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[L4D & L4D2] Cvar/Cmd list


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disawar1
Senior Member
Join Date: Aug 2011
Location: Russian
Old 05-13-2012 , 00:38   [L4D & L4D2] Cvar/Cmd list
Reply With Quote #1

This is a list of L4D/L4D2 game Offcet and latest cvar list (dedicated server). Thanks to Silver for dump cvar/cmd plugin. Enjoy!

Offcet / Linux +1 I've updated the page on Wikipedia L4D L4D2

============================================
Dumped by raziEiL [disawar1] 13-05-2012
l4d2 Version 2.1.0.3
============================================

Commands
Code:
_autosave                                          :                      : Autosave
_autosavedangerous                                 :                      : AutoSaveDangerous
_bugreporter_restart                               :                      : Restarts bug reporter .dll
_record                                            : DONTRECORD           : Record a demo incrementally.
_resetgamestats                                    : GAMEDLL              : Erases current game stats and writes out a blank stats file
_restart                                           :                      : Shutdown and restart the engine.
+demoui2                                           : DONTRECORD           : Bring the advanced demo player UI (demoui2) to foreground.
+mat_texture_list                                  :                      : 
+showbudget                                        : CHEAT                : 
+showbudget_texture                                : CHEAT                : 
+showbudget_texture_global                         : CHEAT                : 
+showvprof                                         :                      : 
+vgui_drawtree                                     :                      : 
+voicerecord                                       :                      : 
addip                                              :                      : Add an IP address to the ban list.
air_density                                        : GAMEDLL|CHEAT        : Changes the density of air for drag computations.
alias                                              :                      : Alias a command.
askconnect_accept                                  : DONTRECORD           : Accept a redirect request by the server.
async_resume                                       :                      : 
async_suspend                                      :                      :
audit_save_in_memory                               :                      : Audit the memory usage and files in the save-to-memory system
autosave                                           :                      : Autosave
autosavedangerous                                  :                      : AutoSaveDangerous
autosavedangerousissafe                            :                      : 
banid                                              :                      : Add a user ID to the ban list.
banip                                              :                      : Add an IP address to the ban list.
bench_end                                          : CHEAT                : Ends gathering of info.
bench_start                                        : CHEAT                : Starts gathering of info. Arguments: filename to write results into
bench_upload                                       : CHEAT                : Uploads most recent benchmark stats to the Valve servers.
benchframe                                         :                      : Takes a snapshot of a particular frame in a time demo.
bind                                               :                      : Bind a key.
BindToggle                                         :                      : Performs a bind <key> "increment var <cvar> 0 1 1"
blackbox_dump                                      : DONTRECORD           : Dump the contents of the blackbox
blackbox_record                                    : DONTRECORD           : Record an entry into the blackbox
box                                                : CHEAT                : Draw a debug box.
budget_toggle_group                                :                      : Turn a budget group on/off
bug                                                : DONTRECORD           : Show the bug reporting UI.
bug_swap                                           : GAMEDLL|CHEAT        : Automatically swaps the current weapon for the bug bait and back again.
buildcubemaps                                      :                      : Rebuild cubemaps.
cache_print                                        :                      : cache_print [section] Print out contents of cache memory.
cache_print_lru                                    :                      : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary                                :                      : cache_print_summary [section] Print out a summary contents of cache memory.
callvote                                           : GAMEDLL              : Start a vote on an issue.
cast_hull                                          : GAMEDLL|CHEAT        : Tests hull collision detection
cast_ray                                           : GAMEDLL|CHEAT        : Tests collision detection
ch_createairboat                                   : GAMEDLL|CHEAT        : Spawn airboat in front of the player.
ch_createjeep                                      : GAMEDLL|CHEAT        : Spawn jeep in front of the player.
changelevel                                        : DONTRECORD           : Change server to the specified map
changelevel2                                       : DONTRECORD           : Transition to the specified map in single player
cl_consistencycheck                                : MATERIAL_SYSTEM      : Triggers the client to perform a consistency check
cl_fullupdate                                      : CHEAT                : Forces the server to send a full update packet
cl_precacheinfo                                    :                      : Show precache info (client).
cl_print_consistency_list                          : DATACACHE            : Display's the contents and flags of the current consistency list
cl_showents                                        : CHEAT                : Dump entity list to console.
cl_view                                            : CHEAT                : Set the view entity index.
clear                                              : DONTRECORD           : Clear all console output.
clear_attribute                                    : GAMEDLL|CHEAT        : Remove given attribute from all areas in the selected set.
clear_debug_overlays                               : GAMEDLL              : clears debug overlays
cmd                                                :                      : Forward command to server.
cmd1                                               :                      : sets userinfo string for split screen player in slot 1
cmd2                                               :                      : sets userinfo string for split screen player in slot 2
cmd3                                               :                      : sets userinfo string for split screen player in slot 3
cmd4                                               :                      : sets userinfo string for split screen player in slot 4
collect_entity_model_name                          : GAMEDLL|CHEAT        : Collect model names of the entities you're pointing at
collision_test                                     : GAMEDLL|CHEAT        : Tests collision system
colorcorrectionui                                  : CHEAT                : Show/hide the color correction tools UI.
commentary_cvarsnotchanging                        : GAMEDLL              : 
commentary_finishnode                              : GAMEDLL              : 
connect                                            : DONTRECORD           : Connect to specified server.
connect_splitscreen                                : MATERIAL_SYSTEM|DONTRECORD|DATACACHE : Connect to specified server with multiple players.
crash                                              : CHEAT                : Cause the engine to crash (Debug!!)
create_flashlight                                  : GAMEDLL|CHEAT        : 
CreatePredictionError                              : GAMEDLL|CHEAT        : Create a prediction error
cs_make_vip                                        : GAMEDLL              : Marks a player as the VIP
current_flow_distance                              : GAMEDLL|CHEAT        : Reports the flow distance for the local player
cvarlist                                           :                      : Show the list of convars/concommands.
dbghist_addline                                    : GAMEDLL              : Add a line to the debug history. Format: <category id> <line>
dbghist_dump                                       : GAMEDLL              : Dump the debug history to the console. Format: <category id>     Categories:      0: Entity I/O      1: AI Decisions      2: Scene Print      3: Alyx Blind      4: Log of damage done to player
debugsystemui                                      : CHEAT                : Show/hide the debug system UI.
demo_gototick                                      :                      : Skips to a tick in demo.
demo_pause                                         :                      : Pauses demo playback.
demo_resume                                        :                      : Resumes demo playback.
demo_timescale                                     :                      : Sets demo replay speed.
demo_togglepause                                   :                      : Toggles demo playback.
demolist                                           :                      : Print demo sequence list.
demos                                              :                      : Demo demo file sequence.
demoui                                             : DONTRECORD           : Show/hide the demo player UI.
demoui2                                            : DONTRECORD           : Show/hide the advanced demo player UI (demoui2).
-demoui2                                           : DONTRECORD           : Send the advanced demo player UI (demoui2) to background.
devshots_nextmap                                   :                      : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot                                : DONTRECORD           : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences                                        :                      : Show all convars which are not at their default values.
director_begin_script                              : GAMEDLL|CHEAT        : Begin a director script
director_end_script                                : GAMEDLL|CHEAT        : End a director script
director_force_panic_event                         : GAMEDLL|CHEAT        : Forces a 'PanicEvent' to occur
director_force_scripted_panic_event                : GAMEDLL|CHEAT        : Force the specified scripted panic event to happen
director_force_versus_start                        : GAMEDLL|CHEAT        : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
director_log_scavenge_items                        : LAUNCHER|GAMEDLL     : Writes out a log of the scavenge items on this map (for debugging)
director_print_player_counts                       : GAMEDLL              : Prints out counts of connected players and transitioning players (for debugging)
director_report                                    : GAMEDLL|CHEAT        : Prints a snapshot of the director's state
director_report_scavenge_items                     : GAMEDLL|CHEAT        : Dump to the log all the scavengable items
director_solve_item_density                        : GAMEDLL|CHEAT        : Pass the number of items you'd want in this map and this spits out the map density value
director_start                                     : GAMEDLL|CHEAT        : Restores spawning of all wanderers, mobs, specials, and bosses
director_stop                                      : GAMEDLL|CHEAT        : Shuts off all wanderers, mobs, specials, and bosses
disconnect                                         :                      : Disconnect game from server.
dismount                                           : GAMEDLL|CHEAT        : Dismounts a survivor as a jockey
display_elapsedtime                                : CHEAT                : Displays how much time has elapsed since the game started
dosp_status                                        :                      : 
drawcross                                          : GAMEDLL|CHEAT        : Draws a cross at the given location 	Arguments: x y z
drawline                                           : GAMEDLL|CHEAT        : Draws line between two 3D Points. 	Green if no collision 	Red is collides with something 	Arguments: x1 y1 z1 x2 y2 z2
dsp_reload                                         :                      : 
dti_flush                                          :                      : Write out the datatable instrumentation files (you must run with -dti for this to work).
dump_avatar_info                                   : GAMEDLL              : Print out avatar info of each plaeyr
dump_entity_sizes                                  : GAMEDLL              : Print sizeof(entclass)
dump_globals                                       : GAMEDLL              : Dump all global entities/states
dump_pz_data                                       : GAMEDLL              : Dump PZ data
dump_server_demo                                   : GAMEDLL              : dump_sever_demo <filename>
dumpentityfactories                                : GAMEDLL              : Lists all entity factory names.
dumpeventqueue                                     : GAMEDLL              : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable                                : GAMEDLL|CHEAT        : Dump the contents of the game string table to the console.
dumpsavedir                                        :                      : List the contents of the save directory in memory
dumpstringtables                                   :                      : Print string tables to console.
echo                                               :                      : Echo text to console.
editdemo                                           :                      : Edit a recorded demo file (.dem ).
editor_toggle                                      : CHEAT                : Disables the simulation and returns focus to the editor
endmovie                                           : DONTRECORD           : Stop recording movie frames.
endround                                           : GAMEDLL|CHEAT        : End the current round.
ent_absbox                                         : GAMEDLL|CHEAT        : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays. 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 
ent_attachments                                    : GAMEDLL|CHEAT        : Displays the attachment points on an entity. 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 
ent_autoaim                                        : GAMEDLL|CHEAT        : Displays the entity's autoaim radius. 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox                                           : GAMEDLL|CHEAT        : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlays. 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 
ent_cancelpendingentfires                          : GAMEDLL              : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create                                         : GAMEDLL|CHEAT        : Creates an entity of the given type where the player is looking.
ent_dump                                           : GAMEDLL|CHEAT        : Usage:    ent_dump <entity name> 
ent_fire                                           : GAMEDLL|CHEAT        : Usage:    ent_fire <target> [action] [value] [delay] 
ent_info                                           : GAMEDLL|CHEAT        : Usage:    ent_info <class name> 
ent_keyvalue                                       : GAMEDLL|CHEAT        : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. 	Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN> 
ent_messages                                       : GAMEDLL|CHEAT        : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any messages that it sends or receives. 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
ent_name                                           : GAMEDLL|CHEAT        : 
ent_orient                                         : GAMEDLL|CHEAT        : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. 	Format: ent_orient <entity name> <optional: allangles>
ent_pause                                          : GAMEDLL|CHEAT        : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot                                          : GAMEDLL|CHEAT        : Displays the pivot for the given entity(ies). 	(y=up=green, z=forward=blue, x=left=red).  	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 
ent_rbox                                           : GAMEDLL|CHEAT        : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays. 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 
ent_remove                                         : GAMEDLL|CHEAT        : Removes the given entity(s) 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 
ent_remove_all                                     : GAMEDLL|CHEAT        : Removes all entities of the specified type 	Arguments:   	{entity_name} / {class_name} 
ent_rotate                                         : GAMEDLL|CHEAT        : Rotates an entity by a specified # of degrees
ent_script_dump                                    : GAMEDLL|CHEAT        : Dumps the names and values of this entity's script scope to the console 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 
ent_setang                                         : GAMEDLL|CHEAT        : Set entity angles
ent_setname                                        : GAMEDLL|CHEAT        : Sets the targetname of the given entity(s) 	Arguments:   	{new entity name} {entity_name} / {class_name} / no argument picks what player is looking at 
ent_setpos                                         : GAMEDLL|CHEAT        : Move entity to position
ent_show_response_criteria                         : GAMEDLL|CHEAT        : Print, to the console, an entity's current criteria set used to select responses. 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 
ent_step                                           : GAMEDLL|CHEAT        : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport                                       : GAMEDLL|CHEAT        : Teleport the specified entity to where the player is looking. 	Format: ent_teleport <entity name>
ent_text                                           : GAMEDLL|CHEAT        : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 
ent_viewoffset                                     : GAMEDLL|CHEAT        : Displays the eye position for the given entity(ies) in red. 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 
envmap                                             :                      : 
escape                                             :                      : Escape key pressed.
exec                                               :                      : Execute script file.
exit                                               :                      : Exit the engine.
explode                                            : GAMEDLL|CHEAT        : Kills the player with explosive damage
explodevector                                      : GAMEDLL|CHEAT        : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fade_crosshair                                     : GAMEDLL|CHEAT        : Fades the prop being looked at
fadein                                             : GAMEDLL|CHEAT        : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout                                            : GAMEDLL|CHEAT        : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find                                               :                      : Find concommands with the specified string in their name/help text.
find_ent                                           : GAMEDLL|CHEAT        : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> 
find_ent_index                                     : GAMEDLL|CHEAT        : Display data for entity matching specified index. Format: find_ent_index <index> 
findflags                                          :                      : Find concommands by flags.
firetarget                                         : GAMEDLL|CHEAT        : 
flush                                              : CHEAT                : Flush unlocked cache memory.
flush_locked                                       : CHEAT                : Flush unlocked and locked cache memory.
fogui                                              : DONTRECORD           : Show/hide fog control UI.
forcebind                                          :                      : Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control                   : GAMEDLL              : Give the engine control of the mouse.
foundry_engine_release_mouse_control               : GAMEDLL              : Give the control of the mouse back to Hammer.
foundry_select_entity                              : GAMEDLL              : Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view                           : GAMEDLL              : Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity                              : GAMEDLL              : Updates the entity's position/angles when in edit mode
fs_printopenfiles                                  :                      : Show all files currently opened by the engine.
fs_syncdvddevcache                                 :                      : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level                                   :                      : Set the filesystem warning level.
gameui_activate                                    :                      : Shows the game UI
gameui_allowescape                                 :                      : Escape key allowed to hide game UI
gameui_allowescapetoshow                           :                      : Escape key allowed to show game UI
gameui_hide                                        :                      : Hides the game UI
gameui_preventescape                               :                      : Escape key doesn't hide game UI
gameui_preventescapetoshow                         :                      : Escape key doesn't show game UI
give                                               : GAMEDLL|CHEAT        : Give item to player. 	Arguments: <item_name>
givecurrentammo                                    : GAMEDLL|CHEAT        : Give a supply of ammo for current weapon.. 
global_set                                         : GAMEDLL|CHEAT        : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
go_away_from_keyboard                              : GAMEDLL              : Go away from the keyboard so a bot will take over.
groundlist                                         : GAMEDLL|CHEAT        : Display ground entity list <index>
hammer_update_entity                               : GAMEDLL              : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities                        : GAMEDLL              : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
heartbeat                                          :                      : Force heartbeat of master servers
help                                               :                      : Find help about a convar/concommand.
hideconsole                                        : DONTRECORD           : Hide the console.
host_runofftime                                    :                      : Run off some time without rendering/updating sounds 
host_writeconfig                                   :                      : Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss                                :                      : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hunk_print_allocations                             : CHEAT                : 
hurtme                                             : GAMEDLL|CHEAT        : Hurts the player. 	Arguments: <health to lose>
incrementvar                                       : DONTRECORD           : Increment specified convar value.
ipc_console_disable                                : DONTRECORD           : Disable IPC console(s)
ipc_console_disable_all                            : DONTRECORD           : Disable all IPC consoles
ipc_console_enable                                 : CHEAT|DONTRECORD     : Enable IPC console
ipc_console_show                                   : DONTRECORD           : Show status of IPC consoles
jockey                                             : GAMEDLL|CHEAT        : Giddyup.
jockeyme                                           : GAMEDLL|CHEAT        : Giddyup.
jpeg                                               :                      : Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
kdtree_test                                        : GAMEDLL|CHEAT        : Tests spatial partition for entities queries.
key_findbinding                                    :                      : Find key bound to specified command string.
key_listboundkeys                                  :                      : List bound keys with bindings.
key_updatelayout                                   :                      : Updates game keyboard layout to current windows keyboard setting.
kick                                               :                      : Kick a player by name.
kick_transitioning                                 : GAMEDLL              : Kick a transitioning player by userID
kickid                                             :                      : Kick a player by userid or uniqueid, with a message.
kill                                               : GAMEDLL|CHEAT        : Kills the player with generic damage
killserver                                         :                      : Shutdown the server.
killvector                                         : GAMEDLL|CHEAT        : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
l4d2_snd_adrenaline                                : GAMEDLL|CHEAT        : 
light_crosshair                                    : CHEAT                : Show texture color at crosshair
lightprobe                                         :                      : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name. 
linefile                                           : CHEAT                : Parses map leak data from .lin file
listdemo                                           :                      : List demo file contents.
listid                                             :                      : Lists banned users.
listip                                             :                      : List IP addresses on the ban list.
listissues                                         : GAMEDLL              : List all the issues that can be voted on.
listmodels                                         :                      : List loaded models.
listRecentNPCSpeech                                : GAMEDLL|DONTRECORD   : Displays a list of the last 5 lines of speech from NPCs.
load                                               :                      : Load a saved game.
log                                                :                      : Enables logging to file, console, and udp < on | off >.
log_dumpchannels                                   : DONTRECORD           : Dumps information about all logging channels.
log_level                                          : DONTRECORD           : Set the spew level of a logging channel.
logaddress_add                                     :                      : Set address and port for remote host <ip:port>.
logaddress_del                                     :                      : Remove address and port for remote host <ip:port>.
logaddress_delall                                  :                      : Remove all udp addresses being logged to
logaddress_list                                    :                      : List all addresses currently being used by logaddress.
map                                                : DONTRECORD           : Start playing on specified map.
map_background                                     : DONTRECORD           : Runs a map as the background to the main menu.
map_commentary                                     : DONTRECORD           : Start playing, with commentary, on a specified map.
map_edit                                           :                      : 
map_showspawnpoints                                : GAMEDLL              : Shows player spawn points (red=invalid)
maps                                               :                      : Displays list of maps.
mark                                               : GAMEDLL|CHEAT        : Set attribute of selected area.
mat_configcurrent                                  :                      : show the current video control panel config for the material system
mat_crosshair                                      : CHEAT                : Display the name of the material under the crosshair
mat_crosshair_edit                                 : CHEAT                : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer                             : CHEAT                : open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial                        : CHEAT                : print the material under the crosshair
mat_crosshair_reloadmaterial                       : CHEAT                : reload the material under the crosshair
mat_debug                                          : CHEAT                : Activates debugging spew for a specific material.
mat_edit                                           : CHEAT                : Bring up the material under the crosshair in the editor
mat_hdr_enabled                                    :                      : Report if HDR is enabled for debugging
mat_info                                           :                      : Shows material system info
mat_reloadallmaterials                             : CHEAT                : Reloads all materials
mat_reloadmaterial                                 : CHEAT                : Reloads a single material
mat_reloadtextures                                 : CHEAT                : Reloads all textures
mat_reporthwmorphmemory                            : CHEAT                : Reports the amount of size in bytes taken up by hardware morph textures.
mat_savechanges                                    :                      : saves current video configuration to the registry
mat_setvideomode                                   :                      : sets the width, height, windowed state of the material system
mat_showmaterials                                  :                      : Show materials.
mat_showmaterialsverbose                           :                      : Show materials (verbose version).
mat_showtextures                                   :                      : Show used textures.
mat_suppress                                       : CHEAT                : Supress a material from drawing
-mat_texture_list                                  :                      : 
mat_texture_list_exclude                           : DONTRECORD           : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_txlod                             : DONTRECORD           : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync                        : DONTRECORD           : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
maxplayers                                         :                      : Change the maximum number of players allowed on this server.
melee_dump_weapons_server                          : GAMEDLL|CHEAT        : Spew the melee weapon infos that are currently loaded
melee_reload_info_server                           : GAMEDLL|CHEAT        : Reloads Melee weapon scripts to the MeleeWeaponInfoStore
mem_compact                                        :                      : 
mem_dump                                           :                      : Dump memory stats to text file.
mem_eat                                            :                      : 
mem_incremental_compact                            :                      : 
mem_test                                           :                      : 
mem_vcollide                                       :                      : Dumps the memory used by vcollides
memory                                             :                      : Print memory stats.
memory_diff                                        : CHEAT                : show memory stats relative to snapshot
memory_list                                        : CHEAT                : dump memory list (linux only)
memory_mark                                        : CHEAT                : snapshot current allocation status
memory_status                                      : CHEAT                : show memory stats (linux only)
meta                                               :                      : Metamod:Source control options
minisave                                           : DONTRECORD           : Saves game (for current level only!)
mission_debug_print                                : LAUNCHER             : Print all mission metadata
mission_reload                                     :                      : Reload mission metadata
mm_datacenter_debugprint                           :                      : Shows information retrieved from data center
motd                                               :                      : 
movie_fixwave                                      :                      : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_disable_autokick                                : GAMEDLL              : Prevents a userid from being auto-kicked
mp_forcerespawnplayers                             : GAMEDLL|CHEAT        : Force all players to respawn.
mp_forcewin                                        : GAMEDLL|CHEAT        : Forces team to win
mp_scrambleteams                                   : GAMEDLL              : Scramble the teams and restart the game
mp_switchteams                                     : GAMEDLL              : Switch teams and restart the game
mp_tournament_restart                              : GAMEDLL              : Restart Tournament Mode on the current level.
multiplayerendgame                                 : GAMEDLL|CHEAT        : Take all of the connected clients and take them to the end game state.
multvar                                            : DONTRECORD           : Multiply specified convar value.
nav_add_to_selected_set                            : GAMEDLL|CHEAT        : Add current area to the selected set.
nav_add_to_selected_set_by_id                      : GAMEDLL|CHEAT        : Add specified area id to the selected set.
nav_analyze                                        : GAMEDLL|CHEAT        : Re-analyze the current Navigation Mesh and save it to disk.
nav_analyze_scripted                               : GAMEDLL|MATERIAL_SYSTEM|CHEAT : commandline hook to run a nav_analyze and then quit.
nav_auto_build_area                                : GAMEDLL|CHEAT        : Build out high-precision areas around the edit cursor and create them.
nav_avoid                                          : GAMEDLL|CHEAT        : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area                                     : GAMEDLL|CHEAT        : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting                              : GAMEDLL|CHEAT        : Start continuously removing from the selected set.
nav_begin_drag_deselecting                         : GAMEDLL|CHEAT        : Start dragging a selection area.
nav_begin_drag_selecting                           : GAMEDLL|CHEAT        : Start dragging a selection area.
nav_begin_selecting                                : GAMEDLL|CHEAT        : Start continuously adding to the selected set.
nav_begin_shift_xy                                 : GAMEDLL|CHEAT        : Begin shifting the Selected Set.
nav_build_ladder                                   : GAMEDLL|CHEAT        : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency                         : GAMEDLL|CHEAT        : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor                                    : GAMEDLL              : Updates the blocked/unblocked status for every nav area.
nav_check_stairs                                   : GAMEDLL              : Update the nav mesh STAIRS attribute
nav_chop_selected                                  : GAMEDLL|CHEAT        : Chops all selected areas into their component 1x1 areas
nav_clear_attribute                                : GAMEDLL|CHEAT        : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set                             : GAMEDLL|CHEAT        : Clear the selected set.
nav_clear_walkable_marks                           : GAMEDLL|CHEAT        : Erase any previously placed walkable positions.
nav_compress_id                                    : GAMEDLL|CHEAT        : Re-orders area and ladder ID's so they are continuous.
nav_connect                                        : GAMEDLL|CHEAT        : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_corner_lower                                   : GAMEDLL|CHEAT        : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground                         : GAMEDLL|CHEAT        : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise                                   : GAMEDLL|CHEAT        : Raise the selected corner of the currently marked Area.
nav_corner_select                                  : GAMEDLL|CHEAT        : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_crouch                                         : GAMEDLL|CHEAT        : Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete                                         : GAMEDLL|CHEAT        : Deletes the currently highlighted Area.
