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Immunity Reserve Slots (2.0.8)


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Jamster
Veteran Member
Join Date: Jun 2008
Old 04-22-2012 , 17:46   Re: Immunity Reserve Slots (2.0.3)
Reply With Quote #201

Quote:
Originally Posted by markg View Post
and another update, now that connect has been updated to work with the lastest tf2 update

im still getting the 'dead' slots when using mode 2 (kick list + )

i have two 'dead' slots as i write this after being up for one day, and i cant kick either dead slot.

this ONLY happens with the list mode (ie mode 1 or 2) and it SEEMS ok (more experimenting to follow) with mode 0.

but i REALLY want mode 2, if you can figure out whats going on.

anyway, fyi. if i figure anything else out ill post it.
right, much thanks, I have a feeling it might be to do when kicklist users try to connect again and maybe the checking if they're on the list is taking too long or something, could be, how big is your kicklist?
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markg
Senior Member
Join Date: Jan 2009
Old 04-23-2012 , 22:20   Re: Immunity Reserve Slots (2.0.3)
Reply With Quote #202

kicklist is 28 long
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markg
Senior Member
Join Date: Jan 2009
Old 04-24-2012 , 20:30   Re: Immunity Reserve Slots (2.0.3)
Reply With Quote #203

ok, so another update.

i started using another plugin, just to try to nail down the cause of the dead slots. good news, it isnt your plugin since it is happening with this other plugin (and connect). Connect seems to be the common item.

fyi, thought you would like to know.

Last edited by markg; 04-24-2012 at 20:30.
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Jamster
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Join Date: Jun 2008
Old 04-24-2012 , 21:53   Re: Immunity Reserve Slots (2.0.3)
Reply With Quote #204

ah, many thanks, good to know!
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killjoy64
AlliedModders Donor
Join Date: Apr 2012
Location: 81.773644,-46.933594
Old 04-28-2012 , 00:31   Re: Immunity Reserve Slots (2.0.3)
Reply With Quote #205

after i installed this, it would kick anyone who joined. with "disconnected"

and now i cant even join my server without it crashing.
Can someone help me/
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Jamster
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Join Date: Jun 2008
Old 04-28-2012 , 12:47   Re: Immunity Reserve Slots (2.0.3)
Reply With Quote #206

you probably need to update the extension? sounds like it, check your sm logs for errors

Last edited by Jamster; 04-28-2012 at 12:47.
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The Nozzle
Member
Join Date: Feb 2012
Location: California
Old 05-05-2012 , 13:42   Re: Immunity Reserve Slots (2.0.3)
Reply With Quote #207

Would you all recommend using connect over cbase for a tf2 server?
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Jamster
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Join Date: Jun 2008
Old 05-05-2012 , 17:41   Re: Immunity Reserve Slots (2.0.3)
Reply With Quote #208

for tf2, yeah, more secure, if your game supports connect you basically want to use that, I keep the cbase version going purely for compatibility with engine versions that can't use the new connection method that connect uses
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The Nozzle
Member
Join Date: Feb 2012
Location: California
Old 05-07-2012 , 11:12   Re: Immunity Reserve Slots (2.0.3)
Reply With Quote #209

Quote:
Originally Posted by Jamster View Post
for tf2, yeah, more secure, if your game supports connect you basically want to use that, I keep the cbase version going purely for compatibility with engine versions that can't use the new connection method that connect uses
Thanks
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The Nozzle
Member
Join Date: Feb 2012
Location: California
Old 05-07-2012 , 12:24   Re: Immunity Reserve Slots (2.0.3)
Reply With Quote #210

Considering that the server I'm working on is not full (brand new), I was trying to see if the IRS plugin was working. I turned on verbose logging, and I'm not getting any logs at all. Is this normal?

Edit: sm says the plugin is loaded and running.

Last edited by The Nozzle; 05-07-2012 at 12:49.
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