Who can help me with the bug of basebuilder 6.4 too close track when you bring salt up and down.
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <fun>
#include <csx>
// Plugin Version
new VERSION[]="6.4"
new formatmodname[] = "^x01[^x04 BaseBuilder^x01 ]"
//Models
new const g_ZombieModel1[] = "basebuilder82"
//Sounds
new g_RoundStart[] = "basebuilder82/round_start.wav"
new g_ZombKill1[] = "basebuilder82/zombie_kill1.wav"
new g_WinZomb[] = "basebuilder82/zombies_win.wav"
new g_WinHum[] = "basebuilder82/humans_win.wav"
#define AFTER_BUILD ADMIN_IMMUNITY
#define DEAD_BUILD ADMIN_IMMUNITY
#define REMOVE_BLOCK ADMIN_IMMUNITY
#define DEAD_REMOVE ADMIN_IMMUNITY
#define LOCK_BLOCKS ADMIN_LEVEL_E
#define PAIN_SHOCK_FREE ADMIN_IMMUNITY
#define BAD_SPAWN ADMIN_KICK
#define BUILD_BAN ADMIN_KICK
#define REVIVE ADMIN_IMMUNITY
#define SWAP ADMIN_KICK
#define START_ROUND ADMIN_BAN
#define RESET ADMIN_BAN
#define MEMBERSHIP ADMIN_LEVEL_E
#define ADMIN_GUNS ADMIN_IMMUNITY
#define ADMIN_RESET ADMIN_IMMUNITY
#define BUILD_TASK 10000
#define MODELSET_TASK 20000
#define MAX_PLAYERS 32
#define AMMO_SLOT 376
#define MODELCHANGE_DELAY 0.5
#define MAXENTS 1365
#define AUTO_TEAM_JOIN_DELAY 0.1
#define TEAM_SELECT_VGUI_MENU_ID 2
#if cellbits == 32
#define OFFSET_BUYZONE 235
#else
#define OFFSET_BUYZONE 268
#endif
#define LockBlock(%1) ( entity_set_int( %1, EV_INT_iuser1, 1 ) )
#define UnlockBlock(%1) ( entity_set_int( %1, EV_INT_iuser1, 0 ) )
#define IsBlockLocked(%1) ( entity_get_int( %1, EV_INT_iuser1 ) == 1 )
// CS Weapon CBase Offsets (win32)
const OFFSET_WEAPONOWNER = 41
// Linux diff's
const OFFSET_LINUX_WEAPONS = 4
new gmsgStatusText, gmsgSayText
new gHudSyncInfo, g_MaxPlayers, g_ModName[32]
const fPainShock = 108
new bool:g_CanBuild, bool:g_ZombiesReleased
new g_RoundNum, count_down, g_iEntBarrier
new bool:g_BuildBan[MAX_PLAYERS+1]
new g_pEnt[MAX_PLAYERS+1], Float:g_pDist[MAX_PLAYERS+1], bool:g_MovingEnt[MAXENTS], g_EntMover[MAXENTS],
g_LastMover[MAXENTS], g_EntOwner[MAXENTS], bool:g_InvisEnt[MAXENTS], g_OwnedEnts[MAX_PLAYERS+1]
new CsTeams:g_pTeam[MAX_PLAYERS+1], CsTeams:g_pCurTeam[MAX_PLAYERS+1]
new g_CurrentWeapon[MAX_PLAYERS+1], g_PrimaryWeapon[MAX_PLAYERS+1], Float:MaxHP[MAX_PLAYERS+1]
//Cached Stuff for Players
new g_isconnected[MAX_PLAYERS+1], g_isalive[MAX_PLAYERS+1], g_isbot[MAX_PLAYERS+1],
g_iszombie[MAX_PLAYERS+1], g_friend[MAX_PLAYERS+1]
//Custom Model Stuff
new Float:g_ModelsTargetTime, Float:g_RoundStartTime
new g_HasCustomModel[MAX_PLAYERS+1], g_PlayerModel[MAX_PLAYERS+1][32]
// Allowed weapons for zombies
const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE)
//CVARS
new g_pcvar_buildtime, g_pcvar_zombiehp, g_pcvar_maxrounds, g_pcvar_basecalc, g_pcvar_resetent,
g_pcvar_showmovers, g_pcvar_knockback, g_pcvar_allowedweps, g_pcvar_givenades,
g_pcvar_entmindist, g_pcvar_entsetdist, g_pcvar_entmaxdist, g_pcvar_maxclaimable,
g_pcvar_claimable, g_pcvar_zresptime
new g_fwRoundStart, g_fwGrabEnt, g_fwDropEnt, g_fwNewGameStart, g_fwGameStart, g_fwSwapTeams
new g_fwiFakeReturn
//CSDM-Style Weapons Menu
new bool:firsttime[MAX_PLAYERS+1]
new weapon_picked[2][MAX_PLAYERS+1],cur_offset[MAX_PLAYERS+1],options_on_menu[8][MAX_PLAYERS+1]
//Weapon Names (For Guns Menu)
static const WEAPONNAMES[24][23] = { "Schmidt Scout", "XM1014 M4", "Ingram MAC-10", "Steyr AUG A1", "UMP 45", "SG-550 Auto-Sniper",
"IMI Galil", "Famas", "AWP Magnum Sniper", "MP5 Navy", "M249 Para Machinegun", "M3 Super 90", "M4A1 Carbine",
"Schmidt TMP", "G3SG1 Auto-Sniper", "SG-552 Commando", "AK-47 Kalashnikov", "ES P90", "P228 Compact",
"Dual Elite Berettas", "Fiveseven", "USP .45 ACP Tactical", "Glock 18C", "Desert Eagle .50 AE"
}
// Weapon entity names
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("Base Builder Zombie Mod", VERSION, "Tirant")
register_cvar("base_builder", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
set_cvar_string("base_builder", VERSION)
//Basic mod functions/timers
g_pcvar_buildtime = register_cvar("bb_build_time", "210.0")
g_pcvar_zombiehp = register_cvar("bb_zombie_health", "3000.0")
g_pcvar_basecalc = register_cvar("bb_calc_maxbase", "0")
g_pcvar_showmovers = register_cvar("bb_show_moving", "1")
g_pcvar_knockback = register_cvar("bb_pain_shock_free", "1")
g_pcvar_entmaxdist = register_cvar("bb_max_move_dist", "1000")
g_pcvar_entmindist = register_cvar("bb_min_move_dist", "25")
g_pcvar_entsetdist = register_cvar("bb_min_dist_set", "50")
g_pcvar_resetent = register_cvar("bb_reset_blocks", "1")
g_pcvar_maxclaimable = register_cvar("bb_claim_max", "900")
g_pcvar_claimable = register_cvar("bb_claim_mode", "1")
g_pcvar_zresptime = register_cvar("bb_zombie_respawn_time", "1.0")
//Guns Menu
g_pcvar_givenades = register_cvar("bb_give_nades","hfs") //h f s, put multiple letters for multiple nades
g_pcvar_allowedweps = register_cvar("bb_weapons","abcdefghijlmnopqrstuvwx")
register_dictionary("basebuilder.txt");
//Client Commands
register_clcmd("+grab","cmdMoveEnt") //command to move stuff around
register_clcmd("-grab","cmdStopEnt") //command to move stuff around
register_clcmd("say", "cmdSay",0, "<target> ")
register_clcmd("say_team", "cmdSay",0, "<target> ")
//Admin Commands
register_concmd("removeaim","cmdRemoveEnt",0," - Deletes an object") //Removes an object (C alive, D dead)
register_concmd("lockaim","cmdLockBlock",0," - Locks/Unlocks an object form moving")
register_concmd("unclaimaim","cmdRemoveClaim",0," - Removes a claim on an object") //Makes block claimable by everyone
register_concmd("resetaim","cmdResetAim",0," - Resets an object")
register_concmd("say /remove","cmdRemoveEnt",0," - Deletes an object") //Removes an object (C alive, D dead)
register_concmd("say /lock","cmdLockBlock",0," - Locks/Unlocks an object form moving")
register_concmd("say /removeaim","cmdRemoveEnt",0," - Deletes an object") //Removes an object (C alive, D dead)
register_concmd("say /lock","cmdLockBlock",0," - Locks/Unlocks an object form moving")
register_concmd("say /unclaimaim","cmdRemoveClaim",0," - Removes a claim on an object") //Makes block claimable by everyone
register_concmd("say /resetaim","cmdResetAim",0," - Resets an object")
register_concmd("bb_buildban","cmdBuildBan",0,"<player>") //Bans targeted player from building
register_concmd("bb_unbuildban","cmdBuildUnban",0,"<player>") //Unbans " " " "
register_concmd("bb_revive","cmdRevive",0,"<player>")
register_concmd("bb_guns","cmdGiveGuns",0,"<player>") //revives targetted player
register_concmd("bb_swap","cmdSwap",0,"<player>") //swaps the selected player to the opposite team
register_concmd("bb_startround","cmdStartRound",0," - Ends the build phase") //do i really have to explain this?