nav_delete_marked                                  : GAMEDLL|CHEAT        : Deletes the currently marked Area (if any).
nav_disconnect                                     : GAMEDLL|CHEAT        : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_dont_hide                                      : GAMEDLL|CHEAT        : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_end_area                                       : GAMEDLL|CHEAT        : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting                                : GAMEDLL|CHEAT        : Stop continuously removing from the selected set.
nav_end_drag_deselecting                           : GAMEDLL|CHEAT        : Stop dragging a selection area.
nav_end_drag_selecting                             : GAMEDLL|CHEAT        : Stop dragging a selection area.
nav_end_selecting                                  : GAMEDLL|CHEAT        : Stop continuously adding to the selected set.
nav_end_shift_xy                                   : GAMEDLL|CHEAT        : Finish shifting the Selected Set.
nav_fix_playerclips                                : GAMEDLL|CHEAT        : Fixup nodes marked with NAV_PLAYERCLIP.
nav_flood_select                                   : GAMEDLL|CHEAT        : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_fog_mark                                       : GAMEDLL|CHEAT        : Sets fog value for selected areas.
nav_fog_pick                                       : GAMEDLL|CHEAT        : Sets fog value for selected areas.
nav_fog_print_used                                 : GAMEDLL|CHEAT        : Prints out the list of fog names used in the map.
nav_fog_replace                                    : GAMEDLL|CHEAT        : Replaces the first fog name with the second in the map.
nav_fog_select_place                               : GAMEDLL|CHEAT        : Selects all areas with the given fog place.
nav_fog_set                                        : GAMEDLL|CHEAT        : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
nav_gen_cliffs_approx                              : GAMEDLL|CHEAT        : Mark cliff areas, post-processing approximation
nav_generate                                       : GAMEDLL|CHEAT        : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental                           : GAMEDLL|CHEAT        : Generate a Navigation Mesh for the current map and save it to disk.
nav_gui                                            : GAMEDLL|CHEAT        : Opens the nav editing GUI
nav_jump                                           : GAMEDLL|CHEAT        : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip                                    : GAMEDLL|CHEAT        : Flips the selected ladder's direction.
nav_load                                           : GAMEDLL|CHEAT        : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max                          : GAMEDLL|CHEAT        : Lower the top of the drag select volume.
nav_lower_drag_volume_min                          : GAMEDLL|CHEAT        : Lower the bottom of the drag select volume.
nav_make_sniper_spots                              : GAMEDLL|CHEAT        : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark                                           : GAMEDLL|CHEAT        : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute                                 : GAMEDLL|CHEAT        : Set nav attribute for all areas in the selected set.
nav_mark_unnamed                                   : GAMEDLL|CHEAT        : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable                                  : GAMEDLL|CHEAT        : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_merge                                          : GAMEDLL|CHEAT        : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh                                     : GAMEDLL|CHEAT        : Merges a saved selected set into the current mesh.
nav_no_hostages                                    : GAMEDLL|CHEAT        : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump                                        : GAMEDLL|CHEAT        : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill                                : GAMEDLL|CHEAT        : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list                                     : GAMEDLL|CHEAT        : Lists all place names used in the map.
nav_place_pick                                     : GAMEDLL|CHEAT        : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace                                  : GAMEDLL|CHEAT        : Replaces all instances of the first place with the second place.
nav_place_set                                      : GAMEDLL|CHEAT        : Sets the Place of all selected areas to the current Place.
nav_precise                                        : GAMEDLL|CHEAT        : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_print_visibility_info                          : GAMEDLL|CHEAT        : Dumps some visibility-related data to the console.
nav_print_visible_set_counts                       : GAMEDLL|CHEAT        : Outputs the sizes of the visible sets
nav_raise_drag_volume_max                          : GAMEDLL|CHEAT        : Raise the top of the drag select volume.
nav_raise_drag_volume_min                          : GAMEDLL|CHEAT        : Raise the bottom of the drag select volume.
nav_recall_selected_set                            : GAMEDLL|CHEAT        : Re-selects the stored selected set.
nav_recompute_flow                                 : GAMEDLL|CHEAT        : Recomputes flow distance
nav_remove_from_selected_set                       : GAMEDLL|CHEAT        : Remove current area from the selected set.
nav_remove_jump_areas                              : GAMEDLL|CHEAT        : Removes legacy jump areas, replacing them with connections.
nav_run                                            : GAMEDLL|CHEAT        : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save                                           : GAMEDLL|CHEAT        : Saves the current Navigation Mesh to disk.
nav_save_selected                                  : GAMEDLL|CHEAT        : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas                           : GAMEDLL|CHEAT        : Adds all blocked areas to the selected set
nav_select_completely_visible                      : GAMEDLL|CHEAT        : Selects all areas completely visible to the selected area.
nav_select_damaging_areas                          : GAMEDLL|CHEAT        : Adds all damaging areas to the selected set
nav_select_half_space                              : GAMEDLL|CHEAT        : Selects any areas that intersect the given half-space.
nav_select_invalid_areas                           : GAMEDLL|CHEAT        : Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas                        : GAMEDLL|CHEAT        : Adds all obstructed areas to the selected set
nav_select_overlapping                             : GAMEDLL              : Selects nav areas that are overlapping others.
nav_select_partially_visible                       : GAMEDLL|CHEAT        : Selects all areas at least partially visible to the selected area.
nav_select_radius                                  : GAMEDLL|CHEAT        : Adds all areas in a radius to the selection set
nav_select_stairs                                  : GAMEDLL|CHEAT        : Adds all stairway areas to the selected set
nav_select_threat                                  : GAMEDLL|CHEAT        : Selects all threat areas
nav_select_view_distance                           : GAMEDLL|CHEAT        : Selects all areas within nav_max_view_distance.
nav_select_visible_set_size                        : GAMEDLL|CHEAT        : Selects all areas with visible sets this size or greater.
nav_set_place_mode                                 : GAMEDLL|CHEAT        : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift                                          : GAMEDLL|CHEAT        : Shifts the selected areas by the specified amount
nav_show_ladder_bounds                             : GAMEDLL|CHEAT        : Draws the bounding boxes of all func_ladders in the map.
nav_simplify_selected                              : GAMEDLL|CHEAT        : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_splice                                         : GAMEDLL|CHEAT        : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split                                          : GAMEDLL|CHEAT        : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_stand                                          : GAMEDLL|CHEAT        : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop                                           : GAMEDLL|CHEAT        : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set                             : GAMEDLL|CHEAT        : Stores the current selected set for later retrieval.
nav_strip                                          : GAMEDLL|CHEAT        : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide                                      : GAMEDLL|CHEAT        : Subdivides all selected areas.
nav_test_stairs                                    : GAMEDLL|CHEAT        : Test the selected set for being on stairs
nav_test_visibility                                : GAMEDLL|CHEAT        : Tests visibility from the selected area to the one under the cursor.
nav_toggle_deselecting                             : GAMEDLL|CHEAT        : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set                         : GAMEDLL|CHEAT        : Remove current area from the selected set.
nav_toggle_place_mode                              : GAMEDLL|CHEAT        : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting                          : GAMEDLL|CHEAT        : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set                            : GAMEDLL|CHEAT        : Toggles all areas into/out of the selected set.
nav_toggle_selecting                               : GAMEDLL|CHEAT        : Start or stop continuously adding to the selected set.
nav_transient                                      : GAMEDLL|CHEAT        : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_trouble_report                                 : GAMEDLL|CHEAT        : Selects areas that may be breaking the map checklist for inspection
nav_trouble_report_corner_to_corner                : GAMEDLL|CHEAT        : Selects areas that can break game mechanics
nav_trouble_report_invalid                         : GAMEDLL|CHEAT        : Selects areas that can break game mechanics
nav_trouble_report_suggestions                     : GAMEDLL|CHEAT        : Selects areas that do not have a population set, only if any area has a population
nav_unmark                                         : GAMEDLL|CHEAT        : Clears the marked Area or Ladder.
nav_update_blocked                                 : GAMEDLL              : Updates the blocked/unblocked status for every nav area.
nav_update_lighting                                : GAMEDLL|CHEAT        : Recomputes lighting values
nav_use_place                                      : GAMEDLL|CHEAT        : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk                                           : GAMEDLL|CHEAT        : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark                                   : GAMEDLL|CHEAT        : Warps the player to the marked area.
nav_world_center                                   : GAMEDLL|CHEAT        : Centers the nav mesh in the world
nb_command                                         : GAMEDLL|CHEAT        : Sends a command string to all bots
nb_debug                                           : GAMEDLL|CHEAT        : Debug NextBots.  Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_filter                                    : GAMEDLL|CHEAT        : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_delete_all                                      : GAMEDLL|CHEAT        : Delete all non-player NextBot entities.
nb_dump_debug_history                              : GAMEDLL              : Dumps debug history for the bot under the cursor to the blackbox
nb_force_look_at                                   : GAMEDLL|CHEAT        : Force selected bot to look at the local player's position
nb_move_to_cursor                                  : GAMEDLL|CHEAT        : Tell all NextBots to move to the cursor position
nb_move_to_position                                : GAMEDLL|CHEAT        : Tell all NextBots to move to the specified absolute position
nb_rush                                            : GAMEDLL|CHEAT        : Causes all infected to rush the survivors.
nb_select                                          : GAMEDLL|CHEAT        : Select the bot you are aiming at for further debug operations.
nb_stuck_dump_display                              : GAMEDLL|CHEAT        : Given a bot stuck dump filename, display the stuck locations in the environment
nb_warp_selected_here                              : GAMEDLL|CHEAT        : Teleport the selected bot to your cursor position
net_channels                                       :                      : Shows net channel info
net_dumpeventstats                                 :                      : Dumps out a report of game event network usage
net_reloadgameevents                               : LAUNCHER             : Reload the game events
net_start                                          :                      : Inits multiplayer network sockets
net_status                                         :                      : Shows current network status
net_steamcnx_status                                :                      : Print status of steam connection sockets.
next_scavenge_cluster                              : LAUNCHER|GAMEDLL|CHEAT : spawn the next scavenge cluster
nextdemo                                           :                      : Play next demo in sequence.
nextmap                                            :                      : 
noclip                                             : GAMEDLL|CHEAT        : Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
notarget                                           : GAMEDLL|CHEAT        : Toggle. Player becomes hidden to NPCs.
outtro_stats_done                                  : GAMEDLL|MATERIAL_SYSTEM : Fire an output when the outtro stats are finished
particle_test_start                                : GAMEDLL|CHEAT        : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 
particle_test_stop                                 : GAMEDLL|CHEAT        : Stops all particle systems on the selected entities. 	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at 
path                                               :                      : Show the engine filesystem path.
pause                                              :                      : Toggle the server pause state.
perfui                                             : CHEAT                : Show/hide the level performance tools UI.
phys_shoot                                         : GAMEDLL|CHEAT        : Shoots a phys object.
phys2_load                                         : GAMEDLL|CHEAT        : Saves physics SDK state
phys2_save                                         : GAMEDLL|CHEAT        : Saves physics SDK state
phys2_save_server                                  : GAMEDLL|CHEAT        : Saves server physics scene
phys2_shoot                                        : GAMEDLL|CHEAT        : Shoots a phys2 object.
phys2ui                                            : CHEAT                : Show/hide the phys2 UI.
physics_budget                                     : GAMEDLL              : Times the cost of each active object
physics_constraints                                : GAMEDLL              : Highlights constraint system graph for an entity
physics_debug_entity                               : GAMEDLL              : Dumps debug info for an entity
physics_highlight_active                           : GAMEDLL              : Turns on the absbox for all active physics objects
physics_report_active                              : GAMEDLL              : Lists all active physics objects
physics_select                                     : GAMEDLL              : Dumps debug info for an entity
picker                                             : GAMEDLL|CHEAT        : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. 	Arguments:	full - enables all debug information
ping                                               :                      : Display ping to server.
pingserver                                         :                      : Ping a server for info
play                                               :                      : Play a sound.
playdemo                                           :                      : Play a recorded demo file (.dem ).
playflush                                          :                      : Play a sound, reloading from disk in case of changes.
playvol                                            :                      : Play a sound at a specified volume.
plugin_load                                        :                      : plugin_load <filename> : loads a plugin
plugin_notify_non_valid                            :                      : Notify's the user if any invalid plug-ins are loaded
plugin_pause                                       :                      : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all                                   :                      : pauses all loaded plugins
plugin_print                                       :                      : Prints details about loaded plugins
plugin_unload                                      :                      : plugin_unload <index> : unloads a plugin
plugin_unpause                                     :                      : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all                                 :                      : unpauses all disabled plugins
print_colorcorrection                              : CHEAT                : Display the color correction layer information.
progress_enable                                    :                      : 
prop_crosshair                                     : CHEAT                : Shows name for prop looking at
prop_debug                                         : GAMEDLL|CHEAT        : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create                                : GAMEDLL|CHEAT        : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. 	Arguments: {.mdl name}
prop_physics_create                                : GAMEDLL|CHEAT        : Creates a physics prop with a specific .mdl aimed away from where the player is looking. 	Arguments: {.mdl name}
pz_damages                                         : GAMEDLL|CHEAT        : List player zombie damages
quit                                               :                      : Exit the engine.
r_cleardecals                                      :                      : Usage r_cleardecals <permanent>.
r_flushlod                                         :                      : Flush and reload LODs.
r_lightcache_invalidate                            : CHEAT                : 
r_printdecalinfo                                   :                      : 
rangefinder                                        : GAMEDLL|CHEAT        : Measures distance along a ray
rcon                                               : DONTRECORD           : Issue an rcon command.
recompute_speed                                    : CHEAT                : Recomputes clock speed (for debugging purposes).
record                                             : DONTRECORD           : Record a demo.
reload                                             :                      : Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid                                           :                      : Remove a user ID from the ban list.
removeip                                           :                      : Remove an IP address from the ban list.
report                                             : GAMEDLL              : 
report_entities                                    : GAMEDLL              : Lists all entities
report_simthinklist                                : GAMEDLL              : Lists all simulating/thinking entities
report_soundpatch                                  : GAMEDLL              : reports sound patch count
report_touchlinks                                  : GAMEDLL              : Lists all touchlinks
rescue_show                                        : GAMEDLL|CHEAT        : Shows debugging info for info_survivor_rescue ents
rescue_show_blocked                                : GAMEDLL|CHEAT        : Shows bboxes for blocked info_survivor_rescue ents
rescue_update_nav                                  : GAMEDLL|CHEAT        : Updates RESCUE_CLOSET nav flags
reset_gameconvars                                  : CHEAT                : Reset a bunch of game convars to default values
respawn_entities                                   : GAMEDLL|SPONLY|CHEAT : Respawn all the entities in the map.
restart                                            :                      : Restart the game on the same level (add setpos to jump to current view position on restart).
retry                                              : DONTRECORD           : Retry connection to last server.
rpt                                                : MATERIAL_SYSTEM|DONTRECORD : Issue an rpt command.
rpt_client_enable                                  : MATERIAL_SYSTEM|DONTRECORD : 
rpt_connect                                        : MATERIAL_SYSTEM|DONTRECORD : 
rpt_download_log                                   : MATERIAL_SYSTEM|DONTRECORD : 
rpt_end                                            : MATERIAL_SYSTEM|DONTRECORD : 
rpt_password                                       : MATERIAL_SYSTEM|DONTRECORD : 
rpt_screenshot                                     : MATERIAL_SYSTEM|DONTRECORD : 
rpt_server_enable                                  : MATERIAL_SYSTEM|DONTRECORD : 
rpt_start                                          : MATERIAL_SYSTEM|DONTRECORD : 
rr_debugresponseconcept_exclude                    : GAMEDLL              : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments to see current list. Call 'rr_debug_responseconcept_exclude !' to reset.
rr_forceconcept                                    : GAMEDLL|CHEAT        : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..." criteria values are optional. target may also be 'any', 'all', etc.
rr_reloadresponsesystems                           : GAMEDLL              : Reload all response system scripts.
save                                               : DONTRECORD           : Saves current game.
save_finish_async                                  :                      : 
say                                                : GAMEDLL              : Display player message
say_team                                           : GAMEDLL              : Display player message to team
sb_add                                             : GAMEDLL              : Add a Survivor Bot.
sb_force_max_intensity                             : GAMEDLL|CHEAT        : Force intensity of selected SurvivorBot to maximum level.
sb_give                                            : GAMEDLL|CHEAT        : Give an item to each Survivor bot
sb_give_random_weapon                              : GAMEDLL|CHEAT        : Give a random weapon to each Survivor bot
sb_move_to_cursor                                  : GAMEDLL              : Sends survivor bots to cursor target
sb_takecontrol                                     : GAMEDLL|CHEAT        : Take control of a bot.
scavenge_increment_score                           : LAUNCHER|GAMEDLL|CHEAT : Increment the scavenge team score
scavenge_set_round_limit                           : GAMEDLL              : Set the number of rounds for a scavenge match
scavenge_start                                     : LAUNCHER|GAMEDLL|CHEAT : Force the scavenge round to start
scenario_end                                       : LAUNCHER|GAMEDLL|CHEAT : Force the current scenario to end
scene_flush                                        : GAMEDLL              : Flush all .vcds from the cache and reload from disk.
screenshot                                         :                      : Take a screenshot.
script                                             : GAMEDLL|CHEAT        : Run the text as a script
script_debug                                       : GAMEDLL|CHEAT        : Connect the vscript VM to the script debugger
script_dump_all                                    : GAMEDLL|CHEAT        : Dump the state of the VM to the console
script_execute                                     : GAMEDLL|CHEAT        : Run a vscript file
script_help                                        : GAMEDLL|CHEAT        : Output help for script functions, optionally with a search string
script_reload_code                                 : GAMEDLL|CHEAT        : Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_enity_code                           : GAMEDLL|CHEAT        : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think                                : GAMEDLL|CHEAT        : Execute an activation script, replacing existing functions with the functions in the run script
select_cliff                                       : GAMEDLL|CHEAT        : Selects all NAV_MESH_CLIFF areas.
select_invalid_finale_nospawn                      : GAMEDLL|CHEAT        : Selects all FINALE_NOSPAWN areas that aren't also FINALE.
select_with_attribute                              : GAMEDLL|CHEAT        : Selects areas with the given attribute.
server_game_time                                   : GAMEDLL              : Gives the game time in seconds (server's curtime)
setang                                             : GAMEDLL|CHEAT        : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                                       : GAMEDLL|CHEAT        : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo                                            :                      : Adds a new user info value
setmaster                                          :                      : add/remove/enable/disable master servers
setmodel                                           : GAMEDLL|CHEAT        : Changes's player's model
setpause                                           :                      : Set the pause state of the server.
setpos                                             : GAMEDLL|CHEAT        : Move player to specified origin (must have sv_cheats).
setpos_exact                                       : GAMEDLL|CHEAT        : Move player to an exact specified origin (must have sv_cheats).
setpos_player                                      : GAMEDLL|CHEAT        : Move specified player to specified origin (must have sv_cheats).
shake                                              : GAMEDLL|CHEAT        : Shake the screen.
show_addon_load_order                              : DATACACHE            : Display's the load order for custom addon files.
-showbudget                                        : CHEAT                : 
-showbudget_texture                                : CHEAT                : 
-showbudget_texture_global                         : CHEAT                : 
showconsole                                        : DONTRECORD           : Show the console.
showtriggers_toggle                                : GAMEDLL|CHEAT        : Toggle show triggers
-showvprof                                         :                      : 
sm                                                 :                      : SourceMod Menu
sm_addban                                          :                      : sm_addban <time> <steamid> [reason]
sm_admin                                           :                      : Displays the admin menu
sm_ban                                             :                      : sm_ban <#userid|name> <minutes|0> [reason]
sm_banip                                           :                      : sm_banip <ip|#userid|name> <time> [reason]
sm_beacon                                          :                      : sm_beacon <#userid|name> [0/1]
sm_blind                                           :                      : sm_blind <#userid|name> [amount] - Leave amount off to reset.
sm_burn                                            :                      : sm_burn <#userid|name> [time]
sm_cancelvote                                      :                      : sm_cancelvote
sm_chat                                            :                      : sm_chat <message> - sends message to admins
sm_cmdlist                                         :                      : 
sm_conhook_start                                   :                      : 
sm_conhook_stop                                    :                      : 
sm_cookies                                         :                      : sm_cookies <name> [value]
sm_csay                                            :                      : sm_csay <message> - sends centered message to all players
sm_cvar                                            :                      : sm_cvar <cvar> [value]
sm_cvarlist                                        :                      : 
sm_drug                                            :                      : sm_drug <#userid|name> [0/1]
sm_dump_admcache                                   :                      : Dumps the admin cache for debugging
sm_dump_classes                                    :                      : Dumps the class list as a text file
sm_dump_datamaps                                   :                      : Dumps the data map list as a text file
sm_dump_handles                                    :                      : Dumps Handle usage to a file for finding Handle leaks
sm_dump_netprops                                   :                      : Dumps the networkable property table as a text file
sm_dump_netprops_xml                               :                      : Dumps the networkable property table as an XML file
sm_dump_teprops                                    :                      : Dumps tempentity props to a file
sm_execcfg                                         :                      : sm_execcfg <filename>
sm_firebomb                                        :                      : sm_firebomb <#userid|name> [0/1]
sm_freeze                                          :                      : sm_freeze <#userid|name> [time]
sm_freezebomb                                      :                      : sm_freezebomb <#userid|name> [0/1]
sm_gag                                             :                      : sm_gag <player> - Removes a player's ability to use chat.
sm_gravity                                         :                      : sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0
sm_hsay                                            :                      : sm_hsay <message> - sends hint message to all players
sm_kick                                            :                      : sm_kick <#userid|name> [reason]
sm_map                                             :                      : sm_map <map>
sm_msay                                            :                      : sm_msay <message> - sends message as a menu panel
sm_mute                                            :                      : sm_mute <player> - Removes a player's ability to use voice.
sm_noclip                                          :                      : sm_noclip <#userid|name>
sm_play                                            :                      : sm_play <#userid|name> <filename>
sm_print_telist                                    :                      : Prints the temp entity list
sm_psay                                            :                      : sm_psay <name or #userid> <message> - sends private message
sm_rcon                                            :                      : sm_rcon <args>
sm_reloadadmins                                    :                      : sm_reloadadmins
sm_rename                                          :                      : sm_rename <#userid|name>
sm_resetcvar                                       :                      : sm_resetcvar <cvar>
sm_revote                                          :                      : 
sm_say                                             :                      : sm_say <message> - sends message to all players
sm_settings                                        :                      : 
sm_silence                                         :                      : sm_silence <player> - Removes a player's ability to use voice or chat.
sm_slap                                            :                      : sm_slap <#userid|name> [damage]
sm_slay                                            :                      : sm_slay <#userid|name>
sm_timebomb                                        :                      : sm_timebomb <#userid|name> [0/1]
sm_tsay                                            :                      : sm_tsay [color] <message> - sends top-left message to all players
sm_unban                                           :                      : sm_unban <steamid|ip>
sm_ungag                                           :                      : sm_ungag <player> - Restores a player's ability to use chat.
sm_unmute                                          :                      : sm_unmute <player> - Restores a player's ability to use voice.
sm_unsilence                                       :                      : sm_unsilence <player> - Restores a player's ability to use voice and chat.
sm_who                                             :                      : sm_who [#userid|name]
snd_async_flush                                    :                      : Flush all unlocked async audio data
snd_async_showmem                                  :                      : Show async memory stats
snd_async_showmem_music                            :                      : Show async memory stats for just non-streamed music
snd_async_showmem_summary                          :                      : Show brief async memory stats
snd_buildsoundcachefordirectory                    :                      : rebuild sound.cache for full path to directory ending with a sound/ folder 
snd_dump_filepaths                                 :                      : 
snd_dumpclientsounds                               :                      : Dump sounds to console
snd_getmixer                                       :                      : Get data related to mix group matching string
snd_list_mix_groups                                :                      : List all mix groups to dev console.
snd_list_mixers                                    :                      : List all mixers to dev console.
snd_play_in_out                                    : GAMEDLL|CHEAT        : Plays one of two sounds from entity depending on players in/out location
snd_rebuildaudiocache                              :                      : rebuild audio cache 
snd_rebuildlocalizedaudiocache                     :                      : rebuild audio cache for all localization 
snd_restart                                        :                      : Restart sound system.
snd_set_custom_zombat_suffix                       : GAMEDLL|CHEAT        : Overrides the per campaign zombat music suffix
snd_setmixer                                       :                      : Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer                                    :                      : Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount                             :                      : Set named mix layer mix amount.
