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[TF2] Cart ETA


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Kevin_b_er
SourceMod Donor
Join Date: Feb 2009
Old 01-24-2010 , 04:23   Re: [TF2] Cart ETA
Reply With Quote #11

Quote:
Originally Posted by Matthias Vance View Post
This is intentional, or are there maps OTHER than payloadrace with multiple train watchers?
Goldrush, in particular, uses 3 trainwatchers. One for each stage.

In the case of goldrush, the 1st-found train watcher is for the 2nd stage. I don't know which order the 2nd and 3rd entities correspond to (1st and 3rd stages).

Hoodoo appears to be the same way, but the first entity appears to be for the first stage.
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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 01-24-2010 , 04:26   Re: [TF2] Cart ETA
Reply With Quote #12

Okay, I'm on it!
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Felycity
Member
Join Date: Mar 2009
Old 01-24-2010 , 20:31   Re: [TF2] Cart ETA
Reply With Quote #13

sorry for my reply late. ><

i think that was my mistake.
i can see ETA even my health low.
but i don't know why, sometimes i cannot see it.
i will try to find what situation will make this problem.

thanks for this good plugin anyway.
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panchoman
Senior Member
Join Date: Jan 2009
Old 01-24-2010 , 22:46   Re: [TF2] Cart ETA
Reply With Quote #14

I wonder if this can be used with balloon race? I know that the dispenser used on balloon race is actually the payload dispenser..

wouldn't the balloon be essentially a large payload cart that moves about a track and has an area that activates movement?
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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 01-25-2010 , 14:36   Re: [TF2] Cart ETA
Reply With Quote #15

I found this on pl_goldrush:

Code:
Ent : 448
m_iszStartNode : minecart_path_b_1
Ent : 774
m_iszStartNode : minecart_path_a_1
Ent : 805
m_iszStartNode : minecart_path_c_1
And this on pl_hoodoo_final:

Code:
Ent : 234
m_iszStartNode : minecart_path_a_1
Ent : 379
m_iszStartNode : minecart_path_b_1
Ent : 433
m_iszStartNode : minecart_path_c_0
So I think I can figure out something.

Now, if someone can figure out a way to find out which stage we are on..
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 01-25-2010 , 14:38   Re: [TF2] Cart ETA
Reply With Quote #16

Would be really cool if it used a proper round timer
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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 01-25-2010 , 16:04   Re: [TF2] Cart ETA
Reply With Quote #17

I think I found a proper way, figuring this out right now.

[Edit]
Hurray, I succeeded, will post a new version tomorrow!

Code:
We're now in stage : 1
We're now in stage : 2
We're now in stage : 3
[Edit]
New version uploaded! Enjoy!

Last edited by Matthias Vance; 01-26-2010 at 03:37.
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Taner
Member
Join Date: Jun 2009
Old 01-27-2010 , 07:35   Re: [TF2] Cart ETA
Reply With Quote #18

Plugin failed to compile! Please try contacting the author.
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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 01-27-2010 , 08:09   Re: [TF2] Cart ETA
Reply With Quote #19

Quote:
Originally Posted by Taner View Post
Plugin failed to compile! Please try contacting the author.
That is not my fault. The forum doesn't support the 1.3 compiler yet.
Read the first post for more information!

I added the smx for convenience.
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