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Zombie Riot V1.9.1b


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RonaldLee
Junior Member
Join Date: Apr 2012
Location: Florida
Old 05-08-2012 , 13:56   Re: Zombie Riot V1.9.1b
Reply With Quote #861

Quote:
Originally Posted by deathkilla View Post
1) there used to be many many sites, now there are only a few, just google for some.
one site is:http://www.gamebanana.com/
2) cfg/zriot
3)in the day file, set an override skin
4) you can't, but you can disable round restart if timer ends.


=)
Server is up. Days are fixed, but the custom skins I downloaded do not work. I see big ERROR messages in the place of zombies. I made reference to each skin and file as I am showing below. So what is wrong? Why are the new models not showing up? It should be just four different ones plus the 3 default Zriot models.

Note: my autodownload is working great at least so the download is pretty fast.
Models.txt
Code:
// ====================
//     Zombie Riot
//   File: models.txt
//   Author: Greyscale
// ====================
//
// Add paths to models here
// They will automatically be downloaded to the client
//
// ** DEFAULTS

models/player/zh/zh_charple001
models/player/zh/zh_zombie003
models/player/zh/zh_corpse002
models/player/ics/hellknight_red/t_guerilla
models/player/zombie_big_origin
models/player/Zombie Hands/v_knife_charger.mdl
models/player/Zombie Hands/v_knife_tank.mdl
models/player/Zombie Hands/v_knife_zombie_boomer.mdl
models/player/Zombie Hands/v_pipe.mdl
models/player/Zombie Hands/v_pipe2.mdl
models/player/zombie_source/zombie_source.mdl
models/player/zombie_big/zombie_big.mdl
models/player/zombie_big/v_knife_zombie_big.mdl
models/player/zombie_girl/zombie_girl.mdl
models/player/zombie_girl/v_knife_zombie_girl.mdl
models/player/zombie_leech/zombie_leech.mdl
models/player/zombie_leech/v_knife_zombie_leech.mdl
models/player/zombie_nemesis/zombie_nemesis.mdl
models/player/zombie_poison/zombie_poison.mdl
models/player/zombie_resident/zombie_resident.mdl
models/player/zombie_resident/v_zombie_resident.mdl
models/player/zombie_speed/zombie_speed.mdl
materials/models/player/techknow/l4d/witch.vmt
materials/models/player/techknow/l4d/witch.vtf
materials/models/player/techknow/l4d/witch_hair.vmt
materials/models/player/techknow/l4d/witch_hair.vtf
materials/models/player/techknow/l4d/witch_n.vtf
models/player/techknow/left4dead/witch.dx80.vtx
models/player/techknow/left4dead/witch.dx90.vtx
models/player/techknow/left4dead/witch.mdl
models/player/techknow/left4dead/witch.phy
models/player/techknow/left4dead/witch.sw.vtx
models/player/techknow/left4dead/witch.vvd
materials/models/player/techknow/snork/boots.vmt
materials/models/player/techknow/snork/glass.vmt
materials/models/player/techknow/snork/mask.vmt
materials/models/player/techknow/snork/mask_metal.vmt
materials/models/player/techknow/snork/meat.vmt
materials/models/player/techknow/snork/snork.vmt
materials/models/player/techknow/snork/snork.vtf
materials/models/player/techknow/snork/snork_bump.vtf
materials/models/player/techknow/snork/trunk.vmt
models/player/techknow/snork/snork_fast.dx80.vtx
models/player/techknow/snork/snork_fast.dx90.vtx
models/player/techknow/snork/snork_fast.mdl
models/player/techknow/snork/snork_fast.phy
models/player/techknow/snork/snork_fast.sw.vtx
models/player/techknow/snork/snork_fast.vvd
materials/models/player/techknow/zp/z2-eyes.vmt
materials/models/player/techknow/zp/z2-hair.vmt
materials/models/player/techknow/zp/z2-hair.vtf
materials/models/player/techknow/zp/z2.vmt
materials/models/player/techknow/zp/z2.vtf
materials/models/player/techknow/zp/z2_n.vtf
models/player/techknow/zp/z2.dx80.vtx
models/player/techknow/zp/z2.dx90.vtx
models/player/techknow/zp/z2.mdl
models/player/techknow/zp/z2.phy
models/player/techknow/zp/z2.sw.vtx
models/player/techknow/zp/z2.vvd
models/player/slow/amberlyn/re5/dog/slow.dx80.vtx
models/player/slow/amberlyn/re5/dog/slow.dx90.vtx
models/player/slow/amberlyn/re5/dog/slow.mdl
models/player/slow/amberlyn/re5/dog/slow.phy
models/player/slow/amberlyn/re5/dog/slow.vvd
models/player/slow/amberlyn/re5/dog/slow.sw.vtx
materials/models/player/slow/amberlyn/re5/dog/slow_claws.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_1.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_1.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_2.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_2.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_bump.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap_bump.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_eyes.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_mouth.vmt
Zombies.txt
Code:
// ====================
//     Zombie Riot
//   File: zombies.txt
//   Author: Greyscale
// ====================
//
// Here you can pre-define the different zombies and their abilities
// Format:
//
// "strong" - Any word(s) to help keep track of the different zombies
//	"type" - "normal" will spawn the zombie randomly in the day (unless the day has a zombieoverride)
//	       - "override_required" this zombie can only be spawned via an override defined in days.txt
//	"model"	- Path to the model this zombie will use (NO .mdl extension)
//	"health" - Spawn HP of this zombie
//	"speed" - Speed of the zombie (Default: 300)
//	"gravity" - Gravity of the zombie (0.5: Half, 1.0: Default, 2.0: Double)
//	"jump" - Extra jump power that the zombie will receive (recommended you lower the gravity as you raise this)
//	"fov" - Field of vision (Default: 90)
//	"zvision" - Overlay to display on the zombies' screen (Omit line or "" to disable)