snd_soundmixer_flush                               :                      : Reload soundmixers.txt file.
snd_updateaudiocache                               :                      : checks _master.cache based on file sizes and rebuilds any change/new entries 
snd_writemanifest                                  :                      : If running a game, outputs the precache manifest for the current level 
sndplaydelay                                       :                      : 
soundfade                                          :                      : Fade client volume.
soundinfo                                          :                      : Describe the current sound device.
soundlist                                          :                      : List all known sounds.
soundscape_flush                                   : GAMEDLL              : Flushes the server & client side soundscapes
speak                                              :                      : Play a constructed sentence.
spec_target                                        : GAMEDLL              : 
spec_target_clear                                  : GAMEDLL              : 
spike                                              : CHEAT                : generates a fake spike
ss_connect                                         : LAUNCHER             : If connected with available split screen slots, connects a split screen player to this machine.
ss_disconnect                                      : LAUNCHER             : If connected with available split screen slots, connects a split screen player to this machine.
ss_map                                             : DONTRECORD           : Start playing on specified map with max allowed splitscreen players.
star_memory                                        :                      : Dump memory stats
startdemos                                         :                      : Play demos in demo sequence.
startmovie                                         : DONTRECORD           : Start recording movie frames.
startupmenu                                        :                      : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
stats                                              :                      : Prints server performance variables
status                                             :                      : Display map and connection status.
stop                                               :                      : Finish recording demo.
stopdemo                                           : DONTRECORD           : Stop playing back a demo.
stopsound                                          : CHEAT                : 
stringtabledictionary                              :                      : Create dictionary for current strings.
stripper_dump                                      :                      : Dumps the map entity list to a file
stuffcmds                                          :                      : Parses and stuffs command line + commands to command buffer.
surfaceprop                                        : GAMEDLL|CHEAT        : Reports the surface properties at the cursor
survival_start                                     : LAUNCHER|GAMEDLL|CHEAT : Force the survival round to start
sv_anim_dumpstate                                  : LAUNCHER|GAMEDLL|CHEAT : Dump the animation state for all the player classes.
sv_benchmark_force_start                           : GAMEDLL              : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_clearhinthistory                                : GAMEDLL              : Clear memory of server side hints displayed to the player.
sv_crash                                           : GAMEDLL|CHEAT        : Causes a server crash for testing
sv_findsoundname                                   : LAUNCHER|GAMEDLL     : Find sound names which reference the specified wave files.
sv_phys2_stats                                     : GAMEDLL|CHEAT        : Dumps server physics stats
sv_play_music                                      : GAMEDLL|CHEAT        : Play some music through the music engine
sv_precacheinfo                                    :                      : Show precache info.
sv_pure                                            :                      : Show user data.
sv_querycache_stats                                : GAMEDLL              : Display status of the query cache (client only)
sv_showhitboxes_cursor                             : GAMEDLL|CHEAT        : Show the hitboxes of the pointed-at entity
sv_showtags                                        :                      : Describe current gametags.
sv_shutdown                                        : CHEAT                : Sets the server to shutdown when all games have completed
sv_soundemitter_filecheck                          : LAUNCHER|GAMEDLL     : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush                              : LAUNCHER|GAMEDLL     : Flushes the sounds.txt system (server only)
sv_soundemitter_reload                             : GAMEDLL              : Flushes the sounds.txt system
sv_soundemitter_spew                               : LAUNCHER|GAMEDLL     : Print details about a sound.
sv_soundscape_printdebuginfo                       : GAMEDLL|CHEAT        : print soundscapes
sv_stop_music                                      : GAMEDLL|CHEAT        : Stop some music through the music engine
Test_CreateEntity                                  : GAMEDLL|CHEAT        : 
test_dispatcheffect                                : GAMEDLL|CHEAT        : Test a clientside dispatch effect. 	Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> 	Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> 
Test_EHandle                                       : GAMEDLL|CHEAT        : 
test_entity_blocker                                : GAMEDLL|CHEAT        : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner                       : GAMEDLL|CHEAT        : 
Test_Loop                                          :                      : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount                                     :                      : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds                             :                      : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_pzendgame                              : GAMEDLL|CHEAT        : 
test_outtro_stats                                  : GAMEDLL|CHEAT        : 
test_point                                         : GAMEDLL              : 
Test_ProxyToggle_EnableProxy                       : GAMEDLL|CHEAT        : 
Test_ProxyToggle_SetValue                          : GAMEDLL|CHEAT        : 
Test_RandomChance                                  :                      : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS                                : GAMEDLL|CHEAT        : 
Test_RandomPlayerPosition                          : GAMEDLL|CHEAT        : 
Test_RemoveAllRandomEntities                       : GAMEDLL|CHEAT        : 
Test_RunFrame                                      :                      : 
Test_SendKey                                       :                      : 
Test_SpawnRandomEntities                           : GAMEDLL|CHEAT        : 
Test_StartLoop                                     :                      : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript                                   :                      : Start a test script running..
Test_Wait                                          :                      : 
Test_WaitForCheckPoint                             :                      : 
thread_test_tslist                                 :                      : 
thread_test_tsqueue                                :                      : 
threadpool_cycle_reserve                           :                      : Cycles threadpool reservation by powers of 2
threadpool_run_tests                               :                      : 
timedemo                                           :                      : Play a demo and report performance info.
timedemo_vprofrecord                               :                      : Play a demo and report performance info.  Also record vprof data for the span of the demo
timedemoquit                                       :                      : Play a demo, report performance info, and then exit
timeleft                                           :                      : 
timerefresh                                        : CHEAT                : Profile the renderer.
toggle                                             :                      : Toggles a convar on or off, or cycles through a set of values.
toggleconsole                                      : DONTRECORD           : Show/hide the console.
toolload                                           :                      : Load a tool.
TransmitEvents                                     : LAUNCHER             : Transmits Game Events to <address:port>
travel_distance                                    : GAMEDLL|CHEAT        : Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
tv_clients                                         :                      : Shows list of connected SourceTV clients.
tv_msg                                             :                      : Send a screen message to all clients.
tv_record                                          :                      : Starts SourceTV demo recording.
tv_relay                                           :                      : Connect to SourceTV server and relay broadcast.
tv_retry                                           :                      : Reconnects the SourceTV relay proxy.
tv_status                                          :                      : Show SourceTV server status.
tv_stop                                            :                      : Stops the SourceTV broadcast.
tv_stoprecord                                      :                      : Stops SourceTV demo recording.
unbind                                             :                      : Unbind a key.
unbindall                                          :                      : Unbind all keys.
unload_all_addons                                  : NOT_CONNECTED        : Reloads the search paths for game addons.
unpause                                            :                      : Unpause the game.
update_addon_paths                                 : NOT_CONNECTED        : Reloads the search paths for game addons.
upgrade_add                                        : GAMEDLL|CHEAT        : Adds an upgrade to the survivor
upgrade_remove                                     : GAMEDLL|CHEAT        : Removes an upgrade from the survivor
use                                                : GAMEDLL              : Use a particular weapon	 Arguments: <weapon_name>
user                                               :                      : Show user data.
users                                              :                      : Show user info for players on server.
vehicle_flushscript                                : GAMEDLL              : Flush and reload all vehicle scripts
version                                            :                      : Print version info string.
versus_boss_flow_test                              : GAMEDLL|CHEAT        : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
-vgui_drawtree                                     :                      : 
vgui_drawtree_clear                                :                      : 
vgui_dump_panels                                   :                      : vgui_dump_panels [visible]
vgui_spew_fonts                                    :                      : 
vgui_togglepanel                                   :                      : show/hide vgui panel by name.
voice_mute                                         :                      : Mute a specific Steam user
voice_reset_mutelist                               :                      : Reset all mute information for all players who were ever muted.
voice_show_mute                                    :                      : Show whether current players are muted.
voice_unmute                                       :                      : Unmute a specific Steam user, or `all` to unmute all connected players.
-voicerecord                                       :                      : 
voicerecord_toggle                                 :                      : 
vox_reload                                         : CHEAT                : Reload sentences.txt file
voxeltree_box                                      : GAMEDLL|CHEAT        : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview                               : GAMEDLL|CHEAT        : View entities in the voxel-tree at the player position.
voxeltree_sphere                                   : GAMEDLL|CHEAT        : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view                                     : GAMEDLL|CHEAT        : View entities in the voxel-tree.
vphys_sleep_timeout                                :                      : set sleep timeout: large values mean stuff won't ever sleep
vprof                                              :                      : Toggle VProf profiler
vprof_adddebuggroup1                               :                      : add a new budget group dynamically for debugging
vprof_cachemiss                                    :                      : Toggle VProf cache miss checking
vprof_cachemiss_off                                :                      : Turn off VProf cache miss checking
vprof_cachemiss_on                                 :                      : Turn on VProf cache miss checking
vprof_child                                        :                      : 
vprof_collapse_all                                 :                      : Collapse the whole vprof tree
vprof_dump_counters                                :                      : Dump vprof counters to the console
vprof_dump_groupnames                              :                      : Write the names of all of the vprof groups to the console.
vprof_expand_all                                   :                      : Expand the whole vprof tree
vprof_expand_group                                 :                      : Expand a budget group in the vprof tree by name
vprof_generate_report                              :                      : Generate a report to the console.
vprof_generate_report_AI                           :                      : Generate a report to the console.
vprof_generate_report_AI_only                      :                      : Generate a report to the console.
vprof_generate_report_budget                       :                      : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy                    :                      : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only :                      : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load                     :                      : Generate a report to the console.
vprof_nextsibling                                  :                      : 
vprof_off                                          :                      : Turn off VProf profiler
vprof_on                                           :                      : Turn on VProf profiler
vprof_parent                                       :                      : 
vprof_playback_average                             :                      : Average the next N frames.
vprof_playback_start                               :                      : Start playing back a recorded .vprof file.
vprof_playback_step                                :                      : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback                            :                      : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop                                :                      : Stop playing back a recorded .vprof file.
vprof_prevsibling                                  :                      : 
vprof_record_start                                 :                      : Start recording vprof data for playback later.
vprof_record_stop                                  :                      : Stop recording vprof data
vprof_remote_start                                 :                      : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop                                  :                      : Stop an existing remote VProf data request
vprof_reset                                        :                      : Reset the stats in VProf profiler
vprof_reset_peaks                                  :                      : Reset just the peak time in VProf profiler
vprof_to_csv                                       :                      : Convert a recorded .vprof file to .csv.
vprof_vtune_group                                  :                      : enable vtune for a particular vprof group ("disable" to disable)
vtune                                              :                      : Controls VTune's sampling.
warp_all_survivors_here                            : GAMEDLL|CHEAT        : Warp all survivors to the player's cursor
warp_all_survivors_to_battlefield                  : GAMEDLL|CHEAT        : Warp all Survivors to the battlefield
warp_all_survivors_to_checkpoint                   : GAMEDLL|CHEAT        : Warp all Survivors to the exit checkpoint
warp_all_survivors_to_finale                       : GAMEDLL|CHEAT        : Warp all Survivors to the finale radio
warp_far_survivor_here                             : GAMEDLL|CHEAT        : Teleport the farthest away Survivor to your cursor position
warp_to_start_area                                 : GAMEDLL|CHEAT        : Warp yourself to a survivor spawn area
weapon_reparse_server                              : GAMEDLL|CHEAT        : Reloads the weapon script files
wipe_attributes                                    : GAMEDLL|CHEAT        : Clear all attributes of selected area.
wipe_nav_attributes                                : GAMEDLL|CHEAT        : Clear all nav attributes of selected area.
writeid                                            :                      : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip                                            :                      : Save the ban list to banned_ip.cfg.
xload                                              :                      : Load a saved game from a 360 storage device.
xsave                                              : DONTRECORD           : Saves current game to a 360 storage device.
z_add                                              : GAMEDLL|CHEAT        : Add an Infected - optional x y z arguments for world position to add them
z_debug_infected_anim_report                       : GAMEDLL|CHEAT        : Prints the server's layer info for the specified infected
z_debug_path_stress_test                           : GAMEDLL|CHEAT        : Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
z_decals                                           : GAMEDLL|CHEAT        : Splat decals on all infected
z_increment_head                                   : GAMEDLL|CHEAT        : Switch to next head bodygroup
z_increment_lower                                  : GAMEDLL|CHEAT        : Switch to next lower body bodygroup
z_increment_skin                                   : GAMEDLL|CHEAT        : Switch to next skin
z_increment_upper                                  : GAMEDLL|CHEAT        : Switch to next upper body bodygroup
z_kill                                             : GAMEDLL|CHEAT        : Kill the pointed-at common infected
z_play_activity                                    : GAMEDLL|CHEAT        : Play a specific activity on the pointed-at common infected
z_removeitems                                      : GAMEDLL|CHEAT        : Removes all items from survivors
z_reset_population_counter                         : GAMEDLL|CHEAT        : For debugging
z_spawn                                            : GAMEDLL|CHEAT        : <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>.  Spawns the specified zombie(s) under your cursor, or out in the world/in the targetted nav area if auto or area is specified.
z_spawn_const_ang                                  : GAMEDLL|CHEAT        : z_spawn will spawn new zombies at the yaw angle specified. Pass no arguments to disable.
z_spawn_const_pos                                  : GAMEDLL|CHEAT        : z_spawn will spawn new zombies at the x y z coordinates specified. Pass no arguments to disable.
z_unwound_all                                      : GAMEDLL|CHEAT        : Clears all wounds from all infected
z_wound                                            : GAMEDLL|CHEAT        : Cause a specified wound on the pointed-at common infected
z_wound_all                                        : GAMEDLL|CHEAT        : Cause a random wound on every common infected
Cvar list
Code:
achievement_debug                                  : 0                : GAMEDLL|REPLICATED|CHEAT : Turn on achievement debug msgs.
achievement_disable                                : 0                : GAMEDLL|REPLICATED|CHEAT : Turn off achievements.
action_progress_reset_interval                     : 1.0              : GAMEDLL|CHEAT        : 
addons_eclipse_content                             : 0                : LAUNCHER|MATERIAL_SYSTEM : 
adrenaline_backpack_speedup                        : 0.5              : GAMEDLL|REPLICATED|CHEAT : Percent of normal backpack item use duration to use when affected by Adrenaline
adrenaline_duration                                : 15.0f            : GAMEDLL|REPLICATED|CHEAT : 
adrenaline_health_buffer                           : 25               : GAMEDLL|REPLICATED|CHEAT : 
adrenaline_revive_speedup                          : 0.5              : GAMEDLL|CHEAT        : Percent of normal revive duration to use when affected by Adrenaline
adrenaline_run_speed                               : 260              : GAMEDLL|REPLICATED|CHEAT : 
adsp_alley_min                                     : 122              : LAUNCHER             : 
adsp_courtyard_min                                 : 126              : LAUNCHER             : 
adsp_debug                                         : 0                : ARCHIVE              : 
adsp_door_height                                   : 112              : LAUNCHER             : 
adsp_duct_min                                      : 106              : LAUNCHER             : 
adsp_hall_min                                      : 110              : LAUNCHER             : 
adsp_low_ceiling                                   : 108              : LAUNCHER             : 
adsp_opencourtyard_min                             : 126              : LAUNCHER             : 
adsp_openspace_min                                 : 130              : LAUNCHER             : 
adsp_openstreet_min                                : 118              : LAUNCHER             : 
adsp_openwall_min                                  : 130              : LAUNCHER             : 
adsp_room_min                                      : 102              : LAUNCHER             : 
adsp_street_min                                    : 118              : LAUNCHER             : 
adsp_tunnel_min                                    : 114              : LAUNCHER             : 
adsp_wall_height                                   : 128              : LAUNCHER             : 
ai_debug_los                                       : 0                : GAMEDLL|CHEAT        : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_ragdoll_magnets                           : 0                : LAUNCHER|GAMEDLL     : 
ai_debug_shoot_positions                           : 0                : GAMEDLL|REPLICATED|CHEAT : 
ai_debug_speech                                    : 0                : LAUNCHER|GAMEDLL     : 
ai_expression_frametime                            : 0.05             : LAUNCHER|GAMEDLL     : Maximum frametime to still play background expressions.
ai_expression_optimization                         : 0                : LAUNCHER|GAMEDLL     : Disable npc background expressions when you can't see them.
ai_force_serverside_ragdoll                        : 0                : LAUNCHER|GAMEDLL     : 
ai_LOS_mode                                        : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
ai_post_frame_navigation                           : 0                : LAUNCHER|GAMEDLL     : 
ai_sequence_debug                                  : 0                : LAUNCHER|GAMEDLL     : 
ai_setupbones_debug                                : 0                : LAUNCHER|GAMEDLL     : Shows that bones that are setup every think
ai_shot_bias_max                                   : 1.0              : LAUNCHER|GAMEDLL|REPLICATED : 
ai_shot_bias_min                                   : -1.0             : LAUNCHER|GAMEDLL|REPLICATED : 
ai_show_hull_attacks                               : 0                : LAUNCHER|GAMEDLL     : 
ai_talk_idle_enabled                               : 1                : GAMEDLL|CHEAT        : Set to 0 to disable TLK_IDLEs on survivors
ai_use_visibility_cache                            : 1                : LAUNCHER|GAMEDLL     : 
allow_all_bot_survivor_team                        : 0                : LAUNCHER|GAMEDLL     : Allow a survivor team of nothing but bots. Human players are still required for the game to be active.
allow_weapon_fire_to_use                           : 0                : GAMEDLL|REPLICATED|CHEAT : 
ammo_adrenaline_max                                : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_ammo_pack_max                                 : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_assaultrifle_max                              : 360              : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_autoshotgun_max                               : 90               : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_chainsaw_max                                  : 20               : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_firstaid_max                                  : -1               : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_grenadelauncher_max                           : 30               : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_huntingrifle_max                              : 150              : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_m60_max                                       : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_minigun_max                                   : 800              : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_molotov_max                                   : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_pack_use_duration                             : 3                : GAMEDLL|REPLICATED|CHEAT : 
ammo_painpills_max                                 : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_pipebomb_max                                  : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_pistol_max                                    : -2               : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_shotgun_max                                   : 56               : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_smg_max                                       : 650              : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_sniperrifle_max                               : 180              : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_turret_infected_damage                        : 15               : LAUNCHER|GAMEDLL|REPLICATED : Turret damage per shot against the horde (turret fires at 10Hz)
ammo_turret_max                                    : 300              : LAUNCHER|GAMEDLL|REPLICATED : 
ammo_turret_pz_damage                              : 8                : LAUNCHER|GAMEDLL|REPLICATED : Turret damage per shot against player zombies (turret fires at 10Hz)
ammo_turret_survivor_damage                        : 1                : LAUNCHER|GAMEDLL|REPLICATED : Turret damage per shot against survivors (turret fires at 10Hz)
ammo_turret_tank_damage                            : 40               : LAUNCHER|GAMEDLL|REPLICATED : Turret damage per shot against tanks (turret fires at 10Hz)
ammo_turret_witch_damage                           : 16               : LAUNCHER|GAMEDLL|REPLICATED : Turret damage per shot against witches (turret fires at 10Hz)
ammo_vomitjar_max                                  : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
anim_3wayblend                                     : 1                : LAUNCHER|GAMEDLL|REPLICATED : Toggle the 3-way animation blending code.
anim_showstate                                     : -1               : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog                                  : 0                : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
async_allow_held_files                             : 1                : LAUNCHER             : Allow AsyncBegin/EndRead()
async_mode                                         : 0                : LAUNCHER             : Set the async filesystem mode (0 = async, 1 = synchronous)
async_serialize                                    : 0                : LAUNCHER             : Force async reads to serialize for profiling
async_simulate_delay                               : 0                : LAUNCHER             : Simulate a delay of up to a set msec per file operation
autoaim_max_deflect                                : 0.99             : LAUNCHER|GAMEDLL     : 
autoaim_max_dist                                   : 2160             : LAUNCHER|GAMEDLL     : 
autoaim_viewing_client                             : 1                : LAUNCHER|GAMEDLL     : 
blackbox                                           : 1                : LAUNCHER             : 
BlendBonesMode                                     : 2                : LAUNCHER|GAMEDLL|REPLICATED : 
boomer_exposed_time_tolerance                      : 1.0              : GAMEDLL|CHEAT        : How long an out-of-range Boomer will tolerate being visible before fleeing
boomer_leaker_chance                               : 0                : GAMEDLL|CHEAT        : 
boomer_pz_claw_dmg                                 : 4                : GAMEDLL|REPLICATED|CHEAT : Amount of damage done by a PZ boomer's regular melee attack
boomer_vomit_delay                                 : 1                : GAMEDLL|CHEAT        : How long the Boomer waits before he vomits on his target on Normal difficulty
bot_crouch                                         : 0                : GAMEDLL|CHEAT        : 
bot_freeze                                         : 0                : GAMEDLL|CHEAT        : 
bot_mimic                                          : 0                : GAMEDLL|REPLICATED|CHEAT : 
bot_mimic_yaw_offset                               : 180              : GAMEDLL|CHEAT        : 
breakable_disable_gib_limit                        : 0                : LAUNCHER|GAMEDLL     : 
breakable_multiplayer                              : 1                : LAUNCHER|GAMEDLL     : 
buddha                                             : 0                : GAMEDLL|NOTIFY|CHEAT : Survivors take damage but won't die
budget_averages_window                             : 30               : ARCHIVE              : number of frames to look at when figuring out average frametimes
budget_background_alpha                            : 128              : ARCHIVE              : how translucent the budget panel is
budget_bargraph_background_alpha                   : 128              : ARCHIVE              : how translucent the budget panel is
budget_bargraph_range_ms                           : 16.6666666667    : ARCHIVE              : budget bargraph range in milliseconds
budget_history_numsamplesvisible                   : 100              : ARCHIVE              : number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms                            : 66.666666667     : ARCHIVE              : budget history range in milliseconds
budget_panel_bottom_of_history_fraction            : .25              : ARCHIVE              : number between 0 and 1
budget_panel_height                                : 384              : ARCHIVE              : height in pixels of the budget panel
budget_panel_width                                 : 512              : ARCHIVE              : width in pixels of the budget panel
budget_panel_x                                     : 0                : ARCHIVE              : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y                                     : 50               : ARCHIVE              : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window                                : 30               : ARCHIVE              : number of frames to look at when figuring out peak frametimes
budget_show_averages                               : 0                : ARCHIVE              : enable/disable averages in the budget panel
budget_show_history                                : 1                : ARCHIVE              : turn history graph off and on. . good to turn off on low end
budget_show_peaks                                  : 1                : ARCHIVE              : enable/disable peaks in the budget panel
bugreporter_console_bytes                          : 15000            : LAUNCHER             : Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp                             : 1                : LAUNCHER             : Include .bsp for internal bug submissions.
bugreporter_snapshot_delay                         : 15               : LAUNCHER             : Frames to delay before taking snapshot
bugreporter_uploadasync                            : 0                : ARCHIVE              : Upload attachments asynchronously
bugreporter_username                               :                  : ARCHIVE              : Username to use for bugreporter
building_cubemaps                                  : 0                : LAUNCHER             : 
bullet_ff_through_walls                            : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
car_alarm_chirp_distance                           : 350              : LAUNCHER|GAMEDLL     : 
car_alarm_chirp_duration                           : 1                : LAUNCHER|GAMEDLL     : 
car_alarm_chirp_interval                           : 3                : LAUNCHER|GAMEDLL     : 
car_alarm_distance                                 : 750              : LAUNCHER|GAMEDLL     : 
car_alarm_duration                                 : 15               : LAUNCHER|GAMEDLL     : 
cc_norepeat                                        : 5                : LAUNCHER|GAMEDLL     : In multiplayer games, don't repeat captions more often than this many seconds.
cc_showmissing                                     : 0                : LAUNCHER|GAMEDLL|REPLICATED : Show missing closecaption entries.
chainsaw_attack_cone                               : 30.0             : GAMEDLL|CHEAT        : 
chainsaw_attack_distance                           : 50.0             : GAMEDLL|CHEAT        : 
chainsaw_attack_force                              : 400.0            : GAMEDLL|CHEAT        : 
chainsaw_attract_distance                          : 500.0            : GAMEDLL|CHEAT        : 
chainsaw_damage                                    : 100.0            : GAMEDLL|CHEAT        : 
chainsaw_debug                                     : 0                : GAMEDLL|REPLICATED|CHEAT : 
chainsaw_hit_interval                              : 0.1              : GAMEDLL|CHEAT        : 
chainsaw_startup_fadeout_time                      : 0.1              : GAMEDLL|CHEAT        : 
changelevel_inhibit                                : 0                : GAMEDLL|CHEAT        : 
changelevel_pause_interval                         : 8                : GAMEDLL|CHEAT        : 
chet_debug_idle                                    : 0                : LAUNCHER|GAMEDLL|ARCHIVE|CHEAT : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_allowdownload                                   : 1                : ARCHIVE              : Client downloads customization files
cl_allowupload                                     : 1                : ARCHIVE              : Client uploads customization files
cl_clock_correction                                : 1                : CHEAT                : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount          : 200              : CHEAT                : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset          : 90               : CHEAT                : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset          : 10               : CHEAT                : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick              : 999              : CHEAT                : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo                             : 0                : CHEAT                : Show debugging info about the clock drift. 
