Regardless of the mp_limitteams and mp_autoteambalance settings,
The max per team for CSGO is now this bad thing:
(max per team) = (max players/2)
This is bad for bot servers where we try to set up a bot team with
28 players v/s 4 humans.
On a 32 slot server we can only have 16 bots per team in CSGO.
Does anyone have a fix?
I have built mm plugins before, but for cs1.6.
I am really totally new to Metamod:Source development, but I have a lot of development experience C++, assembler, IDA..
Can someone tell me where to look how to get started trying to code a mm plugin to work around this problem?