Quote:
Originally Posted by deathkilla
1) there used to be many many sites, now there are only a few, just google for some.
one site is: http://www.gamebanana.com/
2) cfg/zriot
3)in the day file, set an override skin
4) you can't, but you can disable round restart if timer ends.
=)
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Server is up. Days are fixed, but the custom skins I downloaded do not work. I see big ERROR messages in the place of zombies. I made reference to each skin and file as I am showing below. So what is wrong? Why are the new models not showing up? It should be just four different ones plus the 3 default Zriot models.
Note: my autodownload is working great at least so the download is pretty fast.
Models.txt
Code:
// ====================
// Zombie Riot
// File: models.txt
// Author: Greyscale
// ====================
//
// Add paths to models here
// They will automatically be downloaded to the client
//
// ** DEFAULTS
models/player/zh/zh_charple001
models/player/zh/zh_zombie003
models/player/zh/zh_corpse002
models/player/ics/hellknight_red/t_guerilla
models/player/zombie_big_origin
models/player/Zombie Hands/v_knife_charger.mdl
models/player/Zombie Hands/v_knife_tank.mdl
models/player/Zombie Hands/v_knife_zombie_boomer.mdl
models/player/Zombie Hands/v_pipe.mdl
models/player/Zombie Hands/v_pipe2.mdl
models/player/zombie_source/zombie_source.mdl
models/player/zombie_big/zombie_big.mdl
models/player/zombie_big/v_knife_zombie_big.mdl
models/player/zombie_girl/zombie_girl.mdl
models/player/zombie_girl/v_knife_zombie_girl.mdl
models/player/zombie_leech/zombie_leech.mdl
models/player/zombie_leech/v_knife_zombie_leech.mdl
models/player/zombie_nemesis/zombie_nemesis.mdl
models/player/zombie_poison/zombie_poison.mdl
models/player/zombie_resident/zombie_resident.mdl
models/player/zombie_resident/v_zombie_resident.mdl
models/player/zombie_speed/zombie_speed.mdl
materials/models/player/techknow/l4d/witch.vmt
materials/models/player/techknow/l4d/witch.vtf
materials/models/player/techknow/l4d/witch_hair.vmt
materials/models/player/techknow/l4d/witch_hair.vtf
materials/models/player/techknow/l4d/witch_n.vtf
models/player/techknow/left4dead/witch.dx80.vtx
models/player/techknow/left4dead/witch.dx90.vtx
models/player/techknow/left4dead/witch.mdl
models/player/techknow/left4dead/witch.phy
models/player/techknow/left4dead/witch.sw.vtx
models/player/techknow/left4dead/witch.vvd
materials/models/player/techknow/snork/boots.vmt
materials/models/player/techknow/snork/glass.vmt
materials/models/player/techknow/snork/mask.vmt
materials/models/player/techknow/snork/mask_metal.vmt
materials/models/player/techknow/snork/meat.vmt
materials/models/player/techknow/snork/snork.vmt
materials/models/player/techknow/snork/snork.vtf
materials/models/player/techknow/snork/snork_bump.vtf
materials/models/player/techknow/snork/trunk.vmt
models/player/techknow/snork/snork_fast.dx80.vtx
models/player/techknow/snork/snork_fast.dx90.vtx
models/player/techknow/snork/snork_fast.mdl
models/player/techknow/snork/snork_fast.phy
models/player/techknow/snork/snork_fast.sw.vtx
models/player/techknow/snork/snork_fast.vvd
materials/models/player/techknow/zp/z2-eyes.vmt
materials/models/player/techknow/zp/z2-hair.vmt
materials/models/player/techknow/zp/z2-hair.vtf
materials/models/player/techknow/zp/z2.vmt
materials/models/player/techknow/zp/z2.vtf
materials/models/player/techknow/zp/z2_n.vtf
models/player/techknow/zp/z2.dx80.vtx
models/player/techknow/zp/z2.dx90.vtx
models/player/techknow/zp/z2.mdl
models/player/techknow/zp/z2.phy
models/player/techknow/zp/z2.sw.vtx
models/player/techknow/zp/z2.vvd
models/player/slow/amberlyn/re5/dog/slow.dx80.vtx
models/player/slow/amberlyn/re5/dog/slow.dx90.vtx
models/player/slow/amberlyn/re5/dog/slow.mdl
models/player/slow/amberlyn/re5/dog/slow.phy
models/player/slow/amberlyn/re5/dog/slow.vvd
models/player/slow/amberlyn/re5/dog/slow.sw.vtx
materials/models/player/slow/amberlyn/re5/dog/slow_claws.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_1.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_1.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_2.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_2.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_bump.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap_bump.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_eyes.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_mouth.vmt
Zombies.txt
Code:
// ====================
// Zombie Riot
// File: zombies.txt
// Author: Greyscale
// ====================
//
// Here you can pre-define the different zombies and their abilities
// Format:
//
// "strong" - Any word(s) to help keep track of the different zombies
// "type" - "normal" will spawn the zombie randomly in the day (unless the day has a zombieoverride)
// - "override_required" this zombie can only be spawned via an override defined in days.txt
// "model" - Path to the model this zombie will use (NO .mdl extension)
// "health" - Spawn HP of this zombie
// "speed" - Speed of the zombie (Default: 300)
// "gravity" - Gravity of the zombie (0.5: Half, 1.0: Default, 2.0: Double)
// "jump" - Extra jump power that the zombie will receive (recommended you lower the gravity as you raise this)
// "fov" - Field of vision (Default: 90)
// "zvision" - Overlay to display on the zombies' screen (Omit line or "" to disable)