cl_clockdrift_max_ms                               : 150              : CHEAT                : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode                    : 0                : CHEAT                : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cloud_settings                                  : -1               : LAUNCHER|MATERIAL_SYSTEM : Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
cl_cmdrate                                         : 30               : ARCHIVE|USERINFO|USERINFO : Max number of command packets sent to server per second
cl_consistencycheck_interval                       : 180.0            : LAUNCHER|REPLICATED  : Perform a consistency check after this amount of time (seconds) has passed since the last.
cl_downloadfilter                                  : all              : ARCHIVE              : Determines which files can be downloaded from the server (all, none, nosounds)
cl_entityreport                                    : 0                : CHEAT                : For debugging, draw entity states to console
cl_failremoteconnections                           : 0                : LAUNCHER             : Force connection attempts to time out
cl_flushentitypacket                               : 0                : CHEAT                : For debugging. Force the engine to flush an entity packet.
cl_forcepreload                                    : 0                : ARCHIVE              : Whether we should force preloading.
cl_ignorepackets                                   : 0                : CHEAT                : Force client to ignore packets (for debugging).
cl_interpolate                                     : 1.0              : LAUNCHER|USERINFO|USERINFO : Interpolate entities on the client.
cl_language                                        : english          : USERINFO|USERINFO    : Language (from HKCU\Software\Valve\Steam\Language)
cl_localnetworkbackdoor                            : 1                : LAUNCHER             : Enable network optimizations for single player games.
cl_logofile                                        : materials/vgui/logos/spray_bullseye.vtf  : ARCHIVE              : Spraypoint logo decal.
cl_playback_screenshots                            : 0                : LAUNCHER             : Allows the client to playback screenshot and jpeg commands in demos.
cl_resend                                          : 6                : DATACACHE            : Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights                      : 0                : LAUNCHER             : Low priority dlights are replaced by high priority ones
cl_screenshotname                                  :                  : LAUNCHER             : Custom Screenshot name
cl_showdemooverlay                                 : 0                : LAUNCHER             : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showevents                                      : 0                : CHEAT                : Print event firing info in the console
cl_showpluginmessages                              : 1                : ARCHIVE              : Allow plugins to display messages to you
cl_simdbones                                       : 0                : LAUNCHER|GAMEDLL|REPLICATED : Use SIMD bone setup.
cl_skipslowpath                                    : 0                : CHEAT|SOUNDSYSTEM    : Set to 1 to skip any models that don't go through the model fast path
cl_soundfile                                       :                  : ARCHIVE              : Jingle sound file.
cl_spoof_official_ip                               : 0                : LAUNCHER|GAMEDLL     : Used to spoof connecting to an official IP address
cl_timeout                                         : 30               : ARCHIVE              : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate                                      : 20               : ARCHIVE|USERINFO|USERINFO : Number of packets per second of updates you are requesting from the server
cl_use_simd_bones                                  : 1                : LAUNCHER|GAMEDLL|REPLICATED : 1 use SIMD bones 0 use scalar bones.
cl_voice_filter                                    :                  : LAUNCHER             : Filter voice by name substring
claw_force                                         : 240              : GAMEDLL|REPLICATED|CHEAT : Force with witch the claw shoves other zombies away
claw_range                                         : 52               : GAMEDLL|REPLICATED|CHEAT : Range of the Claw weapon
claw_range_down                                    : 70               : GAMEDLL|REPLICATED|CHEAT : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
claw_swing_duration                                : 0.2              : GAMEDLL|REPLICATED|CHEAT : 
claw_swing_interval                                : 1                : GAMEDLL|REPLICATED|CHEAT : 
claw_swing_miss_interval                           : 0.5              : GAMEDLL|REPLICATED|CHEAT : 
clientport                                         : 27005            : DATACACHE            : Host game client port
closecaption                                       : 0                : ARCHIVE|USERINFO|USERINFO|ARCHIVE_XBOX : Enable close captioning.
cola_bottles_use_duration                          : 1.95             : GAMEDLL|REPLICATED|CHEAT : 
cola_bottles_use_range                             : 75               : GAMEDLL|REPLICATED|CHEAT : 
cola_bottles_use_tolerance                         : 0.1              : GAMEDLL|REPLICATED|CHEAT : 
collision_shake_amp                                : 0.2              : LAUNCHER|GAMEDLL     : 
collision_shake_freq                               : 0.5              : LAUNCHER|GAMEDLL     : 
collision_shake_time                               : 0.5              : LAUNCHER|GAMEDLL     : 
commentary_available                               : 1                : LAUNCHER|GAMEDLL     : Automatically set by the game when a commentary file is available for the current map.
common_dps_spew                                    : 0                : LAUNCHER|GAMEDLL     : 
common_dps_window                                  : 2.0f             : LAUNCHER|GAMEDLL     : 
con_drawnotify                                     : 1                : LAUNCHER             : Disables drawing of notification area (for taking screenshots).
con_enable                                         : 0                : ARCHIVE              : Allows the console to be activated.
con_filter_enable                                  : 0                : LAUNCHER|SOUNDSYSTEM : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
con_filter_text                                    :                  : LAUNCHER|SOUNDSYSTEM : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out                                :                  : LAUNCHER|SOUNDSYSTEM : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile                                        :                  : LAUNCHER             : Console output gets written to this file
con_notifytime                                     : 8                : LAUNCHER|SOUNDSYSTEM : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha                                 : 50               : LAUNCHER             : Con_NPrint background alpha.
con_nprint_bgborder                                : 5                : LAUNCHER             : Con_NPrint border size.
con_timestamp                                      : 0                : LAUNCHER             : Prefix console.log entries with timestamps
con_trace                                          : 0                : LAUNCHER|SOUNDSYSTEM : Print console text to low level printout.
contimes                                           : 8                : LAUNCHER|SOUNDSYSTEM : Number of console lines to overlay for debugging.
coop                                               : 0                : LAUNCHER|NOTIFY      : Cooperative play.
cpu_level                                          : 2                : LAUNCHER             : CPU Level - Default: High
cs_ShowStateTransitions                            : -2               : GAMEDLL|CHEAT        : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
datacachesize                                      : 32               : LAUNCHER             : Size in MB.
deathmatch                                         : 1                : LAUNCHER|NOTIFY      : Running a deathmatch server.
debug_l4dverbose                                   : 1                : LAUNCHER|GAMEDLL     : Add more l4d specific data to the bug report.
debug_materialmodifycontrol                        : 0                : LAUNCHER|GAMEDLL     : 
debug_overlay_fullposition                         : 0                : LAUNCHER|GAMEDLL     : 
debug_physimpact                                   : 0                : LAUNCHER|GAMEDLL     : 
debug_touchlinks                                   : 0                : LAUNCHER|GAMEDLL     : Spew touch link activity
debug_visibility_monitor                           : 0                : GAMEDLL|CHEAT        : 
decalfrequency                                     : 10               : LAUNCHER|GAMEDLL|NOTIFY : 
defibrillator_return_to_life_time                  : 3.0              : GAMEDLL|CHEAT        : 
defibrillator_use_duration                         : 3                : GAMEDLL|REPLICATED|CHEAT : 
demo_avellimit                                     : 2000             : LAUNCHER             : Angular velocity limit before eyes considered snapped for demo playback.
demo_debug                                         : 0                : LAUNCHER             : Demo debug info.
demo_fastforwardfinalspeed                         : 20               : LAUNCHER             : Go this fast when starting to hold FF button.
demo_fastforwardramptime                           : 5                : LAUNCHER             : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed                         : 2                : LAUNCHER             : Go this fast when starting to hold FF button.
demo_interplimit                                   : 4000             : LAUNCHER             : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview                               : 1                : LAUNCHER             : Do view interpolation during dem playback.
demo_legacy_rollback                               : 1                : LAUNCHER             : Use legacy view interpolation rollback amount in demo playback.
demo_pauseatservertick                             : 0                : LAUNCHER             : Pauses demo playback at server tick
demo_quitafterplayback                             : 0                : LAUNCHER             : Quits game after demo playback.
demo_recordcommands                                : 1                : CHEAT                : Record commands typed at console into .dem files.
developer                                          : 0                : LAUNCHER             : Set developer message level
director_adrenaline_density                        : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_afk_timeout                               : 45               : LAUNCHER|GAMEDLL|NOTIFY : Humans idle longer than this many seconds will be forced to spectator mode
director_ai_tanks                                  : 0                : GAMEDLL|CHEAT        : 
director_allow_infected_bots                       : 1                : LAUNCHER|GAMEDLL     : Allow bots to fill empty slots on the infected team
director_always_allow_wanderers                    : 0                : GAMEDLL|CHEAT        : 
director_ammo_density                              : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_build_up_min_interval                     : 15               : GAMEDLL|CHEAT        : 
director_configurable_weapon_spawn_density         : -1.0             : GAMEDLL|CHEAT        : Items per 100 yards square (-1 to spawn all)
director_convert_pills                             : 1                : GAMEDLL|CHEAT        : 
director_convert_pills_critical_health             : 50               : GAMEDLL|CHEAT        : 
director_convert_pills_to_defib_health             : 25               : GAMEDLL|CHEAT        : 
director_custom_finale_tank_spacing                : 10.0             : GAMEDLL|CHEAT        : 
director_debug                                     : 0                : GAMEDLL|CHEAT        : 
director_debug_revisit                             : 0                : GAMEDLL|CHEAT        : 
director_debug_scavenge_items                      : 0                : GAMEDLL|CHEAT        : 
director_debug_threat_placement                    : 0                : GAMEDLL|CHEAT        : 
director_defibrillator_density                     : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_finale_item_cluster_count                 : 3                : GAMEDLL|CHEAT        : How many clusters of items will be populated in the finale
director_finale_panic_waves                        : 2                : GAMEDLL|CHEAT        : 
director_finale_stage_delay                        : 5                : GAMEDLL|CHEAT        : 
director_force_background                          : 0                : GAMEDLL|CHEAT        : Forces background map population logic for testing
director_force_tank                                : 0                : GAMEDLL|CHEAT        : 
director_force_witch                               : 0                : GAMEDLL|CHEAT        : 
director_gas_can_density                           : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_gauntlet_movement_bonus                   : 5.0              : GAMEDLL|CHEAT        : If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added between mobs.
director_gauntlet_movement_bonus_max               : 30.0             : GAMEDLL|CHEAT        : Maximum amount of bonus time you can accumulate from not moving.
director_gauntlet_movement_threshold               : 500.0            : GAMEDLL|CHEAT        : If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs.
director_gauntlet_movement_timer_length            : 10.0             : GAMEDLL|CHEAT        : If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
director_gauntlet_tank_kite_distance               : 3000.0           : GAMEDLL|CHEAT        : How far you have to progress after a gauntlet tank spawn before the horde fires up again.
director_ingress_range                             : 3000             : GAMEDLL|CHEAT        : 
director_intensity_relax_allow_wanderers_threshold : 0.3              : GAMEDLL|CHEAT        : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_expert : 0.8              : GAMEDLL|CHEAT        : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_hard : 0.5              : GAMEDLL|CHEAT        : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_threshold                 : 0.9              : GAMEDLL|CHEAT        : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
director_intensity_threshold                       : 0.9              : GAMEDLL|REPLICATED|CHEAT : 
director_item_cluster_range                        : 50               : GAMEDLL|CHEAT        : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
director_item_placement_method                     : 1                : GAMEDLL|CHEAT        : Which scavenge item placement method to use (0 = old, 1 = new)
director_item_placement_spew                       : 0                : GAMEDLL|CHEAT        : Whether director item placement should spew a bunch of stats about what it did.
director_magnum_spawn_density                      : -1.0             : GAMEDLL|CHEAT        : Items per 100 yards square (-1 to spawn all)
director_max_threat_areas                          : 4                : GAMEDLL|CHEAT        : 
director_melee_weapon_density                      : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_min_start_players                         : 1                : LAUNCHER|GAMEDLL     : Freezes players until this # of players have joined, then starts mission
director_molotov_density                           : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_music_dynamic_mob_size                    : 25               : GAMEDLL|CHEAT        : Spawning a mob this large can play music
director_music_dynamic_mobstop_size                : 8                : GAMEDLL|CHEAT        : When a mob gets to this size we think about stopping the music
director_music_dynamic_scanmobstop_size            : 3                : GAMEDLL|CHEAT        : When see less than this many of a mob, music stops
director_must_create_all_scavenge_items            : 0                : GAMEDLL|CHEAT        : 
director_no_bosses                                 : 0                : GAMEDLL|CHEAT        : Disable boss spawns
director_no_death_check                            : 0                : GAMEDLL|CHEAT        : Disable survivor team death ending scenario
director_no_mobs                                   : 0                : GAMEDLL|CHEAT        : Disable mob rushes
director_no_specials                               : 0                : GAMEDLL|CHEAT        : Disable PZ spawns
director_no_survivor_bots                          : 0                : GAMEDLL|CHEAT        : Disable filling out the survivor team with bots
director_num_reserved_wanderers                    : 0                : GAMEDLL|CHEAT        : 
director_output_population_visit                   : 0                : GAMEDLL|CHEAT        : 
director_oxygen_tank_density                       : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_pain_pill_density                         : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_panic_forever                             : 0                : GAMEDLL|CHEAT        : Panic events never end
director_panic_wave_pause_max                      : 7                : GAMEDLL|CHEAT        : 
director_panic_wave_pause_min                      : 5                : GAMEDLL|CHEAT        : 
director_per_map_weapon_upgrade_chance             : 0.25             : GAMEDLL|CHEAT        : 
director_pipe_bomb_density                         : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_pistol_density                            : 4                : GAMEDLL|CHEAT        : Items per 100 yards square
director_propane_tank_density                      : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_ready_duration                            : 60               : GAMEDLL|CHEAT        : If nonzero, survivor team has this amount of time to get ready before starting out
director_ready_radius                              : 300              : GAMEDLL|CHEAT        : The distance survivors can move from the starting weapons during the ready period
director_relax_max_flow_travel                     : 3000             : GAMEDLL|CHEAT        : 
director_relax_max_interval                        : 45               : GAMEDLL|CHEAT        : 
director_relax_min_interval                        : 30               : GAMEDLL|CHEAT        : 
director_report_screen_delay                       : 10               : LAUNCHER|GAMEDLL     : 
director_scavenge_item_override                    : 0                : GAMEDLL|CHEAT        : Override map-specified item densities with cvar values for tuning
director_short_finale                              : 0                : GAMEDLL|CHEAT        : Short finale for testing escape vehicles
director_special_battlefield_respawn_interval      : 10               : GAMEDLL|CHEAT        : 
director_special_finale_offer_length               : 10               : GAMEDLL|CHEAT        : How long is given to a player to accept the offer of a special zombie during the finale.
director_special_initial_spawn_delay_max           : 60               : GAMEDLL|CHEAT        : 
director_special_initial_spawn_delay_max_extra     : 180              : GAMEDLL|CHEAT        : 
director_special_initial_spawn_delay_min           : 30               : GAMEDLL|CHEAT        : 
director_special_original_offer_length             : 30               : GAMEDLL|CHEAT        : How long is given to the first player to accept the offer of a special zombie.
director_special_respawn_interval                  : 45               : GAMEDLL|CHEAT        : 
director_spectate_specials                         : 0                : GAMEDLL|CHEAT        : Allow spectating zombies
director_super_weapon_density                      : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_survival_setup_time                       : 0                : LAUNCHER|GAMEDLL     : Time limit to set up before the round auto-starts.
director_survivor_movement_window                  : 10.0             : GAMEDLL|CHEAT        : 
director_sustain_peak_max_time                     : 5                : GAMEDLL|CHEAT        : 
director_sustain_peak_min_time                     : 3                : GAMEDLL|CHEAT        : 
director_tank_bypass_max_flow_travel               : 1500             : GAMEDLL|CHEAT        : 
director_tank_checkpoint_interval                  : 15               : GAMEDLL|CHEAT        : Min time after leaving a checkpoint that a tank can spawn
director_tank_force_offer                          : 0                : GAMEDLL|CHEAT        : Forces the director to offer a tank
director_tank_lottery_entry_time                   : 0.1              : GAMEDLL|CHEAT        : Time it takes for entry into the tank lottery
director_tank_lottery_selection_time               : 4                : GAMEDLL|CHEAT        : Time it takes for selection in the tank lottery
director_tank_max_interval                         : 500              : GAMEDLL|CHEAT        : 
director_tank_min_interval                         : 350              : GAMEDLL|CHEAT        : 
director_tank_offer_debug                          : 0                : GAMEDLL|CHEAT        : 
director_test_loop                                 : 0                : GAMEDLL|CHEAT        : Allow a team of nothing but bots, advance through maps and loop back to start
director_test_loop_restarts_before_rotate          : 4                : GAMEDLL|CHEAT        : When looping and rotating, how many times to restart before moving to next campaign
director_test_loop_rotate_maps                     : 1                : GAMEDLL|CHEAT        : When looping, advance to the next map when reach end of campaign
director_test_loop_time                            : 3                : GAMEDLL|CHEAT        : When looping, stay in each map for at most the amount of time, in minutes, specified
director_threat_clear_radius                       : 500              : GAMEDLL|CHEAT        : Prevent wandering zombies within this radius of threats
director_threat_max_separation                     : 5000             : GAMEDLL|CHEAT        : 
director_threat_min_separation                     : 5000             : GAMEDLL|CHEAT        : 
director_threat_radius                             : 1000             : GAMEDLL|CHEAT        : 
director_transition_timeout                        : 120              : GAMEDLL|CHEAT        : Duration (in seconds) to wait for survivors to transition across changelevels
director_unfreeze_time                             : 55               : GAMEDLL|CHEAT        : Duration (in seconds) to wait to unfreeze a team after the first player has connected
director_upgradepack_density                       : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_vomitjar_density                          : 6.48             : GAMEDLL|CHEAT        : Items per 100 yards square
director_vs_convert_pills                          : 0.5              : LAUNCHER|GAMEDLL     : What fraction of pain pills should be converted to health kits in vs mode
director_weapon_cluster_range                      : 100              : GAMEDLL|CHEAT        : Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
disable_dynamic_prop_loading                       : 0                : GAMEDLL|CHEAT        : If non-zero when a map loads, dynamic props won't be loaded
disable_static_prop_loading                        : 0                : CHEAT                : If non-zero when a map loads, static props won't be loaded
disp_dynamic                                       : 0                : LAUNCHER             : 
dispcoll_drawplane                                 : 0                : LAUNCHER|GAMEDLL     : 
display_game_events                                : 0                : CHEAT                : 
displaysoundlist                                   : 0                : LAUNCHER|GAMEDLL     : 
dosp_enable                                        : 1                :                      :    1 = Enable DoS Protect (default), 0 = Disable DoS Protect
dosp_version                                       : 1.0.0.0          : SPONLY|NOTIFY|REPLICATED : DoS Protect Version
dsp_automatic                                      : 0                : LAUNCHER|DEMO        : 
dsp_db_min                                         : 80               : LAUNCHER|DEMO        : 
dsp_db_mixdrop                                     : 0.5              : LAUNCHER|DEMO        : 
dsp_dist_max                                       : 1440.0           : CHEAT|DEMO           : 
dsp_dist_min                                       : 0.0              : CHEAT|DEMO           : 
dsp_enhance_stereo                                 : 0                : ARCHIVE              : 
dsp_facingaway                                     : 0                : LAUNCHER|DEMO        : 
dsp_mix_max                                        : 0.8              : LAUNCHER|DEMO        : 
dsp_mix_min                                        : 0.2              : LAUNCHER|DEMO        : 
dsp_off                                            : 0                : CHEAT                : 
dsp_player                                         : 0                : DEMO|DATACACHE       : 
dsp_room                                           : 0                : LAUNCHER|DEMO        : 
dsp_slow_cpu                                       : 0                : ARCHIVE|DEMO         : 
dsp_spatial                                        : 40               : LAUNCHER|DEMO        : 
dsp_speaker                                        : 50               : LAUNCHER|DEMO        : 
dsp_vol_2ch                                        : 1.0              : LAUNCHER|DEMO        : 
dsp_vol_4ch                                        : 0.5              : LAUNCHER|DEMO        : 
dsp_vol_5ch                                        : 0.5              : LAUNCHER|DEMO        : 
dsp_volume                                         : 0.8              : ARCHIVE|DEMO         : 
dsp_water                                          : 14               : LAUNCHER|DEMO        : 
dt_ShowPartialChangeEnts                           : 0                : LAUNCHER             : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts                            : 1                : LAUNCHER             : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dtwarning                                          : 0                : LAUNCHER             : Print data table warnings?
dtwatchclass                                       :                  : LAUNCHER             : Watch all fields encoded with this table.
dtwatchent                                         : -1               : LAUNCHER             : Watch this entities data table encoding.
dtwatchvar                                         :                  : LAUNCHER             : Watch the named variable.
elevator_movedelay                                 : 0.75             : LAUNCHER|GAMEDLL     : Time delay for elevator movement start.
enable_debug_overlays                              : 1                : GAMEDLL|CHEAT        : Enable rendering of debug overlays
ent_debugkeys                                      :                  : LAUNCHER|GAMEDLL     : 
ent_messages_draw                                  : 0                : GAMEDLL|CHEAT        : Visualizes all entity input/output activity.
ent_show_contexts                                  : 0                : LAUNCHER|GAMEDLL     : Show entity contexts in ent_text display
ent_steadystate_batchsize                          : 20               : LAUNCHER|GAMEDLL     : Max number of entities to transmit to player
ent_steadystate_cooldown                           : 5.0              : LAUNCHER|GAMEDLL     : Time in seconds after player state changes before steady state changes can occur.
