Veteran Member
Join Date: Jun 2014
Location: Karachi, Pakistan
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05-09-2020
, 20:31
Lite Admin ESP
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#1
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Can someone remove part of code and make it very simple that:
1. Only Boxes Should Work [Green Boxes]
2. This Part Should Work
you can press your 'move forward' (mostly: "w") button to enable your ESP (this also works when ESP menu is not open)
you can press your 'move backward' (mostly: "s") button to disable your ESP (this also works when ESP menu is not open)
3. Menu and rest of code needs to be deleted, hence this cvar may need some modification as reload from which menu open that part of code will be removed
4. Cvars should not be deleted except modification in one, mentioned above.
In short only boxes should work a ESP which can be toggle on and off with forward and backward key
PHP Code:
/* AMX Mod X - Script * * Admin Spectator ESP v1.4_beta * Copyright (C) 2006 by KoST * * this plugin along with its compiled version can de downloaded here: * http://forums.alliedmods.net/showthread.php?t=23691 * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * or download here: http://www.gnu.org/licenses/gpl.txt * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ //--------------------------------------------------------------------------------------------------
#include <amxmodx> #include <engine>
// Here you can adjust the required admin level if needed // there is a list of all levels http://www.amxmodx.org/funcwiki.php?go=module&id=1#const_admin
#define REQUIRED_ADMIN_LEVEL ADMIN_KICK
//--------------------------------------------------------------------------------------------------
#define PLUGIN "Admin Spectator ESP" #define VERSION "1.4_beta" #define AUTHOR "KoST"
enum { ESP_ON=0, ESP_LINE, ESP_BOX, ESP_NAME, ESP_HEALTH_ARMOR, ESP_WEAPON, ESP_CLIP_AMMO, ESP_DISTANCE, ESP_TEAM_MATES, ESP_AIM_VEC, }
new bool:admin[33] // is/is not admin new bool:first_person[33] //is/is not in first person view new spec[33] // spec[player_id]=the players id if new laser // precached model new max_players // if you start hlds with +maxplayers 20 for example this would be 20 new team_colors[4][3]={{0,0,0},{150,0,0},{0,0,150},{0,150,0}} new esp_colors[5][3]={{0,255,0},{100,60,60},{60,60,100},{255,0,255},{128,128,128}} new bool:ducking[33] //is/is not player ducked new damage_done_to[33] //damage_done_to[p1]=p2 // p1 has hit p2 new view_target[33] // attackers victim new bool:admin_options[33][10] // individual esp options new bool:is_in_menu[33] // has esp menu open new pcvar_esp new pcvar_esp_timer new pcvar_esp_allow_all new pcvar_esp_disable_default_keys
// weapon strings new weapons[30][10]={"None","P228","Scout","HE","XM1014","C4", "MAC-10","AUG","Smoke","Elite","Fiveseven", "UMP45","SIG550","Galil","Famas","USP", "Glock","AWP","MP5","M249","M3","M4A1", "TMP","G3SG1","Flash","Deagle","SG552", "AK47","Knife","P90"}
public plugin_precache(){ laser=precache_model("sprites/laserbeam.spr") }