"zombies"
{
	"zombie1"
	{
		"type"		"normal"
		"model"		"models/player/zh/zh_charple001.mdl"
		//"model"	"models/player/zombie_big/zombie_big.mdl"
		"health"	"100"
		"speed"		"345"
		"gravity"	"0.9"
		"jump"		"15.0"
		"fov"		"110"
		"zvision"	"overlays/zr/zvision"
	}

	"zombie2"
	{
		"type"		"normal"
		"model"		"models/player/zh/zh_zombie003.mdl"
		"health"	"100"
		"speed"		"345"
		"gravity"	"0.95"
		"jump"		"10.0"
		"fov"		"110"
		"zvision"	"overlays/zr/zvision"
	}

	"zombie3"
	{
		"type"		"normal"
		"model"		"models/player/zh/zh_corpse002.mdl"
		"health"	"100"
		"speed"		"360"
		"gravity"	"0.9"
		"jump"		"17.0"
		"fov"		"110"
		"zvision"	"overlays/zr/zvision"
	}
	
	"zombie4"
	{
		"type"		"normal"
		"model"		"models/player/techknow/left4dead/witch.mdl"
		"health"	"100"
		"speed"		"360"
		"gravity"	"0.9"
		"jump"		"17.0"
		"fov"		"110"
		"zvision"	"overlays/zr/zvision"
	}
	
	"zombie5"
	{
		"type"		"normal"
		"model"		"models/player/techknow/snork/snork_fast.mdl"
		"health"	"100"
		"speed"		"360"
		"gravity"	"0.9"
		"jump"		"17.0"
		"fov"		"110"
		"zvision"	"overlays/zr/zvision"
	}
	
