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[TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)


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Nightmare Pyro
Member
Join Date: Mar 2020
Location: Cedar Falls
Old 09-28-2020 , 17:42   Re: [TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)
Reply With Quote #81

I did reuse this plugin since the first time didn't work, but today I did update this plugin and it works a lot! ALSO IF THERE INVALID ROCKET CLASS? WHAT DO I NEED TO DO? Well you need to use the newest "general.cfg" (There is New and Old) Delete Old one since you don't need the old one anymore. Also Renamed General(new).cfg into general.cfg. Also, I have fixed the camera gitch within plugin since above me didn't put plugin/"failed to compile"
Attached Files
File Type: sp Get Plugin or Get Source (tf2_dodgeball.sp - 118 views - 105.0 KB)
File Type: smx tf2_dodgeball.smx (43.1 KB, 203 views)
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atex
Junior Member
Join Date: Nov 2020
Old 11-25-2020 , 00:22   Re: [TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)
Reply With Quote #82

Yeah, I've tried to mess around with the general.cfg's, but I seem to always end up with this error code after a map change.

tf2_dodgeball.smx ([TF2] Yet Another Dodgeball Plugin): No spawner class definition for the Red spawners exists in the config file.

Anybody here have any idea what's going on with the plugin & why it breaks on changelevels?

Edit: sm plugins reload tf2_dodgeball in server.cfg is how I fixed it for the time being. Not a permanent fix whatsoever.

Last edited by atex; 12-15-2020 at 17:29. Reason: Found workaround
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atex
Junior Member
Join Date: Nov 2020
Old 12-14-2020 , 14:13   Re: [TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)
Reply With Quote #83

I do have an issue with 90% of my maps having invisible rockets. less than ideal. If anyone has any sort of fix to this, please let me know.
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 01-24-2021 , 15:49   Re: [TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)
Reply With Quote #84

Quote:
Originally Posted by atex View Post
I do have an issue with 90% of my maps having invisible rockets. less than ideal. If anyone has any sort of fix to this, please let me know.
Did you find a fix for this?
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atex
Junior Member
Join Date: Nov 2020
Old 04-05-2021 , 20:34   Re: [TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)
Reply With Quote #85

Quote:
Originally Posted by MUN View Post
Did you find a fix for this?
No, I have not.
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Windle
Member
Join Date: Feb 2014
Location: Lancashire
Old 09-27-2021 , 16:52   Re: [TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)
Reply With Quote #86

Is anyone else having an issue where 99% of the rockets that spawn deal 0 damage to players? Every once in a while a rocket will do damage, but the vast majority hit players and deal 0 damage. Any help on this would be appreciated. I have updater.smx, and I have updated SM and MM.

Last edited by Windle; 09-27-2021 at 16:53.
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cigzag
AlliedModders Donor
Join Date: Nov 2014
Location: NZ
Old 07-22-2022 , 01:37   Re: [TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)
Reply With Quote #87

Hey all, here is a link to an updated version of this plugin, thanks to x07x08

https://github.com/x07x08/TF2-Dodgeball-Modified

I plan to fork and submit pull requests for this plugin as I currently have no time to fix this version whatsoever.

Sorry for the lack of communication once again, I hope you all are doing well!
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Casperr
Junior Member
Join Date: Jul 2018
Old 11-11-2023 , 19:18   Re: [TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)
Reply With Quote #88

this is still working?
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