ent_steadystate_delay                              : 5                : LAUNCHER|GAMEDLL     : Time in seconds without network state changes until an entity is considered for trickle updates
ent_steadystate_enable                             : 1                : LAUNCHER|GAMEDLL     : 
ent_steadystate_interval                           : 0.1              : LAUNCHER|GAMEDLL     : Rate at which entities can be trickled to players
er_colwidth                                        : 100              : LAUNCHER             : 
er_graphwidthfrac                                  : 0.2              : LAUNCHER             : 
er_maxname                                         : 14               : LAUNCHER             : 
fade_immediately                                   : 0                : GAMEDLL|CHEAT        : 
fall_speed_fatal                                   : 720              : LAUNCHER|GAMEDLL     : 
fall_speed_safe                                    : 560              : LAUNCHER|GAMEDLL     : 
fast_fogvolume                                     : 0                : LAUNCHER             : 
fidget_max_interval                                : 20               : LAUNCHER|GAMEDLL     : 
fidget_min_interval                                : 10               : LAUNCHER|GAMEDLL     : 
filesystem_buffer_size                             : 0                : LAUNCHER             : Size of per file buffers. 0 for none
filesystem_max_stdio_read                          : 16               : LAUNCHER             :
filesystem_native                                  : 1                : LAUNCHER             : Use native FS or STDIO
filesystem_report_buffered_io                      : 0                : LAUNCHER             : 
filesystem_unbuffered_io                           : 1                : LAUNCHER             : 
filesystem_use_overlapped_io                       : 1                : LAUNCHER             : 
fire_absorbrate                                    : 3                : LAUNCHER|GAMEDLL     : 
fire_dmgbase                                       : 3                : LAUNCHER|GAMEDLL     : 
fire_dmginterval                                   : 1.0              : LAUNCHER|GAMEDLL     : 
fire_dmgscale                                      : 0.1              : LAUNCHER|GAMEDLL     : 
fire_extabsorb                                     : 5                : LAUNCHER|GAMEDLL     : 
fire_extscale                                      : 12               : LAUNCHER|GAMEDLL     : 
fire_growthrate                                    : 1.0              : LAUNCHER|GAMEDLL     : 
fire_heatscale                                     : 1.0              : LAUNCHER|GAMEDLL     : 
fire_incomingheatscale                             : 0.1              : LAUNCHER|GAMEDLL     : 
fire_maxabsorb                                     : 50               : LAUNCHER|GAMEDLL     : 
first_aid_heal_percent                             : 0.8              : GAMEDLL|CHEAT        : Percent of injuries to heal
first_aid_kit_max_heal                             : 100              : GAMEDLL|REPLICATED|CHEAT : 
first_aid_kit_use_duration                         : 5                : GAMEDLL|REPLICATED|CHEAT : 
fish_dormant                                       : 0                : GAMEDLL|REPLICATED|CHEAT : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression                                    : -                : LAUNCHER|GAMEDLL     : 
flex_talk                                          : 0                : LAUNCHER|GAMEDLL     : 
fog_enable_water_fog                               : 1                : CHEAT                : 
force_disablex360                                  : 0                : CHEAT                : 
fps_max                                            : 30               : LAUNCHER             : Frame rate limiter
fps_max_splitscreen                                : 300              : LAUNCHER             : Frame rate limiter, splitscreen
fs_monitor_read_from_pack                          : 0                : LAUNCHER             : 0:Off, 1:Any, 2:Sync only
fs_report_sync_opens                               : 0                : LAUNCHER             : 0:Off, 1:Always, 2:Not during load
fs_warning_mode                                    : 0                : LAUNCHER             : 0:Off, 1:Warn main thread, 2:Warn other threads
fuel_barrel_damage_amount                          : 25               : GAMEDLL|CHEAT        : 
fuel_barrel_damage_radius                          : 400              : GAMEDLL|CHEAT        : 
fuel_barrel_debug                                  : 0                : GAMEDLL|CHEAT        : 
fuel_barrel_flame_instances                        : 8                : GAMEDLL|CHEAT        : 
fuel_barrel_health                                 : 20               : GAMEDLL|CHEAT        : 
fuel_barrel_screen_shake_amplitude                 : 20               : GAMEDLL|CHEAT        : 
fuel_barrel_screen_shake_duration                  : 1.5              : GAMEDLL|CHEAT        : 
fuel_barrel_screen_shake_frequency                 : 2.5              : GAMEDLL|CHEAT        : 
fuel_barrel_screen_shake_radius                    : 1000             : GAMEDLL|CHEAT        : 
func_break_max_pieces                              : 15               : GAMEDLL|ARCHIVE|REPLICATED : 
func_break_reduction_factor                        : .5               : LAUNCHER|GAMEDLL     : 
func_breakdmg_bullet                               : 0.5              : LAUNCHER|GAMEDLL     : 
func_breakdmg_club                                 : 1.5              : LAUNCHER|GAMEDLL     : 
func_breakdmg_explosive                            : 1.25             : LAUNCHER|GAMEDLL     : 
g_cv_phys2_freeze_ragdolls                         : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
g_debug_constraint_sounds                          : 0                : GAMEDLL|CHEAT        : Enable debug printing about constraint sounds.
g_debug_doors                                      : 0                : LAUNCHER|GAMEDLL     : 
g_debug_npc_vehicle_roles                          : 0                : LAUNCHER|GAMEDLL     : 
g_debug_physcannon                                 : 0                : GAMEDLL|REPLICATED|CHEAT : 
g_debug_ragdoll_removal                            : 0                : GAMEDLL|REPLICATED|CHEAT : 
g_debug_transitions                                : 0                : LAUNCHER|GAMEDLL     : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase                                : 0                : GAMEDLL|CHEAT        : 
g_debug_vehicleexit                                : 0                : GAMEDLL|CHEAT        : 
g_debug_vehiclesound                               : 0                : GAMEDLL|CHEAT        : 
g_Language                                         : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
g_ragdoll_max_fps                                  : 30               : LAUNCHER|GAMEDLL|REPLICATED : Clients with framerates less than this will reduce the ideal number of ragdolls to display
g_ragdoll_min_fps                                  : 10               : LAUNCHER|GAMEDLL|REPLICATED : Clients with framerates less than this will only show 1 ragdoll of each type
gameui_xbox                                        : 0                : LAUNCHER             : 
gas_can_use_duration                               : 2                : GAMEDLL|REPLICATED|CHEAT : 
gascan_spit_time                                   : 2.9              : GAMEDLL|REPLICATED|CHEAT : Gascans can survive this long in spit before they ignite.
gascan_throw_force                                 : 32               : GAMEDLL|CHEAT        : 
gascan_use_range                                   : 65               : GAMEDLL|REPLICATED|CHEAT : 
gascan_use_tolerance                               : 0.1              : GAMEDLL|REPLICATED|CHEAT : 
god                                                : 0                : GAMEDLL|NOTIFY|CHEAT : Survivors don't take damage
gpu_level                                          : 3                : LAUNCHER             : GPU Level - Default: High
gpu_mem_level                                      : 2                : LAUNCHER             : Memory Level - Default: High
grenadelauncher_damage                             : 400              : GAMEDLL|CHEAT        : 
grenadelauncher_ff_scale                           : 0.12             : GAMEDLL|CHEAT        : ff scale for grenade launcher damage to other players
grenadelauncher_ff_scale_self                      : 0.12             : GAMEDLL|CHEAT        : ff scale for grenade launcher damage to other players
grenadelauncher_force_kill                         : 2000.0           : GAMEDLL|CHEAT        : 
grenadelauncher_radius_kill                        : 180              : GAMEDLL|CHEAT        : 
grenadelauncher_radius_stumble                     : 250              : GAMEDLL|CHEAT        : 
grenadelauncher_show_radius                        : 0                : GAMEDLL|CHEAT        : 
grenadelauncher_startpos_forward                   : 16.0             : LAUNCHER|GAMEDLL     : 
grenadelauncher_startpos_right                     : 4.0              : LAUNCHER|GAMEDLL     : 
grenadelauncher_startpos_up                        : 0.0              : LAUNCHER|GAMEDLL     : 
grenadelauncher_vel_up                             : 100.0f           : LAUNCHER|GAMEDLL     : 
grenadelauncher_vel_variance                       : 10.0             : LAUNCHER|GAMEDLL     : 
grenadelauncher_velocity                           : 1200             : GAMEDLL|CHEAT        : 
hack_elevator_z_offset                             : 10               : GAMEDLL|CHEAT        : 
helping_hand_debug                                 : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
hl2_episodic                                       : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
host_flush_threshold                               : 14               : DATACACHE            : Memory threshold below which the host should flush caches between server instances
host_framerate                                     : 0                : DATACACHE            : Set to lock per-frame time elapse.
host_limitlocal                                    : 0                : LAUNCHER             : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map                                           : c5m2_park.bsp    : DATACACHE            : Current map name.
host_profile                                       : 0                : LAUNCHER             : 
host_showcachemiss                                 : 0                : LAUNCHER             : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount                              : 0                : LAUNCHER             : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep                                         : 0                : CHEAT                : Force the host to sleep a certain number of milliseconds each frame.
host_speeds                                        : 0                : LAUNCHER             : Show general system running times.
host_syncfps                                       : 0                : LAUNCHER             : Synchronize real render time to host_framerate if possible.
host_thread_mode                                   : 0                : LAUNCHER             : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_threaded_sound                                : 0                : LAUNCHER             : Run the sound on a thread (independent of mix)
host_timescale                                     : 1.0              : REPLICATED|CHEAT     : Prescale the clock by this amount.
host_xbox_e3_restart                               : 15               : DATACACHE            : E3 Demo Restart interval (in minutes).
hostfile                                           : host.txt         : GAMEDLL|DATACACHE    : The HOST file to load.
hostip                                             : -1062731775      : DATACACHE            : Host game server ip
hostname                                           : Hypnotize        : DATACACHE            : Hostname for server.
hostport                                           : 27015            : DATACACHE            : Host game server port
hunk_track_allocation_types                        : 0                : CHEAT                : 
hunter_committed_attack_range                      : 75               : GAMEDLL|CHEAT        : 
hunter_leap_away_give_up_range                     : 1000             : GAMEDLL|CHEAT        : 
hunter_pounce_air_speed                            : 700              : GAMEDLL|CHEAT        : 
hunter_pounce_loft_rate                            : .035             : GAMEDLL|CHEAT        : Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle                       : 45               : GAMEDLL|CHEAT        : Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range                          : 500              : GAMEDLL|CHEAT        : If victim is this close, crouch and get ready
hunter_pz_claw_dmg                                 : 6                : GAMEDLL|REPLICATED|CHEAT : Amount of damage done by a PZ hunter's regular melee attack
in_forceuser                                       : 0                : CHEAT                : Force user input to this split screen player.
incendiary_ammo_burn_time                          : 4.0              : GAMEDLL|CHEAT        : Time to burn when hit by incendiary ammo
inferno_acid_spawn_angle                           : 120              : GAMEDLL|CHEAT        : Angular change from parent
inferno_child_spawn_interval_multiplier            : 1                : GAMEDLL|CHEAT        : Amount spawn interval increases for each child
inferno_child_spawn_max_depth                      : 4                : GAMEDLL|CHEAT        : 
inferno_damage                                     : 40               : GAMEDLL|CHEAT        : Damage per second
inferno_debug                                      : 0                : GAMEDLL|CHEAT        : 
inferno_flame_lifetime                             : 15               : GAMEDLL|CHEAT        : Average lifetime of each flame in seconds
inferno_flame_spacing                              : 50               : GAMEDLL|CHEAT        : Minimum distance between separate flame spawns
inferno_forward_reduction_factor                   : 0.9              : GAMEDLL|CHEAT        : 
inferno_friendly_fire_duration                     : 6                : GAMEDLL|CHEAT        : For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval                     : 0.05             : GAMEDLL|CHEAT        : Time between spawning flames for first fire
inferno_max_child_spawn_interval                   : 1                : GAMEDLL|CHEAT        : Largest time interval for child flame spawning
inferno_max_flames                                 : 32               : GAMEDLL|CHEAT        : Maximum number of flames that can be created
inferno_max_range                                  : 500              : GAMEDLL|CHEAT        : Maximum distance flames can spread from their initial ignition point
inferno_max_trace_per_tick                         : 16               : LAUNCHER|GAMEDLL     : 
inferno_per_flame_spawn_duration                   : 5                : GAMEDLL|CHEAT        : Duration each new flame will attempt to spawn new flames
inferno_scorch_decals                              : 0                : GAMEDLL|CHEAT        : 
inferno_spawn_angle                                : 45               : GAMEDLL|CHEAT        : Angular change from parent
inferno_surface_offset                             : 20               : GAMEDLL|CHEAT        : 
inferno_velocity_decay_factor                      : 0.2              : GAMEDLL|CHEAT        : 
inferno_velocity_factor                            : 0.003            : GAMEDLL|CHEAT        : 
inferno_velocity_normal_factor                     : 0                : GAMEDLL|CHEAT        : 
intensity_averaged_following_decay                 : 20               : GAMEDLL|CHEAT        : Seconds for the 'time averaged intensity' to meet the baseline intensity
intensity_decay_time                               : 30               : GAMEDLL|CHEAT        : Seconds to decay full intensity to zero
intensity_enemy_death_far_range                    : 500              : GAMEDLL|CHEAT        : 
intensity_enemy_death_near_range                   : 150              : GAMEDLL|CHEAT        : 
intensity_factor                                   : 0.25             : GAMEDLL|CHEAT        : How quickly intensity increases
intensity_lock                                     : -1               : GAMEDLL|CHEAT        : Lock players' intensities at this value
ip                                                 : localhost        : DATACACHE            : Overrides IP for multihomed hosts
jockey_pounce_air_speed                            : 700              : GAMEDLL|CHEAT        : 
jockey_pounce_loft_rate                            : .035             : GAMEDLL|CHEAT        : Jockey adds this angle/distance when pouncing
jockey_pounce_max_loft_angle                       : 45               : GAMEDLL|CHEAT        : Maximum loft angle for Jockey Pounce angle adjustment
jockey_pz_claw_dmg                                 : 4                : GAMEDLL|REPLICATED|CHEAT : Amount of damage done by a PZ jockey's regular melee attack
joy_axisbutton_threshold                           : 0.3              : ARCHIVE              : Analog axis range before a button press is registered.
joy_wingmanwarrior_centerhack                      : 0                : ARCHIVE              : Wingman warrior centering hack.
joy_xcontroller_found                              : 0                : LAUNCHER             : Automatically set to 1 if an xcontroller has been detected.
jpeg_quality                                       : 90               : LAUNCHER             : jpeg screenshot quality.
l4d_show_incapupdate                               : 0                : LAUNCHER|GAMEDLL     : 
l4d_show_weaponequip                               : 0                : LAUNCHER|GAMEDLL     : 
l4d_stats_nogameplaycheck                          : 0                : LAUNCHER|GAMEDLL|REPLICATED : Disable normal check for valid gameplay, send stats regardless.
l4d_stats_track                                    : 1                : LAUNCHER|GAMEDLL|MATERIAL_SYSTEM : Turn on//off L4D stats tracking.
l4d1_survivor_give_item                            : 0                : LAUNCHER|GAMEDLL     : 
L4DToolZ                                           : [email protected]  :                      : L4DToolZ Author
ladder_autocenter                                  : 1                : LAUNCHER|GAMEDLL|REPLICATED : Auto-center players on ladders.
ladder_console_controls                            : 0                : LAUNCHER|GAMEDLL|REPLICATED : Use absolute (up is always up and down always down) ladder controls.
ladder_horizon                                     : -0.3             : LAUNCHER|GAMEDLL|REPLICATED : 
lightcache_maxmiss                                 : 2                : CHEAT                : 
lservercfgfile                                     : listenserver.cfg  : LAUNCHER|GAMEDLL     : 
map_noareas                                        : 0                : LAUNCHER             : Disable area to area connection testing.
mapcyclefile                                       : mapcycle.txt     : LAUNCHER|GAMEDLL     : Name of the .txt file used to cycle the maps on multiplayer servers 
mat_360_aa_override                                : 0.0              : LAUNCHER             : 
mat_aaquality                                      : 0                : LAUNCHER             : 
mat_antialias                                      : 0                : LAUNCHER             : 
mat_bufferprimitives                               : 1                : LAUNCHER             : 
mat_bumpbasis                                      : 0                : CHEAT                : 
mat_bumpmap                                        : 1                : LAUNCHER             : 
mat_colcorrection_disableentities                  : 0                : LAUNCHER             : 
mat_colcorrection_editor                           : 0                : LAUNCHER             : 
mat_colorcorrection                                : 1                : LAUNCHER             : 
mat_compressedtextures                             : 1                : LAUNCHER             : 
mat_debugalttab                                    : 0                : CHEAT                : 
mat_debugdepth                                     : 0                : LAUNCHER             : 
mat_debugdepthmode                                 : 0                : LAUNCHER|SOUNDSYSTEM : 
mat_debugdepthval                                  : 128.0f           : LAUNCHER|SOUNDSYSTEM : 
mat_debugdepthvalmax                               : 256.0f           : LAUNCHER|SOUNDSYSTEM : 
mat_depthbias_normal                               : 0.0f             : CHEAT                : 
mat_depthfeather_enable                            : 1                : LAUNCHER|SOUNDSYSTEM : 
mat_diffuse                                        : 1                : LAUNCHER             : 
mat_disable_fancy_blending                         : 0                : LAUNCHER|SOUNDSYSTEM : 
mat_disable_lightwarp                              : 0                : LAUNCHER|SOUNDSYSTEM : 
mat_dof_max_blur_radius                            : 10               : LAUNCHER|SOUNDSYSTEM : 
mat_dof_quality                                    : 0                : LAUNCHER|SOUNDSYSTEM : 
mat_drawflat                                       : 0                : CHEAT                : 
mat_drawTitleSafe                                  : 0                : LAUNCHER             : Enable title safe overlay
mat_dxlevel                                        : 90               : LAUNCHER             : 
mat_dynamic_tonemapping                            : 1                : CHEAT                : 
mat_dynamiclightmaps                               : 0                : CHEAT                : 
mat_envmapsize                                     : 128              : LAUNCHER             : 
mat_envmaptgasize                                  : 32.0             : LAUNCHER             : 
mat_excludetextures                                : 0                : LAUNCHER             : 
mat_fastnobump                                     : 0                : CHEAT                : 
mat_fastspecular                                   : 1                : LAUNCHER             : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
mat_fillrate                                       : 0                : CHEAT                : 
mat_filterlightmaps                                : 1                : LAUNCHER             : 
mat_filtertextures                                 : 1                : LAUNCHER             : 
mat_force_tonemap_scale                            : 0.0              : CHEAT                : 
mat_force_vertexfog                                : 0                : LAUNCHER|SOUNDSYSTEM : 
mat_forceaniso                                     : 1                : LAUNCHER             : 
mat_forcedynamic                                   : 0                : CHEAT                : 
mat_forcehardwaresync                              : 0                : LAUNCHER             : 
mat_forcemanagedtextureintohardware                : 0                : LAUNCHER|CHEAT       : 
mat_fullbright                                     : 0                : CHEAT|SOUNDSYSTEM    : 
mat_grain_scale_override                           : 1.0              : ARCHIVE|SOUNDSYSTEM|ARCHIVE_XBOX : 
mat_hdr_level                                      : 2                : LAUNCHER             : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_tonemapscale                               : 1.0              : GAMEDLL|CHEAT        : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_leafvis                                        : 0                : CHEAT                : Draw wireframe of current leaf
mat_leafvisforceleaf                               : -1               : LAUNCHER|CHEAT       : Force the leaf used by mat_leafvis to a particular leaf number.
mat_levelflush                                     : 1                : LAUNCHER             : 
mat_lightmap_pfms                                  : 0                : LAUNCHER|SOUNDSYSTEM : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures                                   : 1                : CHEAT                : 
mat_local_contrast_edge_scale_override             : -1000.0          : LAUNCHER|SOUNDSYSTEM : 
mat_local_contrast_midtone_mask_override           : -1.0             : LAUNCHER|SOUNDSYSTEM : 
mat_local_contrast_scale_override                  : 0.0              : LAUNCHER|SOUNDSYSTEM : 
mat_local_contrast_vignette_end_override           : -1.0             : LAUNCHER|SOUNDSYSTEM : 
mat_local_contrast_vignette_start_override         : -1.0             : LAUNCHER|SOUNDSYSTEM : 
mat_luxels                                         : 0                : CHEAT                : 
mat_max_worldmesh_vertices                         : 65536            : LAUNCHER             : 
mat_maxframelatency                                : 1                : LAUNCHER             : 
mat_measurefillrate                                : 0                : CHEAT                : 
mat_mipmaptextures                                 : 1                : LAUNCHER             : 
mat_monitorgamma                                   : 2.2              : ARCHIVE|ARCHIVE_XBOX : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled                        : 0                : ARCHIVE|ARCHIVE_XBOX : 
mat_monitorgamma_tv_exp                            : 2.5              : LAUNCHER             : 
mat_monitorgamma_tv_range_max                      : 255              : LAUNCHER             : 
mat_monitorgamma_tv_range_min                      : 16               : LAUNCHER             : 
mat_morphstats                                     : 0                : CHEAT                : 
mat_motion_blur_enabled                            : 1                : LAUNCHER             : 
mat_motion_blur_percent_of_screen_max              : 4.0              : LAUNCHER|SOUNDSYSTEM : 
mat_norendering                                    : 0                : CHEAT                : 
mat_normalmaps                                     : 0                : CHEAT                : 
mat_normals                                        : 0                : CHEAT                : 
mat_parallaxmap                                    : 1                : LAUNCHER             : 
mat_parallaxmapsamplesmax                          : 50               : LAUNCHER|SOUNDSYSTEM : 
mat_parallaxmapsamplesmin                          : 12               : LAUNCHER|SOUNDSYSTEM : 
mat_phong                                          : 1                : LAUNCHER|SOUNDSYSTEM : 
mat_picmip                                         : 0                : LAUNCHER             : 
mat_proxy                                          : 0                : CHEAT                : 
mat_queue_mode                                     : -1               : LAUNCHER             : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
mat_queue_priority                                 : 1                : DATACACHE            : 
mat_reducefillrate                                 : 0                : LAUNCHER             : 
mat_reduceparticles                                : 0                : LAUNCHER             : 
mat_report_queue_status                            : 0                : LAUNCHER|SOUNDSYSTEM : 
mat_reversedepth                                   : 0                : CHEAT                : 
mat_shadowstate                                    : 1                : LAUNCHER             : 
mat_show_texture_memory_usage                      : FCVAR_NEVER_AS_STRING  : NEVER_AS_STRING|CHEAT : Display the texture memory usage on the HUD.
mat_showenvmapmask                                 : 0                : LAUNCHER             : 
mat_showlowresimage                                : 0                : CHEAT                : 
mat_showmiplevels                                  : 0                : CHEAT                : color-code miplevels 2: normalmaps, 1: everything else
mat_softwarelighting                               : 0                : LAUNCHER             : 
mat_softwareskin                                   : 0                : CHEAT                : 
mat_specular                                       : 1                : LAUNCHER             : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
mat_spewalloc                                      : 0                : ARCHIVE              : 
mat_supportflashlight                              : -1               : LAUNCHER|CHEAT       : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_surfaceid                                      : 0                : CHEAT                : 
mat_surfacemat                                     : 0                : CHEAT                : 
mat_tessellation_accgeometrytangents               : 0                : CHEAT                : 
mat_tessellation_cornertangents                    : 1                : CHEAT                : 
mat_tessellation_update_buffers                    : 1                : CHEAT                : 
mat_tessellationmode                               : 1                : CHEAT                : 
mat_texture_list                                   : 0                : LAUNCHER             : For debugging, show a list of used textures per frame
mat_texture_list_all                               : FCVAR_NEVER_AS_STRING  : LAUNCHER|NEVER_AS_STRING : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames                        : 2                : LAUNCHER             : How many frames to sample texture memory for all textures.
mat_texture_list_content_path                      :                  : ARCHIVE              : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
mat_texture_list_exclude_editing                   : 0                : LAUNCHER             : 
mat_texture_list_view                              : FCVAR_NEVER_AS_STRING  : LAUNCHER|NEVER_AS_STRING : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemapping_occlusion_use_stencil              : 0                : LAUNCHER             : 
mat_treesway                                       : 1                : LAUNCHER|SOUNDSYSTEM : Enable/disable vertex shader tree sway
mat_triplebuffered                                 : 0                : LAUNCHER             : This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures                    : 1                : LAUNCHER|SOUNDSYSTEM : 
mat_vsync                                          : 1                : LAUNCHER             : Force sync to vertical retrace
mat_wireframe                                      : 0                : CHEAT                : 
melee_collateral_shove_count                       : 16               : GAMEDLL|CHEAT        : 
melee_combo_reset_time                             : 1.2              : GAMEDLL|REPLICATED|CHEAT : Seconds after a swing until we reset the combo activities
melee_force_scalar                                 : 20               : GAMEDLL|REPLICATED|CHEAT : 
melee_force_scalar_combat_character                : 5                : GAMEDLL|REPLICATED|CHEAT : 
melee_range                                        : 70               : GAMEDLL|REPLICATED|CHEAT : 
melee_show_swing                                   : 0                : GAMEDLL|REPLICATED|CHEAT : 
mem_dumpstats                                      : 0                : LAUNCHER             : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) 
mem_force_flush                                    : 0                : LAUNCHER             : Force cache flush of unlocked resources on every alloc
mem_force_flush_section                            :                  : LAUNCHER             : Cache section to restrict mem_force_flush
mem_incremental_compact_rate                       : .5               : CHEAT                : Rate at which to attempt internal heap compation
mem_level                                          : 2                : LAUNCHER             : Memory Level - Default: High
mem_max_heapsize                                   : 256              : LAUNCHER             : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated                         : 64               : LAUNCHER             : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize                                   : 48               : LAUNCHER             : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps                                  : 0                : LAUNCHER             : Write periodic memstats dumps every n seconds.
mem_test_each_frame                                : 0                : LAUNCHER             : Run heap check at end of every frame 
mem_test_every_n_seconds                           : 0                : LAUNCHER             : Run heap check at a specified interval 
mem_test_quiet                                     : 0                : LAUNCHER             : Don't print stats when memtesting
metamod_version                                    : 1.9.0-devV       : SPONLY|NOTIFY        : Metamod:Source Version
miniprofiler_dump                                  : 0                : LAUNCHER             : 
mix_dynamic_cull_max_CI_emitters                   : 0                : GAMEDLL|CHEAT        : 
mix_dynamic_debug_CI                               : 0                : GAMEDLL|CHEAT        : 
mix_dynamic_max_CI_emitters                        : 30               : GAMEDLL|CHEAT        : 
mix_dynamic_num_attack_vox_CI                      : 2                : GAMEDLL|CHEAT        : 
mm_basedir                                         : addons\metamod   : SPONLY               : Metamod:Source Base Folder
mm_datacenter_delay_mount_frames                   : 6                : LAUNCHER             : How many frames to delay before attempting to mount the xlsp patch.
