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[L4D2] Gun Control


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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 04-11-2018 , 09:28   Re: [L4D2] Gun Control
Reply With Quote #371

This is here.

https://forums.alliedmods.net/showthread.php?p=1577054
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ShineKia
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Join Date: Apr 2017
Old 04-15-2018 , 16:54   Re: [L4D2] Gun Control
Reply With Quote #372

Is it possible to make it such that you can give_ammo out of your reserve ammo instead of the current clip?
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 12-06-2018 , 20:27   Re: [L4D2] Gun Control
Reply With Quote #373

In this version of M60/GL handling, the M60 reserve ammo is limited to 150 rounds per burst, and the M60 doesn't disappear when ammo reaches 0: https://forums.alliedmods.net/showthread.php?t=169770

whereas this one is infinite ammo until the entire reserve depletes. What edit can I do to make it so people have to reload every 150 rounds?

Last edited by Mr. Man; 12-06-2018 at 20:41.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 12-07-2018 , 10:56   Re: [L4D2] Gun Control
Reply With Quote #374

Oh you don't mean reload as in reload animation, you want people to have to PICK UP ammo.
The other mod does a hack into the M60 entity to prevent it being dropped when empty. You could use that.
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 12-07-2018 , 19:13   Re: [L4D2] Gun Control
Reply With Quote #375

Quote:
Originally Posted by AtomicStryker View Post
Oh you don't mean reload as in reload animation, you want people to have to PICK UP ammo.
The other mod does a hack into the M60 entity to prevent it being dropped when empty. You could use that.
I'm not sure how they implemented that function in the other plugin but don't you need to pick up ammo for either one?
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 12-08-2018 , 07:21   Re: [L4D2] Gun Control
Reply With Quote #376

I don't remember. I haven't coded in Sourcemod in a decade.
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 12-08-2018 , 12:49   Re: [L4D2] Gun Control
Reply With Quote #377

Quote:
Originally Posted by AtomicStryker View Post
I don't remember. I haven't coded in Sourcemod in a decade.
Nice... I'll figure something out
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 12-09-2018 , 09:01   Re: [L4D2] Gun Control
Reply With Quote #378

Quote:
Originally Posted by Mr. Man View Post
Nice... I'll figure something out
Hi Mr.Man

I use this , and works fine too me.

https://forums.alliedmods.net/showpo...&postcount=369

and

https://forums.alliedmods.net/showthread.php?p=2446651
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Last edited by Mi.Cura; 12-09-2018 at 09:04.
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Mr. Man
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Join Date: Mar 2011
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Old 12-09-2018 , 14:00   Re: [L4D2] Gun Control
Reply With Quote #379

Quote:
Originally Posted by Mi.Cura View Post
Both of these manage M60/GL reserve ammo. Which one takes precedence over the other?
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 12-09-2018 , 14:56   Re: [L4D2] Gun Control
Reply With Quote #380

Quote:
Originally Posted by Mr. Man View Post
Both of these manage M60/GL reserve ammo. Which one takes precedence over the other?
https://forums.alliedmods.net/showthread.php?p=2446651
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