public plugin_init(){ register_plugin(PLUGIN,VERSION,AUTHOR) server_print("^n^t%s v%s, Copyright (C) 2006 by %s^n",PLUGIN,VERSION,AUTHOR) // cvars pcvar_esp=register_cvar("esp","1") pcvar_esp_timer=register_cvar("esp_timer","0.3") pcvar_esp_allow_all=register_cvar("esp_allow_all","0") pcvar_esp_disable_default_keys=register_cvar("esp_disable_default_keys","0") register_cvar("aesp_version",VERSION,FCVAR_SERVER|FCVAR_UNLOGGED|FCVAR_SPONLY) // client commands register_clcmd("esp_menu","cmd_esp_menu",REQUIRED_ADMIN_LEVEL,"Shows ESP Menu") register_clcmd("esp_toggle","cmd_esp_toggle",REQUIRED_ADMIN_LEVEL,"Toggle ESP on/off") register_clcmd("say /esp_menu","cmd_esp_menu",REQUIRED_ADMIN_LEVEL,"Shows ESP Menu") register_clcmd("say /esp_toggle","cmd_esp_toggle",REQUIRED_ADMIN_LEVEL,"Toggle ESP on/off") register_clcmd("esp_settings","cmd_esp_settings",REQUIRED_ADMIN_LEVEL," ESP adasdsassdasd") // events register_event("StatusValue","spec_target","bd","1=2") register_event("SpecHealth2","spec_target","bd") register_event("TextMsg","spec_mode","b","2&#Spec_Mode") register_event("Damage", "event_Damage", "b", "2!0", "3=0", "4!0") register_event("ResetHUD", "reset_hud_alive", "be") // menu new keys=MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9 register_menucmd(register_menuid("Admin Specator ESP"),keys,"menu_esp") max_players=get_maxplayers() // start esp_timer for the first time set_task(1.0,"esp_timer") }
public reset_hud_alive(id){ spec[id]=0 return PLUGIN_CONTINUE }
public cmd_esp_settings(id){ if (admin[id]){ new out[11] read_argv(1,out,10) new len=strlen(out) for (new i=0;i<len;i++){ if (out[i]=='1'){ admin_options[id][i]=true }else{ admin_options[id][i]=false } } } }
public cmd_esp_menu(id){ if (admin[id] && get_pcvar_num(pcvar_esp)==1){ show_esp_menu(id) } }
public cmd_esp_toggle(id){ if (admin[id] && get_pcvar_num(pcvar_esp)==1){ change_esp_status(id,!admin_options[id][0]) } }
public show_esp_menu(id){ is_in_menu[id]=true new menu[301] new keys=MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9 new onoff[2][]={{"\roff\w"},{"\yon\w"}} // \r=red \y=yellow \w white new text[2][]={{"(use move forward/backward to switch on/off)"},{"(use esp_toggle command to toggle)"}} // \r=red \y=yellow \w white new text_index=get_pcvar_num(pcvar_esp_disable_default_keys) if (text_index!=1) text_index=0 format(menu, 300, "Admin Specator ESP^nis %s %s^n^n1. Line is %s^n2. Box is %s^n3. Name is %s^n4. Health/Armor is %s^n5. Weapon is %s^n6. Clip/Ammo is %s^n7. Distance is %s^n8. Show TeamMates is %s^n9. Show AimVector is %s^n^n0. Exit", onoff[admin_options[id][ESP_ON]], text[text_index], onoff[admin_options[id][ESP_LINE]], onoff[admin_options[id][ESP_BOX]], onoff[admin_options[id][ESP_NAME]], onoff[admin_options[id][ESP_HEALTH_ARMOR]], onoff[admin_options[id][ESP_WEAPON]], onoff[admin_options[id][ESP_CLIP_AMMO]], onoff[admin_options[id][ESP_DISTANCE]], onoff[admin_options[id][ESP_TEAM_MATES]], onoff[admin_options[id][ESP_AIM_VEC]]) show_menu(id,keys,menu) return PLUGIN_HANDLED }
public menu_esp(id,key){ if (key==9){ // exit is_in_menu[id]=false return PLUGIN_HANDLED } // toggle esp options if (admin_options[id][key+1]){ admin_options[id][key+1]=false }else{ admin_options[id][key+1]=true } show_esp_menu(id) return PLUGIN_HANDLED }
public event_Damage(id){ if (id>0) { new attacker=get_user_attacker(id) if (attacker>0 && attacker<=max_players){ if (view_target[attacker]==id){ damage_done_to[attacker]=id } } } return PLUGIN_CONTINUE }
public spec_mode(id){ // discover if in first_person_view new specMode[12] read_data(2,specMode,11) if(equal(specMode,"#Spec_Mode4")){ first_person[id]=true }else{ first_person[id]=false } return PLUGIN_CONTINUE }
public spec_target(id){ if (id>0){ new target=read_data(2) if (target!=0){ spec[id]=target } } return PLUGIN_CONTINUE }