register_concmd("bb_reset","cmdResetEnts",0," - Resets all entities")
register_concmd("bb_clear","cmdClearEnts",0," - Deleted all unused entities")
register_concmd("say /buildban","cmdBuildBan",0,"<player>") //Bans targeted player from building
register_concmd("say /unbuildban","cmdBuildUnban",0,"<player>") //Unbans " " " "
register_concmd("say /revive","cmdRevive",0,"<player>")
register_concmd("say /guns","cmdGiveGuns",0,"<player>") //revives targetted player
register_concmd("say /swap","cmdSwap",0,"<player>") //swaps the selected player to the opposite team
register_concmd("say /start","cmdStartRound",0," - Ends the build phase") //do i really have to explain this?
register_concmd("say /reset","cmdResetEnts",0," - Resets all entities")
register_concmd("say /clear","cmdClearEnts",0," - Deleted all unused entities")
//Blocked Commands
register_clcmd("drop", "clcmd_drop")
register_clcmd("buy", "clcmd_buy")
register_forward(FM_GetGameDescription, "fw_GetGameDescription")
register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged")
register_forward(FM_PlayerPreThink, "fw_Player_PreThink")
if (get_pcvar_num(g_pcvar_showmovers) == 1)
register_forward(FM_TraceLine, "fw_Traceline")
RegisterHam(Ham_Touch, "weapon_shield", "ham_WeaponCleaner_Post", 1)
RegisterHam(Ham_Touch, "weaponbox", "ham_WeaponCleaner_Post", 1)
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "ham_TakeDamage")
RegisterHam(Ham_TakeDamage, "player", "ham_TakeDamage_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "ham_ItemDeploy_Post", 1)
register_message(get_user_msgid("TextMsg"), "msgRoundEnd")
register_message(get_user_msgid("StatusIcon"), "msgStatusIcon")
register_message(get_user_msgid("StatusValue"), "msgStatusValue");
register_message(get_user_msgid("Health"), "msgHealth");
register_message(get_user_msgid("ScoreAttrib"), "msgScoreAttrib")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("AmmoX", "ev_AmmoX", "be", "1=1", "1=2", "1=3", "1=4", "1=5", "1=6", "1=7", "1=8", "1=9", "1=10")
register_event("StatusValue", "ev_SetTeam", "be", "1=1");
register_event("StatusValue", "ev_ShowStatus", "be", "1=2", "2!0");
register_event("StatusValue", "ev_HideStatus", "be", "1=1", "2=0");
register_event("Health", "ev_Health", "be", "1>0");
register_logevent("logevent_round_start",2, "1=Round_Start")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_menucmd(register_menuid("WeaponMethodMenu"),(1<<0)|(1<<1)|(1<<2),"weapon_method_pushed")
register_menucmd(register_menuid("PrimaryWeaponSelect"),(1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9),"prim_weapons_pushed")
register_menucmd(register_menuid("SecWeaponSelect"),(1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7),"sec_weapons_pushed")
set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET)
//Formats the Mod Name
formatex(g_ModName, charsmax(g_ModName), "Base Builder %s", VERSION)
gmsgSayText = get_user_msgid("SayText")
gmsgStatusText = get_user_msgid("StatusText");
gHudSyncInfo = CreateHudSyncObj();
g_MaxPlayers = get_maxplayers();
g_fwNewGameStart = CreateMultiForward("bb_new_round",ET_IGNORE)
g_fwGameStart = CreateMultiForward("bb_timer_started",ET_IGNORE)
g_fwRoundStart = CreateMultiForward("bb_zombies_released",ET_IGNORE)
g_fwSwapTeams = CreateMultiForward("bb_teams_swapped",ET_IGNORE)
g_fwGrabEnt = CreateMultiForward("bb_ent_grabbed",ET_IGNORE, FP_CELL, FP_CELL)
g_fwDropEnt = CreateMultiForward("bb_ent_dropped",ET_IGNORE, FP_CELL, FP_CELL)
server_cmd("sv_skyname vr_")
server_cmd("mp_freezetime 0")
server_cmd("mp_flashlight 0")
register_clcmd("chooseteam", "clcmd_changeteam")
register_clcmd("jointeam", "clcmd_changeteam")
register_message(get_user_msgid("ShowMenu"), "message_show_menu")
register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu")
server_cmd("mp_limitteams 1")
server_cmd("mp_autoteambalance 1")
g_iEntBarrier = find_ent_by_tname( -1, "barrier" );
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheSound, g_RoundStart)
engfunc(EngFunc_PrecacheSound, g_ZombKill1)
engfunc(EngFunc_PrecacheSound, g_WinZomb)
engfunc(EngFunc_PrecacheSound, g_WinHum)
new szModel[64];
formatex(szModel, charsmax(szModel), "models/player/%s/%s.mdl", g_ZombieModel1, g_ZombieModel1 );
engfunc(EngFunc_PrecacheModel, szModel)
new iBomb = create_entity("info_bomb_target");
entity_set_origin(iBomb, Float:{8192.0,8192.0,8192.0})
new iBuyZone = create_entity("info_map_parameters");
DispatchKeyValue(iBuyZone, "buying", "3");
DispatchSpawn(iBuyZone);
g_pcvar_maxrounds = get_cvar_num("mp_maxrounds")
}
// Event Round Start (This is before freeze time)
public event_round_start()
{
arrayset(g_MovingEnt, false, MAXENTS)
arrayset(g_EntOwner, 0, MAXENTS)
arrayset(g_LastMover, 0, MAXENTS)
arrayset(g_OwnedEnts, 0, MAX_PLAYERS+1)
g_RoundStartTime = get_gametime()
g_ZombiesReleased = false
if (get_pcvar_num(g_pcvar_resetent) == 1)
{
new cname[10], tname[7];
for (new iEnt = g_MaxPlayers+1; iEnt < MAXENTS; iEnt++)
{
if (is_valid_ent(iEnt))
{
entity_get_string(iEnt, EV_SZ_classname, cname, 9);
entity_get_string(iEnt, EV_SZ_targetname, tname, 6);
if (!IsBlockLocked(iEnt) && iEnt != g_iEntBarrier && equal(cname, "func_wall") && !equal(tname, "ignore"))
{
if (g_InvisEnt[iEnt])
{
set_pev(iEnt,pev_solid,SOLID_BSP)
set_pev(iEnt,pev_renderamt,Float:{0.0, 200.0, 0.0})
set_pev(iEnt,pev_rendermode,0)
g_InvisEnt[iEnt] = false
}
engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
}
}
}
}
ExecuteForward(g_fwNewGameStart, g_fwiFakeReturn)
}
// Log Event Round Start (This is AFTER freeze time)
public logevent_round_start()
{
g_CanBuild = true
set_pev(g_iEntBarrier,pev_solid,SOLID_BSP)
set_pev(g_iEntBarrier,pev_rendermode,1)
set_pev(g_iEntBarrier,pev_renderamt,Float:{0.0, 200.0, 0.0})
print_color(0, "%s Round: %d of %d", formatmodname, (g_RoundNum+1), g_pcvar_maxrounds)
print_color(0, "This server is running ^x04Base Builder 8.2^x01 by ^x04GaBy^x01");
remove_task(BUILD_TASK)
set_task(1.0, "CountDown", BUILD_TASK,_, _, "a", get_pcvar_num(g_pcvar_buildtime));
count_down = (get_pcvar_num(g_pcvar_buildtime)-1);
if (get_pcvar_num(g_pcvar_basecalc) == 1)
set_task(5.0, "Base_Calc")
ExecuteForward(g_fwGameStart, g_fwiFakeReturn)
}
public CountDown()
{
count_down--
new mins = count_down/60
new secs = count_down%60
if (count_down>=0)
{
set_hudmessage(0, 200, 0, -1.0, 0.0, 1, 6.0, 12.0)
show_hudmessage(0, ".:: Timp de constructie - %d:%s%d ::.", mins, (secs < 10 ? "0" : ""), secs)
