Originally Posted by Cats869
Hello, just posting in case it was missed. Curious if anyone ran into a similar issue as I did where every other round would not properly run the zombiemod gamemode.
I am still having this issue (where every other round, all players are not on the same team and the game basically becomes like team deathmatch) and I'm not sure if it's due to the way I configured my CSGO game mode (which I didn't really do much configuration) or if it is the zombie plugin itself with how it currently works with CSGO? Is there a way so they are always automatically moved to the same team each round or turn on god mode for everyone so no damage can be taken until infection occurs?
After doing a bit of testing, it seems that the issue where the game becomes like team deathmatch instead of zombies happens if the preceding round had zombies active. The game goes back to zombie game mode next round if you kill all of the enemies while in team deathmatch mode before zombies infection occurs. I did another test where during team deathmatch, I set the HP to everyone to max just to see what happens if everyone survives and what would happen when a zombie spawns in during that same round. The team deathmatch stops and goes to regular zombie mode in the same round once the zombie infection starts. Weird
Hoping someone could chime in or may have any idea what's going on or if they may have any leads on where I should start looking/searching first on how to debug such a peculiar issue?
Another issue though minor is that when you're a zombie, sometimes when you right click to knife a human, sometimes they don't turn into a zombie and the human just takes knife damage and then when you knife again, they die due to knife damage. Not sure why it is failing to register the first knife hit and not turn them into a zombie.
A third issue I just ran into now is that my server crashed and the last few lines before it crashed was that a zombie killed me and then it said [SM Exception reported: Invalid client index. (0) and then said [SM] Blaming: zombiereloaded.smx
Appreciate any help that can be offered!
Besides the issues I mentioned at the top (for CSGO)... I am also running this plugin on a CSS server and it fares much better though still experienced a minor issue but I was able to resolve it I think. I get the...
L 05/28/2021 - 00:11
7: [SM] Fatal error encountered parsing translation file "zombiereloaded_sounds.phrases.txt"
L 05/28/2021 - 00:11
7: [SM] Error (line 0, column 0): Stream failed to open
I then looked in the translations directory and could not find that file at all. Then I checked the zip release file to see if maybe I forgot to somehow add it to the server but I don't even see it in the cstrike folder in the zip. But it was in the csgo folder so maybe you forgot to put it in the cstrike folder. I was able to solve the issue by using the csgo file (probably same file or hardly different between the css and csgo version anyway).
UPDATE: Looks like I encountered a glitch on CSS where by chance, somehow the zombie did not show up in a round so it's just me and all the bots on the CT team for the whole round.
Also getting spammed a lot in console about zr ambient sounds not being precached.
In CSGO, the server crashes from time to time with this new updated plugin. Not sure what could be causing it though... Wasn't an issue before.