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[L4D1/2] CS:GO Quickswitch Reloading (v2.3, 2023-5-15)


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HarryPotter
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Old 03-31-2020 , 05:34   Re: [L4D1/2] CS:GO Quickswitch Reloading (v1.5, 2019-10-14)
Reply With Quote #11

Quote:
Originally Posted by Dragokas View Post
I left my message for fbef0102 only. It doesn't matter for you. Just use original and re-upload on your host.
thanks, working on it
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Old 03-31-2020 , 05:37   Re: [L4D1/2] CS:GO Quickswitch Reloading (v1.5, 2019-10-14)
Reply With Quote #12

Quote:
Originally Posted by TiTz View Post
Hi,
I used a lower compiler but the plugin won't start I get this error:

HTML Code:
L 03/28/2020 - 14:42:45: Error log file session closed.
L 03/28/2020 - 14:42:58: SourceMod error session started
L 03/28/2020 - 14:42:58: Info (map "l4d_airport01_greenhouse") (file "D:\servl4dt1\left4dead\addons\sourcemod\logs\errors_20200328.log")
L 03/28/2020 - 14:42:58: [SM] Failed to load plugin "l4d_weapon_csgo_reload.smx": Unable to load plugin (bad header).
My L4D1 server is running sourcemod 1.10

Regards

TiTz
already checked code and modified,
now I test and it works fine in sourcemod 1.11.
You can redownload .sp file now
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Old 03-31-2020 , 15:04   Re: [L4D1/2] CS:GO Quickswitch Reloading (v1.6, 2020-3-31)
Reply With Quote #13

That's great news! ... i'll download it and give it try...

Thanks fbef0102 and thanks Dragokas
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Old 04-02-2020 , 17:55   Re: [L4D1/2] CS:GO Quickswitch Reloading (v1.6, 2020-3-31)
Reply With Quote #14

Hi fbef0102,
I've tried the latest l4d_weapon_csgo_reload.smx from the thread . nothing - no cfg created either.

Also compiled the l4d_weapon_csgo_reload.sp using ver 1.10
still get this warning:
Quote:
plugin.sp(21) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs

plugin.sp(22) : warning 241: Array-based enum structs will be removed in 1.11. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
also still it does not create a cfg for altering the cvars.

so I tried manually adding a cfg file ... still nothing worked

then I added AutoExecConfig(true, "l4d_weapon_csgo_reload"); to the source.
This created a cfg but plugin still dosent seem to work.

But if you are sure the plugin works, then ... i'll have to admit defeat as it must be my server configuration.
And probably it's having a problem with another plugin on my server ... I have 84 ... so i don't think i wish to follow that route.

If you do wish me to test another version I'm willing as i like the sound of this plugin.

Kind regards

Titz
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HarryPotter
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Old 04-03-2020 , 13:00   Re: [L4D1/2] CS:GO Quickswitch Reloading (v1.6, 2020-3-31)
Reply With Quote #15

Quote:
Originally Posted by TiTz View Post
Hi fbef0102,
I've tried the latest l4d_weapon_csgo_reload.smx from the thread . nothing - no cfg created either.
Download "l4d_weapon_csgo_reload.smx" again, I have uploaded

Quote:
Also compiled the l4d_weapon_csgo_reload.sp using ver 1.10
still get this warning:
Please ignore that warning, it doesn't affect function.

Quote:
also still it does not create a cfg for altering the cvars.

then I added AutoExecConfig(true, "l4d_weapon_csgo_reload"); to the source.
This created a cfg but plugin still dosent seem to work.
I do it on purpose, everybody likes that server auto create cfg , but I don't.

Quote:
But if you are sure the plugin works, then ... i'll have to admit defeat as it must be my server configuration.
Now I tested sourcemod 1.8,1.9,1.0,1.11, everything works fine and no error log.
Do you have any other plugin about weapons reloading?
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Old 04-05-2020 , 11:25   Re: [L4D1/2] CS:GO Quickswitch Reloading (v1.6, 2020-3-31)
Reply With Quote #16

[QUOTE]
Quote:
Originally Posted by fbef0102 View Post
Download "l4d_weapon_csgo_reload.smx" again, I have uploaded
ok dowloaded - both script and smx - and tried both.

Quote:
Please ignore that warning, it doesn't affect function.
ok will do.

Quote:
I do it on purpose, everybody likes that server auto create cfg , but I don't.
That's fine - now I know.

Quote:
Now I tested sourcemod 1.8,1.9,1.0,1.11, everything works fine and no error log.
Do you have any other plugin about weapons reloading?
I switched debugging on in the script ... all says it's working - but nothing happens.
I reduced all the cvars in the cfg to the lowest times ... nothing seems to make a difference.
Only plugins i use affecting guns is: multi weapons ... but i disabled this for the test.

i'm sure it must be a plugin stopping it ... but I'm now at a loss to know what it would be.
Thanks for all your help ... I really appreciate your efforts.

Regards

TiTz
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HarryPotter
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Old 05-06-2020 , 16:16   Re: [L4D1/2] CS:GO Quickswitch Reloading (v1.7, 2020-5-7)
Reply With Quote #17

v1.7 release
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Old 08-12-2020 , 02:04   Re: [L4D1/2] CS:GO Quickswitch Reloading (v1.8, 2020-8-12)
Reply With Quote #18

v 1.8 (2020-8-12)
- new convars, control each weapon max clip.
- fixed dual pistol not working.
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Old 09-30-2020 , 13:24   Re: [L4D1/2] CS:GO Quickswitch Reloading (v1.9, 2020-10-1)
Reply With Quote #19

Quote:
v 1.9 (2020-10-1)
- adjust "l4d2_sg552_reload_clip_time" from 1.3 to 1.6 since L4D2 "The Last Stand" update.
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Last edited by HarryPotter; 09-30-2020 at 13:25.
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Old 11-05-2022 , 14:33   Re: [L4D1/2] CS:GO Quickswitch Reloading (v2.2, 2022-11-6)
Reply With Quote #20

Quote:
v 2.2 (2022-11-6)
- add m60
PHP Code:
// m60 max clip
l4d2_m60_clip "150"

// reload time for m60 clip
l4d2_m60_reload_clip_time "1.2" 
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