mm_datacenter_query_delay                          : 5                : LAUNCHER             : Delay after datacenter update is enabled before data is actually queried.
mm_datacenter_report_version                       : 5                : LAUNCHER             : Data version to report to DC.
mm_datacenter_retry_infochunks_attempts            : 3                : LAUNCHER             : How many times can we retry retrieving each info chunk before failing.
mm_datacenter_retry_interval                       : 75               : LAUNCHER             : Interval between datacenter stats retries.
mm_datacenter_update_interval                      : 3600             : LAUNCHER             : Interval between datacenter stats updates.
mm_events_listeners_validation                     : 0                : LAUNCHER             : 
mm_heartbeat_seconds                               : 300              : LAUNCHER             : 
mm_heartbeat_seconds_xlsp                          : 60               : LAUNCHER             : 
mm_heartbeat_timeout                               : 10               : LAUNCHER             : 
mm_heartbeat_timeout_legacy                        : 15               : LAUNCHER             : 
mm_matchmaking_dlcsquery                           : 2                : LAUNCHER             : 
mm_matchmaking_version                             : 10               : LAUNCHER             : 
mm_pluginsfile                                     : addons\metamod\metaplugins.ini  : SPONLY               : Metamod:Source Plugins File
mm_server_search_inet_ping_interval                : 1.0              : LAUNCHER             : How long to wait between pinging internet server details.
mm_server_search_inet_ping_refresh                 : 15               : LAUNCHER             : How often to refresh a listed server.
mm_server_search_inet_ping_timeout                 : 3.0              : LAUNCHER             : How long to wait for internet server details.
mm_server_search_inet_ping_window                  : 10               : LAUNCHER             : How many servers can be pinged for server details in a batch.
mm_server_search_lan_ping_duration                 : 1.0              : LAUNCHER             : Duration of LAN discovery ping phase.
mm_server_search_lan_ping_interval                 : 0.4              : LAUNCHER             : Interval between LAN discovery pings.
mm_server_search_lan_ports                         : 27015,27016,27017,27018,27019,27020  : ARCHIVE|DATACACHE    : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_server_search_server_lifetime                   : 180              : LAUNCHER             : How long until a server is no longer returned by the master till we remove it.
mm_server_search_update_interval                   : 60               : LAUNCHER             : Interval between servers updates.
mod_check_vcollide                                 : 0                : LAUNCHER             : Check all vcollides on load
mod_dont_load_vertices                             : 0                : LAUNCHER             : For the dedicated server, supress loading model vertex data
mod_forcedata                                      : 1                : LAUNCHER             : Forces all model file data into cache on model load.
mod_forcetouchdata                                 : 1                : LAUNCHER             : Forces all model file data into cache on model load.
mod_load_anims_async                               : 0                : LAUNCHER             : 
mod_load_fakestall                                 : 0                : LAUNCHER             : Forces all ANI file loading to stall for specified ms 
mod_load_mesh_async                                : 0                : LAUNCHER             : 
mod_load_showstall                                 : 0                : LAUNCHER             : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async                            : 0                : LAUNCHER             : 
mod_lock_mdls_on_load                              : 1                : LAUNCHER             : 
mod_lock_meshes_on_load                            : 1                : LAUNCHER             : 
mod_test_mesh_not_available                        : 0                : LAUNCHER             : 
mod_test_not_available                             : 0                : LAUNCHER             : 
mod_test_verts_not_available                       : 0                : LAUNCHER             : 
mod_touchalldata                                   : 1                : LAUNCHER             : Touch model data during level startup
mod_trace_load                                     : 0                : LAUNCHER             : 
morph_debug                                        : 0                : LAUNCHER             : 
morph_path                                         : 7                : LAUNCHER             : 
motd_enabled                                       : 1                : GAMEDLL|DATACACHE    : Toggles whether or not to show the MOTD to clients when they connect.
motdfile                                           : motd.txt         : GAMEDLL|DATACACHE    : The MOTD file to load.
mounted_gun_cooldown_time                          : 60               : GAMEDLL|REPLICATED|CHEAT : Mounted gun cooldown time
mounted_gun_mount_cooldown_time                    : 0.5              : GAMEDLL|CHEAT        : 
mounted_gun_overheat_penalty_time                  : 60               : GAMEDLL|CHEAT        : 
mounted_gun_overheat_time                          : 15               : GAMEDLL|REPLICATED|CHEAT : Mouted gun overheat time
mounted_gun_rate_of_fire                           : 8                : GAMEDLL|CHEAT        : 
mp_allowNPCs                                       : 1                : LAUNCHER|GAMEDLL|NOTIFY : 
mp_allowspectators                                 : 1.0              : LAUNCHER|GAMEDLL|REPLICATED : toggles whether the server allows spectator mode or not
mp_autocrosshair                                   : 1                : LAUNCHER|GAMEDLL|NOTIFY : 
mp_autokick                                        : 0                : LAUNCHER|GAMEDLL|REPLICATED : Kick idle/team-killing players
mp_autoteambalance                                 : 1                : LAUNCHER|GAMEDLL|NOTIFY : 
mp_blockstyle                                      : 1                : LAUNCHER|GAMEDLL|REPLICATED : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
mp_bonusroundtime                                  : 15               : LAUNCHER|GAMEDLL|REPLICATED : Time after round win until round restarts
mp_buytime                                         : 1.5              : LAUNCHER|GAMEDLL|REPLICATED : How many minutes after round start players can buy items for.
mp_c4timer                                         : 45               : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : how long from when the C4 is armed until it blows
mp_capdeteriorate_time                             : 90.0             : LAUNCHER|GAMEDLL|REPLICATED : Time it takes for a full capture point to deteriorate.
mp_capstyle                                        : 1                : LAUNCHER|GAMEDLL|REPLICATED : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
mp_chattime                                        : 10               : LAUNCHER|GAMEDLL|REPLICATED : amount of time players can chat after the game is over
mp_clan_ready_signal                               : ready            : LAUNCHER|GAMEDLL     : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart                               : 0                : LAUNCHER|GAMEDLL     : If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam                                     : 0                : LAUNCHER|GAMEDLL     : 
mp_disable_respawn_times                           : 0                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : 
mp_enableroundwaittime                             : 1                : LAUNCHER|GAMEDLL|REPLICATED : Enable timers to wait between rounds.
mp_facefronttime                                   : 2                : LAUNCHER|GAMEDLL|REPLICATED : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack                                     : 0                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : fade a player's screen to black when he dies
mp_falldamage                                      : 0                : LAUNCHER|GAMEDLL|NOTIFY : 
mp_feetmaxyawrate                                  : 100.0            : GAMEDLL|REPLICATED|CHEAT : 
mp_feetyawrate                                     : 180              : LAUNCHER|GAMEDLL|REPLICATED : How many degrees per second that we can turn our feet or upper body.
mp_feetyawrate_max                                 : 360              : LAUNCHER|GAMEDLL|REPLICATED : How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw.
mp_flashlight                                      : 1                : LAUNCHER|GAMEDLL|NOTIFY : 
mp_footsteps                                       : 1                : LAUNCHER|GAMEDLL|NOTIFY : 
mp_forcecamera                                     : 0                : LAUNCHER|GAMEDLL|REPLICATED : Restricts spectator modes for dead players
mp_forcerespawn                                    : 1                : LAUNCHER|GAMEDLL|NOTIFY : 
mp_fraglimit                                       : 0                : LAUNCHER|GAMEDLL|NOTIFY : 
mp_freezetime                                      : 6                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : how many seconds to keep players frozen when the round starts
mp_friendlyfire                                    : 1                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Allows team members to injure other members of their team
mp_gamemode                                        : coop             : LAUNCHER|GAMEDLL|REPLICATED : Current game mode, acceptable values are coop, realism, versus, survival, and scavenge; changed using map command, eg: map mapname versus
mp_humanteam                                       : any              : LAUNCHER|GAMEDLL|REPLICATED : Restricts human players to a single team {any, CT, T}
mp_ik                                              : 1                : LAUNCHER|GAMEDLL|REPLICATED : Use IK on in-place turns.
mp_limitteams                                      : 2                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Max # of players 1 team can have over another (0 disables check)
mp_logdetail                                       : 0                : LAUNCHER|GAMEDLL     : Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_maxrounds                                       : 0                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : max number of rounds to play before server changes maps
mp_playerid                                        : 1                : LAUNCHER|GAMEDLL|REPLICATED : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay                                  : 0                : LAUNCHER|GAMEDLL|REPLICATED : Number of seconds to delay showing information in the status bar
mp_playerid_hold                                   : 0.25             : LAUNCHER|GAMEDLL|REPLICATED : Number of seconds to keep showing old information in the status bar
mp_restartgame                                     : 0                : LAUNCHER|GAMEDLL     : If non-zero, game will restart in the specified number of seconds
mp_roundlimit                                      : 3                : GAMEDLL|DATACACHE    : Maximum number of rounds
mp_roundtime                                       : 5                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : How many minutes each round takes.
mp_showcleanedupents                               : 0                : LAUNCHER|GAMEDLL|CHEAT : Show entities that are removed on round respawn.
mp_showgestureslots                                : 0                : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_showroundtransitions                            : 0                : LAUNCHER|GAMEDLL|CHEAT : Show gamestate round transitions.
mp_slammoveyaw                                     : 0                : LAUNCHER|GAMEDLL|REPLICATED : Force movement yaw along an animation path.
mp_spawnprotectiontime                             : 5                : LAUNCHER|GAMEDLL|REPLICATED : Kick players who team-kill within this many seconds of a round restart.
mp_stalemate_at_timelimit                          : 0                : LAUNCHER|GAMEDLL|NOTIFY : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_stalemate_enable                                : 0                : LAUNCHER|GAMEDLL|NOTIFY : Enable/Disable stalemate mode.
mp_stalemate_timelimit                             : 240              : LAUNCHER|GAMEDLL|REPLICATED : Timelimit (in seconds) of the stalemate round.
mp_startmoney                                      : 800              : LAUNCHER|GAMEDLL|REPLICATED : amount of money each player gets when they reset
mp_teamlist                                        : hgrunt;scientist  : LAUNCHER|GAMEDLL|NOTIFY : 
mp_teamoverride                                    : 1                : LAUNCHER|GAMEDLL     : 
mp_teamplay                                        : 0                : LAUNCHER|GAMEDLL|NOTIFY : 
mp_teams_unbalance_limit                           : 1                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit                                       : 0                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : game time per map in minutes
mp_tkpunish                                        : 0                : LAUNCHER|GAMEDLL|REPLICATED : Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_tournament                                      : 0                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : 
mp_waitingforplayers_cancel                        : 0                : LAUNCHER|GAMEDLL     : Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart                       : 0                : LAUNCHER|GAMEDLL     : Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time                          : 0                : LAUNCHER|GAMEDLL     : WaitingForPlayers time length in seconds
mp_weapon_ak47_price                               : 2500             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_aug_price                                : 3500             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_awp_price                                : 4750             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_deagle_price                             : 650              : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_elite_price                              : 800              : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_famas_price                              : 2250             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_fiveseven_price                          : 750              : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_g3sg1_price                              : 5000             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_galil_price                              : 2000             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_glock_price                              : 400              : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_m249_price                               : 5750             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_m3_price                                 : 1700             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_m4a1_price                               : 3100             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_mac10_price                              : 1400             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_mp5navy_price                            : 1500             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_p228_price                               : 600              : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_p90_price                                : 2350             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_scout_price                              : 2750             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_sg550_price                              : 4200             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_sg552_price                              : 3500             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_tmp_price                                : 1250             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_ump45_price                              : 1700             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_usp_price                                : 500              : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weapon_xm1014_price                             : 3000             : LAUNCHER|GAMEDLL|PRINTABLEONLY|UNLOGGED|REPLICATED : 
mp_weaponstay                                      : 0                : LAUNCHER|GAMEDLL|NOTIFY : 
mp_winlimit                                        : 0                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Max score one team can reach before server changes maps
music_bank_max_duration                            : 900              : LAUNCHER|GAMEDLL     : 
music_bank_min_duration                            : 900              : LAUNCHER|GAMEDLL     : 
music_calm_min_interval                            : 45               : GAMEDLL|CHEAT        : Minimum time between DisturbingAtmosphere performances
music_dynamic_action_decay                         : 10               : GAMEDLL|CHEAT        : 
music_dynamic_ambient_decay                        : 7                : GAMEDLL|CHEAT        : 
music_dynamic_ambient_in_max                       : .8               : GAMEDLL|CHEAT        : 
music_dynamic_ambient_in_min                       : .5               : GAMEDLL|CHEAT        : 
music_dynamic_ambient_out_max                      : 1.0              : GAMEDLL|CHEAT        : 
music_dynamic_ambient_out_min                      : 0.0              : GAMEDLL|CHEAT        : 
music_dynamic_ambient_vol_min_alert                : 0.4              : GAMEDLL|CHEAT        : 
music_dynamic_attack_CI_close_decay                : .2               : GAMEDLL|CHEAT        : 
music_dynamic_attack_CI_close_distmax              : 600              : GAMEDLL|CHEAT        : 
music_dynamic_attack_CI_distmax                    : 2400             : GAMEDLL|CHEAT        : 
music_dynamic_attack_CI_near_decay                 : .2               : GAMEDLL|CHEAT        : 
music_dynamic_attack_CI_near_distmax               : 300              : GAMEDLL|CHEAT        : 
music_dynamic_attack_CI_num                        : 30               : GAMEDLL|CHEAT        : 
music_dynamic_attack_CI_veryclose_decay            : .2               : GAMEDLL|CHEAT        : 
music_dynamic_attack_CI_veryclose_distmax          : 94               : GAMEDLL|CHEAT        : 
music_dynamic_calm_decay                           : 15               : GAMEDLL|CHEAT        : 
music_dynamic_CI_sight_decay                       : 8                : GAMEDLL|CHEAT        : 
music_dynamic_damage_decay                         : 10.0             : GAMEDLL|CHEAT        : 
music_dynamic_damage_duck_damage_max               : 1.0              : GAMEDLL|CHEAT        : 
music_dynamic_damage_duck_damage_min               : 0.5              : GAMEDLL|CHEAT        : 
music_dynamic_damage_duck_max                      : 0.37             : GAMEDLL|CHEAT        : 
music_dynamic_damage_duck_min                      : 0.0              : GAMEDLL|CHEAT        : 
music_dynamic_damage_increment                     : .1               : GAMEDLL|CHEAT        : 
music_dynamic_debug                                : 0                : GAMEDLL|CHEAT        : Draw parameter meters
music_dynamic_dodamage_decay                       : 4                : GAMEDLL|CHEAT        : 
music_dynamic_dodamage_increment                   : .02              : GAMEDLL|CHEAT        : 
music_dynamic_gunfire_decay                        : 1                : GAMEDLL|CHEAT        : 
music_dynamic_gunfire_increment                    : .4               : GAMEDLL|CHEAT        : 
music_dynamic_gunfireslow_decay                    : 3                : GAMEDLL|CHEAT        : 
music_dynamic_gunfireslow_increment                : .3               : GAMEDLL|CHEAT        : 
music_dynamic_mob_action_close_max                 : 0.42             : GAMEDLL|CHEAT        : 
music_dynamic_mob_action_close_min                 : 0.0              : GAMEDLL|CHEAT        : 
music_dynamic_mob_action_decay                     : 15               : GAMEDLL|CHEAT        : 
music_dynamic_mob_action_increment                 : .1               : GAMEDLL|CHEAT        : 
music_dynamic_mob_action_max                       : 1.0              : GAMEDLL|CHEAT        : 
music_dynamic_mob_action_min                       : 0.0              : GAMEDLL|CHEAT        : 
music_dynamic_mob_choir_BPM                        : 90               : GAMEDLL|CHEAT        : 
music_dynamic_mob_choir_interval_beats             : 16               : GAMEDLL|CHEAT        : 
music_dynamic_mob_choir_interval_randmultmax       : 3                : GAMEDLL|CHEAT        : 
music_dynamic_mob_damage_max                       : 1.0              : GAMEDLL|CHEAT        : 
music_dynamic_mob_damage_min                       : 0.6              : GAMEDLL|CHEAT        : 
music_dynamic_mob_decay                            : 15               : GAMEDLL|CHEAT        : 
music_dynamic_mob_increment                        : .1               : GAMEDLL|CHEAT        : 
music_dynamic_mob_large                            : 49               : GAMEDLL|CHEAT        : Spawning a large mob
music_dynamic_mob_max                              : 1.0              : GAMEDLL|CHEAT        : 
music_dynamic_mob_med                              : 29               : GAMEDLL|CHEAT        : Spawning a med mob
music_dynamic_mob_min                              : 0.5              : GAMEDLL|CHEAT        : 
music_dynamic_mob_small                            : 20               : GAMEDLL|CHEAT        : Spawning a small mob
music_dynamic_on                                   : 1                : GAMEDLL|CHEAT        : 
music_dynamic_PZ_BPM                               : 80               : GAMEDLL|CHEAT        : 
music_dynamic_PZ_interval_randmultmax              : 5                : GAMEDLL|CHEAT        : 
music_dynamic_scavenge_beat                        : 1                : GAMEDLL|CHEAT        : play beat music during scavenge mode
music_dynamic_SI_close_distmax                     : 1200             : GAMEDLL|CHEAT        : 
music_dynamic_SI_far_distmin                       : 1800             : GAMEDLL|CHEAT        : 
music_dynamic_SI_inrange_distmax                   : 2400             : GAMEDLL|CHEAT        : 
music_dynamic_solosuccess_damagemin                : .3               : GAMEDLL|CHEAT        : 
music_dynamic_solosuccess_decay                    : 4                : GAMEDLL|CHEAT        : 
music_dynamic_solosuccess_increment                : 1.0              : GAMEDLL|CHEAT        : 
music_dynamic_specials_interval_beats              : 5                : GAMEDLL|CHEAT        : 
music_dynamic_threat_decay                         : 6                : GAMEDLL|CHEAT        : 
music_dynamic_update_interval                      : .1               : GAMEDLL|CHEAT        : interval between music status/action update
music_dynamic_witch_alert_interval                 : 37               : GAMEDLL|CHEAT        : 
music_dynamic_witch_near_max                       : 1800             : GAMEDLL|CHEAT        : 
music_dynamic_witch_near_min                       : 360              : GAMEDLL|CHEAT        : 
music_intensity_override                           : -1               : GAMEDLL|REPLICATED|CHEAT : Overrides the player's music intensity track for testing
music_intensity_threshold                          : 0.3              : GAMEDLL|REPLICATED|CHEAT : 
music_large_area_reveal_repeat_threshold           : 60               : GAMEDLL|CHEAT        : The minimum time in seconds between performances of this music
music_large_area_reveal_threshold                  : 500000           : GAMEDLL|CHEAT        : How much new area must be revealed to trigger the reveal music
music_manager                                      : 1                : GAMEDLL|CHEAT        : Using the new music manager system.
music_min_pending_threat_time                      : 10               : GAMEDLL|CHEAT        : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
music_min_safe_time                                : 3                : GAMEDLL|CHEAT        : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
music_moment_of_silence_repeat_interval            : 600              : GAMEDLL|CHEAT        : Minimum time between successive MomentOfSilence performances
music_moment_of_silence_start_delay                : 60               : GAMEDLL|CHEAT        : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
name                                               : unnamed          : ARCHIVE|USERINFO|PRINTABLEONLY|STUDIORENDER|USERINFO : Current user name
nav_area_bgcolor                                   : 0 0 0 30         : GAMEDLL|CHEAT        : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size                                  : 50               : GAMEDLL|CHEAT        : Max area size created in nav generation
nav_blockers_can_affect_flow                       : 1                : GAMEDLL|CHEAT        : 
nav_coplanar_slope_limit                           : 0.99             : GAMEDLL|CHEAT        : 
nav_coplanar_slope_limit_displacement              : 0.7              : GAMEDLL|CHEAT        : 
nav_corner_adjust_adjacent                         : 18               : GAMEDLL|CHEAT        : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_create_area_at_feet                            : 0                : GAMEDLL|CHEAT        : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground                         : 0                : GAMEDLL|CHEAT        : If true, nav areas will be placed flush with the ground when created by hand.
nav_debug_blocked                                  : 0                : GAMEDLL|CHEAT        : 
nav_debug_finale_area                              : 0                : GAMEDLL|CHEAT        : Show extents of finale area and selected finale center
nav_displacement_test                              : 10000            : GAMEDLL|CHEAT        : Checks for nodes embedded in displacements (useful for in-development maps)
nav_drag_selection_volume_zmax_offset              : 32               : LAUNCHER|GAMEDLL|REPLICATED : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset              : 32               : LAUNCHER|GAMEDLL|REPLICATED : The offset of the nav drag volume bottom from center
nav_draw_limit                                     : 500              : GAMEDLL|CHEAT        : The maximum number of areas to draw in edit mode
nav_edit                                           : 0                : GAMEDLL|CHEAT        : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_flood_select_tolerance                         : 0                : GAMEDLL|CHEAT        : Allowable z distance of selectable areas from the start area.
nav_flow_max_survivor_climb_height                 : 66               : GAMEDLL|CHEAT        : Maximum Survivor climb-up height used during flow computation
nav_flow_max_survivor_drop_height                  : 240              : GAMEDLL|CHEAT        : Maximum Survivor drop-down height used during flow computation
nav_fog_edit                                       : 0                : GAMEDLL|CHEAT        : 
nav_generate_fencetops                             : 1                : GAMEDLL|CHEAT        : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas                      : 1                : GAMEDLL|CHEAT        : Convert obsolete jump areas into 2-way connections
nav_generate_incremental_range                     : 2000             : GAMEDLL|CHEAT        : 
nav_generate_incremental_tolerance                 : 0                : GAMEDLL|CHEAT        : Z tolerance for adding new nav areas.
nav_gui_rebuild                                    : 0                : GAMEDLL|CHEAT        : Rebuilds the nav ui windows from scratch every time they're opened
nav_lying_down_percent                             : 50               : GAMEDLL|CHEAT        : Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area.
nav_max_auto_area_size                             : 16384            : GAMEDLL|CHEAT        : Max size in x/y of any auto-generated nav area
nav_max_view_distance                              : 1200.000000      : GAMEDLL|CHEAT        : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length                      : 64               : GAMEDLL|CHEAT        : 
nav_obscure_range                                  : 400              : GAMEDLL|CHEAT        : 
nav_potentially_visible_dot_tolerance              : 0.98             : GAMEDLL|CHEAT        : 
nav_quicksave                                      : 1                : GAMEDLL|CHEAT        : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
nav_recompute_flow_optimization                    : 1                : GAMEDLL|CHEAT        : 
nav_save_history                                   : 10               : LAUNCHER|GAMEDLL     : Keep this many backup copies of nav files.
nav_selected_set_border_color                      : 100 100 0 255    : GAMEDLL|CHEAT        : Color used to draw the selected set borders while editing.
nav_selected_set_color                             : 255 255 200 96   : GAMEDLL|CHEAT        : Color used to draw the selected set background while editing.
nav_show_approach_points                           : 0                : GAMEDLL|CHEAT        : Show Approach Points in the Navigation Mesh.
nav_show_area_info                                 : 0.5              : GAMEDLL|ARCHIVE|CHEAT : Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide)
nav_show_compass                                   : 0                : GAMEDLL|CHEAT        : 
nav_show_connectionblockers                        : 0                : GAMEDLL|CHEAT        : Debug: Show connection blocker models.
nav_show_danger                                    : 0                : GAMEDLL|CHEAT        : Show current 'danger' levels.
nav_show_light_intensity                           : 0                : GAMEDLL|CHEAT        : 
nav_show_node_grid                                 : 0                : GAMEDLL|CHEAT        : 
nav_show_node_id                                   : 0                : GAMEDLL|CHEAT        : 
nav_show_nodes                                     : 0                : GAMEDLL|CHEAT        : 
nav_show_player_area                               : 0                : GAMEDLL|CHEAT        : Draws the last known area for the given entindex
nav_show_player_counts                             : 0                : GAMEDLL|CHEAT        : Show current player counts in each area.
