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EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-19)


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rodpod
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Join Date: Jan 2005
Old 12-28-2014 , 14:02   Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Reply With Quote #21

do I still need to force clients to download custom content from server? i.e. from folder sound/music/MYOWNFOLDER/*.* using separate plugin?
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Powerlord
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Old 12-29-2014 , 10:30   Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Reply With Quote #22

Quote:
Originally Posted by rodpod View Post
do I still need to force clients to download custom content from server? i.e. from folder sound/music/MYOWNFOLDER/*.* using separate plugin?
Yes, something needs to make the user download the files.

Having said that, this is only a plugin fragment intended to be included in other plugins that need to be able to play sounds on both CS:GO and older games (like CS:S).
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apocalyptic
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Old 02-21-2015 , 23:32   Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Reply With Quote #23

Quote:
Originally Posted by Pohearts View Post
Somehow the compiler crashed when i compile it :/
possibly i'm using SM 1.7..
i will have to go for traditional way to EmitSound for csgo then ..
yes, i got the same problem here. sourcemod 5155 cannot fix it.
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vanbka9
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Join Date: Feb 2015
Old 02-22-2015 , 11:05   Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Reply With Quote #24

PHP Code:
stock EmitAmbientSoundAny(const String:name[], // switch to "sample" 
                        
const Float:pos[3],
                        
entity SOUND_FROM_WORLD,
                        
level SNDLEVEL_NORMAL,
                        
flags SND_NOFLAGS,
                        
Float:vol SNDVOL_NORMAL,
                        
pitch SNDPITCH_NORMAL,
                        
Float:delay 0.0)
{
    
decl String:szSound[PLATFORM_MAX_PATH];
    
    if (
g_bNeedsFakePrecache)
    {
        
Format(szSoundsizeof(szSound), "*%s"sample); // cuz here "sample"
    
}
    else
    {
        
strcopy(szSoundsizeof(szSound), sample);
    }
    
    
EmitAmbientSound(szSoundposentitylevelflagsvolpitchdelay);

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Powerlord
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Old 02-22-2015 , 14:56   Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Reply With Quote #25

Quote:
Originally Posted by apocalyptic View Post
yes, i got the same problem here. sourcemod 5155 cannot fix it.
I'm not sure what to tell you. I can even compile a new-style test plugin and it doesn't crash.

Having said that, I've noticed I can't compiler the EmitSoundAny version of MapChooser Extended Sounds under 1.7. The errors it spits don't seem to make sense either.

I'll have to look into that.

Quote:
Originally Posted by vanbka9 View Post
PHP Code:
stock EmitAmbientSoundAny(const String:name[], // switch to "sample" 
                        
const Float:pos[3],
                        
entity SOUND_FROM_WORLD,
                        
level SNDLEVEL_NORMAL,
                        
flags SND_NOFLAGS,
                        
Float:vol SNDVOL_NORMAL,
                        
pitch SNDPITCH_NORMAL,
                        
Float:delay 0.0)
{
    
decl String:szSound[PLATFORM_MAX_PATH];
    
    if (
g_bNeedsFakePrecache)
    {
        
Format(szSoundsizeof(szSound), "*%s"sample); // cuz here "sample"
    
}
    else
    {
        
strcopy(szSoundsizeof(szSound), sample);
    }
    
    
EmitAmbientSound(szSoundposentitylevelflagsvolpitchdelay);

Yes, this is definitely a bug.
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apocalyptic
Senior Member
Join Date: Feb 2013
Location: China
Old 02-25-2015 , 02:04   Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Reply With Quote #26

Quote:
Originally Posted by vanbka9 View Post
PHP Code:
stock EmitAmbientSoundAny(const String:name[], // switch to "sample" 
modify emitsoundany.inc, replace name with sample, then everything will be good.
remember: source engine may not support wav sounds, you can use mp3 sounds.

Last edited by apocalyptic; 02-25-2015 at 02:33.
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Powerlord
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Old 02-26-2015 , 14:07   Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Reply With Quote #27

Quote:
Originally Posted by apocalyptic View Post
modify emitsoundany.inc, replace name with sample, then everything will be good.
remember: source engine may not support wav sounds, you can use mp3 sounds.
I've already modified it, I just wanted to wait to get any other bugs out of the way before replacing the version in the first post with it... but as I said, I can (and have) compiled plugins using SM 1.7 with it and haven't run into a problem with PrecacheSoundAny. EmitSoundAnyToClient, EmitSoundAnyToAll, and EmitSoundAny.
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DabuDos
Junior Member
Join Date: Feb 2015
Location: Germany
Old 03-03-2015 , 04:44   Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Reply With Quote #28

Quote:
Originally Posted by Powerlord View Post
I've already modified it, I just wanted to wait to get any other bugs out of the way before replacing the version in the first post with it... but as I said, I can (and have) compiled plugins using SM 1.7 with it and haven't run into a problem with PrecacheSoundAny. EmitSoundAnyToClient, EmitSoundAnyToAll, and EmitSoundAny.
They are working, yes. But I allways have to change the map one time before it works. Otherwise "Sound is not Precached".
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Totenfluch
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Join Date: Jan 2012
Location: Germany
Old 03-07-2015 , 15:37   Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Reply With Quote #29

Hey, I tried using your .include with my Sound plugin but the Sound didn't play and I also didn't get any Error either the Client console and Server console.

My Code looks like the following:

Code:
public OnMapStart()
{
    AddFileToDownloadsTable(..);
    PrecacheSoundAny(..);
}
public EventRoundEnd(...) {
     for( new client = 1; client < MAXPLAYERS-2; client++){
			if(IsValidClient(client)){
                        EmitSoundToClientAny(client, "music/TPlayer/xlol.mp3", _, _, _, _, 1.0);
                        }
      }
}
Any clues what I may have done wrong?

Last edited by Totenfluch; 03-07-2015 at 15:37.
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iGANGNAM
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Old 03-12-2015 , 14:06   Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Reply With Quote #30

Can you give me example of StopSoundAny?
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