}
if (mins != 0 && secs == 0)
{
new mmin[32]
num_to_word(mins, mmin, 31)
client_cmd(0, "spk ^"fvox/%s minutes remaining^"", mmin)
}
else if (mins == 0 && secs == 30)
{
new msec[32]
num_to_word(secs, msec, 31)
client_cmd(0, "spk ^"fvox/%s seconds remaining^"", msec)
}
if (0<count_down<=10)
{
new msec[32]
num_to_word(count_down, msec, 31)
client_cmd(0, "spk ^"fvox/%s^"", msec)
}
if (count_down == 0)
{
Release_Zombies()
remove_task(BUILD_TASK);
}
}
public logevent_round_end()
{
if (!g_CanBuild)
{
new players[32], num, player
get_players(players, num)
for (new i = 0; i < num; i++)
{
player = players[i]
if (g_pCurTeam[player] == g_pTeam[player])
cs_set_user_team(player, (g_pTeam[player] = (g_pTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T)))
else
g_pTeam[player] = g_pTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T
}
print_color(0, "^x04%L", LANG_SERVER, "TEAMS_SWAPPED")
ExecuteForward(g_fwSwapTeams, g_fwiFakeReturn)
}
remove_task(BUILD_TASK)
return PLUGIN_HANDLED
}
public client_death(g_attacker, g_victim, wpnindex, hitplace, TK)
{
if (g_pEnt[g_victim])
cmdStopEnt(g_victim)
set_hudmessage(_, _, _, _, _, _, _, _, _, _, 4);
show_hudmessage(g_victim, "");
g_isalive[g_victim] = false
if (TK == 0 && g_attacker != g_victim)
{
if (g_iszombie[g_attacker])
{
client_cmd(0, "spk %s", g_ZombKill1)
new playername[35]
get_user_name(g_victim, playername, 34)
set_hudmessage(0, 200, 0, -1.0, 0.45, 0, 1.0, 5.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L",LANG_SERVER, "DEAD_ANNOUNCE", playername);
}
}
if (g_iszombie[g_victim])
{
set_hudmessage(0, 200, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(g_victim, "%L", LANG_SERVER, "DEAD_ZOMBIE", get_pcvar_num(g_pcvar_zresptime));
set_task(get_pcvar_float(g_pcvar_zresptime), "Respawn_Zombie", g_victim)
}
if (!g_iszombie[g_victim])
{
set_hudmessage(0, 200, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(g_victim, "%L", LANG_SERVER, "DEAD_SURVIVOR");
cs_set_user_team(g_victim, cs_get_user_team(g_victim) == CS_TEAM_T ? CS_TEAM_CT:CS_TEAM_T)
g_iszombie[g_victim] = true
set_task(5.0, "Respawn_Zombie", g_victim)
}
}
public ham_TakeDamage_Post(victim, inflictor, attacker, Float:damage, bits)
{
if(get_pcvar_num(g_pcvar_knockback) == 1 && access(victim, PAIN_SHOCK_FREE) && g_iszombie[victim])
{
set_pdata_float(victim, fPainShock, 1.0, 5)
}
}
public ham_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits)
{
if (!g_isalive[victim] || !g_isconnected[attacker]) return HAM_IGNORED
if(g_CanBuild || victim == attacker)
return HAM_SUPERCEDE
return HAM_HANDLED
}
public client_disconnect(id)
{
cmdStopEnt(id)
g_isconnected[id] = false
g_isalive[id] = false
g_isbot[id] = false
g_iszombie[id] = false
return PLUGIN_CONTINUE
}
//Respawns late joiners, cts only if build time is still on
public client_putinserver(id)
{
set_task(7.0,"Respawn_Human",id);
g_isconnected[id] = true
firsttime[id] = true
// Set bot flag
if (is_user_bot(id))
g_isbot[id] = true
}
public Release_Zombies()
{
g_CanBuild = false
g_ZombiesReleased = true
remove_task(BUILD_TASK);
new weapon[32]
new he, flash, smoke
get_pcvar_string(g_pcvar_givenades,weapon,31)
for(new i=0;i<strlen(weapon);i++)
{
switch(weapon[i])
{
case 'h': he++
case 'f': flash++
case 's': smoke++
}
}
new players[32], num
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if (g_isalive[player])
{
if (!g_iszombie[player])
{
cmdStopEnt(player)
if(he) give_item(player,"weapon_hegrenade"), cs_set_user_bpammo(player,CSW_HEGRENADE,he)
if(flash) give_item(player,"weapon_flashbang"), cs_set_user_bpammo(player,CSW_FLASHBANG,flash)
if(smoke) give_item(player,"weapon_smokegrenade"), cs_set_user_bpammo(player,CSW_SMOKEGRENADE,smoke)
if (g_PrimaryWeapon[player])
{
get_weaponname(g_PrimaryWeapon[player],weapon,31)
engclient_cmd(player, weapon);
}
}
}
}
set_pev(g_iEntBarrier,pev_solid,SOLID_NOT)
set_pev(g_iEntBarrier,pev_renderamt,Float:{0.0, 200.0, 0.0})
g_RoundNum++
set_hudmessage(0, 200, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
show_hudmessage(0, "%L", LANG_SERVER, "RELEASE_MSG");
client_cmd(0, "spk %s", g_RoundStart)
ExecuteForward(g_fwRoundStart,g_fwiFakeReturn)
}
//Called on zombie death function
public Respawn_Zombie(id)
{
if (g_isconnected[id] && cs_get_user_team(id) == CS_TEAM_T)
{
if (get_user_health(id) ==MaxHP[id] || !is_user_alive(id))
ExecuteHamB(Ham_CS_RoundRespawn, id)
else
client_print(id, print_center, "%L", LANG_SERVER, "FAIL_RESPAWN");
}
}
//Called on al pllayers for late joiners, parent is above
public Respawn_Human(id)
{
if (!g_isconnected[id] || g_isalive[id] || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED)
return PLUGIN_HANDLED
if (!g_isalive[id] && g_iszombie[id])
ExecuteHamB(Ham_CS_RoundRespawn, id)
if (!g_isalive[id] && g_iszombie[id])
set_task(3.0,"Respawn_Human",id)
if (g_CanBuild)
{
if (!g_isalive[id])
ExecuteHamB(Ham_CS_RoundRespawn, id)
if (!g_isalive[id])
set_task(3.0,"Respawn_Human",id)
}
return PLUGIN_HANDLED
}
//Sets player health and weapons
public Add_Effects(id)
{
if (!g_isconnected[id] || !g_isalive[id])
return PLUGIN_HANDLED
strip_user_weapons(id)
give_item(id, "weapon_knife")
if (g_iszombie[id])
{
MaxHP[id] = get_pcvar_float(g_pcvar_zombiehp)
set_pev(id, pev_health, MaxHP[id]) // use decimal number
}
else
{
weapon_method_menu(id)
MaxHP[id] = 100.0
}
ev_Health(id)
return PLUGIN_HANDLED
}
//AmmoX Ensures BackPack ammo is always full
public ev_AmmoX(id)
{
set_pdata_int(id, AMMO_SLOT + read_data(1), 200, 5)
}
//Sets the "Game" description ie. Counter-Strike, in our case Base Builder
public fw_GetGameDescription()
{
// Return the mod name so it can be easily identified
forward_return(FMV_STRING, g_ModName)
return FMRES_SUPERCEDE;
}
/*-------------------------------------------------------------------------------------------------|
|----------------------------------Begin Player Model Code---[0005]--------------------------------|
|-------------------------------------------------------------------------------------------------*/
public ham_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return
g_isalive[id] = true
g_pCurTeam[id] = cs_get_user_team(id)
g_iszombie[id] = g_pCurTeam[id] == CS_TEAM_T ? true : false
Add_Effects(id)
remove_task(id + MODELSET_TASK)
if (g_iszombie[id])
{
copy(g_PlayerModel[id], charsmax(g_PlayerModel[]), g_ZombieModel1)
new currentmodel[32]
fm_get_user_model(id, currentmodel, charsmax(currentmodel))