nav_slope_limit                                    : 0.7              : GAMEDLL|CHEAT        : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance                                : 0.1              : GAMEDLL|CHEAT        : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid                                   : 0                : GAMEDLL|CHEAT        : Snap to the nav generation grid when creating new nav areas
nav_solid_props                                    : 0                : GAMEDLL|CHEAT        : Make props solid to nav generation/editing
nav_split_place_on_ground                          : 0                : GAMEDLL|CHEAT        : If true, nav areas will be placed flush with the ground when split.
nav_test_node                                      : 0                : GAMEDLL|CHEAT        : 
nav_test_node_crouch                               : 0                : GAMEDLL|CHEAT        : 
nav_test_node_crouch_dir                           : 4                : GAMEDLL|CHEAT        : 
nav_trouble_test_area                              : 0                : GAMEDLL|CHEAT        : If nonzero, tests will be run against this areaID only
nav_trouble_test_debug_duration                    : 10               : GAMEDLL|CHEAT        : 
nav_trouble_walkable_backtrace                     : 0                : GAMEDLL|CHEAT        : 
nav_update_visibility_on_edit                      : 0                : GAMEDLL|CHEAT        : If nonzero editing the mesh will incrementally recompue visibility
nb_acceleration                                    : 500              : GAMEDLL|CHEAT        : 
nb_allow_avoiding                                  : 1                : GAMEDLL|CHEAT        : 
nb_allow_climbing                                  : 1                : GAMEDLL|CHEAT        : 
nb_allow_gap_jumping                               : 1                : GAMEDLL|CHEAT        : 
nb_avoid                                           : 2                : LAUNCHER|GAMEDLL     : 0=no avoidance, 1=avoid nearest, 2=avoid all
nb_avoid_interval                                  : 0.5              : LAUNCHER|GAMEDLL     : Interval to update nearest for avoidance
nb_blind                                           : 0                : GAMEDLL|CHEAT        : Disable vision
nb_chase_lead_time                                 : 2.0              : GAMEDLL|CHEAT        : 
nb_debug_climbing                                  : 0                : GAMEDLL|CHEAT        : 
nb_debug_history                                   : 1                : GAMEDLL|DATACACHE    : If true, each bot keeps a history of debug output in memory
nb_direct_chase_nav_check                          : 1                : GAMEDLL|CHEAT        : Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direct chase.
nb_friction_forward                                : 0                : GAMEDLL|CHEAT        : 
nb_friction_sideways                               : 3                : GAMEDLL|CHEAT        : 
nb_goal_look_ahead_range                           : 50               : GAMEDLL|CHEAT        : 
nb_gravity                                         : 1000             : GAMEDLL|CHEAT        : 
nb_head_aim_settle_duration                        : 0.3              : GAMEDLL|CHEAT        : 
nb_head_aim_steady_max_rate                        : 100              : GAMEDLL|CHEAT        : 
nb_ladder_align_range                              : 50               : GAMEDLL|CHEAT        : 
nb_lean_forward_accel                              : 100              : GAMEDLL|CHEAT        : 
nb_lean_max_angle                                  : 30               : GAMEDLL|CHEAT        : 
nb_lean_rate                                       : 3                : GAMEDLL|CHEAT        : 
nb_path_draw_inc                                   : 100              : GAMEDLL|CHEAT        : 
nb_path_segment_influence_radius                   : 100              : GAMEDLL|CHEAT        : 
nb_player_crouch                                   : 0                : GAMEDLL|CHEAT        : Force bots to crouch
nb_player_move                                     : 1                : GAMEDLL|CHEAT        : Prevents bots from moving
nb_player_move_direct                              : 0                : LAUNCHER|GAMEDLL     : 
nb_player_stop                                     : 0                : GAMEDLL|CHEAT        : Stop all NextBotPlayers from updating
nb_player_walk                                     : 0                : GAMEDLL|CHEAT        : Force bots to walk
nb_saccade_speed                                   : 1000             : GAMEDLL|CHEAT        : 
nb_saccade_time                                    : 0.1              : GAMEDLL|CHEAT        : 
nb_speed_look_ahead_range                          : 150              : GAMEDLL|CHEAT        : 
nb_stop                                            : 0                : GAMEDLL|REPLICATED|CHEAT : Stop all NextBots
nb_stuck_dump_filter_entindex                      : 0                : GAMEDLL|CHEAT        : If nonzero, only display stuck data for entities with the given entindex
nb_stuck_dump_filter_identifier                    :                  : GAMEDLL|CHEAT        : Only display stuck data for entities whose identifier matches this substring
nb_stuck_dump_filter_min_duration                  : 0                : GAMEDLL|CHEAT        : Only display stuck data for entities who were stuck longer than this duration
nb_stuck_dump_filter_time_end                      : 99999            : GAMEDLL|CHEAT        : Do not display stuck data with a timestamp greater than this value
nb_stuck_dump_filter_time_start                    : 0                : GAMEDLL|CHEAT        : Do not display stuck data with a timestamp less than this value
nb_stuck_dump_show_details                         : 0                : GAMEDLL|CHEAT        : If nonzero, include more data in stuck display
nb_stuck_dump_threshold                            : -1               : GAMEDLL|DATACACHE    : If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
nb_update_debug                                    : 0                : GAMEDLL|CHEAT        : 
nb_update_framelimit                               : 15               : GAMEDLL|CHEAT        : 
nb_update_frequency                                : .1               : GAMEDLL|CHEAT        : 
nb_update_maxslide                                 : 2                : GAMEDLL|CHEAT        : 
nb_vision_ignore_survivors                         : 0                : GAMEDLL|CHEAT        : 
nb_vision_notice_hidden_range                      : 50               : GAMEDLL|CHEAT        : 
nb_yaw_rate                                        : 250              : GAMEDLL|CHEAT        : 
net_allow_multicast                                : 1                : ARCHIVE|DATACACHE    : 
net_allow_syslink                                  : 1                : LAUNCHER             : 
net_blockmsg                                       : none             : CHEAT                : Discards incoming message: <0|1|name>
net_chokeloop                                      : 0                : LAUNCHER             : Apply bandwidth choke to loopback packets
net_compresspackets                                : 1                : LAUNCHER             : Use lz compression on game packets.
net_compresspackets_minsize                        : 1000             : LAUNCHER             : Don't bother compressing packets below this size.
net_compressvoice                                  : 0                : LAUNCHER             : Attempt to compress out of band voice payloads (360 only).
net_drawslider                                     : 0                : LAUNCHER             : Draw completion slider during signon
net_droppackets                                    : 0                : CHEAT                : Drops next n packets on client
net_dumptest                                       : 0                : LAUNCHER             : 
net_fakejitter                                     : 0                : CHEAT                : Jitter fakelag packet time
net_fakelag                                        : 0                : CHEAT                : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss                                       : 0                : CHEAT                : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime                                   : 4.0              : LAUNCHER             : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize                                    : 16               : LAUNCHER             : Maximum allowed file size for uploading in MB
net_maxfragments                                   : 1200             : LAUNCHER             : Max fragment bytes per packet
net_maxroutable                                    : 1200             : ARCHIVE|USERINFO|USERINFO : Requested max packet size before packets are 'split'.
net_megasnapshot                                   : 1                : LAUNCHER             : 
net_minroutable                                    : 16               : LAUNCHER             : Forces larger payloads.
net_paranoid                                       : 1                : LAUNCHER             : 
net_public_adr                                     :                  : DATACACHE            : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
net_queue_trace                                    : 0                : LAUNCHER|INPUTSYSTEM : 
net_queued_packet_thread                           : 1                : LAUNCHER             : Use a high priority thread to send queued packets out instead of sending them each frame.
net_showdrop                                       : 0                : LAUNCHER             : Show dropped packets in console
net_showeventlisteners                             : 0                : LAUNCHER             : Show listening addition/removals
net_showevents                                     : 0                : LAUNCHER             : Dump game events to console (1=client only, 2=all).
net_showfragments                                  : 0                : LAUNCHER             : Show netchannel fragments
net_showmsg                                        : 0                : LAUNCHER             : Show incoming message: <0|1|name>
net_showpeaks                                      : 0                : LAUNCHER             : Show messages for large packets only: <size>
net_showreliablesounds                             : 0                : CHEAT                : 
net_showsplits                                     : 0                : DATACACHE            : Show info about packet splits
net_showtcp                                        : 0                : LAUNCHER             : Dump TCP stream summary to console
net_showudp                                        : 0                : DATACACHE            : Dump UDP packets summary to console
net_showudp_remoteonly                             : 0                : DATACACHE            : Dump non-loopback udp only
net_splitpacket_maxrate                            : 15000            : DATACACHE            : Max bytes per second when queueing splitpacket chunks
net_splitrate                                      : 1                : DATACACHE            : Number of fragments for a splitpacket that can be sent per frame
net_steamcnx_allowrelay                            : 1                : ARCHIVE|DATACACHE    : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrelay 1)
net_steamcnx_debug                                 : 1                : LAUNCHER             : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled                               : 1                : DATACACHE            : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_usesocketsforloopback                          : 0                : LAUNCHER             : Use network sockets layer even for listen server local player's packets (multiplayer only).
next                                               : 0                : CHEAT                : Set to 1 to advance to next frame ( when singlestep == 1 )
nextlevel                                          :                  : LAUNCHER|GAMEDLL|NOTIFY : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
noclip_fixup                                       : 1                : GAMEDLL|CHEAT        : 
npc_height_adjust                                  : 1                : GAMEDLL|ARCHIVE      : Enable test mode for ik height adjustment
npc_vphysics                                       : 0                : LAUNCHER|GAMEDLL     : 
old_radiusdamage                                   : 0.0              : LAUNCHER|GAMEDLL|REPLICATED : 
pain_pills_decay_rate                              : 0.27             : GAMEDLL|REPLICATED|CHEAT : 
pain_pills_health_threshold                        : 99               : GAMEDLL|REPLICATED|CHEAT : Pills can't be used unless total health is less than this amount
pain_pills_health_value                            : 50               : GAMEDLL|REPLICATED|CHEAT : 
panel_test_title_safe                              : 0                : CHEAT                : Test vgui panel positioning with title safe indentation
particle_test_attach_attachment                    : 0                : GAMEDLL|CHEAT        : Attachment index for attachment mode
particle_test_attach_mode                          : follow_attachment  : GAMEDLL|CHEAT        : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file                                 :                  : GAMEDLL|CHEAT        : Name of the particle system to dynamically spawn
password                                           :                  : ARCHIVE|DONTRECORD   : Current server access password
perf_fire_bullet_firstpredictedonly                : 1                : LAUNCHER|GAMEDLL|REPLICATED : Only do effects tracing, etc., first time a CUserCmd is predicted.
perf_fire_bullet_single                            : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
phys_enable_experimental_optimizations             : 0                : LAUNCHER             : enable some experimental SIMD/VMX128 optimizations in physics and collision
phys_enable_PIX_counters                           : 1                : LAUNCHER|CHEAT       : enable PIX counters
phys_enable_query_cache                            : 1                : LAUNCHER             : 
phys_enable_simd_optimizations                     : 1                : LAUNCHER             : enable some additional SIMD/VMX128 optimizations in physics and collision
phys_explosion_force                               : 7.0              : GAMEDLL|CHEAT        : 
phys_impactforcescale                              : 1.0              : LAUNCHER|GAMEDLL     : 
phys_penetration_error_time                        : 10               : LAUNCHER|GAMEDLL     : Controls the duration of vphysics penetration error boxes.
phys_pushscale                                     : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
phys_ragdoll_force_magnitude                       : 0.3              : LAUNCHER|GAMEDLL|REPLICATED : 
phys_shoot_torque                                  : 100000000        : LAUNCHER|GAMEDLL     : 
phys_speeds                                        : 0                : LAUNCHER|GAMEDLL     : 
phys_stressbodyweights                             : 5.0              : LAUNCHER|GAMEDLL     : 
phys_timescale                                     : 1                : LAUNCHER|GAMEDLL     : Scale time for physics
phys_upimpactforcescale                            : 0.375            : LAUNCHER|GAMEDLL     : 
phys2_air_density                                  : 2                : LAUNCHER             : 
phys2_angular_damping                              : 0.05             : LAUNCHER             : 
phys2_angular_damping_in_water                     : 0.5              : LAUNCHER             : 
phys2_artificial_acceleration                      : 0                : LAUNCHER             : 
phys2_async                                        : 1                : LAUNCHER             : 
phys2_async_server                                 : 0                : LAUNCHER             : 
phys2_buoyancy_damping                             : 0.5              : LAUNCHER             : 
phys2_buoyancy_factor                              : 1.2              : LAUNCHER             : 
phys2_buoyancy_version                             : 0                : LAUNCHER             : 
phys2_buoyant_damping_multiplier                   : 50               : LAUNCHER             : 
phys2_buoyant_sleep_energy_threshold               : 0.5              : LAUNCHER             : 
phys2_ccd_epsilon                                  : 0.01             : LAUNCHER             : 
phys2_clamp_velocity                               : 10               : LAUNCHER             : 
phys2_cmodels                                      : 1                : LAUNCHER             : 
phys2_contact_report_threshold                     : 1000             : LAUNCHER             : 
phys2_continuous_cd                                : 1                : LAUNCHER             : 
phys2_debug_dump_entities                          : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
phys2_debug_traceray                               : 0                : LAUNCHER             : 
phys2_debug_wakeup                                 : 0                : LAUNCHER             : 
phys2_dedicated_thread_pool                        : 0                : LAUNCHER             : 
phys2_default_friction                             : 0.75             : LAUNCHER             : 
phys2_default_max_velocity                         : 40               : CHEAT                : max object velocity, m/s
phys2_default_wakeup_counter                       : 0                : LAUNCHER             : 
phys2_dump_exclude_list                            : 0                : LAUNCHER             : 
phys2_dump_ray_counts                              : 0                : LAUNCHER             : 
phys2_dump_runtime_sizes                           : 0                : REPLICATED|CHEAT     : 
phys2_enable                                       : 1                : LAUNCHER             : 
phys2_enable_breakable_constraints                 : 0                : LAUNCHER             : 
phys2_enable_buoyancy                              : 1                : LAUNCHER             : 
phys2_enable_deferred_calls                        : 1                : LAUNCHER             : 
phys2_enable_drives                                : 1                : LAUNCHER             : 
phys2_enable_energy_sleep_test                     : 1                : LAUNCHER             : 
phys2_enable_sap_multi                             : 0                : LAUNCHER             : 
phys2_enable_variable_timestep                     : 1                : LAUNCHER             : 
phys2_expensive_sync_warning                       : 320000           : LAUNCHER             : 
phys2_force_apply_magnitude                        : 1.0              : LAUNCHER             : 
phys2_global_ccd_motion_threshold_multiplier       : 0.5              : LAUNCHER             : 
phys2_global_skin_width_multiplier                 : 1.0              : LAUNCHER             : 
phys2_hack_ignore_level_collision                  : 0                : LAUNCHER             : 
phys2_hack_ignore_models                           : 0                : LAUNCHER             : 
phys2_hack_ignore_rays                             : 0                : LAUNCHER             : 
phys2_hack_print_rays                              : 0                : LAUNCHER             : 
phys2_hack_replace_bboxes                          : 0                : LAUNCHER             : 
phys2_level_prefer_polytopes                       : 0                : LAUNCHER             : 
phys2_linear_damping                               : 0.0              : LAUNCHER             : 
phys2_linear_damping_in_water                      : 0.5              : LAUNCHER             : 
phys2_mass_exponent                                : 1                : LAUNCHER             : 
phys2_max_angular_velocity                         : 25               : LAUNCHER             : 
phys2_max_length_constraint_anchor                 : 0.3              : CHEAT                : 
phys2_max_substeps                                 : 2                : LAUNCHER             : 
phys2_max_timestep                                 : 0.02             : LAUNCHER             : 
phys2_mem_debug                                    : 0                : REPLICATED|CHEAT     : 
phys2_merge_static_props                           : 1                : LAUNCHER|REPLICATED  : 
phys2_num_threads                                  : 4                : LAUNCHER             : 
phys2_preload_models                               : 1                : REPLICATED|CHEAT     : 
phys2_ragdoll_ccd                                  : 0                : LAUNCHER             : 
phys2_ragdoll_clamp_angular_velocity               : 30               : LAUNCHER|GAMEDLL|REPLICATED : 
phys2_ragdoll_clamp_linear_velocity                : 600              : LAUNCHER|GAMEDLL|REPLICATED : 
phys2_ragdoll_convert_to_capsules                  : 0                : LAUNCHER             : 
phys2_ragdoll_create_constraints                   : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
phys2_ragdoll_default_friction                     : 0.2              : LAUNCHER             : 
phys2_ragdoll_drive_damping                        : 1                : LAUNCHER             : 
phys2_ragdoll_drive_spring                         : 1                : LAUNCHER             : 
phys2_ragdoll_drive_type                           : 1                : CHEAT                : joint PhysX drive type: 0 is none, 1 is position, 2 is velocity, 3 is both
phys2_ragdoll_force_magnitude                      : 5                : LAUNCHER|GAMEDLL|REPLICATED : 
phys2_ragdoll_iterations                           : 4                : LAUNCHER             : 
phys2_ragdoll_joint_damping                        : 0.01             : LAUNCHER             : 
phys2_ragdoll_joint_or                             : 1.2              : LAUNCHER             : 
phys2_ragdoll_log                                  : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
phys2_ragdoll_projection_angle                     : 0.05             : LAUNCHER             : 
phys2_ragdoll_projection_distance                  : 0.1              : LAUNCHER             : 
phys2_ragdoll_projection_mode                      : 0                : LAUNCHER             : 
phys2_ragdoll_self_collision                       : 0                : LAUNCHER             : 
phys2_ragdoll_torque_magnitude                     : 0.03             : LAUNCHER|GAMEDLL|REPLICATED : 
phys2_ragdoll_use_boxes                            : 0                : LAUNCHER             : 
phys2_ragdoll_use_d6_joints                        : 1                : LAUNCHER             : 
phys2_ragdoll_velocity                             : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
phys2_report_asserts                               : 1                : LAUNCHER             : 
phys2_report_errors                                : 1                : LAUNCHER             : 
phys2_report_messages                              : 0                : LAUNCHER             : 
phys2_report_warnings                              : 1                : LAUNCHER             : 
phys2_res_mgr_break                                :                  : LAUNCHER             : 
phys2_scheduler_enable                             : 1                : LAUNCHER             : 
phys2_scheduler_manual_pools                       : 0                : LAUNCHER|CHEAT       : 0 - auto-balance heuristic, frame sync points aware 1024 - sync-execute +1 - use thread 1 pool +2 - use main thread pool +4 - use alternate pool +8 - always allow all pools, don't mind frame sync points 
phys2_scheduler_stats                              : 0                : LAUNCHER             : 
phys2_scheduler_yield                              : 1                : LAUNCHER             : 
phys2_shadow_port                                  : 1                : CHEAT                : Use the ported version of physics shadow controller?
phys2_shoot_speed                                  : 250              : LAUNCHER|GAMEDLL     : 
phys2_sim_hw                                       : 0                : LAUNCHER             : 
phys2_sim_thread_mask_client                       : 1                : LAUNCHER             : 
phys2_sim_thread_mask_server                       : 4                : LAUNCHER             : 
phys2_sim_thread_stack                             : 0                : LAUNCHER             : 
phys2_sleep_angular_velocity                       : 0.1              : LAUNCHER             : 
phys2_sleep_damping                                : 1                : LAUNCHER             : 
phys2_sleep_energy_threshold                       : 0.02             : LAUNCHER             : 
phys2_sleep_linear_velocity                        : 0.1              : LAUNCHER             : 
phys2_solver_batch_size                            : 16               : LAUNCHER             : 
phys2_support_level                                : 3                : LAUNCHER             : 
phys2_thread_mask_client                           : 3                : LAUNCHER             : 
phys2_thread_mask_server                           : 6                : LAUNCHER             : 
phys2_thread_stack                                 : 256000           : LAUNCHER             : 
phys2_vdb                                          : 0                : CHEAT                : 
phys2_vdb_host                                     : localhost        : CHEAT                : 
phys2_version                                      : Version 2.2 (w/scheduler), built Sep 30 2011 10:50:03  : LAUNCHER             : 
phys2_visualize                                    : 0                : LAUNCHER             : 
phys2_water_density_multiplier                     : 1                : LAUNCHER             : 
phys2_water_single_actor                           : 1                : LAUNCHER             : 
phys2_water_wakeup_counter                         : 0.4              : LAUNCHER             : 
phys2_xbox_scheduler                               : 0                : LAUNCHER             : 
phys2_xbox_scheduler_thread_mask                   : 62               : LAUNCHER             : 
phys2_xbox_sim_thread_priority                     : 2                : LAUNCHER             : 0 is high, 2 is normal, 4 is low
phys2ui_mouse_wheel_scale                          : 10               : LAUNCHER             : 
physics2_polytope_radius_factor                    : 1                : LAUNCHER             : 
physicsshadowupdate_render                         : 0                : LAUNCHER|GAMEDLL     : 
PhysPMC                                            : 0                : LAUNCHER             : 
physx_debug_dll                                    : 0                : CHEAT                : 
physx_subdir                                       :                  : LAUNCHER             : 
physx_valve_dll                                    : 0                : CHEAT                : 
pipe_bomb_beep_interval_delta                      : 0.025            : LAUNCHER|GAMEDLL     : 
pipe_bomb_beep_min_interval                        : 0.1              : LAUNCHER|GAMEDLL     : 
pipe_bomb_initial_beep_interval                    : 0.5              : LAUNCHER|GAMEDLL     : 
pipe_bomb_shake_amplitude                          : 50               : LAUNCHER|GAMEDLL     : 
pipe_bomb_shake_radius                             : 750              : LAUNCHER|GAMEDLL     : 
pipe_bomb_timer_duration                           : 6                : LAUNCHER|GAMEDLL     : 
pipeline_static_props                              : 1                : LAUNCHER             : 
player_debug_print_damage                          : 0                : GAMEDLL|CHEAT        : When true, print amount and type of all damage received by player to console.
player_incap_use_radius                            : 96               : GAMEDLL|REPLICATED|CHEAT : 
player_old_armor                                   : 0                : LAUNCHER|GAMEDLL     : 
player_throwforce                                  : 2000             : GAMEDLL|REPLICATED|CHEAT : 
player_use_radius                                  : 96               : GAMEDLL|REPLICATED|CHEAT : 
precache_all_survivors                             : 0                : GAMEDLL|CHEAT        : 
prop_active_gib_limit                              : 999999           : LAUNCHER|GAMEDLL     : 
prop_active_gib_max_fade_time                      : 999999           : LAUNCHER|GAMEDLL     : 
prop_use                                           : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
props_break_max_pieces                             : -1               : LAUNCHER|GAMEDLL|REPLICATED : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe                    : -1               : LAUNCHER|GAMEDLL|REPLICATED : Maximum prop breakable piece count per frame (-1 = model default)
punch_angle_decay_rate                             : 20               : LAUNCHER|GAMEDLL|REPLICATED : 
r_AirboatViewDampenDamp                            : 1.0              : GAMEDLL|NOTIFY|REPLICATED|CHEAT : 
r_AirboatViewDampenFreq                            : 7.0              : GAMEDLL|NOTIFY|REPLICATED|CHEAT : 
r_AirboatViewZHeight                               : 0.0              : GAMEDLL|NOTIFY|REPLICATED|CHEAT : 
r_ambientboost                                     : 1                : LAUNCHER             : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor                                    : 5                : LAUNCHER             : Boost ambient cube by no more than this factor
r_ambientfraction                                  : 0.2              : CHEAT                : Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly                              : 0                : CHEAT                : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin                                       : 0.3              : LAUNCHER             : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio                                      : 0                : LAUNCHER             : 
r_avglight                                         : 1                : CHEAT                : 
r_avglightmap                                      : 0                : CHEAT|SOUNDSYSTEM    : 
r_bloomtintb                                       : 0.11             : LAUNCHER|SOUNDSYSTEM : 
r_bloomtintexponent                                : 2.2              : LAUNCHER|SOUNDSYSTEM : 
r_bloomtintg                                       : 0.59             : LAUNCHER|SOUNDSYSTEM : 
r_bloomtintr                                       : 0.3              : LAUNCHER|SOUNDSYSTEM : 
r_ClipAreaPortals                                  : 1                : CHEAT                : 
r_colorstaticprops                                 : 0                : CHEAT                : 
r_debugrandomstaticlighting                        : 0                : CHEAT                : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
r_decal_cover_count                                : 4                : LAUNCHER             : 
r_decal_overlap_area                               : 0.4              : LAUNCHER             : 
r_decal_overlap_count                              : 3                : LAUNCHER             : 
r_decals                                           : 2048             : LAUNCHER             : 
r_decalstaticprops                                 : 1                : LAUNCHER             : Decal static props test
r_DispBuildable                                    : 0                : CHEAT                : 
r_DispWalkable                                     : 0                : CHEAT                : 
r_drawbatchdecals                                  : 1                : LAUNCHER             : Render decals batched.