public client_putinserver(id){ first_person[id]=false if ((get_user_flags(id) & REQUIRED_ADMIN_LEVEL) || get_pcvar_num(pcvar_esp_allow_all)==1){ admin[id]=true init_admin_options(id) }else{ admin[id]=false } }
public init_admin_options(id){ for (new i=0;i<10;i++){ admin_options[id][i]=true } admin_options[id][ESP_TEAM_MATES]=false load_vault_data(id) }
public save2vault(id){ if (admin[id]){ new authid[35] get_user_authid (id,authid,34) new tmp[11] for (new s=0;s<10;s++){ if (admin_options[id][s]){ tmp[s]='1'; }else{ tmp[s]='0'; } } tmp[10]=0
//server_print("STEAMID: %s OPTIONS: %s",authid,tmp); new key[41] format(key,40,"AESP_%s",authid) set_vaultdata(key,tmp) } }
public load_vault_data(id){ if (admin[id]){ new data[11] new authid[35] get_user_authid (id,authid,34) new key[41] format(key,40,"AESP_%s",authid) get_vaultdata(key,data,10) if (strlen(data)>0){ for (new s=0;s<10;s++){ if (data[s]=='1'){ admin_options[id][s]=true }else{ admin_options[id][s]=false } } } } }
public client_disconnect(id){ save2vault(id) admin[id]=false spec[id]=0 }
public change_esp_status(id,bool:on){ if (on){ admin_options[id][0]=true if (!is_in_menu[id]) client_print(id,print_chat,"[%s] ON",PLUGIN) if (is_in_menu[id]) show_esp_menu(id) }else{ admin_options[id][0]=false if (!is_in_menu[id]) client_print(id,print_chat,"[%s] OFF",PLUGIN) if (is_in_menu[id]) show_esp_menu(id) } }
public client_PreThink(id){ if (!is_user_connected(id)) return PLUGIN_CONTINUE new button=get_user_button(id) if (button==0) return PLUGIN_CONTINUE // saves a lot of cpu new oldbutton=get_user_oldbutton(id) if (button & IN_DUCK){ ducking[id]=true }else{ ducking[id]=false } if ((get_pcvar_num(pcvar_esp)==1) && (get_pcvar_num(pcvar_esp_disable_default_keys)!=1)){ if (admin[id]){ if (first_person[id] && !is_user_alive(id)){ if ((button & IN_RELOAD) && !(oldbutton & IN_RELOAD)){ show_esp_menu(id) } if ((button & IN_FORWARD) && !(oldbutton & IN_FORWARD) && !admin_options[id][0]){ change_esp_status(id,true) } if ((button & IN_BACK) && !(oldbutton & IN_BACK) && admin_options[id][0]){ change_esp_status(id,false) } } } } return PLUGIN_CONTINUE }
public draw_aim_vector(i,s,len){ new Float:endpoint[3] new tmp[3] new Float:vec1[3] get_user_origin(s, tmp, 1) IVecFVec(tmp,vec1) vec1[2]-=6.0 VelocityByAim(s,len,endpoint) // get aim vector addVec(endpoint,vec1) // add origin to get absolute coordinates make_TE_BEAMPOINTS(i,4,vec1,endpoint,10,0,255) return PLUGIN_CONTINUE }
public esp_timer(){ if (get_pcvar_num(pcvar_esp)!=1) { // if esp is not 1, it is off set_task(1.0,"esp_timer") // check for reactivation in 1 sec intervals return PLUGIN_CONTINUE } for (new i=1;i<=max_players;i++){ // loop through players if (admin_options[i][ESP_ON] && first_person[i] && is_user_connected(i) && admin[i] && (!is_user_alive(i)) && (spec[i]>0) && is_user_alive(spec[i])){ // :) new spec_id=spec[i] new Float:my_origin[3] entity_get_vector(i,EV_VEC_origin,my_origin) // get origin of spectating admin new my_team my_team=get_team(spec_id) // get team of spectated :) new Float:smallest_angle=180.0 new smallest_id=0 new Float:xp=2.0,Float:yp=2.0 // x,y of hudmessage new Float:dist for (new s=1;s<=max_players;s++){ // loop through the targets if (is_user_alive(s)){ // target must be alive new target_team=get_team(s) // get team of target if (!(target_team==3)){ //if not spectator if (spec_id!=s){ // do not target myself // if the target is in the other team and not spectator if (((my_team!