"zombies"
{
"zombie1"
{
"type" "normal"
"model" "models/player/zh/zh_charple001.mdl"
//"model" "models/player/zombie_big/zombie_big.mdl"
"health" "100"
"speed" "345"
"gravity" "0.9"
"jump" "15.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
"zombie2"
{
"type" "normal"
"model" "models/player/zh/zh_zombie003.mdl"
"health" "100"
"speed" "345"
"gravity" "0.95"
"jump" "10.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
"zombie3"
{
"type" "normal"
"model" "models/player/zh/zh_corpse002.mdl"
"health" "100"
"speed" "360"
"gravity" "0.9"
"jump" "17.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
"zombie4"
{
"type" "normal"
"model" "models/player/techknow/left4dead/witch.mdl"
"health" "100"
"speed" "360"
"gravity" "0.9"
"jump" "17.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
"zombie5"
{
"type" "normal"
"model" "models/player/techknow/snork/snork_fast.mdl"
"health" "100"
"speed" "360"
"gravity" "0.9"
"jump" "17.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
"zombie6"
{
"type" "normal"
"model" "models/player/techknow/zp/z2.mdl"
"health" "100"
"speed" "360"
"gravity" "0.9"
"jump" "17.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
"zombie7"
{
"type" "normal"
"model" "models/player/slow/amberlyn/re5/dog/slow.mdl"
"health" "100"
"speed" "360"
"gravity" "0.9"
"jump" "17.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
"hellknight"
{
"type" "override_required"
"model" "models/player/ics/hellknight_red/t_guerilla.mdl"
"health" "30000"
"speed" "500"
"gravity" "0.6"
"jump" "35.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
// "headcrab" // headcrab, my game seems to crash when mixing these in with other zombies, so i recommend making it a boss
// {
// "type" "normal"
// "model" "models/headcrab.mdl"
// "health" "10"
// "speed" "400"
// "gravity" "0.9"
// "jump" "15.0"
// "fov" "110"
// "zvision" "overlays/zr/zvision"
}
Downloads.txt
Code:
// ====================
// Zombie Riot
// File: downloads.txt
// Author: Greyscale
// ====================
//
// Add files you want clients to download here
//
// ** DEFAULTS **
materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt
// Big Zombie
materials/models/player/ics/hellknight_red/estuche.vmt
materials/models/player/ics/hellknight_red/estuche.vtf
materials/models/player/ics/hellknight_red/hellknight.vmt
materials/models/player/ics/hellknight_red/hellknight.vtf
materials/models/player/ics/hellknight_red/hellknight_normal.vtf
// team win overlays
materials/overlays/zr/zombies_win.vtf
materials/overlays/zr/zombies_win.vmt
materials/overlays/zr/humans_win.vtf
materials/overlays/zr/humans_win.vmt
// zvision
materials/overlays/zr/zvision.vtf
materials/overlays/zr/zvision.vmt
//Custom Models
materials/models/player/techknow/l4d/witch.vmt
materials/models/player/techknow/l4d/witch.vtf
materials/models/player/techknow/l4d/witch_hair.vmt
materials/models/player/techknow/l4d/witch_hair.vtf
materials/models/player/techknow/l4d/witch_n.vtf
models/player/techknow/left4dead/witch.dx80.vtx
models/player/techknow/left4dead/witch.dx90.vtx
models/player/techknow/left4dead/witch.mdl
models/player/techknow/left4dead/witch.phy
models/player/techknow/left4dead/witch.sw.vtx
models/player/techknow/left4dead/witch.vvd
materials/models/player/techknow/snork/boots.vmt
materials/models/player/techknow/snork/glass.vmt
materials/models/player/techknow/snork/mask.vmt
materials/models/player/techknow/snork/mask_metal.vmt
materials/models/player/techknow/snork/meat.vmt
materials/models/player/techknow/snork/snork.vmt
materials/models/player/techknow/snork/snork.vtf
materials/models/player/techknow/snork/snork_bump.vtf
materials/models/player/techknow/snork/trunk.vmt
models/player/techknow/snork/snork_fast.dx80.vtx
models/player/techknow/snork/snork_fast.dx90.vtx
models/player/techknow/snork/snork_fast.mdl
models/player/techknow/snork/snork_fast.phy
models/player/techknow/snork/snork_fast.sw.vtx
models/player/techknow/snork/snork_fast.vvd
materials/models/player/techknow/zp/z2-eyes.vmt
materials/models/player/techknow/zp/z2-hair.vmt
materials/models/player/techknow/zp/z2-hair.vtf
materials/models/player/techknow/zp/z2.vmt
materials/models/player/techknow/zp/z2.vtf
materials/models/player/techknow/zp/z2_n.vtf
models/player/techknow/zp/z2.dx80.vtx
models/player/techknow/zp/z2.dx90.vtx
models/player/techknow/zp/z2.mdl
models/player/techknow/zp/z2.phy
models/player/techknow/zp/z2.sw.vtx
models/player/techknow/zp/z2.vvd
models/player/slow/amberlyn/re5/dog/slow.dx80.vtx
models/player/slow/amberlyn/re5/dog/slow.dx90.vtx
models/player/slow/amberlyn/re5/dog/slow.mdl
models/player/slow/amberlyn/re5/dog/slow.phy
models/player/slow/amberlyn/re5/dog/slow.vvd
models/player/slow/amberlyn/re5/dog/slow.sw.vtx
materials/models/player/slow/amberlyn/re5/dog/slow_claws.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_1.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_1.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_2.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_2.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_bump.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap_bump.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_eyes.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_mouth.vmt
// ** END DEFAULTS **
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