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Realism for Paintball Gun & Mod


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sreddoMlabolG
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Join Date: Aug 2008
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Old 10-18-2008 , 01:21   Re: Realism for Paintball Gun & Mod
Reply With Quote #101

There's still a glitch with the launcher registering as a pellet.
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v3x
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Old 10-18-2008 , 01:36   Re: Realism for Paintball Gun & Mod
Reply With Quote #102

^ Other than that, I didn't notice any bugs or glitches. I wouldn't really consider that a bug, rather a request. I was playing for a couple of hours.

I'm approving this
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sreddoMlabolG
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Old 10-18-2008 , 02:19   Re: Realism for Paintball Gun & Mod
Reply With Quote #103

This is a bug.
It sometimes registers as normal pellet and not a explosion of paint like i believe it should be doing... i also think the radius of the explosion should be either the same cvar as the nade or a new 1 ....
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koleos
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Join Date: Jul 2008
Old 10-18-2008 , 02:20   Re: Realism for Paintball Gun & Mod
Reply With Quote #104

Quote:
Originally Posted by sreddoMlabolG View Post
This is a bug.
It sometimes registers as normal pellet and not a explosion of paint like i believe it should be doing... i also think the radius of the explosion should be either the same cvar as the nade or a new 1 ....
Yeah. i think he is right
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sreddoMlabolG
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Old 10-18-2008 , 02:24   Re: Realism for Paintball Gun & Mod
Reply With Quote #105

Quote:
Originally Posted by koleos View Post
Yeah. i think he is right

Thank you

Last edited by sreddoMlabolG; 10-18-2008 at 02:32.
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Rul4
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Join Date: Sep 2008
Location: Argentina
Old 10-18-2008 , 12:37   Re: Realism for Paintball Gun & Mod
Reply With Quote #106

Quote:
Originally Posted by sreddoMlabolG View Post
This is a bug.
It sometimes registers as normal pellet and not a explosion of paint like i believe it should be doing... i also think the radius of the explosion should be either the same cvar as the nade or a new 1 ....
Ok, it is not critical but it is a bug. I will find it and solve it. What I think v3x means is that it doesn't render the mod unusable, so it can be approved and keep this as a known issue until I solve it.

Thanks to you all for giving it a try and for your feedback.
I'll let you know when I solve this.

Rul4.
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Rul4
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Join Date: Sep 2008
Location: Argentina
Old 10-18-2008 , 13:07   Re: Realism for Paintball Gun & Mod
Reply With Quote #107

Please check if this does the trick for you (fixing the nade as pellet).

I don't want to upload it yet because I changed a msg to a broadcast, and I believe it shouldn't have a bad effect, but...

Thanks.
Rul4.
Attached Files
File Type: sma Get Plugin or Get Source (paintballgun.sma - 1142 views - 29.1 KB)
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sreddoMlabolG
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Old 10-18-2008 , 14:04   Re: Realism for Paintball Gun & Mod
Reply With Quote #108

I'll give it a test.
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Tidius
Senior Member
Join Date: Apr 2008
Location: Argentina, Buenos Aires
Old 10-18-2008 , 16:53   Re: Realism for Paintball Gun & Mod
Reply With Quote #109

I want the weapons to shot like the Real mode... Throw the crosshair... i mean ... like the real mode =S, Do you understan xd ?
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Rul4
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Join Date: Sep 2008
Location: Argentina
Old 10-18-2008 , 16:58   Re: Realism for Paintball Gun & Mod
Reply With Quote #110

Quote:
Originally Posted by Tidius View Post
I want the weapons to shot like the Real mode... Throw the crosshair... i mean ... like the real mode =S, Do you understan xd ?
I don't quite understand what you are saying.

If you want to put the crosshair again type "pbgun_nocrosshair 0"

If by "real mode" you mean in an arc, type "pbgun_gravity 1" (that is the default)

If you want something else, please explain a little further.

Regards,
Rul4.
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