	"zombie6"
	{
		"type"		"normal"
		"model"		"models/player/techknow/zp/z2.mdl"
		"health"	"100"
		"speed"		"360"
		"gravity"	"0.9"
		"jump"		"17.0"
		"fov"		"110"
		"zvision"	"overlays/zr/zvision"
	}
	"zombie7"
	{
		"type"		"normal"
		"model"		"models/player/slow/amberlyn/re5/dog/slow.mdl"
		"health"	"100"
		"speed"		"360"
		"gravity"	"0.9"
		"jump"		"17.0"
		"fov"		"110"
		"zvision"	"overlays/zr/zvision"
	}

	"hellknight"
	{
		"type"		"override_required"
		"model"		"models/player/ics/hellknight_red/t_guerilla.mdl"
		"health"	"30000"
		"speed"		"500"
		"gravity"	"0.6"
		"jump"		"35.0"
		"fov"		"110"
		"zvision"	"overlays/zr/zvision"
	}

//	"headcrab" // headcrab, my game seems to crash when mixing these in with other zombies, so i recommend making it a boss
//	{
//		"type"		"normal"
//		"model"		"models/headcrab.mdl"
//		"health"	"10"
//		"speed"		"400"
//		"gravity"	"0.9"
//		"jump"		"15.0"
//		"fov"		"110"
//		"zvision"	"overlays/zr/zvision"

}
Downloads.txt
Code:
// ====================
//     Zombie Riot
//   File: downloads.txt
//   Author: Greyscale
// ====================
//
// Add files you want clients to download here
//
// ** DEFAULTS **

materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt

// Big Zombie
materials/models/player/ics/hellknight_red/estuche.vmt
materials/models/player/ics/hellknight_red/estuche.vtf
materials/models/player/ics/hellknight_red/hellknight.vmt
materials/models/player/ics/hellknight_red/hellknight.vtf
materials/models/player/ics/hellknight_red/hellknight_normal.vtf

// team win overlays
materials/overlays/zr/zombies_win.vtf
materials/overlays/zr/zombies_win.vmt
materials/overlays/zr/humans_win.vtf
materials/overlays/zr/humans_win.vmt

// zvision
materials/overlays/zr/zvision.vtf
materials/overlays/zr/zvision.vmt

//Custom Models

materials/models/player/techknow/l4d/witch.vmt
materials/models/player/techknow/l4d/witch.vtf
materials/models/player/techknow/l4d/witch_hair.vmt
materials/models/player/techknow/l4d/witch_hair.vtf
materials/models/player/techknow/l4d/witch_n.vtf
models/player/techknow/left4dead/witch.dx80.vtx
models/player/techknow/left4dead/witch.dx90.vtx
models/player/techknow/left4dead/witch.mdl
models/player/techknow/left4dead/witch.phy
models/player/techknow/left4dead/witch.sw.vtx
models/player/techknow/left4dead/witch.vvd
materials/models/player/techknow/snork/boots.vmt
materials/models/player/techknow/snork/glass.vmt
materials/models/player/techknow/snork/mask.vmt
materials/models/player/techknow/snork/mask_metal.vmt
materials/models/player/techknow/snork/meat.vmt
materials/models/player/techknow/snork/snork.vmt
materials/models/player/techknow/snork/snork.vtf
materials/models/player/techknow/snork/snork_bump.vtf
materials/models/player/techknow/snork/trunk.vmt
models/player/techknow/snork/snork_fast.dx80.vtx
models/player/techknow/snork/snork_fast.dx90.vtx
models/player/techknow/snork/snork_fast.mdl
models/player/techknow/snork/snork_fast.phy
models/player/techknow/snork/snork_fast.sw.vtx
models/player/techknow/snork/snork_fast.vvd
materials/models/player/techknow/zp/z2-eyes.vmt
materials/models/player/techknow/zp/z2-hair.vmt
materials/models/player/techknow/zp/z2-hair.vtf
materials/models/player/techknow/zp/z2.vmt
materials/models/player/techknow/zp/z2.vtf
materials/models/player/techknow/zp/z2_n.vtf
models/player/techknow/zp/z2.dx80.vtx
models/player/techknow/zp/z2.dx90.vtx
models/player/techknow/zp/z2.mdl
models/player/techknow/zp/z2.phy
models/player/techknow/zp/z2.sw.vtx
models/player/techknow/zp/z2.vvd
models/player/slow/amberlyn/re5/dog/slow.dx80.vtx
models/player/slow/amberlyn/re5/dog/slow.dx90.vtx
models/player/slow/amberlyn/re5/dog/slow.mdl
models/player/slow/amberlyn/re5/dog/slow.phy
models/player/slow/amberlyn/re5/dog/slow.vvd
models/player/slow/amberlyn/re5/dog/slow.sw.vtx
materials/models/player/slow/amberlyn/re5/dog/slow_claws.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_1.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_1.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_2.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_2.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_bump.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap_bump.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_eyes.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_mouth.vmt