=target_team && (target_team==1 || target_team==2)) || admin_options[i][ESP_TEAM_MATES])){ new Float:target_origin[3] // get origin of target entity_get_vector(s,EV_VEC_origin,target_origin) // get distance from me to target new Float:distance=vector_distance(my_origin,target_origin) if (admin_options[i][ESP_LINE]){ new width if (distance<2040.0){ // calculate width according to distance width=(255-floatround(distance/8.0))/3 }else{ width=1 } // create temp_ent make_TE_BEAMENTPOINT(i,target_origin,width,target_team) } // get vector from me to target new Float:v_middle[3] subVec(target_origin,my_origin,v_middle) // trace from me to target, getting hitpoint new Float:v_hitpoint[3] trace_line (-1,my_origin,target_origin,v_hitpoint) // get distance from me to hitpoint (nearest wall) new Float:distance_to_hitpoint=vector_distance(my_origin,v_hitpoint) // scale new Float:scaled_bone_len if (ducking[spec_id]){ scaled_bone_len=distance_to_hitpoint/distance*(50.0-18.0) }else{ scaled_bone_len=distance_to_hitpoint/distance*50.0 } scaled_bone_len=distance_to_hitpoint/distance*50.0 new Float:scaled_bone_width=distance_to_hitpoint/distance*150.0 new Float:v_bone_start[3],Float:v_bone_end[3] new Float:offset_vector[3] // get the point 10.0 units away from wall normalize(v_middle,offset_vector,distance_to_hitpoint-10.0) // offset from wall // set to eye level new Float:eye_level[3] copyVec(my_origin,eye_level) if (ducking[spec_id]){ eye_level[2]+=12.3 }else{ eye_level[2]+=17.5 } addVec(offset_vector,eye_level) // start and end of green box copyVec(offset_vector,v_bone_start) copyVec(offset_vector,v_bone_end) v_bone_end[2]-=scaled_bone_len new Float:distance_target_hitpoint=distance-distance_to_hitpoint new actual_bright=255 if (admin_options[i][ESP_BOX]){ // this is to make green box darker if distance is larger if (distance_target_hitpoint<2040.0){ actual_bright=(255-floatround(distance_target_hitpoint/12.0)) }else{ actual_bright=85 } new color if (distance_to_hitpoint!=distance){ // if no line of sight color=0 }else{ // if line of sight color=target_team } if (damage_done_to[spec_id]==s) { color=3 damage_done_to[spec_id]=0 } make_TE_BEAMPOINTS(i,color,v_bone_start,v_bone_end,floatround(scaled_bone_width),target_team,actual_bright) } if (admin_options[i][ESP_AIM_VEC] || admin_options[i][ESP_NAME] || admin_options[i][ESP_HEALTH_ARMOR] || admin_options[i][ESP_WEAPON] || admin_options[i][ESP_CLIP_AMMO] || admin_options[i][ESP_DISTANCE]){ new Float:ret[2] new Float:x_angle=get_screen_pos(spec_id,v_middle,ret) // find target with the smallest distance to crosshair (on x-axis) if (smallest_angle>floatabs(x_angle)){ if (floatabs(x_angle)!=0.0){ smallest_angle=floatabs(x_angle) view_target[spec_id]=s smallest_id=s // store nearest target id.. xp=ret[0] // and x,y coordinates of hudmessage yp=ret[1] dist=distance } } } } } } } } // inner player loop end if (!is_user_alive(smallest_id)) { smallest_id=0 xp=-1.0 } if (smallest_id>0 && admin_options[i][ESP_AIM_VEC]){ draw_aim_vector(i,smallest_id,2000) } if (xp>0.0 && xp<=1.0 && yp>0.0 && yp<=1.0){ // if in visible range // show the player info set_hudmessage(255, 255, 0, floatabs(xp), floatabs(yp), 0, 0.0, get_pcvar_float(pcvar_esp_timer), 0.0, 0.0, 2) new name[37]="" new tmp[33] get_user_name(smallest_id,tmp,32) if (admin_options[i][ESP_NAME]){ format(name,36,"[%s]^n",tmp) } new health[25]="" if (admin_options[i][ESP_HEALTH_ARMOR]){ new hp=get_user_health(smallest_id) new armor=get_user_armor(smallest_id) format(health,24,"health: %d armor: %d^n",hp,armor) } new clip_ammo[22]="" new clip,ammo new weapon_id=get_user_weapon(smallest_id,clip,ammo) if (admin_options[i][ESP_CLIP_AMMO]){ format(clip_ammo,21,"clip: %d ammo: %d^n",clip,ammo) } new weapon_name[21]="" if (admin_options[i][ESP_WEAPON]){ if ((weapon_id-1)<0 || (weapon_id-1)>29) weapon_id=1 format(weapon_name,20,"weapon: %s^n",weapons[weapon_id-1]) //copy(weapon_name,9,weapons[weapon_id-1]) } new str_dist[19] if (admin_options[i][ESP_DISTANCE]){ format(str_dist,18,"distance: %d^n",floatround(dist)) } show_hudmessage(i, "%s%s%s%s%s",name,health,weapon_name,clip_ammo,str_dist) } } } set_task(get_pcvar_float(pcvar_esp_timer),"esp_timer") // keep it going return PLUGIN_CONTINUE }
public Float:get_screen_pos(id,Float:v_me_to_target[3],Float:Ret[2]){ new Float:v_aim[3] VelocityByAim(id,1,v_aim) // get aim vector new Float:aim[3] copyVec(v_aim,aim) // make backup copy of v_aim v_aim[2]=0.0 // project aim vector vertically to x,y plane new Float:v_target[3] copyVec(v_me_to_target,v_target) v_target[2]=0.0 // project target vector vertically to x,y plane // both v_aim and v_target are in the x,y plane, so angle can be calculated.. new Float:x_angle new Float:x_pos=get_screen_pos_x(v_target,v_aim,x_angle) // get the x coordinate of hudmessage.. new Float:y_pos=get_screen_pos_y(v_me_to_target,aim) // get the y coordinate of hudmessage.. Ret[0]=x_pos Ret[1]=y_pos return x_angle }
public Float:get_screen_pos_x(Float:target[3],Float:aim[3],&Float:xangle){ new Float:x_angle=floatacos(vectorProduct(aim,target)/(getVecLen(aim)*getVecLen(target)),1) // get angle between vectors new Float:x_pos //this part is a bit tricky.. //the problem is that the 'angle between vectors' formula returns always positive values //how can be determined if the target vector is on the left or right side of the aim vector? with only positive angles? //the solution: //the scalar triple product returns the volume of the parallelepiped that is created by three input vectors // //i used the aim and target vectors as the first two input parameters //and the third one is a vector pointing straight upwards [0,0,1] //if now the target is on the left side of spectator origin the created parallelepipeds volume is negative //and on the right side positive //now we can turn x_angle into a signed value.. if (scalar_triple_product(aim,target)<0.0) x_angle*=-1 // make signed if (x_angle>=-45.0 && x_angle<=45.0){ // if in fov of 90 x_pos=1.0-(floattan(x_angle,degrees)+1.0)/2.0 // calulate y_pos of hudmessage xangle=x_angle return x_pos } xangle=0.0 return -2.0 }
public Float:get_screen_pos_y(Float:v_target[3],Float:aim[3]){ new Float:target[3] // rotate vector about z-axis directly over the direction vector (to get height angle) rotateVectorZ(v_target,aim,target) // get angle between aim vector and target vector new Float:y_angle=floatacos(vectorProduct(aim,target)/(getVecLen(aim)*getVecLen(target)),1) // get angle between vectors new Float:y_pos new Float:norm_target[3],Float:norm_aim[3] // get normalized target and aim vectors normalize(v_target,norm_target,1.0) normalize(aim,norm_aim,1.0) //since the 'angle between vectors' formula returns always positive values if (norm_target[2]<norm_aim[2]) y_angle*=-1 //make signed if (y_angle>=-45.0 && y_angle<=45.0){ // if in fov of 90 y_pos=1.0-(floattan(y_angle,degrees)+1.0)/2.0 // calulate y_pos of hudmessage if (y_pos>=0.0 && y_pos<=1.0) return y_pos } return -2.0 }