if (!equal(currentmodel, g_PlayerModel[id]))
{
if (get_gametime() - g_RoundStartTime < 5.0)
set_task(5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + MODELSET_TASK)
else
fm_user_model_update(id + MODELSET_TASK)
}
}
else if (g_HasCustomModel[id])
{
fm_reset_user_model(id)
}
}
public fw_SetClientKeyValue(id, const infobuffer[], const key[])
{
if (g_HasCustomModel[id] && equal(key, "model"))
return FMRES_SUPERCEDE
return FMRES_IGNORED
}
public fw_ClientUserInfoChanged(id)
{
if (!g_HasCustomModel[id])
return FMRES_IGNORED
static currentmodel[32]
fm_get_user_model(id, currentmodel, charsmax(currentmodel))
if (!equal(currentmodel, g_PlayerModel[id]) && !task_exists(id + MODELSET_TASK))
fm_set_user_model(id + MODELSET_TASK)
return FMRES_IGNORED
}
public fm_user_model_update(taskid)
{
static Float:current_time
current_time = get_gametime()
if (current_time - g_ModelsTargetTime >= MODELCHANGE_DELAY)
{
fm_set_user_model(taskid)
g_ModelsTargetTime = current_time
}
else
{
set_task((g_ModelsTargetTime + MODELCHANGE_DELAY) - current_time, "fm_set_user_model", taskid)
g_ModelsTargetTime = g_ModelsTargetTime + MODELCHANGE_DELAY
}
}
public fm_set_user_model(player)
{
player -= MODELSET_TASK
engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", g_PlayerModel[player])
g_HasCustomModel[player] = true
}
stock fm_get_user_model(player, model[], len)
{
engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
}
stock fm_reset_user_model(player)
{
g_HasCustomModel[player] = false
dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
}
/*-------------------------------------------------------------------------------------------------|
|------------------------------------End Player Model Code-----------------------------------------|
|-------------------------------------------------------------------------------------------------*/
/*-------------------------------------------------------------------------------------------------|
|----------------------------------Begin Entity Mover Code---[0004]--------------------------------|
|-------------------------------------------------------------------------------------------------*/
public cmdMoveEnt(id)
{
if (g_BuildBan[id] == true)
return PLUGIN_HANDLED
if (g_iszombie[id] && !access(id, AFTER_BUILD))
return PLUGIN_HANDLED
if (!g_CanBuild && !access(id, AFTER_BUILD))
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_TIME_UP")
return PLUGIN_HANDLED
}
if (!g_isalive[id] && !access(id, DEAD_BUILD))
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DEAD")
return PLUGIN_HANDLED
}
if (g_pEnt[id] && is_valid_ent(g_pEnt[id]))
cmdStopEnt(id)
new ent, bodypart
get_user_aiming (id,ent,bodypart)
if (!is_valid_ent(ent) || ent == g_iEntBarrier)
{
return PLUGIN_HANDLED
}
if (ent <= g_MaxPlayers && g_isalive[ent])
{
return PLUGIN_HANDLED
}
if (IsBlockLocked(ent) || g_MovingEnt[ent])
{
return PLUGIN_HANDLED
}
if (get_pcvar_num(g_pcvar_claimable) == 1)
{
if (!g_EntOwner[ent])
{
if ((g_OwnedEnts[id]<get_pcvar_num(g_pcvar_maxclaimable)) || get_pcvar_num(g_pcvar_maxclaimable) == 0)
{
g_EntOwner[ent] = id
g_OwnedEnts[id]++
}
else
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_MAXOWNED", get_pcvar_num(g_pcvar_maxclaimable))
}
}
else if (g_EntOwner[ent] != id && !access(id, AFTER_BUILD))
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_ALREADYOWNED")
return PLUGIN_HANDLED
}
}
new tname[7], cname[10];
entity_get_string(ent, EV_SZ_targetname, tname, 6);
entity_get_string(ent, EV_SZ_classname, cname, 9);
if (!equal(cname, "func_wall") || equal(tname, "ignore"))
{
return PLUGIN_HANDLED
}
new origin[3], Float:entOrigin[3], Float:orig[3], Float:mins[3], Float:maxs[3]
entity_get_vector(ent, EV_VEC_origin, orig);
entity_get_vector(ent, EV_VEC_mins, mins);
entity_get_vector(ent, EV_VEC_maxs, maxs);
entOrigin[0] = (mins[0] + maxs[0]) / 2.0 + orig[0];
entOrigin[1] = (mins[1] + maxs[1]) / 2.0 + orig[1];
entOrigin[2] = (mins[2] + maxs[2]) / 2.0 + orig[2];
get_user_origin(id, origin);
IVecFVec(origin, orig)
g_pDist[id] = get_distance_f(orig, entOrigin);
if (get_pcvar_num(g_pcvar_entmindist)) //maximum
{
if (g_pDist[id] < get_pcvar_float(g_pcvar_entmindist)) //minimum
g_pDist[id] = get_pcvar_float(g_pcvar_entsetdist);
/*if (g_pDist[id] < get_pcvar_float(g_pcvar_entminoffset))
{
g_pOffset[id][0] = orig[0] - entOrigin[0]
g_pOffset[id][1] = orig[1] - entOrigin[1]
g_pOffset[id][2] = orig[2] - entOrigin[2]
}*/
}
if (get_pcvar_num(g_pcvar_entmaxdist)) //maximum
{
if (g_pDist[id] > get_pcvar_float(g_pcvar_entmaxdist))
return PLUGIN_HANDLED
}
//set_pev(ent,pev_solid, SOLID_NOT)
set_pev(ent,pev_rendermode,1)
set_pev(ent,pev_renderamt,Float:{100.0})
set_pev(ent,pev_rendercolor,Float:{0.0, 200.0, 0.0})
g_MovingEnt[ent] = true
g_EntMover[ent] = id
g_pEnt[id] = ent
ExecuteForward(g_fwGrabEnt,g_fwiFakeReturn, id, ent)
if (!g_CanBuild && access(id, AFTER_BUILD))
{
new adminauthid[35],adminname[35]
get_user_authid (id,adminauthid,34)
get_user_name(id,adminname,34)
Log("[BaseBuilder 8.2] Admin: %s || SteamID: %s moved an entity", adminname, adminauthid)
}
return PLUGIN_HANDLED
}
public fw_Player_PreThink(id)
{
if (!g_pEnt[id] || !is_valid_ent(g_pEnt[id]))
return FMRES_HANDLED
new buttons = pev(id, pev_button)
if (buttons & IN_ATTACK)
{
g_pDist[id] += 3.0;
if (g_pDist[id] > get_pcvar_float(g_pcvar_entmaxdist))
{
g_pDist[id] = get_pcvar_float(g_pcvar_entmaxdist)
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MAX")
}
else
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PUSH")
}
else if (buttons & IN_ATTACK2)
{
g_pDist[id] -= 3.0;
if (g_pDist[id] < get_pcvar_float(g_pcvar_entsetdist))
{
g_pDist[id] = get_pcvar_float(g_pcvar_entsetdist)
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MIN")
}
else
client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PULL")
}
new origin[3], Float:aiming[3], Float:pOrigin[3], Float:mins[3], Float:maxs[3], Float:neworigin[3]
if (!g_isconnected[id] || (g_pEnt[id] <= g_MaxPlayers)? !g_isconnected[id]:!is_valid_ent(g_pEnt[id]))
{
cmdStopEnt(id)
return PLUGIN_HANDLED
}
entity_get_vector(g_pEnt[id], EV_VEC_mins, mins);
entity_get_vector(g_pEnt[id], EV_VEC_maxs, maxs);
get_user_origin(id, origin, 3);
IVecFVec(origin, aiming);
get_user_origin(id, origin);
IVecFVec(origin, pOrigin);
aiming[0] -= pOrigin[0];
aiming[1] -= pOrigin[1];
aiming[2] -= pOrigin[2];
new Float:scalar = g_pDist[id] / vector_length(aiming);
IVecFVec(origin, neworigin);
neworigin[0] += aiming[0] * scalar - (mins[0] + maxs[0]) / 2.0;
neworigin[1] += aiming[1] * scalar - (mins[1] + maxs[1]) / 2.0;
neworigin[2] += aiming[2] * scalar - (mins[2] + maxs[2]) / 2.0;
entity_set_origin(g_pEnt[id], neworigin);
return FMRES_HANDLED
}
public cmdStopEnt(id)
{
new ent = g_pEnt[id]
g_MovingEnt[ent] = false
//set_pev(ent,pev_solid, SOLID_BSP)
set_pev(ent,pev_rendermode,0)
set_pev(ent,pev_renderamt,Float:{255.0})
set_pev(ent,pev_rendercolor,Float:{0.0, 200.0, 0.0})
ExecuteForward(g_fwDropEnt,g_fwiFakeReturn, id, ent)
g_EntMover[ent] = 0
g_LastMover[ent] = id
g_pEnt[id] = 0
}
public fw_Traceline(Float:start[3], Float:end[3], conditions, id, trace)
{
if (!is_user_alive(id)) return PLUGIN_HANDLED
new ent = get_tr2(trace, TR_pHit)
if (is_valid_ent(ent))
{
new ent,body
get_user_aiming(id,ent,body)
new cname[10], tname[7];
entity_get_string(ent, EV_SZ_classname, cname, 9);
entity_get_string(ent, EV_SZ_targetname, tname, 6);
if (equal(cname, "func_wall") && !equal(tname, "ignore") && ent != g_iEntBarrier && get_pcvar_num(g_pcvar_showmovers) == 1)
{
if (g_CanBuild || access(id, ADMIN_KICK))
{
if (IsBlockLocked(ent))
{
set_hudmessage(0, 200, 0, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_LOCKED");
return PLUGIN_HANDLED
}
set_hudmessage(0, 200, 0, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
if (get_pcvar_num(g_pcvar_claimable) == 0)
{
new currentmover[35], lastmover[35]
if (g_EntMover[ent])
{
get_user_name(g_EntMover[ent],currentmover,34)
if (!g_LastMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO1", currentmover);
}
if (g_LastMover[ent])
{
get_user_name(g_LastMover[ent],lastmover,34)
if (!g_EntMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO2", lastmover);
}
if (g_LastMover[ent] && g_EntMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO3", currentmover, lastmover);
else if (!g_LastMover[ent] && !g_EntMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO4");
}
else
{
if (g_EntOwner[ent])
{
new entowner[35]
get_user_name(g_EntOwner[ent],entowner,34)
ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_OWNER", entowner);
}
else
{
ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_OWNER_NONE");
}
}
}
}
}
else ClearSyncHud(id, gHudSyncInfo);
return PLUGIN_HANDLED
}
public cmdLockBlock(id)
{
if (!access(id, LOCK_BLOCKS))
return PLUGIN_HANDLED
new ent, bodypart
get_user_aiming (id,ent,bodypart)
new tname[7], cname[10];
entity_get_string(ent, EV_SZ_targetname, tname, 6);
entity_get_string(ent, EV_SZ_classname, cname, 9);
if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(cname, "func_wall") || equal(tname, "ignore")) return PLUGIN_HANDLED
if (!IsBlockLocked(ent) && !g_MovingEnt[ent])
{
LockBlock(ent)
set_pev(ent,pev_rendermode,1)
set_pev(ent,pev_rendercolor,Float:{0.0, 0.0, 255.0})
g_OwnedEnts[g_EntOwner[ent]]--
g_EntOwner[ent] = 0
}
else if (IsBlockLocked(ent))
{
UnlockBlock(ent)
set_pev(ent,pev_rendermode,0)
}
return PLUGIN_HANDLED
}
public cmdRemoveClaim(id)
{
if (!access(id, LOCK_BLOCKS))
return PLUGIN_HANDLED
new ent, bodypart
get_user_aiming (id,ent,bodypart)
new tname[7], cname[10];
entity_get_string(ent, EV_SZ_targetname, tname, 6);
entity_get_string(ent, EV_SZ_classname, cname, 9);
if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(cname, "func_wall") || equal(tname, "ignore") || IsBlockLocked(ent)) return PLUGIN_HANDLED
g_OwnedEnts[g_EntOwner[ent]]--
g_EntOwner[ent] = 0
return PLUGIN_HANDLED
}
public cmdRemoveEnt(id)
{
if (!access(id, REMOVE_BLOCK))
return PLUGIN_HANDLED
if (!g_isalive[id] && !access(id, DEAD_REMOVE))
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_REMOVE")
return PLUGIN_HANDLED
}
new ent, bodypart
get_user_aiming (id,ent,bodypart)
if(!is_valid_ent(ent) || ent == g_iEntBarrier || (ent <= g_MaxPlayers && g_isalive[ent]))
return PLUGIN_HANDLED
if(IsBlockLocked(ent) || g_MovingEnt[ent])
return PLUGIN_HANDLED
new tname[7], cname[10];
entity_get_string(ent, EV_SZ_targetname, tname, 6);
entity_get_string(ent, EV_SZ_classname, cname, 9);
if(!equal(cname, "func_wall"))
return PLUGIN_HANDLED
if(equal(tname, "ignore"))
return PLUGIN_HANDLED
g_OwnedEnts[g_EntOwner[ent]]--
g_EntOwner[ent] = 0
remove_entity(ent)
new adminauthid[35],adminname[35]
get_user_authid (id,adminauthid,34)
get_user_name(id,adminname,34)
Log("[BaseBuilder 8.2] Admin: %s || SteamID: %s removed an entity", adminname, adminauthid)
return PLUGIN_HANDLED
}
public cmdResetEnts(id)
{
if (!access(id, ADMIN_RESET))
return PLUGIN_HANDLED
new cname[10], tname[7];
for (new iEnt = g_MaxPlayers+1; iEnt < MAXENTS; iEnt++)
{
if (is_valid_ent(iEnt))
{
entity_get_string(iEnt, EV_SZ_classname, cname, 9);
entity_get_string(iEnt, EV_SZ_targetname, tname, 6);
if (!IsBlockLocked(iEnt) && iEnt != g_iEntBarrier && equal(cname, "func_wall") && !equal(tname, "ignore"))
engfunc( EngFunc_SetOrigin, iEnt, Float:{ 255.0, 255.0, 255.0 } );
}
}
new adminauthid[35],adminname[35]
get_user_authid (id,adminauthid,34)
get_user_name(id,adminname,34)
Log("[CServers] Admin: %s || SteamID: %s reset the entities", adminname, adminauthid)
return PLUGIN_HANDLED
}
public cmdResetAim(id)
{
if (!access(id, ADMIN_RESET))
return PLUGIN_HANDLED
new ent, bodypart
get_user_aiming (id,ent,bodypart)
if(!is_valid_ent(ent) || ent == g_iEntBarrier || (ent <= g_MaxPlayers && g_isalive[ent]))
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_RESET")
return PLUGIN_HANDLED
}
if(IsBlockLocked(ent) || g_MovingEnt[ent])
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_RESET")
return PLUGIN_HANDLED
}
new tname[7], cname[10];
entity_get_string(ent, EV_SZ_targetname, tname, 6);
entity_get_string(ent, EV_SZ_classname, cname, 9);
if(!equal(cname, "func_wall") || equal(tname, "ignore"))
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_RESET")
return PLUGIN_HANDLED
}
engfunc( EngFunc_SetOrigin, ent, Float:{ 0.0, 0.0, 0.0 } );
new adminauthid[35],adminname[35], targetauthid[35],targetname[35]
get_user_authid (id,adminauthid,34)
get_user_name(id,adminname,34)
get_user_authid(g_EntOwner[ent],targetauthid,34)
get_user_name(g_EntOwner[ent],targetname,34)
Log("[BaseBuilder 8.2] Admin: %s || SteamID: %s reset a block belonging to Player: %s || SteamID: %s", adminname, adminauthid, targetauthid, targetname)
g_OwnedEnts[g_EntOwner[ent]]--
g_EntOwner[ent] = 0
return PLUGIN_HANDLED
}
public cmdClearEnts(id)
{
if (!access(id, ADMIN_RESET))
return PLUGIN_HANDLED