// ** END DEFAULTS **
__________________
RonaldLee is offline
030Maric
Member
Join Date: Apr 2012
Location: Berlin
Old 05-20-2012 , 07:10   Re: Zombie Riot V1.9.1b
Reply With Quote #862

Quote:
Originally Posted by RonaldLee View Post
Server is up. Days are fixed, but the custom skins I downloaded do not work. I see big ERROR messages in the place of zombies. I made reference to each skin and file as I am showing below. So what is wrong? Why are the new models not showing up? It should be just four different ones plus the 3 default Zriot models.

hi u dont need the materieals files in the model.txt and u dont need the .mdl

Models.txt
Code:
// ====================
//     Zombie Riot
//   File: models.txt
//   Author: Greyscale
// ====================
//
// Add paths to models here
// They will automatically be downloaded to the client
//
// ** DEFAULTS

models/player/zh/zh_charple001
models/player/zh/zh_zombie003
models/player/zh/zh_corpse002
models/player/ics/hellknight_red/t_guerilla
models/player/zombie_big_origin
models/player/Zombie Hands/v_knife_charger
models/player/Zombie Hands/v_knife_tank
models/player/Zombie Hands/v_knife_zombie_boomer
models/player/Zombie Hands/v_pipe
models/player/Zombie Hands/v_pipe2
models/player/zombie_source/zombie_source
models/player/zombie_big/zombie_big
models/player/zombie_big/v_knife_zombie_big
models/player/zombie_girl/zombie_girl
models/player/zombie_girl/v_knife_zombie_girl
models/player/zombie_leech/zombie_leech
models/player/zombie_leech/v_knife_zombie_leech
models/player/zombie_nemesis/zombie_nemesis
models/player/zombie_poison/zombie_poison
models/player/zombie_resident/zombie_resident
models/player/zombie_resident/v_zombie_resident
models/player/zombie_speed/zombie_speed

models/player/techknow/left4dead/witch

models/player/techknow/snork/snork_fast

models/player/techknow/zp/z2
models/player/slow/amberlyn/re5/dog/slow
Zombies.txt
[code]// ====================try this... the rest locks okay..

Last edited by 030Maric; 05-20-2012 at 07:16.
030Maric is offline
deathkilla
Senior Member
Join Date: Mar 2011
Old 05-20-2012 , 13:50   Re: Zombie Riot V1.9.1b
Reply With Quote #863

there should only be 8 models because there are only 8 zombie skins added to your server

here is what it should look like:

Quote:
// ====================
// Zombie Riot
// File: models.txt
// Author: Greyscale
// ====================
//
// Add paths to models here
// They will automatically be downloaded to the client
//
// ** DEFAULTS
models/player/zh/zh_charple001.mdl
models/player/zh/zh_zombie003.mdl
models/player/zh/zh_corpse002.md
models/player/techknow/left4dead/witch.mdl
models/player/techknow/snork/snork_fast.mdl
models/player/techknow/zp/z2.mdl
models/player/slow/amberlyn/re5/dog/slow.mdl
models/player/ics/hellknight_red/t_guerilla.mdl
// ** END DEFAULTS **

Last edited by deathkilla; 05-20-2012 at 13:52.
deathkilla is offline
7533572
Junior Member
Join Date: May 2012
Old 05-23-2012 , 07:10   Re: Zombie Riot V1.9.1b
Reply With Quote #864

Hey I have a problem..

