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[CSGO] Nade Tails


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naaw
New Member
Join Date: Dec 2015
Old 12-07-2015 , 15:41   Re: [CSGO] Nade Tails
Reply With Quote #41

Hi,

Thanks for a handy plugin! One question though, would it be easy to make the trails visible through walls? This would make it a lot easier to see where long range smokes go. Read something about setting noz on the particles or something but no idea what that means in practice...
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 02-09-2016 , 22:14   Re: [CSGO] Nade Tails
Reply With Quote #42

Im curious ,

Is there any way to make this work in HL2dm teams ?
It would only have to support grenades since there are no other tossing items .
I see no one made a grenade trails plugin for HL2dm yet ive seen a few servers with them so they must be custom made .

PLEASE can some do this ?

Thank You
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Hugh
New Member
Join Date: Feb 2016
Old 02-23-2016 , 02:57   Re: [CSGO] Nade Tails
Reply With Quote #43

nadetails :


cs default :
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HypnoTox
Junior Member
Join Date: Jan 2016
Old 03-01-2016 , 11:12   Nade Tails fade after 3 seconds completely.
Reply With Quote #44

I tried to edit the .cfg, but it doesn't change anything.

Code:
g_Enabled "1"				//Enables Nade Tails (0/1). (Default: 1)
g_AllowPlayers "1"			//Allow players to use nade tails with !tails, otherwise admins only (0/1) (Default: 1)
g_DefaultAlpha "255"			//Default alpha for trails, all predefined colors will use this 					//alpha (0 is invisible, 255 is solid). (Default: 255)
g_DefaultOn "0"				//Tails on for all users, Set to 0 to require user to type !tails to use (Default: 1)
g_EnableHETails "1"			//Enables Nade Tails on HE Grenades (0/1). (Default: 1)
g_EnableFlashTails "1"			//Enables Nade Tails on Flashbangs (0/1). (Default: 1)
g_EnableSmokeTails "1"			//Enables Nade Tails on Smoke Grenades (0/1). (Default: 1)
g_EnableDecoyTails "1"			//Enables Nade Tails on Decoy Grenades (0/1). (Default: 1)
g_EnableMolotovTails "1"		//Enables Nade Tails on Molotovs (0/1). (Default: 1)
g_EnableIncTails "1"			//Enables Nade Tails on Incendiary Grenades (0/1). (Default: 1)
g_HEColor "red"				//Tail color on HE Grenades. (Default: random)
g_FlashColor "blue"			//Tail color on Flashbangs. (Default: random)
g_SmokeColor "lime"			//Tail color on Smoke Grenades. (Default: random)
g_DecoyColor "yellow"			//Tail color on Decoy Grenades. (Default: random)
g_MolotovColor "orange"			//Tail color on Molotovs. (Default: random)
g_IncColor "black"			//Tail color on Incendiary Grenades. (Default: random)
g_TailTime "30"				//Time the tail stays visible. (Default: 20.0)
g_TailFadeTime "20"			//Time for tail to fade over. (Default: 1)
g_TailWidth "1.5"			//Width of the tail. (Default 1.0)
This is my config.
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Starguest
Member
Join Date: Mar 2009
Location: Germany
Old 03-06-2016 , 05:12   Re: [CSGO] Nade Tails
Reply With Quote #45

hi, i found this in my logs

Code:
L 03/06/2016 - 10:26:38: [SM] Exception reported: Invalid edict (2177 - -476379007)
L 03/06/2016 - 10:26:38: [SM] Blaming: NadeTails.smx()
L 03/06/2016 - 10:26:38: [SM] Call stack trace:
L 03/06/2016 - 10:26:38: [SM]   [0] GetEdictClassname
L 03/06/2016 - 10:26:38: [SM]   [1] Line 334, /home/forums/content/files/2/4/8/3/8/6/133755.attach::OnEntitySpawned()
even with this error its working, but whats causing the error?
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imlegalbruh
New Member
Join Date: Sep 2016
Location: MD
Old 09-05-2016 , 14:19   Re: [CSGO] Nade Tails
Reply With Quote #46

I have the same question sean3 asked earlier in the thread... I'm brand new to hosting a dedicated server and have been learning how to do all this painfully and slowly.
I want to get the nade tails to only work when I have activated my practice.cfg. Right now, nade tails are just always on. How do I fix this?
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LEL5
Junior Member
Join Date: Sep 2016
Old 09-19-2016 , 20:59   Re: [CSGO] Nade Tails
Reply With Quote #47

Does anyone have the config file for me ? After reinstalled the plugin it wont create the file by its self

EDIT

nvm

Last edited by LEL5; 09-19-2016 at 21:22.
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Dreams
Member
Join Date: Feb 2014
Old 12-10-2016 , 12:48   Re: [CSGO] Nade Tails
Reply With Quote #48

How to set trails visible only for team?

Last edited by Dreams; 12-10-2016 at 12:52.
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gersonzor
Junior Member
Join Date: Dec 2016
Old 12-15-2016 , 08:25   Re: [CSGO] Nade Tails
Reply With Quote #49

Quote:
Originally Posted by hadesownage View Post
Delete AutoExecConfig(true); from OnPluginStart

Fixed version (fixed cvars and no log error)
Does this plugin still work?
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onehand
Junior Member
Join Date: Sep 2016
Old 12-16-2016 , 01:10   Re: [CSGO] Nade Tails
Reply With Quote #50

Works fine for me.
https://forums.alliedmods.net/showth...25#post2321825
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