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[L4D/L4D2] Tank Hittable Prop Glow [2023-3-18]


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Author
HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Plugin ID:
6356
Plugin Version:
2.6
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Stop tank props from fading whilst the tank is alive + add Hittable Glow.
    Old 12-03-2018 , 19:09   [L4D/L4D2] Tank Hittable Prop Glow [2023-3-18]
    Reply With Quote #1




    Description:
    1.When tank punches a Hittable, make it Glow.

    2.Stop tank props from fading whilst the tank is alive

    Requirements:
    L4D1 CVars:

    Spoiler


    L4D2 CVars:
    Spoiler


    -Source Code Download-
    (L4D1) l4d_tank_props
    (L4D2) l4d2_tank_props_glow
    __________________

    Last edited by HarryPotter; 07-27-2023 at 06:34.
    HarryPotter is offline
    Spirit_12
    Veteran Member
    Join Date: Dec 2012
    Location: Toronto, CA
    Old 12-03-2018 , 22:19   Re: [L4D/L4D2] Tank Hittable Prop Glow Plugin
    Reply With Quote #2

    Update the syntax!

    I thought entities light up by default for tank. What exactly does it do?
    __________________
    Spirit_12 is offline
    HarryPotter
    Veteran Member
    Join Date: Sep 2017
    Location: Taiwan, Asia
    Old 12-03-2018 , 23:20   Re: [L4D/L4D2] Tank Hittable Prop Glow Plugin
    Reply With Quote #3

    Quote:
    Originally Posted by Spirit_12 View Post
    Update the syntax!

    I thought entities light up by default for tank. What exactly does it do?
    1.Sorry, didn't plan to write new syntax for sourcemod 1.9
    use 1.8 compile or just download smx

    2.In versus default, hittable props glow only for tank but tank must be very close to them
    and if there is a wall between tank and car, tank can not see the glow


    In my plugin ,when tank punches a Hittable, it adds a new glow entity which attaches to the hittable
    and the glow always lights up no matter how many barriers between tank and hittable props
    Also, I make the CVars to let server host decides whether infected team/specator team can see the glow too

    I want to write this plugin because
    in versus sometimes tank player like me punches a car, it flies away and tank doesn't know where is the car , spend time looking for the car and waste a good timing to attack
    HarryPotter is offline
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