heres what i tried
PHP Code:
new Float:vec[3];
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 99.0, 100.0, g_BeamSprite, g_HaloSprite, 0, 15, 1.0, 5.0, 0.0, {0, 0, 255, 255}, 10, 0);
TE_SendToAll();
if i use 100.0 for the initial ring radius the circle won't show
with initial ring radius set to 99.0 will show
but its more like a beacon
i want a circle that does not expand or have animation