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GunGame:SM


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GriMz
Senior Member
Join Date: Jul 2007
Old 07-05-2008 , 20:33   Re: GunGame:SM
Reply With Quote #171

bump

needs taken over i guess, who can do this?

we need the bugs fixed and i refuse to go back to event scripts myself, ill turn it into a DM server first.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 07-05-2008 , 21:34   Re: GunGame:SM
Reply With Quote #172

But the new GunGame is out has a 99% performance gain.
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GriMz
Senior Member
Join Date: Jul 2007
Old 07-06-2008 , 05:59   Re: GunGame:SM
Reply With Quote #173

Quote:
Originally Posted by DontWannaName View Post
But the new GunGame is out has a 99% performance gain.
for sourcemod?
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Enemy1
Senior Member
Join Date: Feb 2007
Location: Vaxjo, Sweden
Old 07-13-2008 , 06:04   Re: GunGame:SM
Reply With Quote #174

I get this errors now in the new dods

Load Errors:
GunGame:SM Afk Management: Virtual SwitchTeam failed. Please contact the author.
GunGame:SM: Signature RemoveAmmo Failed. Please contact the author.

I did get more errors then using sm 1.1.0 but now then using 1.1.0.2417 its some fewer

I hope that its easy fixed !
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racer
Member
Join Date: Jul 2008
Location: Bay Area, CA
Old 07-17-2008 , 23:23   Re: GunGame:SM
Reply With Quote #175

First off, thanks so much for the port! I'm trying this out on my server at the moment.

The only real problem so far is that the TurboMode doesn't seem to be working. Is anyone else having that problem?

I have a couple requests. Can you add the !give and !stuck commands to your version?

Even if it's not an issue, people have gotten used to using !give to reload and with low gravity such a thing as "!stuck jumping" has developed. I'd greatly appreciate it.

Lastly, in the ES version, when you kill someone your weapon automatically reloads. Can this be added as well? Thanks.

Last edited by racer; 07-18-2008 at 00:07.
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PStar
Veteran Member
Join Date: Mar 2008
Old 07-18-2008 , 05:34   Re: GunGame:SM
Reply With Quote #176

Quote:
Originally Posted by racer View Post
First off, thanks so much for the port! I'm trying this out on my server at the moment.

The only real problem so far is that the TurboMode doesn't seem to be working. Is anyone else having that problem?

I have a couple requests. Can you add the !give and !stuck commands to your version?

Even if it's not an issue, people have gotten used to using !give to reload and with low gravity such a thing as "!stuck jumping" has developed. I'd greatly appreciate it.

Lastly, in the ES version, when you kill someone your weapon automatically reloads. Can this be added as well? Thanks.
On my server turbo mode work fine, people kill and they get the next weapon.
If you interested i attach my config file.
Development is in stop at the moment du that the author hasn't got time and nobody tries it.
Attached Files
File Type: txt gungame.config.txt (4.1 KB, 158 views)
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Arcano
Junior Member
Join Date: Jun 2008
Old 07-19-2008 , 13:40   Re: GunGame:SM
Reply With Quote #177

well i see the author is busy but if someone else could help me out that would be nice, I installed GG:SM and when someone beats the GG before mapchooser is set to run the mapvote, it will auto change the map to gg_office because it is alphabetically after the map i have the server run on startup.(gg_neonarena_ii) I have edited gungame.mapvote.cfg and added in the command "sm_mapvote" but it doesnt run the command before someone beats the gungame. :/ is there something i overlooked? I couldnt find anything in the main gg config.
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teame06
i have a hat
Join Date: Feb 2005
Location: Hat City
Old 07-31-2008 , 01:01   Re: GunGame:SM
Reply With Quote #178

Blue Cow.

http://bugs.alliedmods.net/index.php...s&task_id=1895

Add your input for features to this bug report. It currently my white board for ideas to add to the offical package of GunGame:SM
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 07-31-2008 , 22:47   Re: GunGame:SM
Reply With Quote #179

Holy cow! Hes back!
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PStar
Veteran Member
Join Date: Mar 2008
Old 08-01-2008 , 07:03   Re: GunGame:SM
Reply With Quote #180

Welcome Back Officer!
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