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[TF2] Deathrun Redux - Updated 2015-02-15


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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 04-06-2016 , 15:04   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #181

Quote:
Originally Posted by Synthax View Post
That's fantastic, glad to hear you've found a system that works well for you. On an unrelated topic, do you still intend to try rewriting The Hidden? I think it's a game mode that could be popularized by a well written version of it, and with how well Deathrun is going I'm excited to see what you'd do with other game modes in the future
I'll try, but I'll focus on DR and DB first.
Still I'm exited to write a new big plugin from the beginning like The Hidden so that excitement would help for sure.

Meanwhile, I'm changing the DR plugin to the new syntax, I'll add the !drnext and translations on the next ralease.
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misterG
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Join Date: May 2015
Location: Romania
Old 04-08-2016 , 14:08   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #182

Quote:
Originally Posted by ClassicGuzzi View Post
I'll try, but I'll focus on DR and DB first.

Meanwhile, I'm changing the DR plugin to the new syntax, I'll add the !drnext and translations on the next ralease.
( I changed some of your code in the last version of this plugin to fit my own needings on my server and i really don't know the new syntax. But the features you said you'll add may not need any more modification , except that if you can add something like allowing disabling weapon restrictions even on red team and if that can be included on map cfgs that we had in the last version that would be awesome.
Anyway thanks for the good intention to update this plugin!
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Last edited by misterG; 04-08-2016 at 14:08.
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ClassicGuzzi
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Old 04-08-2016 , 14:12   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #183

Quote:
Originally Posted by misterG View Post
( I changed some of your code in the last version of this plugin to fit my own needings on my server and i really don't know the new syntax. But the features you said you'll add may not need any more modification , except that if you can add something like allowing disabling weapon restrictions even on red team and if that can be included on map cfgs that we had in the last version that would be awesome.
Anyway thanks for the good intention to update this plugin!
It's not that hard to add, I can even replicate the same config part for the death, so you can allow shotguns but not rockets launcher (for example).


Also here is a little new version, it has the new syntax and I added @death @runners and @aliverunners as a target for commands.
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Last edited by ClassicGuzzi; 04-10-2016 at 11:52.
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AeroAcrobat
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Old 04-10-2016 , 05:40   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #184

Quote:
Originally Posted by ClassicGuzzi View Post
Also here is a little new version, it has the new syntax and I added @death @runners and @aliverunners as a target for commands.
Code:
L 04/10/2016 - 10:45:51: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 04/10/2016 - 10:45:51: [SM] Displaying call stack trace for plugin "deathrun_redux.smx":
L 04/10/2016 - 10:45:51: [SM]   [0]  Line 1114, C:\Users\dguzzi\Documents\sourcemod-workspace\DeathrunRedux\scripting\deathrun_redux.sp::RespawnRebalanced()
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ClassicGuzzi
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Old 04-10-2016 , 11:55   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #185

Quote:
Originally Posted by AeroAcrobat View Post
Code:
L 04/10/2016 - 10:45:51: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 04/10/2016 - 10:45:51: [SM] Displaying call stack trace for plugin "deathrun_redux.smx":
L 04/10/2016 - 10:45:51: [SM]   [0]  Line 1114, C:\Users\dguzzi\Documents\sourcemod-workspace\DeathrunRedux\scripting\deathrun_redux.sp::RespawnRebalanced()
Sorry I attached the wrong version, here is it:
Attached Files
File Type: sp Get Plugin or Get Source (deathrun_redux.sp - 152 views - 37.2 KB)
File Type: smx deathrun_redux.smx (26.5 KB, 157 views)
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Synthax
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Join Date: Mar 2015
Old 04-17-2016 , 01:21   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #186

https://gyazo.com/a45cc35bac0ac2d22de567e053376c0b
These appear simultaneously somewhat often.
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Last edited by Synthax; 04-17-2016 at 01:22.
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misterG
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Location: Romania
Old 04-17-2016 , 10:52   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #187

Quote:
Originally Posted by ClassicGuzzi View Post
It's not that hard to add, I can even replicate the same config part for the death, so you can allow shotguns but not rockets launcher (for example).


Also here is a little new version, it has the new syntax and I added @death @runners and @aliverunners as a target for commands.
No problem, i don't want rocket launcher anyway, nor the stickies on demo or grenade launcher.
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ClassicGuzzi
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Old 04-17-2016 , 12:03   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #188

Quote:
Originally Posted by Synthax View Post
https://gyazo.com/a45cc35bac0ac2d22de567e053376c0b
These appear simultaneously somewhat often.
Thanks, I'll check it out tomorrow morning
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misterG
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Old 05-10-2016 , 09:13   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #189

Sorry to bother or something...but when will you release the next version ?
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ClassicGuzzi
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Old 05-10-2016 , 09:58   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #190

Quote:
Originally Posted by misterG View Post
Sorry to bother or something...but when will you release the next version ?
Sorry, I really forgot about this. I'll get to work tomorrow of the day after. The new features aren't hard to add, but I have to check that double line bug first.
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