new cname[10], tname[7];
for (new iEnt = g_MaxPlayers+1; iEnt < MAXENTS; iEnt++)
{
if (is_valid_ent(iEnt))
{
entity_get_string(iEnt, EV_SZ_classname, cname, 9);
entity_get_string(iEnt, EV_SZ_targetname, tname, 6);
if (!IsBlockLocked(iEnt) && iEnt != g_iEntBarrier && equal(cname, "func_wall") && !equal(tname, "ignore") && !g_LastMover[iEnt])
{
set_pev(iEnt,pev_solid,SOLID_NOT)
set_pev(iEnt,pev_rendermode,1)
set_pev(iEnt,pev_renderamt,Float:{0.0})
g_InvisEnt[iEnt] = true
}
}
}
new adminauthid[35],adminname[35]
get_user_authid (id,adminauthid,34)
get_user_name(id,adminname,34)
Log("[BaseBuilder 8.2] Admin: %s || SteamID: %s reset the entities", adminname, adminauthid)
return PLUGIN_HANDLED
}
/*-------------------------------------------------------------------------------------------------|
|------------------------------------End Entity Mover Code-----------------------------------------|
|-------------------------------------------------------------------------------------------------*/
// Ham Weapon Deploy Forward (forces knife only)
public ham_ItemDeploy_Post(weapon_ent)
{
static owner
owner = get_pdata_cbase(weapon_ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
g_CurrentWeapon[owner] = weaponid
if (g_iszombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM))
{
g_CurrentWeapon[owner] = CSW_KNIFE
engclient_cmd(owner, "weapon_knife")
}
else if (g_CanBuild && !g_iszombie[owner])
{
g_CurrentWeapon[owner] = CSW_KNIFE
engclient_cmd(owner, "weapon_knife")
client_print(owner, print_center, "%L", LANG_SERVER, "FAIL_KNIFE_ONLY");
}
}
public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity)
{
static Message[192]
get_msg_arg_string(2, Message, 191)
set_hudmessage(0, 200, 0, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
if(equal(Message, "#Game_bomb_drop"))
return PLUGIN_HANDLED
if (equal(Message, "#Terrorists_Win"))
{
show_hudmessage(0, "Zombii au cucerti lumea!")
set_msg_arg_string(2, "")
client_cmd(0, "spk %s", g_WinZomb)
}
else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win"))
{
show_hudmessage(0, "Oameni au salvat lumea!")
set_msg_arg_string(2, "")
client_cmd(0, "spk %s", g_WinHum)
}
return PLUGIN_HANDLED
}
public ham_WeaponCleaner_Post(iEntity)
{
call_think(iEntity)
}
/*-------------------------------------------------------------------------------------------------|
|----------------------------Begin Auto Join on Connect Code----[0003]-----------------------------|
|-------------------------------------------------------------------------------------------------*/
public message_show_menu(msgid, dest, id)
{
if (!(!get_user_team(id) && !g_isbot[id] && !access(id, ADMIN_IMMUNITY)))//
return PLUGIN_CONTINUE
static team_select[] = "#Team_Select"
static menu_text_code[sizeof team_select]
get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
if (!equal(menu_text_code, team_select))
return PLUGIN_CONTINUE
static param_menu_msgid[2]
param_menu_msgid[0] = msgid
set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)
return PLUGIN_HANDLED
}
public message_vgui_menu(msgid, dest, id)
{
if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID || !(!get_user_team(id) && !g_isbot[id] && !access(id, ADMIN_IMMUNITY)))//
return PLUGIN_CONTINUE
static param_menu_msgid[2]
param_menu_msgid[0] = msgid
set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)
return PLUGIN_HANDLED
}
public task_force_team_join(menu_msgid[], id)
{
if (get_user_team(id))
return
static msg_block
msg_block = get_msg_block(menu_msgid[0])
set_msg_block(menu_msgid[0], BLOCK_SET)
engclient_cmd(id, "jointeam", "5")
engclient_cmd(id, "joinclass", "5")
set_msg_block(menu_msgid[0], msg_block)
g_pTeam[id] = cs_get_user_team(id)
g_pCurTeam[id] = cs_get_user_team(id)
}
/*-------------------------------------------------------------------------------------------------|
|----------------------------End Auto Join on Connect Code-----------------------------------------|
|-------------------------------------------------------------------------------------------------*/
public clcmd_changeteam(id)
{
if (!access(id, ADMIN_IMMUNITY))
{
if (g_iszombie[id])
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_ZOMBIE")
else if (g_CanBuild)
weapon_method_menu(id)
else
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_WEAPONS")
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public clcmd_drop(id)
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DROP")
return PLUGIN_HANDLED
}
public clcmd_buy(id)
{
client_print (id, print_center, "%L", LANG_SERVER, "FAIL_BUY")
return PLUGIN_HANDLED
}
public Base_Calc()
{
new players[32], num, ct, basenum
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if (cs_get_user_team(player) == CS_TEAM_CT)
ct++
if (ct < 6)
basenum = 2
else
basenum = (ct/3)
}
print_color(0, "%s %L", formatmodname, LANG_SERVER, "BASE_CALC", basenum)
}
public Fix_Spawns()
{
new players[32], num
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if (cs_get_user_team(player) == CS_TEAM_CT && !is_user_alive(player) && g_isconnected[player] && g_CanBuild)
ExecuteHamB(Ham_CS_RoundRespawn, player)
}
}
public msgScoreAttrib(msgid, dest, id)
{
static attrib
attrib = get_msg_arg_int(2)
if(attrib == (1<<1))
set_msg_arg_int(2, ARG_BYTE, 0)
}
public msgStatusIcon(const iMsgId, const iMsgDest, const iPlayer)
{
if(g_isalive[iPlayer] && g_isconnected[iPlayer])
{
static szMsg[8]
get_msg_arg_string(2, szMsg, 7)
if (szMsg[0] == 'c' && szMsg[1] == '4') return PLUGIN_HANDLED
else return PLUGIN_CONTINUE
if(equal(szMsg, "buyzone"))
{
set_pdata_int(iPlayer, OFFSET_BUYZONE, get_pdata_int(iPlayer, OFFSET_BUYZONE) & ~(1<<0))
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
/*public fw_CreateNamedEntity(entclassname)
{
static classname[10]
engfunc(EngFunc_SzFromIndex, entclassname, classname, 9)
return (classname[7] == 'c' && classname[8] == '4') ? FMRES_SUPERCEDE : FMRES_IGNORED
}*/
public cmdBuildBan(id)
{
if (access(id, BUILD_BAN))
{
new arg[32]
read_argv(1, arg, 31)
new player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
g_BuildBan[player] = true
cmdStopEnt(player)
new adminauthid[35],adminname[35],playername[35],playerauthid[35]
get_user_name(id,adminname,34)
get_user_authid (id,adminauthid,34)
get_user_name(player, playername, 34)
get_user_authid (player,playerauthid,34)
Log("[BaseBuilder 8.2] Admin: %s || SteamID: %s banned Player: %s || SteamID: %s from building", adminname, adminauthid, playername, playerauthid)
