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LongJump Enabler


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-05-2009 , 14:04   Re: LongJump Enabler
Reply With Quote #11

And 56 ?
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 11-05-2009 , 14:07   Re: LongJump Enabler
Reply With Quote #12

Also.. wont it be better to do if( !is_user_alive(id) || !get_pdata_int(id, m_fLongJump) ) ?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-05-2009 , 14:12   Re: LongJump Enabler
Reply With Quote #13

And the checks above ? If player not alive you should not check at all.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-28-2010 , 10:15   Re: LongJump Enabler
Reply With Quote #14

Just a small update for the Orpheu version only. See #2.

Quote:
v1.0.1 : [ 28 jan 2010 ]
Changed : Adapt the code for the new version of Orpheu. Plugin works now under linux and windows.
Changed : The velocity on z axis is now based by default on player's/server gravity and longjump speed.
Changed : The "slj" physic key value is now used to know it player has a longjump instead of m_fLongJump offset.
Changed : The 'longjump_zvelocity' cvar is no more considerated as the default value. Use it to overwrite the default value.
Added : New 'longjump_minvelocity' cvar to specify the minimum speed to be able to make a long jump.
Edit : People who have downloaded the new orpheu version, please download again, I've fixed a typo.
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Last edited by Arkshine; 01-29-2010 at 06:20.
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Old 01-28-2010, 11:47
Arkshine
This message has been deleted by Arkshine. Reason: double-post
Old 02-05-2010, 07:08
hjkwe654
This message has been deleted by hjkwe654. Reason: my mistake, sorry :O
fR4gn0tiX!
Senior Member
Join Date: Nov 2009
Location: Georgia, Tbilisi
Old 03-03-2010 , 14:12   Re: LongJump Enabler
Reply With Quote #15

what is Formatright? At the start of .sma there is written
PHP Code:
Formatright © 2009ConnorMcLeod 
so what does the "Formatright" means?
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wsg900
Junior Member
Join Date: Dec 2009
Old 03-09-2010 , 00:09   Re: LongJump Enabler
Reply With Quote #16

thanks,we need longjump,it's bring us more happys
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lega
BANNED
Join Date: Feb 2010
Location: Osijek
Old 03-09-2010 , 12:42   Re: LongJump Enabler
Reply With Quote #17

what do i need this for?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-09-2010 , 15:30   Re: LongJump Enabler
Reply With Quote #18

If you have the latest version of CS, you will see longjump won't work anymore. So, if you have a map or a plugin which use the longjump item, this plugin will (re)enable it.
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lega
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Join Date: Feb 2010
Location: Osijek
Old 03-13-2010 , 09:33   Re: LongJump Enabler
Reply With Quote #19

Quote:
Originally Posted by Arkshine View Post
If you have the latest version of CS, you will see longjump won't work anymore. So, if you have a map or a plugin which use the longjump item, this plugin will (re)enable it.
hmm, there are 3 sma, longjump, longjumpnocvar, and longjump orpheu....
which one should i add??'

and, should i add it to plugins.ini before or after jumpstats. (by exolent)

i've tried to install orpheu...
copy all into server, added into modules.ini on bottom orpheu....
but it says bad load....


f* meeeeeeeee

Last edited by lega; 03-13-2010 at 10:00.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 03-13-2010 , 10:14   Re: LongJump Enabler
Reply With Quote #20

You must be confused with the term "longjump"
This plugin has nothing related to "kz" longjump.
It's related with hal-life longjump item that have been removed from cs at the last cs GREAT update.
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