The zombieriot.phrases.txt isn't there. I can't download it. Can you please upload it to the thread please?
7533572 is offline
7533572
Junior Member
Join Date: May 2012
Old 05-23-2012 , 07:56   Re: Zombie Riot V1.9.1b
Reply With Quote #865

Forget about my last reply. I fixed it.

Anyways.. I still havea problem though.. even though I kill all the zombies I'm suposed to kill, the day doesn't change. look:

[IMG]http://img846.**************/img846/3788/zombieerror.png[/IMG]
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deathkilla
Senior Member
Join Date: Mar 2011
Old 05-23-2012 , 18:10   Re: Zombie Riot V1.9.1b
Reply With Quote #866

thats odd, try disabling the "finish all zombies off" so that the round ends when the number gets to 0, that way you, A, don't have to look for them. and B. the round goes on when you reach 0
deathkilla is offline
Moulijin
SourceMod Donor
Join Date: Sep 2010
Old 05-26-2012 , 00:09   Re: Zombie Riot V1.9.1b
Reply With Quote #867

Quote:
Originally Posted by deathkilla View Post
thats odd, try disabling the "finish all zombies off" so that the round ends when the number gets to 0, that way you, A, don't have to look for them. and B. the round goes on when you reach 0
Where can I find that to disable? Thanks
Moulijin is offline
deathkilla
Senior Member
Join Date: Mar 2011
Old 05-26-2012 , 22:28   Re: Zombie Riot V1.9.1b
Reply With Quote #868

css/cstrike/addons/sourcemod/configs/zriot/
Days file:
config:
"respawn" "1"

Last edited by deathkilla; 05-26-2012 at 22:29.
deathkilla is offline
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 05-28-2012 , 15:39   Re: Zombie Riot V1.9.1b
Reply With Quote #869

Quote:
Originally Posted by 7533572 View Post
Forget about my last reply. I fixed it.

Anyways.. I still havea problem though.. even though I kill all the zombies I'm suposed to kill, the day doesn't change. look:

[IMG]http://img846.**************/img846/3788/zombieerror.png[/IMG]
The TerminateRound signature changed on windows in the last update. You don't have to use your own gamedata in plugins anymore though, since that method is in the native sourcemod library now.

Here's a build using the Code:
CS_TerminateRound(delay, CSRoundEndReason:reason, false);

native instead of the own sdkcall. (Just replace the SDKCall at the bottom of offsets.inc with said line.)
Attached Files
File Type: smx zombieriot.smx (41.9 KB, 1929 views)
File Type: zip zriot-1.9.1b-source_nogamedata.zip (2.37 MB, 1890 views)
__________________

Last edited by Peace-Maker; 07-05-2012 at 06:35. Reason: Added binary WITH sourcecode.
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Demuth
Junior Member
Join Date: Nov 2010
Location: Denmark
Old 06-01-2012 , 00:34   Re: Zombie Riot V1.9.1b
Reply With Quote #870

Can anyone help me with this problem ?

L 06/01/2012 - 00:28:09: [SM] Plugin encountered error 15: Array index is out of bounds L 06/01/2012 - 00:28:09: [SM] Displaying call stack trace for plugin "zombieriot.smx": L 06/01/2012 - 00:28:09: [SM] [0] Line 96, zriot/zombiedata.inc::LoadZombieData() L 06/01/2012 - 00:28:09: [SM] [1] Line 158, zombieriot.sp::OnMapStart()

*EDIT*
Solved this by remove some of my zombies.. I had to many for some reason..

Last edited by Demuth; 06-01-2012 at 22:08.
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