client_print(id, print_console, "%L", LANG_SERVER, "BUILD_BAN1", playername)
client_print(player, print_center, "%L", LANG_SERVER, "BUILD_BAN2")
}
}
public cmdBuildUnban(id)
{
if (access(id, BUILD_BAN))
{
new arg[32], playername[35]
read_argv(1, arg, 31)
new player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
get_user_name(player, playername, 34)
client_print(id, print_console, "%L", LANG_SERVER, "UNBUILD_BAN1", playername)
g_BuildBan[player] = false
print_color(player, "%s %L", formatmodname, LANG_SERVER, "UNBUILD_BAN2")
}
}
public cmdRevive(id)
{
if (access(id, REVIVE))
{
new arg[32]
read_argv(1, arg, 31)
new player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
if (is_user_alive(player))
{
client_print(id, print_console, "%L", LANG_SERVER, "FAIL_REVIVE")
return PLUGIN_HANDLED
}
ExecuteHamB(Ham_CS_RoundRespawn, player)
new adminauthid[35],adminname[35],playername[35],playerauthid[35]
get_user_name(id,adminname,34)
get_user_authid (id,adminauthid,34)
get_user_name(player, playername, 34)
get_user_authid (player,playerauthid,34)
Log("[BaseBuilder 8.2] Admin: %s || SteamID: %s revived Player: %s || SteamID: %s", adminname, adminauthid, playername, playerauthid)
client_print(id, print_console, "%L", LANG_SERVER, "REVIVE1", playername)
client_print(player, print_center, "%L", LANG_SERVER, "REVIVE2")
}
return PLUGIN_HANDLED
}
public cmdGiveGuns(id)
{
if (access(id, ADMIN_GUNS))
{
new arg[32]
read_argv(1, arg, 31)
new player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
new playername[35]
get_user_name(player, playername, 34)
if (g_isalive[player])
{
weapon_method_menu(player)
client_print(id, print_console, "%L", LANG_SERVER, "GIVEGUNS1", playername)
client_print(player, print_center, "%L", LANG_SERVER, "GIVEGUNS2")
}
else
{
client_print(id, print_console, "%L", LANG_SERVER, "GIVEGUNS3", playername)
}
}
return PLUGIN_HANDLED
}
public cmdSwap(id)
{
if (access(id, SWAP))
{
new arg[32]
read_argv(1, arg, 31)
new player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
if (!is_user_connected(player)) return PLUGIN_HANDLED
cs_set_user_team(player, cs_get_user_team(player) == CS_TEAM_T ? CS_TEAM_CT:CS_TEAM_T)
g_iszombie[id] = cs_get_user_team(id) == CS_TEAM_T ? true : false
if (is_user_alive(player))
ExecuteHamB(Ham_CS_RoundRespawn, player)
new adminauthid[35],adminname[35],playername[35],playerauthid[35]
get_user_name(id,adminname,34)
get_user_authid (id,adminauthid,34)
get_user_name(player, playername, 34)
get_user_authid (player,playerauthid,34)
Log("[BaseBuilder 8.2] Admin: %s || SteamID: %s swapped Player: %s || SteamID: %s", adminname, adminauthid, playername, playerauthid)
client_print(id, print_console, "%L", LANG_SERVER, "SWAP1", playername)
client_print(player, print_center, "%L", LANG_SERVER, "SWAP2")
}
return PLUGIN_HANDLED
}
public cmdStartRound(id)
{
if (access(id, START_ROUND))
{
if (count_down<10)
{
client_print(id, print_console, "%L", LANG_SERVER, "FAIL_START_ROUND")
return PLUGIN_HANDLED
}
Release_Zombies()
new adminauthid[35],adminname[35]
get_user_name(id,adminname,34)
get_user_authid (id,adminauthid,34)
Log("[BaseBuilder 8.2] Admin: %s || SteamID: %s started the round", adminname, adminauthid)
client_print(id, print_center, "%L", LANG_SERVER, "START_ROUND")
client_print(id, print_chat, "^x04%L", LANG_SERVER, "START_ROUND")
}
return PLUGIN_HANDLED
}
public cmdSay(id)
{
new arg[64], arg1[31], arg2[32]
read_args(arg1, charsmax(arg1));
remove_quotes(arg1);
read_args(arg,63)
remove_quotes(arg)
strtok(arg,arg1,255,arg2,255,' ',1)
trim(arg2)
if(arg1[0] == '/')
{
if (equali(arg1, "/cmds") == 1 || equali(arg1, "/commands") == 1)
{
print_color(id, "%s /fixspawn, /respawn, /help, /round, /guns", formatmodname)
if (access(id, ADMIN_KICK))
print_color(id, "%s Admin: /respawns, removeaim, lockaim, unclaimaim", formatmodname)
return PLUGIN_HANDLED
}
if (equali(arg1, "/respawn") == 1 || equali(arg1, "/revive") == 1)
{
Respawn_Zombie(id)
return PLUGIN_HANDLED
}
if (equali(arg1, "/fixspawn") == 1)
{
if (g_isconnected[id] && !g_iszombie[id] && g_CanBuild)
ExecuteHamB(Ham_CS_RoundRespawn, id)
return PLUGIN_HANDLED
}
if (equali(arg1, "/help") == 1 || equali(arg1, "/rules") == 1)
{
set_hudmessage(0, 200, 0, -1.0, 0.45, 0, 1.0, 15.0, 0.1, 0.2, 2)
new nLen, szHelp[512]
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "WELCOME_MSG", VERSION);
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "BIND_KEY");
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE1");
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE2");
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE3");
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE4");
nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE5");
show_hudmessage(id, szHelp);
return PLUGIN_HANDLED
}
if (equali(arg1, "/round") == 1)
{
if (g_ZombiesReleased) print_color(id, "%s Round: %d of %d", formatmodname, (g_RoundNum), g_pcvar_maxrounds)
else if (!g_ZombiesReleased) print_color(id, "%s Round: %d of %d", formatmodname, (g_RoundNum+1), g_pcvar_maxrounds)
return PLUGIN_HANDLED
}
if (equali(arg1, "/guns") == 1)
{
if(!g_isalive[id] || !g_isconnected[id] || g_iszombie[id])
return PLUGIN_HANDLED
if(!g_CanBuild && !access(id, ADMIN_GUNS))
return PLUGIN_HANDLED
weapon_method_menu(id)
return PLUGIN_HANDLED
}
if (equali(arg1, "/fixspawns") == 1 && access(id, BAD_SPAWN))
{
new players[32], num
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if (cs_get_user_team(player) == CS_TEAM_CT && !is_user_alive(player) && g_isconnected[player] && g_CanBuild)
ExecuteHamB(Ham_CS_RoundRespawn, player)
}
return PLUGIN_HANDLED
}
if (equali(arg1, "/respawns") == 1 && access(id, BAD_SPAWN))
{
new players[32], num
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if (cs_get_user_team(player) == CS_TEAM_T && !is_user_alive(player) && g_isconnected[player])
ExecuteHamB(Ham_CS_RoundRespawn, player)
}
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
/*-------------------------------------------------------------------------------------------------|
|----------------------------------Begin Status Text Code---[0006]---------------------------------|
|-------------------------------------------------------------------------------------------------*/
public msgStatusValue()
{
//Block the name info, of person you aim at
set_msg_block(gmsgStatusText, BLOCK_SET);
}
public ev_SetTeam(id)
{
