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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
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Join Date: Feb 2012
Old 01-14-2014 , 07:48   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #101

Quote:
Originally Posted by bethunej View Post
chi trans upload
Thanks for that. There will be an update shortly with ftp uploads and I will add it in then. =)
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MOTHER
Member
Join Date: Jun 2012
Old 01-15-2014 , 08:31   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #102

Is there ways to redirect spectators to GOTV when the match starts? Can the warmod have this option?

I am looking for something like this in the thread did not find any.

Last edited by MOTHER; 01-15-2014 at 08:33.
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Xtreme_MC
Junior Member
Join Date: Jan 2014
Old 01-16-2014 , 00:45   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #103

I'm having trouble getting overtime to start with $10000 start money instead of $800. It worked once but isn't working anymore. I am using the commands:

wm_overtime "1"
wm_overtime_max_rounds "3"
wm_overtime_start_money "10000"
wm_round_money "1"
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-16-2014 , 01:00   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #104

Quote:
Originally Posted by MOTHER View Post
Is there ways to redirect spectators to GOTV when the match starts? Can the warmod have this option?

I am looking for something like this in the thread did not find any.
For the moment it wont be on my to do list. May happen in the future but for the moment no plans to add in. If you do find a plugin that does this let me know. =)

Quote:
Originally Posted by Xtreme_MC View Post
I'm having trouble getting overtime to start with $10000 start money instead of $800. It worked once but isn't working anymore. I am using the commands:

wm_overtime "1"
wm_overtime_max_rounds "3"
wm_overtime_start_money "10000"
wm_round_money "1"
Will look into it tonight.

For a work around you could use mp_overtime_startmoney "10000". It actually uses the csgo built in function to operate overtime
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Xtreme_MC
Junior Member
Join Date: Jan 2014
Old 01-16-2014 , 16:34   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #105

I tried that, executing it as a command through rcon, as well as putting it in:

ruleset_global.cfg
ruleset_mr15.cfg

And still no luck. I may be doing something wrong I'm not sure. When you have time see if you can get it working on your side.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-16-2014 , 20:04   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #106

Some features I would like to be added in:
  1. Captain pick
  2. Map vote
  3. Autorecord / Upload
I've been playing with goonpug which has these features integrated into itself already; however, I find the management of this plugin to be better suited for my needs. I'm looking into it right now for a method of adding these features into this plugin, should you find yourself buried in other changes/upgrades, I will post it here for you to add to the continuation of this plugin. If you feel these changes not be needed, I will supply a fork of it, should others want such features.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 01-16-2014 , 20:11   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #107

Quote:
Originally Posted by Maxximou5 View Post
Some features I would like to be added in:
  1. Captain pick
  2. Map vote
  3. Autorecord / Upload
I've been playing with goonpug which has these features integrated into itself already; however, I find the management of this plugin to be better suited for my needs. I'm looking into it right now for a method of adding these features into this plugin, should you find yourself buried in other changes/upgrades, I will post it here for you to add to the continuation of this plugin. If you feel these changes not be needed, I will supply a fork of it, should others want such features.
I'm currently working on a modified version of tAutoDemoUpload from Thrawn2 which will be built into warmod and will upload the log files as well. Also working on stats, veto system and fixing the SQL upload.
Auto record is already in. =)

If you want to add the Captain pick/Map vote that would be great! =D
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Last edited by versatile_bfg; 01-16-2014 at 20:12.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-16-2014 , 20:18   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #108

Quote:
Originally Posted by versatile_bfg View Post
I'm currently working on a modified version of tAutoDemoUpload from Thrawn2 which will be built into warmod and will upload the log files as well. Also working on stats, veto system and fixing the SQL upload.
Auto record is already in. =)

If you want to add the Captain pick/Map vote that would be great! =D
Excellent, great to hear! I saw goonpug's uses zip, but tautodemoupload utilizes his bzip compression method, which I find to be better.

I will post back later with my results.
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Xtreme_MC
Junior Member
Join Date: Jan 2014
Old 01-18-2014 , 02:42   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #109

Nevermind it works perfectly my bad I skipped first half while testing my bad works fine good job!
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thoren
Junior Member
Join Date: Jan 2014
Old 01-18-2014 , 03:32   Re: [CS:GO] WarMod [BFG] <Beta v0.2.0, 10-Jan-2014>
Reply With Quote #110

Hi, can we know all the cvar of this plugin avaible ?

I'm looking for a way to desactive it on each map change (my serv is public and we make it private when we want), like in the !admin menu.
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