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[CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)


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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 11-12-2011 , 13:48   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #21

Nice to see this released. If I start a CS:S server again this would definitely be one of the mods I'd run.
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bobis
Senior Member
Join Date: Jun 2010
Location: Athens, Greece
Old 11-12-2011 , 14:44   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #22

Kudos ???????

Now await the class-restriction convar

Your mod is the best. Now we are able to configure it and make is such like tf2 ctf or UT2004 ctf , GREAT JOB!!!
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bobis
Senior Member
Join Date: Jun 2010
Location: Athens, Greece
Old 11-12-2011 , 15:35   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #23

FOR THE NEXT VERSION OF SMCTF: Please...
(WARNING!!! These are my suggestions )

1) Class restriction system
2) Ability to activate and add for download your OWN sounds for these events:

BLUE_FLAG_TAKEN
BLUE_FLAG_DROPPED
BLUE_FLAG_RETURNED
BLUE_TEAM_SCORES
RED_FLAG_TAKEN
RED_FLAG_DROPPED
RED_FLAG_RETURNED
RED_TEAM_SCORES
BLUE_TEAM_IS_THE_WINNER
RED_TEAM_IS_THE_WINNER

if you want , you may want to add overlays when BLUE_TEAM_WIN or RED_TEAM_WIN like jailbreak.


If you are thinking something else cool for this mod , PLEASE POST HERE!!!


Last edited by bobis; 11-12-2011 at 15:35.
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rivaul
New Member
Join Date: Nov 2011
Old 11-12-2011 , 16:53   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #24

Hi!
How do I completely disable this plugin?
sm plugins unload smctf but the base has changed in the server cfg sv-tags.
I would like to switch to six hours one way to do it and I knew I would be interested to achieve.
Sorry for bad English ... Google translator ...

Currently, this is it:
Server CFG-in: sm plugins unload smctf

Cfg-switch on to:
sm plugins load smctf
sm plugins unload healthkit_on_death
mp_restartgame a

Cfg-switch off, you should:
exec server.cfg
mp_restartgame a

What should I give him is to turn off the server of which do not use the plugin
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bobis
Senior Member
Join Date: Jun 2010
Location: Athens, Greece
Old 11-12-2011 , 18:42   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #25

Quote:
Originally Posted by rivaul View Post
Hi!
How do I completely disable this plugin?
sm plugins unload smctf but the base has changed in the server cfg sv-tags.
I would like to switch to six hours one way to do it and I knew I would be interested to achieve.
Sorry for bad English ... Google translator ...

Currently, this is it:
Server CFG-in: sm plugins unload smctf

Cfg-switch on to:
sm plugins load smctf
sm plugins unload healthkit_on_death
mp_restartgame a

Cfg-switch off, you should:
exec server.cfg
mp_restartgame a

What should I give him is to turn off the server of which do not use the plugin
If you want to completely disable the plugin , you can just find the smctf.smx file at css/cstrike/addons/sourcemod/plugins and then delete it and change your map.

Do the Cfg-switch-off and Cfg-switch-on execute AFTER server.cfg????

And if I understood well , you want the plugin to toggle (on/off) with an interval of 6 hours??

Last edited by bobis; 11-12-2011 at 18:50.
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poppin-fresh
AlliedModders Donor
Join Date: Aug 2010
Old 11-12-2011 , 19:54   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #26

soo, Is it possible to edit how many classes can be used at once?
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rivaul
New Member
Join Date: Nov 2011
Old 11-13-2011 , 05:12   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #27

Quote:
Originally Posted by bobis View Post
If you want to completely disable the plugin , you can just find the smctf.smx file at css/cstrike/addons/sourcemod/plugins and then delete it and change your map.

Do the Cfg-switch-off and Cfg-switch-on execute AFTER server.cfg????

And if I understood well , you want the plugin to toggle (on/off) with an interval of 6 hours??
My server running many game mod and plugin. Dm, Zm, GG, Hide and seek ect... Its i can switch on and off in game. (mani admin/rcon commands/"ctf ON" exec ctf ON.cfg) and run the plugin. But I do not know this plugin off. More yes but the rest do not. Because the server use this plugin sv-tags or cfg or sp file. I dont know.
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bobis
Senior Member
Join Date: Jun 2010
Location: Athens, Greece
Old 11-13-2011 , 10:18   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #28

Quote:
Originally Posted by rivaul View Post
My server running many game mod and plugin. Dm, Zm, GG, Hide and seek ect... Its i can switch on and off in game. (mani admin/rcon commands/"ctf ON" exec ctf ON.cfg) and run the plugin. But I do not know this plugin off. More yes but the rest do not. Because the server use this plugin sv-tags or cfg or sp file. I dont know.
To turn off smctf , just use:

Quote:
sm plugins unload smctf
changelevel your_map_here
in a cfg , because smctf requires the map to be restarted if you unload it, I think
bobis is offline
bobis
Senior Member
Join Date: Jun 2010
Location: Athens, Greece
Old 11-13-2011 , 13:02   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #29

Quote:
Originally Posted by bobis View Post
FOR THE NEXT VERSION OF SMCTF: Please...
(WARNING!!! These are my suggestions )

1) Class restriction system
2) Ability to activate and add for download your OWN sounds for these events:

BLUE_FLAG_TAKEN
BLUE_FLAG_DROPPED
BLUE_FLAG_RETURNED
BLUE_TEAM_SCORES
RED_FLAG_TAKEN
RED_FLAG_DROPPED
RED_FLAG_RETURNED
RED_TEAM_SCORES
BLUE_TEAM_IS_THE_WINNER
RED_TEAM_IS_THE_WINNER

if you want , you may want to add overlays when BLUE_TEAM_WIN or RED_TEAM_WIN like jailbreak.


If you are thinking something else cool for this mod , PLEASE POST HERE!!!

WARNING: I also noticed the following bug , please remove it in the next version too.

BUG: The classes that have x nades or y smokes , instead of having x nades or y smokes (where x or y = number) you left only with 1 nade or 1 smoke ( the remaining x-1 nades or y-1 smokes are not given to you).

Flashbangs are not affected, fortunately

Example : Grenadier class , instead of having 20 nades , 5 flashes and 5 smokes , seems to have only 1 nade , 5 flashes and 1 smoke (rest nades and smokes are stripped)

Last edited by bobis; 11-13-2011 at 13:05.
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Lecor
Junior Member
Join Date: May 2011
Old 11-16-2011 , 08:26   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #30

You can do so, that worked Conquest and Capture the flag on a 1 server on different maps?
As in WoW battleground
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Last edited by Lecor; 11-16-2011 at 08:31.
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