g_friend[id] = read_data(2)
}
public ev_ShowStatus(id) //called when id looks at someone
{
new name[32], pid = read_data(2);
get_user_name(pid, name, 31);
new color1 = 0, color2 = 0;
if (get_user_team(pid) == 1)
color1 = 255;
else
color2 = 255;
new Float:height=0.30
//height=0.60
if (g_friend[id] == 1) // friend
{
new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo);
new wpnname[32];
if (wpnid)
xmod_get_wpnname(wpnid, wpnname, 31);
set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
new nLen, szStatus[512]
nLen += format( szStatus[nLen], 511-nLen, "%L", LANG_SERVER, "PLAYER_INFO1", name, get_user_health(pid), wpnname);
ShowSyncHudMsg(id, gHudSyncInfo, szStatus);
}
if (g_friend[id] != 1) //enemy
{
set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "PLAYER_INFO2", name);
}
}
public ev_HideStatus(id)
{
ClearSyncHud(id, gHudSyncInfo);
}
/*-------------------------------------------------------------------------------------------------|
|------------------------------------------End Player Model Code-----------------------------------|
|-------------------------------------------------------------------------------------------------*/
/*-------------------------------------------------------------------------------------------------|
|-------------------------------Begin Guns Menu Code-[0001]----------------------------------------|
|-------------------------------------------------------------------------------------------------*/
//Call this on player spawn
public weapon_method_menu(id)
{
if(firsttime[id])
{
firsttime[id] = false
prim_weapons_menu(id,0)
}
else
{
cur_offset[id] = 0
show_menu(id,(1<<0)|(1<<1),"Alegeti armele^n^n1. Arme Noi^n2. Armele Anterioare",-1,"WeaponMethodMenu")
}
}
public weapon_method_pushed(id,key)
{
switch(key)
{
case 0: prim_weapons_menu(id,0)
case 1: give_weapons(id)
}
return PLUGIN_HANDLED;
}
public prim_weapons_menu(id,offset)
{
if(offset<0) offset = 0
new cvar_value[32]
get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
new flags = read_flags(cvar_value)
new keys, curnum, menu[2048]
for(new i=offset;i<19;i++)
{
if(flags & power(2,i))
{
options_on_menu[curnum][id] = i
keys += (1<<curnum)
curnum++
format(menu,2047,"%s^n%d. %s",menu,curnum,WEAPONNAMES[i])
if(curnum==8)
break;
}
}
format(menu,2047,"Arme Primare:^n%s^n",menu)
if(curnum==8 && offset<12)
{
keys += (1<<8)
format(menu,2047,"%s^n9. Urmatorul",menu)
}
if(offset)
{
keys += (1<<9)
format(menu,2047,"%s^n0. Anteriorul",menu)
}
show_menu(id,keys,menu,-1,"PrimaryWeaponSelect")
}
public prim_weapons_pushed(id,key)
{
if(key<8)
{
weapon_picked[0][id] = options_on_menu[key][id]
cur_offset[id] = 0
sec_weapons_menu(id,0)
}
else
{
if(key==8)
cur_offset[id] += 8
if(key==9)
cur_offset[id] -= 8
prim_weapons_menu(id,cur_offset[id])
}
return ;
}
public sec_weapons_menu(id,offset)
{
if(offset<0) offset = 0
new cvar_value[32]
get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
new flags = read_flags(cvar_value)
new keys, curnum, menu[2048]
for(new i=18;i<24;i++)
{
if(flags & power(2,i))
{
options_on_menu[curnum][id] = i
keys += (1<<curnum)
curnum++
format(menu,2047,"%s^n%d. %s",menu,curnum,WEAPONNAMES[i])
}
}
format(menu,2047,"Arme Secundare:^n%s",menu)
show_menu(id,keys,menu,-1,"SecWeaponSelect")
}
public sec_weapons_pushed(id,key)
{
if(key<8)
{
weapon_picked[1][id] = options_on_menu[key][id]
}
give_weapons(id)
return ;
}
public give_weapons(id)
{
strip_user_weapons(id)
give_item(id,"weapon_knife")
new weapon[32]
new csw = csw_contant(weapon_picked[0][id])
get_weaponname(csw,weapon,31)
give_item(id,weapon)
cs_set_user_bpammo(id,csw,999)
g_PrimaryWeapon[id] = csw
csw = csw_contant(weapon_picked[1][id])
get_weaponname(csw,weapon,31)
give_item(id,weapon)
cs_set_user_bpammo(id,csw,999)
}
public csw_contant(weapon)
{
new num = 29
switch(weapon)
{
case 0: num = 3
case 1: num = 5
case 2: num = 7
case 3: num = 8
case 4: num = 12
case 5: num = 13
case 6: num = 14
case 7: num = 15
case 8: num = 18
case 9: num = 19
case 10: num = 20
case 11: num = 21
case 12: num = 22
case 13: num = 23
case 14: num = 24
case 15: num = 27
case 16: num = 28
case 17: num = 30
case 18: num = 1
case 19: num = 10
case 20: num = 11
case 21: num = 16
case 22: num = 17
case 23: num = 26
case 24:
{
new s_weapon[32]
get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
new flags = read_flags(s_weapon)
do
{
num = random_num(0,18)
if(!(num & flags))
{
num = -1
}
}
while(num==-1)
num = csw_contant(num)
}
case 25:
{
new s_weapon[32]
get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
new flags = read_flags(s_weapon)
do
{
num = random_num(18,23)
if(!(num & flags))
{
num = -1
}
}
while(num==-1)
num = csw_contant(num)
}
}
return num;
}
/*-------------------------------------------------------------------------------------------------|
|---------------------------------End Guns Menu Code-----------------------------------------------|
|-------------------------------------------------------------------------------------------------*/
public ev_Health(id)
{
if (is_user_alive(id))
{
set_hudmessage(0, 200, 0, -1.0, 0.9, 0, 12.0, 12.0, 0.1, 0.2, 4);
show_hudmessage(id, "%L", LANG_SERVER, "PLAYER_HEALTH", get_user_health(id));
set_task(11.9, "ev_Health", id);
}
}
public msgHealth(msgid, dest, id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
static hp;
hp = get_msg_arg_int(1);
if(hp > 255 && (hp % 256) == 0)
set_msg_arg_int(1, ARG_BYTE, ++hp);
return PLUGIN_CONTINUE;
}
Log(const message_fmt[], any:...)
{
static message[256];
vformat(message, sizeof(message) - 1, message_fmt, 2);
static filename[96];
static dir[64];
if( !dir[0] )
{
get_basedir(dir, sizeof(dir) - 1);
add(dir, sizeof(dir) - 1, "/logs");
}
format_time(filename, sizeof(filename) - 1, "%m-%d-%Y");
format(filename, sizeof(filename) - 1, "%s/BaseBuilder82_%s.log", dir, filename);
log_to_file(filename, "%s", message);
}
print_color(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
// Send to everyone
if (!target)
{
static player
for (player = 1; player <= g_MaxPlayers; player++)
{
if (!g_isconnected[player])
continue;
static changed[5], changedcount
changedcount = 0
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE_UNRELIABLE, gmsgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
// Send to specific target
else
{
vformat(buffer, charsmax(buffer), message, 3)
message_begin(MSG_ONE, gmsgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}