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FF2 Freak Fortress 2 1.10.14 Released


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Wliu
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Join Date: Apr 2013
Old 06-08-2015 , 20:26   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1951

Quote:
Originally Posted by Akuba View Post
I have the feeling this got missed
Could you please try this build (source) and see if that fixes your issue? If not, what do you mean by "the timer issue"?
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Last edited by Wliu; 06-08-2015 at 20:26.
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Wliu
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Old 06-08-2015 , 20:28   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1952

Quote:
Originally Posted by Research View Post
I get this error: [FF2] Horseless Headless Horsemann Jr. has a malformed health_formula formula, using default!

my HHHJr. health_formula is "(((760+n)*n)^1.04)*1.5".
how can I make 'default' health_formula?
What build was this on?
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Akuba
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Join Date: Oct 2013
Old 06-08-2015 , 21:10   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1953

Quote:
Originally Posted by Wliu View Post
Could you please try this build (source) and see if that fixes your issue?
I try it as soon as I have a free minute.

Quote:
Originally Posted by Wliu View Post
what do you mean by "the timer issue"?
Quote:
Originally Posted by Akuba View Post
I noticed that on some maps (for example vsh_crashbox_b4) the Lastman timer does not trigger. It never triggers on some maps and on some maps its triggers sometimes but not always. I have no clue why this happens so I hope you may have an idea why this happens.

I running the latest 1.10.5 with some changes (Weapons).
I noticed that the Glow always works.

But I may disable the Freak Fortress 2 Timer and add a differend version since I need changes the normal Timer cannot do.

Last edited by Akuba; 06-08-2015 at 21:13.
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Research
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Join Date: Nov 2011
Old 06-09-2015 , 05:23   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1954

Quote:
Originally Posted by Wliu View Post
What build was this on?
"March 26, 2015", //1.10.6
"March 26, 2015" //1.10.6

case 61: //1.10.6
{
DrawPanelText(panel, "1) Updated the default health formula to match VSH's (Wliu)");
DrawPanelText(panel, "2) Fixed 'sound_fail' playing even when the boss won (Shadow)");
DrawPanelText(panel, "3) Fixed charset voting again (Wliu from Shadow)");
DrawPanelText(panel, "4) Fixed bravejump sounds not playing (Wliu from Maximilian_)");
DrawPanelText(panel, "5) [Server] Fixed 'UTIL_SetModel not precached' crashes-see #6 for the underlying fix (Shadow/Wliu)");
DrawPanelText(panel, "See next page for more (press 1)");
}
case 60: //1.10.6
{
DrawPanelText(panel, "6) [Dev] FF2_GetBossIndex now makes sure the client index passed is valid (Wliu)");
DrawPanelText(panel, "7) [Dev] Rewrote the health formula parser and fixed a few bugs along the way (WildCard65)");
}

I can't find detailed build :/

Last edited by Research; 06-09-2015 at 05:24.
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Wliu
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Join Date: Apr 2013
Old 06-09-2015 , 08:25   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1955

Quote:
Originally Posted by Research View Post
"March 26, 2015", //1.10.6
"March 26, 2015" //1.10.6

case 61: //1.10.6
{
DrawPanelText(panel, "1) Updated the default health formula to match VSH's (Wliu)");
DrawPanelText(panel, "2) Fixed 'sound_fail' playing even when the boss won (Shadow)");
DrawPanelText(panel, "3) Fixed charset voting again (Wliu from Shadow)");
DrawPanelText(panel, "4) Fixed bravejump sounds not playing (Wliu from Maximilian_)");
DrawPanelText(panel, "5) [Server] Fixed 'UTIL_SetModel not precached' crashes-see #6 for the underlying fix (Shadow/Wliu)");
DrawPanelText(panel, "See next page for more (press 1)");
}
case 60: //1.10.6
{
DrawPanelText(panel, "6) [Dev] FF2_GetBossIndex now makes sure the client index passed is valid (Wliu)");
DrawPanelText(panel, "7) [Dev] Rewrote the health formula parser and fixed a few bugs along the way (WildCard65)");
}

I can't find detailed build :/
It should be listed in the server console on startup or the server browser within TF2 (you may need to expand the game column though).
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Research
SourceMod Donor
Join Date: Nov 2011
Old 06-09-2015 , 09:34   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1956

Quote:
Originally Posted by Wliu View Post
It should be listed in the server console on startup or the server browser within TF2 (you may need to expand the game column though).
Merge branch 'stable' of github.com:50DKP/FF2-Official into stable

Maybe that version. I can't open server now :/ sorry.
will test last beta when I can have free time

Last edited by Research; 06-09-2015 at 09:34.
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Maximilian_
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Join Date: Oct 2014
Old 06-09-2015 , 14:12   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1957

Wliu, companion bosses: main boss spawning, companion - not

1.10.6 build 190

Last edited by Maximilian_; 06-09-2015 at 14:42.
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Wliu
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Join Date: Apr 2013
Old 06-09-2015 , 16:12   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1958

Quote:
Originally Posted by Maximilian_ View Post
Wliu, companion bosses: main boss spawning, companion - not

1.10.6 build 190
I know, and am currently starting up TF2 to debug this .
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Akuba
Senior Member
Join Date: Oct 2013
Old 06-09-2015 , 16:23   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1959

I am not sure if you already wrote it somewhere, but will Freak Fortress 2 Version 2 still be a one-file script or will it be multifile based? I do not mean Abilitys and such. I am more think about some easier way to change locked weapons and stuff like that.
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Wliu
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Join Date: Apr 2013
Old 06-09-2015 , 16:35   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1960

Quote:
Originally Posted by Akuba View Post
I am not sure if you already wrote it somewhere, but will Freak Fortress 2 Version 2 still be a one-file script or will it be multifile based? I do not mean Abilitys and such. I am more think about some easier way to change locked weapons and stuff like that.
I'm hoping to keep it in one main file, but weapons and stuff like that will have a config file just like characters and maps do.
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