Just want to increase ONE tank is Enough.

how to change .sp , thx

Quote:
SetTankAmount = CreateConVar("l4d_finaletankstorm_tankcount", "3"," How many tanks shall spawn ", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY, true, 1.0, true, 8.0);
Quote:
new Float:TankDelay = GetConVarFloat(FindConVar("director_tank_lott ery_selection_time")) + 1.0;
Changes correct?

Last edited by sapphire989; 01-13-2011 at 12:49.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-13-2011 , 16:05   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #99

Why are you even using this plugin if you only want one tank
AtomicStryker is offline
delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 01-13-2011 , 21:31   Re: [L4D & L4D2] Finale Tank Storm
Reply With Quote #100

Quote:
Originally Posted by AtomicStryker View Post
Why are you even using this plugin if you only want one tank
I'm assuming he doesn't know about z_tank_health?
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