Raised This Month: $ Target: $400
 0% 

How do you patch your hl1.dll to increase the precache limit?


Post New Thread Reply   
 
Thread Tools Display Modes
.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 04-15-2012 , 13:44   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #111

Did this really work like i think?

I can unprecache the old example "step sounds" and making a new step sounds with out increase
the limit count?

When it is a true then omg its just that what i want, I have many new sounds like footstep, ladder climb, weapon fire ...
.Dare Devil. is offline
spixe
Junior Member
Join Date: Nov 2011
Old 04-16-2012 , 23:36   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #112

Quote:
Originally Posted by .Dare Devil. View Post
Did this really work like i think?

I can unprecache the old example "step sounds" and making a new step sounds with out increase
the limit count?

When it is a true then omg its just that what i want, I have many new sounds like footstep, ladder climb, weapon fire ...
It is work.

Last edited by spixe; 04-16-2012 at 23:36. Reason: Error
spixe is offline
TeddiBer
Senior Member
Join Date: Oct 2011
Old 05-26-2012 , 11:58   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #113

i test the "precache control" on my windows server, it worked good.
than i did the same thing in my linux server, and it not work (server crash from the heavy map).
wy ?
TeddiBer is offline
solidjake
Junior Member
Join Date: Aug 2010
Old 10-30-2012 , 13:09   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #114

How do I use the code spixe posted

do I put my own sounds/models where his says blablabla?

Last edited by solidjake; 10-30-2012 at 13:09.
solidjake is offline
kungfulon
Junior Member
Join Date: Aug 2011
Location: Vietnam
Old 05-30-2013 , 04:31   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #115

Joropito, can you share your memory allocating DLL's source code, and how to patch these address?
__________________
c++

Last edited by kungfulon; 05-30-2013 at 04:33.
kungfulon is offline
Send a message via Yahoo to kungfulon
yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 09-29-2013 , 13:37   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #116

Hi, sorry revived the old thread, but after i reading all post from this thread now i found the final word here. So the module is working right? yea server-side only. But we need a modification on client-side too. So to make some modifacation on client we need something like Metamod:Client. See the last post, the Metamod:Client developer has spoken. So Joropito are you willing to post the module here?
__________________
Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019

Last edited by yokomo; 09-29-2013 at 13:40.
yokomo is offline
Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 10-31-2013 , 07:12   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #117

Quote:
Originally Posted by yokomo View Post
Hi, sorry revived the old thread, but after i reading all post from this thread now i found the final word here. So the module is working right? yea server-side only. But we need a modification on client-side too. So to make some modifacation on client we need something like Metamod:Client. See the last post, the Metamod:Client developer has spoken. So Joropito are you willing to post the module here?
I'm also intrested, so I'm bumping here.
__________________
Kia is offline
SkumTomteN
Veteran Member
Join Date: Oct 2013
Location: Asgard
Old 04-27-2014 , 20:59   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #118

Bring this up again?, bumping this too
__________________
Contact: Steam
Videos: Youtube
SkumTomteN is offline
Backstabnoob
Veteran Member
Join Date: Feb 2009
Location: Iwotadai Dorm
Old 04-28-2014 , 03:20   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #119

I'm trying to understand why do you guys still need this. There are useful unprecache plugins and most of your issues can be solved by using sub models (for player models for example).
__________________
Currently busy working on a very large scale anime database project.

Last edited by Backstabnoob; 04-28-2014 at 03:21.
Backstabnoob is offline
DavidJr
Senior Member
Join Date: Apr 2012
Old 04-28-2014 , 10:02   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #120

Quote:
Originally Posted by Backstabnoob View Post
I'm trying to understand why do you guys still need this. There are useful unprecache plugins and most of your issues can be solved by using sub models (for player models for example).
World model either
__________________
What are you looking for here?
DavidJr is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode