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Fireworks!


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ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 05-23-2010 , 03:22   Re: Fireworks!
Reply With Quote #131

this still work?
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aRcTiC
SourceMod Donor
Join Date: Apr 2010
Old 05-23-2010 , 21:51   Re: Fireworks!
Reply With Quote #132

for tf2 yes, others idk
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ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 05-24-2010 , 16:01   Re: Fireworks!
Reply With Quote #133

good i wanted to try it for tf2 but wasnt sure if it was updated on one of the previous pages...
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deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 07-09-2010 , 06:54   Re: Fireworks!
Reply With Quote #134

Hi

For CSS it crash the server
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 08-07-2010 , 06:42   Re: Fireworks!
Reply With Quote #135

I try it today on my goldeneye 007 server and got this.


L 08/07/2010 - 058:53: [SM] Displaying call stack trace for plugin "vog_fireworks.smx":
L 08/07/2010 - 058:53: [SM] [0] Line 689, vog_fireworks.sp::env_shooter()
L 08/07/2010 - 058:53: [SM] [1] Line 621, vog_fireworks.sp::SpritesShooter()
L 08/07/2010 - 058:53: [SM] [2] Line 482, vog_fireworks.sp::fireworks_01()
L 08/07/2010 - 058:54: [SM] Native "AcceptEntityInput" reported: Entity 1 (1) is not a CBaseEntity
L 08/07/2010 - 058:54: [SM] Displaying call stack trace for plugin "vog_fireworks.smx":
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tejeskifly
Senior Member
Join Date: Jun 2009
Location: Hungary, Szeged
Old 08-09-2010 , 18:20   Re: Fireworks!
Reply With Quote #136

plugin make client side crash
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^eXeC
Junior Member
Join Date: May 2010
Location: Vilnius
Old 08-25-2010 , 15:58   Re: Fireworks!
Reply With Quote #137

It works on HL2DM Without any Problems!

I have one suggestion.
Can you make it timed, so it could go only for few minutes?
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Nuclear_Suspect
Member
Join Date: Oct 2009
Old 09-01-2010 , 02:52   Re: Fireworks!
Reply With Quote #138

Quote:
Originally Posted by RavensBro View Post
I try it today on my goldeneye 007 server and got this.


L 08/07/2010 - 058:53: [SM] Displaying call stack trace for plugin "vog_fireworks.smx":
L 08/07/2010 - 058:53: [SM] [0] Line 689, vog_fireworks.sp::env_shooter()
L 08/07/2010 - 058:53: [SM] [1] Line 621, vog_fireworks.sp::SpritesShooter()
L 08/07/2010 - 058:53: [SM] [2] Line 482, vog_fireworks.sp::fireworks_01()
L 08/07/2010 - 058:54: [SM] Native "AcceptEntityInput" reported: Entity 1 (1) is not a CBaseEntity
L 08/07/2010 - 058:54: [SM] Displaying call stack trace for plugin "vog_fireworks.smx":
Getting the same on my Zombie Master servers, and I mean big time!
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Nirvana59
Junior Member
Join Date: Jun 2010
Old 10-01-2010 , 20:30   Re: Fireworks!
Reply With Quote #139

Very good !

I have a suggestion

Would it be possible to launch the fireworks only to finish the last round?
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bouncer
Veteran Member
Join Date: Apr 2009
Old 10-10-2010 , 19:55   Re: Fireworks!
Reply With Quote #140

Does this still work on CSS?
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