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[INFO] Fakemeta & Ham detailed function descriptions and examples


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Arkshine
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Join Date: Oct 2005
Old 12-11-2009 , 14:18   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #161

Quote:
Starsailor, which map is it?
dm_drawmp_v2 or gg_
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Starsailor
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Old 12-11-2009 , 14:51   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #162

Quote:
Originally Posted by joropito View Post
maybe he was holding the key

Starsailor, which map is it?
Yes, i was holding the key.

The map is dm_drawnmp
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AlexALX
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Join Date: Apr 2009
Old 09-06-2010 , 18:59   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #163

possibly do to get end by invisible objects? (SOLID_NOT or SOLID_TRIGGER) such as the substitution function EngFunc_TraceLine
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ot_207
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Old 09-06-2010 , 19:03   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #164

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Originally Posted by AlexALX View Post
possibly do to get end by invisible objects? (SOLID_NOT or SOLID_TRIGGER) such as the substitution function EngFunc_TraceLine
What do you want to do exactly?
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AlexALX
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Old 09-06-2010 , 19:30   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #165

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Originally Posted by ot_207 View Post
What do you want to do exactly?
determine whether the player in a trigger and the player SOLID_NOT (like touch, touch do not work with SOLID_NOT).
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ot_207
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Old 09-06-2010 , 19:40   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #166

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Originally Posted by AlexALX View Post
determine whether the player in a trigger and the player SOLID_NOT (like touch, touch do not work with SOLID_NOT).
Well, you can make the entity think and add an entity_range check to it. That is a way IMO.
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AlexALX
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Old 09-06-2010 , 20:16   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #167

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Originally Posted by ot_207 View Post
Well, you can make the entity think and add an entity_range check to it. That is a way IMO.
I do not know id ent in plugin (must determine how it is - This is my problem).
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Seta00
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Old 09-07-2010 , 12:23   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #168

http://wiki.alliedmods.net/FakeMeta_...d_Descriptions

Please do not mess with the page. Contribute only if you know what are you doing.
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Arkshine
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Old 09-07-2010 , 12:36   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #169

Thanks, Seta00.
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AlexALX
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Old 09-08-2010 , 18:15   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #170

Quote:
Originally Posted by Seta00 View Post
http://wiki.alliedmods.net/FakeMeta_...d_Descriptions

Please do not mess with the page. Contribute only if you know what are you doing.
None of these functions makes it impossible to check a player to be SOLID_NOT in the trigger or not. EngFunc_FindEntityInSphere find entity with absmin absmax and not suitable for the purpose of determining in entite (if few Brashes as one entity). EngFunc_TraceLine and etc do not detect triggers (and solid_not).
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