public get_team(id){ new team[2] get_user_team(id,team,1) switch(team[0]){ case 'T':{ return 1 } case 'C':{ return 2 } case 'S':{ return 3 } default:{} } return 0 }
// Vector Operations -------------------------------------------------------------------------------
public Float:getVecLen(Float:Vec[3]){ new Float:VecNull[3]={0.0,0.0,0.0} new Float:len=vector_distance(Vec,VecNull) return len }
public Float:scalar_triple_product(Float:a[3],Float:b[3]){ new Float:up[3]={0.0,0.0,1.0} new Float:Ret[3] Ret[0]=a[1]*b[2]-a[2]*b[1] Ret[1]=a[2]*b[0]-a[0]*b[2] Ret[2]=a[0]*b[1]-a[1]*b[0] return vectorProduct(Ret,up) }
public normalize(Float:Vec[3],Float:Ret[3],Float:multiplier){ new Float:len=getVecLen(Vec) copyVec(Vec,Ret) Ret[0]/=len Ret[1]/=len Ret[2]/=len Ret[0]*=multiplier Ret[1]*=multiplier Ret[2]*=multiplier }
public rotateVectorZ(Float:Vec[3],Float:direction[3],Float:Ret[3]){ // rotates vector about z-axis new Float:tmp[3] copyVec(Vec,tmp) tmp[2]=0.0 new Float:dest_len=getVecLen(tmp) copyVec(direction,tmp) tmp[2]=0.0 new Float:tmp2[3] normalize(tmp,tmp2,dest_len) tmp2[2]=Vec[2] copyVec(tmp2,Ret) }
public Float:vectorProduct(Float:Vec1[3],Float:Vec2[3]){ return Vec1[0]*Vec2[0]+Vec1[1]*Vec2[1]+Vec1[2]*Vec2[2] }
public copyVec(Float:Vec[3],Float:Ret[3]){ Ret[0]=Vec[0] Ret[1]=Vec[1] Ret[2]=Vec[2] }
public subVec(Float:Vec1[3],Float:Vec2[3],Float:Ret[3]){ Ret[0]=Vec1[0]-Vec2[0] Ret[1]=Vec1[1]-Vec2[1] Ret[2]=Vec1[2]-Vec2[2] }
public addVec(Float:Vec1[3],Float:Vec2[3]){ Vec1[0]+=Vec2[0] Vec1[1]+=Vec2[1] Vec1[2]+=Vec2[2] }
// Temporary Entities ------------------------------------------------------------------------------ // there is a list of much more temp entities at: http://djeyl.net/forum/index.php?act=Attach&type=post&id=290870 // all messages are sent with MSG_ONE_UNRELIABLE flag to avoid overflow in case of very low esp_timer setting and much targets
public make_TE_BEAMPOINTS(id,color,Float:Vec1[3],Float:Vec2[3],width,target_team,brightness){ message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY,{0,0,0},id) //message begin write_byte(0) write_coord(floatround(Vec1[0])) // start position write_coord(floatround(Vec1[1])) write_coord(floatround(Vec1[2])) write_coord(floatround(Vec2[0])) // end position write_coord(floatround(Vec2[1])) write_coord(floatround(Vec2[2])) write_short(laser) // sprite index write_byte(3) // starting frame write_byte(0) // frame rate in 0.1's write_byte(floatround(get_pcvar_float(pcvar_esp_timer)*10)) // life in 0.1's write_byte(width) // line width in 0.1's write_byte(0) // noise amplitude in 0.01's write_byte(esp_colors[color][0]) write_byte(esp_colors[color][1]) write_byte(esp_colors[color][2]) write_byte(brightness) // brightness) write_byte(0) // scroll speed in 0.1's message_end() }
public make_TE_BEAMENTPOINT(id,Float:target_origin[3],width,target_team){ message_begin(MSG_ONE_UNRELIABLE,SVC_TEMPENTITY,{0,0,0},id) write_byte(1) write_short(id) write_coord(floatround(target_origin[0])) write_coord(floatround(target_origin[1])) write_coord(floatround(target_origin[2])) write_short(laser) write_byte(1) write_byte(1) write_byte(floatround(get_pcvar_float(pcvar_esp_timer)*10)) write_byte(width) write_byte(0) write_byte(team_colors[target_team][0]) write_byte(team_colors[target_team][1]) write_byte(team_colors[target_team][2]) write_byte(255) write_byte(0) message_end() }
Last edited by Alber9091; 05-12-2020 at 20:40.
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