Raised This Month: $120 Target: $400

Solved [ H3LP ] Distance to ground

Post New Thread Reply   
Thread Tools Display Modes
Veteran Member
Join Date: May 2015
Location: Brazil 🇧🇷
Old 09-13-2018 , 15:31   Re: [ H3LP ] Distance to ground
Reply With Quote #11

My entity origin is set on player aim origin.

static pevOwner; pevOwner = entity_get_edict(this, EV_ENT_owner); entity_get_vector(pevOwner, EV_VEC_origin, vecStart); entity_get_vector(pevOwner, EV_VEC_view_ofs, vecViewOfs); velocity_by_aim(pevOwner, 72, vecVelocity); xs_vec_add(vecStart, vecViewOfs, vecStart); xs_vec_add(vecStart, vecVelocity, vecEnd); entity_set_origin(this, vecEnd);
Working with $$$ paid plugins. Contact below (ONLY FOR NEGOTIATIONS)
  • Skype: crazy.770
  • Steam: crazy770
  • Discord: CrazY.#5317
Feel free to check my work at https://conceptstrike.blogspot.com

Check my Aliens vs. Predator: currently offline
CrazY. is offline
Veteran Member
Join Date: Apr 2015
Location: Georgia
Old 09-13-2018 , 15:33   Re: [ H3LP ] Distance to ground
Reply With Quote #12

then do same thing by that entity (traceline)?

[MOD] CS Weapon Mod V1.7 (Report | 1.7.1 - 80%)
[MM] MetaMod-C V0.99B (Report )(1.0 - 43%)

Last edited by Ghosted; 09-13-2018 at 15:33.
Ghosted is offline

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -4. The time now is 18:51.

Powered by vBulletin®
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Theme made by Freecode