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[REQ][DoD:S] Clipping


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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 07-16-2008 , 19:58   [REQ][DoD:S] Clipping
Reply With Quote #1

Now that DoD:S is on the orange box engine and players can clip though other players very easily, i was wondering if it is possible to use a similar process to the No Block plugin to change that back.

Basically, do the opposite of No Block.
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 07-18-2008 , 09:32   Re: [REQ][DoD:S] Clipping
Reply With Quote #2

So... is it even possible?

Looking at the "No Block" code i see this line

Code:
SetEntData(entity, g_offsCollisionGroup, 2, 4, true);
Which sets the clients collision to "2" which is no player collisions.

All i need to know is what is the value that needs to be set to ENABLE player collisions on the OB engine.

Last edited by Lebson506th; 07-18-2008 at 09:39.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 07-18-2008 , 14:43   Re: [REQ][DoD:S] Clipping
Reply With Quote #3

I tried to get something like this to work a LOT on TF2, and I failed horribly. I'll take another look at it, but from what I remember, changing offsets, nor collision groups didn't do anything.
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Lebson506th
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Join Date: Jul 2008
Old 07-18-2008 , 15:20   Re: [REQ][DoD:S] Clipping
Reply With Quote #4

I can live without it, i just thought it might be possible given the existence of the opposite.
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