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[L4D & L4D2] Extinguisher & Flamethrower (1.23) [25-May-2023]


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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 11-15-2020 , 16:56   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.14) [30-Sep-2020]
Reply With Quote #61

Probably this entity doesn't accept the frozen state (func_breakable)
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Last edited by Marttt; 02-16-2021 at 07:44.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-16-2021 , 00:06   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.15) [15-Feb-2021]
Reply With Quote #62

Thanks, updated.

Code:
1.15 (15-Feb-2021)
    - Fixed "Cannot create new entity when no map is running" error. Thanks to "Dragokas" for reporting.
    - Fixed "Property "m_flFrozen" not found" error. Thanks to "Mi.Cura" for reporting and "Marttt" for fixing.
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mikaelangelis
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Join Date: Oct 2017
Old 06-04-2021 , 19:45   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.15) [15-Feb-2021]
Reply With Quote #63

Looks like the extinguisher cannot extinguish the fire :/

Last edited by mikaelangelis; 06-04-2021 at 19:53.
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Silvers
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Location: SpaceX
Old 06-04-2021 , 20:10   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.15) [15-Feb-2021]
Reply With Quote #64

Quote:
Originally Posted by mikaelangelis View Post
Looks like the extinguisher cannot extinguish the fire :/
Edit: To increase the range to extinguish in OnSpawnInferno change:

PHP Code:
        float vMins[3]; vMins view_as<float>({-150.0, -150.00.0});
        
float vMaxs[3]; vMaxs view_as<float>({150.0150.050.0}); 
to
PHP Code:
        float vMins[3]; vMins view_as<float>({-250.0, -250.00.0});
        
float vMaxs[3]; vMaxs view_as<float>({250.0250.050.0}); 
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Last edited by Silvers; 06-06-2021 at 02:00.
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mikaelangelis
Senior Member
Join Date: Oct 2017
Old 06-05-2021 , 01:47   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.15) [15-Feb-2021]
Reply With Quote #65

Quote:
Originally Posted by Silvers View Post
Which fire? It was designed to do this, works when I tested.
I tried setting all, or just molotov/gascan fire. This is the result
https://www.youtube.com/watch?v=whV4hUqBjUc
Attached Thumbnails
Click image for larger version

Name:	extfire.gif
Views:	68
Size:	93.9 KB
ID:	189606  

Last edited by mikaelangelis; 06-05-2021 at 01:54.
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swiftswing1
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Join Date: Oct 2020
Old 10-11-2021 , 00:00   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.17) [11-Jul-2021]
Reply With Quote #66

hi Silvers, a few things:

1. just a small bug: you can equip/hold extinguishers with chainsaw in hand - pretty sure this is unintentional? the extinguisher prop is facing backwards too. though the extinguisher doesn't auto equip/switch to chainsaw so not really a big deal.
2. using secondary attack [ZOOM] with snipers/sg552 will triggers their scope. is it possible to block?

as always, thanks for your very cool plugins.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-19-2021 , 05:02   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.18) [19-Oct-2021]
Reply With Quote #67

Code:
1.18 (19-Oct-2021)
    - Fixed the extinguisher equipping over the Chainsaw. Thanks to "swiftswing1" for reporting.
    - Fixed zooming sniper scopes when using the zoom button with an extinguisher equipped. Thanks to "swiftswing1" for reporting.
    - Zooming still occurs for a split second. Would probably require detouring "CTerrorGun::CanZoom" or something similar to totally block.
    - Changed some code which only works in SM 1.10 or newer.
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swiftswing1
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Join Date: Oct 2020
Old 10-21-2021 , 06:07   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.18) [19-Oct-2021]
Reply With Quote #68

thanks Silvers.
haven't been playing much as of late, but highly appreciate the updates.
cheers!
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swiftswing1
Member
Join Date: Oct 2020
Old 02-14-2022 , 19:36   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.18) [19-Oct-2021]
Reply With Quote #69

really small error: spanish translation line for empty blastpushback extinguisher is set to english

PHP Code:
"Ext_EmptyBlastpushback"
    
{
        
"en"    "Combustible del explosivo de retroceso: Vacío!"
    

also question, are the water/steam particles for the extinguisher/freezerspray supposed to disappear after a few seconds? (unlike the flamethrower which remains for as long as the [SHOOT] button is held down)? thanks

EDIT: i've found the blastpushback sound effect is also not very prominent. sometimes it doesn't play at all. anything you can do about that too?

Last edited by swiftswing1; 02-15-2022 at 01:45.
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 02-15-2022 , 18:08   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.18) [19-Oct-2021]
Reply With Quote #70

have we way to create this to true prefab weapon? just little question for the possibility
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