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[TF2] Deathrun Redux - Updated 2015-02-15


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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 12-20-2014 , 11:06   Re: [TF2] Deathrun Redux - Updated 2014-12-06
Reply With Quote #21

Quote:
Originally Posted by JaimeF View Post
Would it be possible to allow players to jump while in preperation mode? It's only a small detail, but it's a little irritating.
I'll see, right now the plugin forces move-type none like the prophunt plugin, but I'll check

Quote:
Originally Posted by braak0327 View Post
can you make runners glow?
By default the runners glow but only for the death (sm_dr_outlines 1).
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JaimeF
Junior Member
Join Date: Dec 2014
Old 12-22-2014 , 20:25   Re: [TF2] Deathrun Redux - Updated 2014-12-06
Reply With Quote #22

Quote:
Originally Posted by ClassicGuzzi View Post
I'll see, right now the plugin forces move-type none like the prophunt plugin, but I'll check
I'm pretty sure what Valve does is just sets everyones speed to something very low.
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Last edited by JaimeF; 12-22-2014 at 20:26.
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 12-28-2014 , 16:46   Re: [TF2] Deathrun Redux - Updated 2014-12-06
Reply With Quote #23

I didn't find a way to freeze the player while letting him jump, every plugin that I found used MOVETYPE_NONE like I do. If I find a way to allow people to jump I'll edit the plugin. Setting the speed really low won't help either since you need speed to move but also to jump.

Still I fixed some minor bugs:
*Fixed a bug when only two players were in game.
*Added The Crossing Guard to the all-class weps list.
*Fixed some problems with misc/hats, the plugin were removing some of them.

Also I just added some new maps in my server and I found some maps that are REALLY large. I'm thinking about implementing a "lives" system with some checkpoints, by adding them in the map or by constantly saving client's positions.
Attached Files
File Type: sp Get Plugin or Get Source (deathrun_redux.sp - 212 views - 18.4 KB)
File Type: smx deathrun_redux.smx (16.6 KB, 228 views)
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XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 12-30-2014 , 17:55   Re: [TF2] Deathrun Redux - Updated 2014-12-28
Reply With Quote #24

Hi,

May be necessary to add the player model for the boss
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 12-30-2014 , 20:27   Re: [TF2] Deathrun Redux - Updated 2014-12-28
Reply With Quote #25

Quote:
Originally Posted by XaxaXoxo View Post
Hi,

May be necessary to add the player model for the boss
I was thinking about that yesterday, maybe I'll add a cvar to define a model later

I'm also going to add a command so people that don't like being the death won't have to!
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fiala06
AlliedModders Donor
Join Date: Mar 2009
Location: Eugene, OR
Old 12-30-2014 , 22:13   Re: [TF2] Deathrun Redux - Updated 2014-12-28
Reply With Quote #26

Just switched to this plugin this afternoon. Thank you solved tons of headaches I use to have!!!

Quote:
Originally Posted by ClassicGuzzi View Post
I'm also going to add a command so people that don't like being the death won't have to!
Was just going to suggest that!

Also I noticed no one has an weapon in there hand. Is there a model I need to upload for the saxxy?

Last edited by fiala06; 12-30-2014 at 22:19.
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 12-30-2014 , 23:42   Re: [TF2] Deathrun Redux - Updated 2014-12-28
Reply With Quote #27

Quote:
Originally Posted by fiala06 View Post
Just switched to this plugin this afternoon. Thank you solved tons of headaches I use to have!!!
I'm really happy to hear that

Quote:
Was just going to suggest that!
I'm writing the code right now, I want to use client preferences so it persists after connections and map changes.

Quote:
Also I noticed no one has an weapon in there hand. Is there a model I need to upload for the saxxy?
This is because of valve's restrictions, if I give you a weapon (using tf2items) and you don't have that weapon, other players won't see it, only you. That's why it's better if you use normal weps because everybody have them!
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wendaf
Junior Member
Join Date: Dec 2014
Location: France
Old 12-31-2014 , 05:20   Re: [TF2] Deathrun Redux - Updated 2014-12-06
Reply With Quote #28

I have a question , When I would like to join my sever the game name is : Team Fortress 2 and no deathrun
I use "dr_bank_v1" for deathrun map

who can help me?
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Last edited by wendaf; 12-31-2014 at 05:24.
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fiala06
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Join Date: Mar 2009
Location: Eugene, OR
Old 12-31-2014 , 10:33   Re: [TF2] Deathrun Redux - Updated 2014-12-28
Reply With Quote #29

Quote:
Originally Posted by ClassicGuzzi View Post
This is because of valve's restrictions, if I give you a weapon (using tf2items) and you don't have that weapon, other players won't see it, only you. That's why it's better if you use normal weps because everybody have them!
Ahh makes sense! Thanks
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 12-31-2014 , 11:55   Re: [TF2] Deathrun Redux - Updated 2014-12-06
Reply With Quote #30

Quote:
Originally Posted by wendaf View Post
I have a question , When I would like to join my sever the game name is : Team Fortress 2 and no deathrun
I use "dr_bank_v1" for deathrun map

who can help me?
Do you have the SteamTools extension in your server? Check your error logs
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