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CS Battle Royale (Fortnite/PUBG) v2.8 [UPDATED 01/10/19] [ALL MAPS ARE SUPPORTED]


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Visinescu
Senior Member
Join Date: Dec 2015
Location: England now,Home Romania
Old 08-04-2018 , 02:00   Re: CS Battle Royale (PUBG) [BETA]
Reply With Quote #51

It's finally here. Thanks for the hard work!
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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 08-04-2018 , 05:56   Re: CS Battle Royale (PUBG) [BETA]
Reply With Quote #52

Quote:
Originally Posted by Visinescu View Post
It's finally here. Thanks for the hard work!
Thanks for the help and support, buddy!

Pushed a small update, hopefully it will fix this error by checking pev_valid == 2 (valid ent + valid for setting pv data).
Code:
[HAMSANDWICH] Ent has null private data

BTW Round Manager is still glitchy, I'm not done yet working on it so it will take some time, and I'll be gone for 7-10 days, so I won't be able to respond to any of glitches that you guys find. I'll fix when I am back.
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Old 08-05-2018, 10:40
Pawangond
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Old 08-05-2018, 12:12
edon1337
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Old 08-06-2018, 02:09
Pawangond
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Old 08-06-2018, 02:33
CrAzY MaN
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Old 08-06-2018, 05:19
edon1337
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Old 08-06-2018, 10:26
Pawangond
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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 08-06-2018 , 10:46   Re: CS Battle Royale (PUBG) [CLOSED BETA] v2.0
Reply With Quote #53

* UPDATED * V2.0

Changelog:
Code:
* v2.0 - Closed beta, fixed all bugs. List of fixed things:
        • Instead of removing armoury_entity every round, moved to plugin_init()
        • Fixed weapons not being spawned
        • Completely re-wrote Round Manager, last version was glitchy.
        • Starting from v2.0, you don't need CVAR Util, Infinite Round and No Objectives by VEN anymore. I implemented them in the mod
        • Fixed fake teams, they would put in your team people who weren't even alive
        • Added new method of fake teams, now instead of directly blocking spawn for player if he doesn't have a team, it checks if there's an available team for him.
        • Added a bunch of new forwards
        • Optimization
        • Added new sound when taking zone damage
        • Added new sound for airplane
        • Added auto team join on connect
        • I got tired of counting.

* Known problems
        • Might crash under linux, not sure, if it does, inform me, I'll fix next week when I'm back home.
* Make sure to download the new files (including CS Battle Royale.zip and Orpheu Signatures.zip) *

I won't be home for a week, so I'll fix the Linux bug when I'm back. For now use Windows, if it crashes under Linux.
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Last edited by edon1337; 08-06-2018 at 10:55.
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eyal282
Veteran Member
Join Date: Aug 2011
Old 08-06-2018 , 10:56   Re: CS Battle Royale (PUBG) [CLOSED BETA] v2.0
Reply With Quote #54

I get ML_NOTFOUND, any idea why? Everything is perfectly installed including the .txt file in data/lang
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Last edited by eyal282; 08-06-2018 at 10:56.
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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 08-06-2018 , 11:00   Re: CS Battle Royale (PUBG) [CLOSED BETA] v2.0
Reply With Quote #55

Quote:
Originally Posted by eyal282 View Post
I get ML_NOTFOUND, any idea why? Everything is perfectly installed including the .txt file in data/lang
Are you using latest lang file? When do you get ML_NOTFOUND?

EDIT: Fixed, I forgot to add register_dictionary in Round Manager and RedZone, should work now.
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Last edited by edon1337; 08-06-2018 at 11:12.
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Lyklor
Junior Member
Join Date: Apr 2013
Location: Belgium
Old 08-06-2018 , 15:43   Re: CS Battle Royale (PUBG) [CLOSED BETA] v2.0
Reply With Quote #56

Please make it ReHLDS compatible, there is no one left using Orpheu.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 08-06-2018 , 15:59   Re: CS Battle Royale (PUBG) [CLOSED BETA] v2.0
Reply With Quote #57

Quote:
Originally Posted by Lyklor View Post
Please make it ReHLDS compatible, there is no one left using Orpheu.
It should already work if you use only rehlds. If.you also use regamedll it will not work.
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Last edited by HamletEagle; 08-06-2018 at 15:59.
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Lyklor
Junior Member
Join Date: Apr 2013
Location: Belgium
Old 08-06-2018 , 17:43   Re: CS Battle Royale (PUBG) [CLOSED BETA] v2.0
Reply With Quote #58

Quote:
Originally Posted by HamletEagle View Post
It should already work if you use only rehlds. If.you also use regamedll it will not work.
I'm using that too, unfortunately..
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CrAzY MaN
Senior Member
Join Date: Mar 2017
Location: India
Old 08-07-2018 , 06:31   Re: CS Battle Royale (PUBG) [CLOSED BETA] v2.0
Reply With Quote #59

In CsFakeTeams,
Code:
#if defined AMXX_VERSION_NUM >= 183      #define client_disconnect client_disconnected #endif

->

Code:
#if AMXX_VERSION_NUM >= 183      #define client_disconnect client_disconnected #endif
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 08-07-2018 , 08:30   Re: CS Battle Royale (PUBG) [CLOSED BETA] v2.0
Reply With Quote #60

Quote:
Originally Posted by CrAzY MaN View Post
In CsFakeTeams,
Code:
#if defined AMXX_VERSION_NUM >= 183      #define client_disconnect client_disconnected #endif

->

Code:
#if AMXX_VERSION_NUM >= 183      #define client_disconnect client_disconnected #endif
Both are wrong, earlier 1.8.3 dev builds don't have that forward. Proper way to do it is:

Code:
#if defined client_disconnected     #define client_disconnect client_disconnected #endif
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Last edited by OciXCrom; 08-07-2018 at 08:30.
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