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L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine
Old 12-01-2020 , 16:57   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #281

1-Dec-2020 Update.

Quote:
Script additions:
Added "Inflictor" field to damage table for "AllowTakeDamage"
Director function "WarpAllSurvivorsToCheckpoint"
Director function "WarpAllSurvivorsToBattlefield"
Director function "WarpAllSurvivorsToFinale"

Other:
Updated RocketDude mutation to version 1.7.
Fixed some typos in talker scripts.
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Last edited by Dragokas; 12-01-2020 at 16:58.
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rtokuda
Senior Member
Join Date: Dec 2019
Old 12-01-2020 , 22:22   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #282

can anyone update this gamedata? It is the Harry version plugin "multitanks_a.txt"


PHP Code:
"Games"
{
    
"left4dead2"
    
{
        
"Signatures"
        
{
            
"NextBotCreatePlayerBot<Tank>"
            
{
                
"library"    "server"
                "linux"        "@_Z22NextBotCreatePlayerBotI4TankEPT_PKc"
                "windows"    "\x55\x8B\x2A\x83\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x57\x8B\x2A\x2A\x68\x2A\xB1"
                
/* 55 8B ? 83 ? ? A1 ? ? ? ? 33 ? 89 ? ? 56 57 8B ? ? 68 ? B1 */
                /* Found by Silvers. Matches sub call address - will probably break often. */
                /* Search: "CreatePlayerBot: Could not Instance() from the bot edict.\n" */
                /* Most likely bottom sub, goto and check first sub call (should have the text "tank" inside). */
                /* Very long signature to make unique (if possible) is identical to other bot create functions except calls. */
            
}
        }
    }

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NiTro1
Member
Join Date: Sep 2015
Location: france
Old 12-02-2020 , 06:42   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #283

Quote:
Originally Posted by Dragokas View Post
1-Dec-2020 Update.
Valve forget this game for many years and now they think its time to improve some stuff, but the reality they fucking up the game by those updates every week, first of all stupid useless updates, and most of it made by the community, and second thing, in place to fix those bugs which exist for so many years, they just adding more and more new bugs.
the community is who keeping this game alive, but valve dont give a shit and making our work more hard.
All the threads about bugs and problems in Github are forbidden and ignored, so many addons are cheats but they exist in Workshop and so far they just blocked addons in their servers in place of removing those mods, and now this Last Stand team obviously they dont know what they are even doing.
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HarryPotter
Senior Member
Join Date: Sep 2017
Location: TW
Old 12-02-2020 , 07:56   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #284

Quote:
Originally Posted by NiTro1 View Post
Valve forget this game for many years and now they think its time to improve some stuff, but the reality they fucking up the game by those updates every week, first of all stupid useless updates, and most of it made by the community, and second thing, in place to fix those bugs which exist for so many years, they just adding more and more new bugs.
the community is who keeping this game alive, but valve dont give a shit and making our work more hard.
All the threads about bugs and problems in Github are forbidden and ignored, so many addons are cheats but they exist in Workshop and so far they just blocked addons in their servers in place of removing those mods, and now this Last Stand team obviously they dont know what they are even doing.
totally agree, my server crashes everyday.
Everything was perfect before the stupid TLS update.
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Alex101192
Senior Member
Join Date: Aug 2018
Old 12-02-2020 , 15:25   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #285

Quote:
Originally Posted by Dragokas View Post
Yeah, 1,5 years ago this bug reported: https://github.com/ValveSoftware/Sou...es/issues/2568
That's complicated by the fact that they are not very eager to hear about the problems caused by non-default configuration like > 4 players.
Curious, do they ever plan to browse and somehow use the list of bugs from github.
Yeah I can corfim this. Jaiz told me in person that "they do not cater to plugins issues" and they only make changes around the vanilla game. Yet they keep calling it "update for the community". I would have named it "update for valve servers community only while we ignore the sourcemod servers and plugin side of the community even though they have kept the game alive for years".

Last edited by Alex101192; 12-02-2020 at 15:26.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old Yesterday , 18:17   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #286

@Dragokas didn't post here so I will quote his answer about the ForceNextStage signature.

Seems broken in some plugins (left4dhooks) after 01-December-2020 update.

Quote:
Originally Posted by Dragokas View Post
Code:
/*
*  CDirector::ForceNextStage(CDirector *this)
*/
"ForceNextStage"
{
	"library"	"server"
	"linux"		"@_ZN9CDirector14ForceNextStageEv"
	"windows"	"\x8B\x2A\x88\x05\x00\x00\xE9\x85\x8D\x01\x00"
	/* 8B ? 88 05 00 00 E9 85 8D 01 00 */
	/* Search "ForceNextStage" call below of XRef */
}
The function is too short. It can become broken again with any update.
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Last edited by Marttt; Yesterday at 18:18.
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rtokuda
Senior Member
Join Date: Dec 2019
Old Yesterday , 19:27   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #287

Quote:
Originally Posted by HarryPotter View Post
Found by Shadowysn
PHP Code:
            "NextBotCreatePlayerBot<Tank>"
            
{
                
"library"    "server"
                "linux"    "@_Z22NextBotCreatePlayerBotI4TankEPT_PKc"
                "windows"    "\x83\x2A\x2A\x56\x57\x68\x80"
                "mac"        "@_Z22NextBotCreatePlayerBotI4TankEPT_PKc"
            

PHP Code:
L 12/03/2020 20:25:22Info (map "c1m1_hotel") (file "C:\L4D2\left4dead2\addons\sourcemod\logs\errors_20201203.log")
L 12/03/2020 20:25:22: [SMException reportedUnable to find NextBotCreatePlayerBot<Tanksignature in gamedata file.
L 12/03/2020 20:25:22: [SMBlamingmultitanks_a-l4d2.smx
L 12
/03/2020 20:25:22: [SMCall stack trace:
L 12/03/2020 20:25:22: [SM]   [0SetFailState
L 12
/03/2020 20:25:22: [SM]   [1Line 78C:\L4D2\left4dead2\addons\sourcemod\scripting\multitanks_a-l4d2.sp::OnPluginStart
L 12
/03/2020 20:25:22: [SMUnable to load plugin "multitanks_a-l4d2.smx"Error detected in plugin startup (see error logs
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HarryPotter
Senior Member
Join Date: Sep 2017
Location: TW
Old Yesterday , 21:41   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #288

Quote:
Originally Posted by rtokuda View Post
PHP Code:
L 12/03/2020 20:25:22Info (map "c1m1_hotel") (file "C:\L4D2\left4dead2\addons\sourcemod\logs\errors_20201203.log")
L 12/03/2020 20:25:22: [SMException reportedUnable to find NextBotCreatePlayerBot<Tanksignature in gamedata file.
L 12/03/2020 20:25:22: [SMBlamingmultitanks_a-l4d2.smx
L 12
/03/2020 20:25:22: [SMCall stack trace:
L 12/03/2020 20:25:22: [SM]   [0SetFailState
L 12
/03/2020 20:25:22: [SM]   [1Line 78C:\L4D2\left4dead2\addons\sourcemod\scripting\multitanks_a-l4d2.sp::OnPluginStart
L 12
/03/2020 20:25:22: [SMUnable to load plugin "multitanks_a-l4d2.smx"Error detected in plugin startup (see error logs
Sorry, wrong post,
Found by Shadowysn
PHP Code:
"Games"
{
    
"left4dead2"
    
{
        
"Signatures"
        
{
            
"NextBotCreatePlayerBot<Tank>"
            
{
                
/*Found By Shadowysn*/
                
"library"    "server"
                "linux"    "@_Z22NextBotCreatePlayerBotI4TankEPT_PKc"
                "windows"    "\x55\x8B\x2A\x83\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x57\x8B\x2A\x2A\x68\xE0\xB2"
                "mac"        "@_Z22NextBotCreatePlayerBotI4TankEPT_PKc"
            
}
        }
    }

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