r_DrawBeams                                        : 1                : CHEAT                : 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels                                  : 1                : CHEAT                : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes                                  : 0                : CHEAT                : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals                                       : 1                : CHEAT                : Render decals.
r_DrawDisp                                         : 1                : CHEAT                : Toggles rendering of displacment maps
r_drawentities                                     : 1                : CHEAT                : 
r_drawfuncdetail                                   : 1                : CHEAT                : Render func_detail
r_drawleaf                                         : -1               : CHEAT                : Draw the specified leaf.
r_drawlightcache                                   : 0                : CHEAT                : 0: off 1: draw light cache entries 2: draw rays 
r_drawlightinfo                                    : 0                : CHEAT                : 
r_drawlights                                       : 0                : CHEAT                : 
r_drawmodeldecals                                  : 1                : LAUNCHER             : 
r_DrawModelLightOrigin                             : 0                : CHEAT                : 
r_drawmodelstatsoverlay                            : 0                : CHEAT                : 
r_drawmodelstatsoverlaydistance                    : 500              : CHEAT                : 
r_drawmodelstatsoverlaymax                         : 1.5              : ARCHIVE              : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin                         : 0.1              : ARCHIVE              : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawPortals                                      : 0                : CHEAT                : 
r_drawskybox                                       : 1                : CHEAT                : 
r_DrawSpecificStaticProp                           : -1               : LAUNCHER             : 
r_drawstaticprops                                  : 1                : CHEAT                : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld                             : 1                : CHEAT                : 
r_drawvgui                                         : 1                : CHEAT                : Enable the rendering of vgui panels
r_drawworld                                        : 1                : CHEAT                : Render the world.
r_dscale_basefov                                   : 90               : CHEAT                : 
r_dscale_fardist                                   : 2000             : CHEAT                : 
r_dscale_farscale                                  : 4                : CHEAT                : 
r_dscale_neardist                                  : 100              : CHEAT                : 
r_dscale_nearscale                                 : 1                : CHEAT                : 
r_dynamic                                          : 1                : DATACACHE            : 
r_dynamiclighting                                  : 1                : CHEAT                : 
r_emulategl                                        : 0                : LAUNCHER|SOUNDSYSTEM : 
r_entity                                           : -1               : LAUNCHER|CHEAT       : 
r_eyeglintlodpixels                                : 20.0             : LAUNCHER             : The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
r_eyemove                                          : 1                : ARCHIVE              : 
r_eyes                                             : 1                : LAUNCHER             : 
r_eyeshift_x                                       : 0                : ARCHIVE              : 
r_eyeshift_y                                       : 0                : ARCHIVE              : 
r_eyeshift_z                                       : 0                : ARCHIVE              : 
r_eyesize                                          : 0                : ARCHIVE              : 
r_fastzreject                                      : 0                : LAUNCHER             : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_fastzrejectdisp                                  : 0                : LAUNCHER             : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightbrightness                             : 0.25             : CHEAT|SOUNDSYSTEM    : 
r_flashlightclip                                   : 0                : CHEAT                : 
r_flashlightculldepth                              : 1                : LAUNCHER             : 
r_flashlightdepthtexture                           : 1                : LAUNCHER             : 
r_flashlightdrawclip                               : 0                : CHEAT                : 
r_flashlightdrawdepth                              : 0                : LAUNCHER             : 
r_flashlightdrawfrustumbbox                        : 0                : LAUNCHER             : 
r_flashlightdrawsweptbbox                          : 0                : LAUNCHER             : 
r_flashlightnodraw                                 : 0                : LAUNCHER             : 
r_flashlightrender                                 : 1                : LAUNCHER             : 
r_flashlightrendermodels                           : 1                : LAUNCHER             : 
r_flashlightrenderworld                            : 1                : LAUNCHER             : 
r_flashlightscissor                                : 1                : LAUNCHER|SOUNDSYSTEM : 
r_flashlightupdatedepth                            : 1                : LAUNCHER             : 
r_flex                                             : 1                : LAUNCHER             : 
r_ForceRestore                                     : 0                : LAUNCHER             : 
r_frustumcullworld                                 : 1                : LAUNCHER             : 
r_glint_alwaysdraw                                 : 0                : LAUNCHER             : 
r_glint_procedural                                 : 0                : LAUNCHER             : 
r_hunkalloclightmaps                               : 1                : LAUNCHER             : 
r_hwmorph                                          : 0                : CHEAT                : 
r_itemblinkmax                                     : .3               : CHEAT                : 
r_itemblinkrate                                    : 4.5              : CHEAT                : 
r_JeepFOV                                          : 90               : GAMEDLL|REPLICATED|CHEAT : 
r_JeepViewDampenDamp                               : 1.0              : GAMEDLL|NOTIFY|REPLICATED|CHEAT : 
r_JeepViewDampenFreq                               : 7.0              : GAMEDLL|NOTIFY|REPLICATED|CHEAT : 
r_JeepViewZHeight                                  : 10.0             : GAMEDLL|NOTIFY|REPLICATED|CHEAT : 
r_lightaverage                                     : 1                : LAUNCHER             : Activates/deactivate light averaging
r_lightcache_numambientsamples                     : 162              : CHEAT                : number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor                          : 1                : CHEAT                : Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache                          : 0                : LAUNCHER             : 
r_lightcachecenter                                 : 1                : CHEAT                : 
r_lightcachemodel                                  : -1               : CHEAT                : 
r_lightinterp                                      : 5                : CHEAT                : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap                                         : -1               : CHEAT|SOUNDSYSTEM    : 
r_lightstyle                                       : -1               : CHEAT|SOUNDSYSTEM    : 
r_lightwarpidentity                                : 0                : CHEAT|SOUNDSYSTEM    : 
r_lockpvs                                          : 0                : CHEAT                : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod                                              : -1               : LAUNCHER             : 
r_maxdlights                                       : 32               : LAUNCHER             : 
r_maxmodeldecal                                    : 50               : LAUNCHER             : 
r_maxnewsamples                                    : 6                : LAUNCHER             : 
r_maxsampledist                                    : 128              : LAUNCHER             : 
r_minlightmap                                      : 0                : LAUNCHER|SOUNDSYSTEM : 
r_minnewsamples                                    : 3                : LAUNCHER             : 
r_modelwireframedecal                              : 0                : CHEAT                : 
r_nohw                                             : 0                : CHEAT                : 
r_norefresh                                        : 0                : LAUNCHER             : 
r_nosw                                             : 0                : CHEAT                : 
r_novis                                            : 0                : CHEAT                : Turn off the PVS.
r_occludeemaxarea                                  : 0                : LAUNCHER             : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea                                  : 0                : LAUNCHER             : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount                                 : 0                : LAUNCHER             : At least this many occluders will be used, no matter how big they are.
r_occlusion                                        : 1                : LAUNCHER             : Activate/deactivate the occlusion system.
r_occlusionspew                                    : 0                : CHEAT                : Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection                                : 0                : CHEAT                : Set this to revert to HL2's method of selecting lights
r_overlayfadeenable                                : 0                : LAUNCHER             : 
r_overlayfademax                                   : 2000             : LAUNCHER             : 
r_overlayfademin                                   : 1750             : LAUNCHER             : 
r_overlaywireframe                                 : 0                : LAUNCHER             : 
r_partition_level                                  : -1               : CHEAT                : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_portalscloseall                                  : 0                : LAUNCHER             : 
r_portalsopenall                                   : 0                : CHEAT                : Open all portals
r_proplightingfromdisk                             : 1                : LAUNCHER             : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling                              : -1.0             : CHEAT                : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
r_queued_decals                                    : 0                : LAUNCHER             : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_radiosity                                        : 4                : CHEAT                : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
r_randomflex                                       : 0                : CHEAT                : 
r_renderoverlayfragment                            : 1                : LAUNCHER             : 
r_rootlod                                          : 0                : LAUNCHER|SOUNDSYSTEM : Root LOD
r_shadowids                                        : 0                : CHEAT                : 
r_shadowlod                                        : -1               : LAUNCHER             : 
r_shadowlodbias                                    : 2                : LAUNCHER             : 
r_shadowrendertotexture                            : 0                : LAUNCHER             : 
r_shadows                                          : 1                : LAUNCHER             : 
r_shadows_gamecontrol                              : -1               : CHEAT                : 
r_shadowwireframe                                  : 0                : CHEAT                : 
r_showenvcubemap                                   : 0                : CHEAT                : 
r_ShowViewerArea                                   : 0                : LAUNCHER             : 
r_showz_power                                      : 1.0f             : CHEAT|SOUNDSYSTEM    : 
r_skin                                             : 0                : CHEAT                : 
r_slowpathwireframe                                : 0                : CHEAT                : 
r_snapportal                                       : -1               : LAUNCHER             : 
r_spray_lifetime                                   : 10               : LAUNCHER             : Number of rounds player sprays are visible
r_staticlight_streams                              : 1                : LAUNCHER             : 
r_staticprop_lod                                   : -1               : LAUNCHER             : 
r_staticpropinfo                                   : 0                : LAUNCHER             : 
r_teeth                                            : 1                : LAUNCHER             : 
r_threaded_shadow_clip                             : 0                : LAUNCHER             : 
r_unloadlightmaps                                  : 0                : LAUNCHER             : 
r_vehicleBrakeRate                                 : 1.5              : GAMEDLL|CHEAT        : 
r_VehicleViewDampen                                : 1                : GAMEDLL|NOTIFY|REPLICATED|CHEAT : 
r_visambient                                       : 0                : LAUNCHER             : Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
r_visocclusion                                     : 0                : CHEAT                : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces                             : 0                : CHEAT                : 
r_visualizelighttracesshowfulltrace                : 0                : CHEAT                : 
r_visualizetraces                                  : 0                : CHEAT                : 
r_worldlightmin                                    : 0.0002           : LAUNCHER             : 
r_worldlights                                      : 3                : LAUNCHER             : number of world lights to use per vertex
radius_damage_show_hits                            : 0                : GAMEDLL|REPLICATED|CHEAT : 
ragdoll_collide                                    : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
ragdoll_door_uncollide_time                        : 4.0              : LAUNCHER|GAMEDLL|REPLICATED : 
ragdoll_force_to_sleep_time                        : 10               : LAUNCHER|GAMEDLL|REPLICATED : 
ragdoll_self_collision                             : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
ragdoll_sleepaftertime                             : 5                : LAUNCHER|GAMEDLL|REPLICATED : After this many seconds of being basically stationary, the ragdoll will go to sleep.
ragdoll_slowdown                                   : 1.0              : LAUNCHER|GAMEDLL|REPLICATED : 
ragdoll_slowdown_time                              : 5.0              : LAUNCHER|GAMEDLL|REPLICATED : 
rate                                               : 10000            : USERINFO|USERINFO    : Max bytes/sec the host can receive data
rcon_address                                       :                  : LAUNCHER|DONTRECORD  : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) 
rcon_password                                      : war4291          : DONTRECORD|DATACACHE : remote console password.
reload_materials                                   : 0                : LAUNCHER             : 
res_restrict_access                                : 0                : LAUNCHER             : 
rescue_distance                                    : 4500             : GAMEDLL|CHEAT        : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
rescue_finale_ignore_distance                      : 4000             : GAMEDLL|CHEAT        : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_finale_spawn_range                          : 4000             : GAMEDLL|CHEAT        : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_ignore_distance                             : 2000             : GAMEDLL|CHEAT        : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_interval                                    : 2.5              : GAMEDLL|CHEAT        : Dead survivors are checked to start calling for help this often
rescue_min_dead_time                               : 60               : GAMEDLL|CHEAT        : Duration in seconds a survivor must be dead before being rescuable
rescue_range                                       : 1000             : GAMEDLL|CHEAT        : if a survivor gets this close to an active info_survivor_rescue, it will be triggered
rescue_spawn_flow                                  : 400              : GAMEDLL|CHEAT        : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
rescue_spawn_range                                 : 2000             : GAMEDLL|CHEAT        : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_yell_delay                                  : 1                : GAMEDLL|CHEAT        : Delay before yelling when activating
rescue_yell_interval                               : 6                : GAMEDLL|CHEAT        : Interval at which an info_survivor_rescue yells for help
room_type                                          : 0                : LAUNCHER|DEMO        : 
rope_min_pixel_diameter                            : 2.0              : CHEAT|SOUNDSYSTEM    : 
rpt_vprof_time                                     : 0.25             : LAUNCHER|MATERIAL_SYSTEM|DONTRECORD : 
rr_debugplayer                                     : -1               : LAUNCHER|GAMEDLL     : Player entindex for which to print speech attempts (0 for all)
rr_debugresponseconcept                            :                  : LAUNCHER|GAMEDLL     : If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponses                                  : 0                : LAUNCHER|GAMEDLL     : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
rr_debugrule                                       :                  : LAUNCHER|GAMEDLL     : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses                                   : 0                : LAUNCHER|GAMEDLL     : Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist                                : 1800             : GAMEDLL|CHEAT        : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_remarkable_maxdist                              : 1500             : GAMEDLL|CHEAT        : info_remarkables more distant than this from a player will not even be tested to see if a rule matches them.
rr_remarkable_world_entities_replay_limit          : 1                : GAMEDLL|CHEAT        : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_thenany_score_slop                              : 0.0              : GAMEDLL|ARCHIVE|CHEAT : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
save_async                                         : 1                : LAUNCHER             : 
save_asyncdelay                                    : 0                : LAUNCHER             : For testing, adds this many milliseconds of delay to the save operation.
save_console                                       : 0                : LAUNCHER             : Autosave on the PC behaves like it does on the consoles.
save_disable                                       : 0                : LAUNCHER             : 
save_history_count                                 : 1                : LAUNCHER             : Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes                                : 1                : LAUNCHER             : Number of frames to defer for drawing the Saving message.
save_in_memory                                     : 0                : LAUNCHER             : Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave                                       : 0                : LAUNCHER             : 
save_screenshot                                    : 1                : LAUNCHER             : 0 = none, 1 = non-autosave, 2 = always
save_spew                                          : 0                : LAUNCHER             : 
sb_all_bot_game                                    : 0                : GAMEDLL|CHEAT        : Allow a server of nothing but bots
sb_allow_leading                                   : 0                : LAUNCHER|GAMEDLL     : If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player
sb_allow_shoot_through_survivors                   : 1                : GAMEDLL|CHEAT        : Allow survivorbots to shoot through fellow survivors
sb_battlestation_give_up_range_from_human          : 1500             : GAMEDLL|CHEAT        : 
sb_battlestation_human_hold_time                   : 4                : GAMEDLL|CHEAT        : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
sb_close_checkpoint_door_interval                  : 2                : GAMEDLL|CHEAT        : 
sb_close_threat_range                              : 200              : GAMEDLL|CHEAT        : 
sb_combat_saccade_speed                            : 1000             : GAMEDLL|CHEAT        : 
sb_crouch                                          : 0                : GAMEDLL|CHEAT        : Forces survivor bots to crouch
sb_debug_apoproach_wait_time                       : 5                : GAMEDLL|CHEAT        : How long a SurvivorBot waits once it reaches its debug move-to spot
sb_debug_buddy                                     : 0                : GAMEDLL|CHEAT        : 
sb_debug_locomotion                                : 0                : GAMEDLL|CHEAT        : 
sb_debug_retreat                                   : 0                : GAMEDLL|CHEAT        : 
sb_debug_team_avoidance                            : 0                : GAMEDLL|CHEAT        : 
sb_dont_bash                                       : 0                : GAMEDLL|CHEAT        : Force SurvivorBots to not bash
sb_dont_shoot                                      : 0                : GAMEDLL|CHEAT        : Force SurvivorBots to not fire their weapons
sb_enforce_proximity_lookat_timeout                : 10               : GAMEDLL|CHEAT        : 
sb_enforce_proximity_range                         : 1500             : GAMEDLL|CHEAT        : 
sb_escort                                          : 0                : GAMEDLL|CHEAT        : 
sb_far_hearing_range                               : 1500             : GAMEDLL|CHEAT        : 
sb_flashlight                                      : 0                : GAMEDLL|CHEAT        : Forces survivor bots to use flashlights (-1 to force off)
sb_follow_stress_factor                            : 0.5              : GAMEDLL|CHEAT        : 
sb_friend_immobilized_reaction_time_expert         : 0.5              : GAMEDLL|CHEAT        : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_hard           : 1.0              : GAMEDLL|CHEAT        : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_normal         : 2.0              : GAMEDLL|CHEAT        : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_vs             : 0.5              : GAMEDLL|CHEAT        : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friendlyfire                                    : 0                : GAMEDLL|CHEAT        : 
sb_hindrance_range                                 : 150              : GAMEDLL|CHEAT        : 
sb_hold_position                                   : 0                : GAMEDLL|CHEAT        : Force SurvivorBots to stand still
sb_l4d1_survivor_behavior                          : 1                : GAMEDLL|CHEAT        : 
sb_locomotion_wait_threshold                       : 10               : GAMEDLL|CHEAT        : 
sb_max_battlestation_range_from_human              : 750              : GAMEDLL|CHEAT        : 
sb_max_scavenge_separation                         : 750              : GAMEDLL|CHEAT        : SurvivorBots won't scavenge items farther away from the group than this
sb_max_team_melee_weapons                          : 0                : GAMEDLL|CHEAT        : The total number of melee weapons allowed on the team. 0 = bots never use melee
sb_melee_approach_victim                           : 0                : LAUNCHER|GAMEDLL     : 
sb_min_attention_notice_time                       : 0.5              : GAMEDLL|CHEAT        : If someone looks at me longer than this, I'll notice
sb_min_orphan_time_to_cover                        : 1                : GAMEDLL|CHEAT        : 
sb_minigun_distance                                : 30.0             : GAMEDLL|REPLICATED|CHEAT : 
sb_move                                            : 1                : GAMEDLL|CHEAT        : Stop all SurvivorBots from moving
sb_narrow_corridor_width                           : 100              : GAMEDLL|CHEAT        : 
sb_near_hearing_range                              : 500              : GAMEDLL|CHEAT        : 
sb_neighbor_range                                  : 300              : GAMEDLL|CHEAT        : How close a friend needs to be to feel safe
sb_normal_saccade_speed                            : 350              : GAMEDLL|CHEAT        : 
sb_open_fire                                       : 0                : GAMEDLL|CHEAT        : Forces survivor bots to fire continuously
sb_path_lookahead_range                            : 200              : GAMEDLL|CHEAT        : 
sb_perf_crawl                                      : 0                : GAMEDLL|REPLICATED|CHEAT : If true, survivor bot will be doing a perf-crawl walk through the map
sb_perf_crawl_ang                                  : 5                : GAMEDLL|CHEAT        : Rotation angles at perf-crawl snapshots in the map
sb_perf_crawl_dist                                 : 128              : GAMEDLL|CHEAT        : Distance between perf-crawl snapshots in the map
sb_perf_crawl_time                                 : 1.0              : GAMEDLL|CHEAT        : How much time is spent at each perf-crawl spot/ang in the map
sb_perf_dump                                       : 0                : GAMEDLL|REPLICATED|CHEAT : If true, low perf places will be dumped
sb_perf_dump_bots                                  :                  : GAMEDLL|REPLICATED|CHEAT : Which bots to use for dumping: namvet, girl, biker, manager
sb_pushscale                                       : 1.0              : GAMEDLL|REPLICATED|CHEAT : 
sb_reachability_cache_lifetime                     : 3                : GAMEDLL|CHEAT        : 
sb_reachable_cache_paranoia                        : 0                : LAUNCHER|GAMEDLL     : 
sb_replacement_interval                            : 0                : GAMEDLL|CHEAT        : Force SurvivorBots to be replaced after this many seconds for stress testing
sb_rescue_vehicle_loading_range                    : 300              : GAMEDLL|CHEAT        : How close to the arrival point of the rescue vehicle SurvivorBots try to get
sb_revive_friend_distance                          : 125.0            : GAMEDLL|CHEAT        : 
sb_separation_danger_max_range                     : 600              : GAMEDLL|CHEAT        : A Survivor teammate this far away needs to be gathered back into the group
sb_separation_danger_min_range                     : 200              : GAMEDLL|CHEAT        : A Survivor teammate this far away is straying from the group
sb_separation_range                                : 200              : GAMEDLL|CHEAT        : Desired distance between Survivors
sb_show_threat_areas                               : 0                : GAMEDLL|CHEAT        : 
sb_sidestep_for_horde                              : 0                : GAMEDLL|CHEAT        : Allow sidestepping left/right to acquire common infected targets
sb_skill                                           : survivor         : LAUNCHER|GAMEDLL     : 
sb_stop                                            : 0                : GAMEDLL|CHEAT        : Forces survivor bots to stand still
sb_temp_health_consider_factor                     : 0.5              : LAUNCHER|GAMEDLL     : Temporary health is multiplied by this when SurvivorBots consider who needs healing
sb_threat_close_range                              : 150              : GAMEDLL|CHEAT        : Very close range for threats
sb_threat_exposure_stop                            : 200000           : GAMEDLL|CHEAT        : 
sb_threat_exposure_walk                            : 50000            : GAMEDLL|CHEAT        : 
sb_threat_far_range                                : 600              : GAMEDLL|CHEAT        : Close enough to be a threat if near several other threats
sb_threat_medium_range                             : 300              : GAMEDLL|CHEAT        : Too close for comfort, even when neutral
sb_threat_very_close_range                         : 150              : GAMEDLL|CHEAT        : 
sb_threat_very_far_range                           : 1500             : GAMEDLL|CHEAT        : Too far to be a threat, even for boss infected
sb_toughness_buffer                                : 15               : LAUNCHER|GAMEDLL     : How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
sb_transition                                      : 1                : LAUNCHER|GAMEDLL     : If true, survivor bots will be used as placeholders for survivors who are still changing levels
sb_unstick                                         : 1                : GAMEDLL|CHEAT        : 
sb_use_button_range                                : 1000             : GAMEDLL|CHEAT        : 
sb_use_upgrades                                    : 1                : GAMEDLL|CHEAT        : 
sb_vomit_blind_time                                : 5                : GAMEDLL|CHEAT        : How long Boomer vomit/explosion gore blinds us
scavenge_cluster_bonus_time                        : 15               : LAUNCHER|GAMEDLL|CHEAT : Time added to the clock every time a cluster is cleared (in linear scavenge)
scavenge_cluster_range_squared                     : 100000           : LAUNCHER|GAMEDLL|CHEAT : Cans closer than this range will be combined into a single cluster.
scavenge_cluster_remove_on_pour                    : 1                : LAUNCHER|GAMEDLL|CHEAT : 
scavenge_item_respawn_delay                        : 20               : GAMEDLL|CHEAT        : After being destroyed, time until a scavenge item will respawn
scavenge_match_finished_delay                      : 5                : LAUNCHER|GAMEDLL|CHEAT : After a match ends, move on to post-round state after this many seconds.
scavenge_overtime_grace_time                       : 1                : LAUNCHER|GAMEDLL|CHEAT : How long survivors can go without a scavenge item before overtime will end.
scavenge_round_initial_time                        : 90               : LAUNCHER|GAMEDLL|CHEAT : Initial time on the clock when a scavenge round starts
scavenge_round_restart_delay                       : 10               : LAUNCHER|GAMEDLL|CHEAT : After a round, restart the round after this many seconds.
scavenge_round_restart_delay_tied                  : 15               : LAUNCHER|GAMEDLL|CHEAT : After a tie, restart the round after this many seconds.
scavenge_round_setup_time                          : 45               : LAUNCHER|GAMEDLL|CHEAT : Setup time before the round starts
scavenge_score_bonus_time                          : 20               : LAUNCHER|GAMEDLL|CHEAT : Time added to the clock every time a team scores
scavenge_wanderer_respawn_chance                   : 3                : GAMEDLL|CHEAT        : Percent chance that a new wanderer will spawn in a cleared nav area.
scene_async_prefetch_spew                          : 0                : LAUNCHER|GAMEDLL     : Display async .ani file loading info.
scene_clientflex                                   : 1                : LAUNCHER|GAMEDLL|REPLICATED : Do client side flex animation.
scene_clientplayback                               : 1                : LAUNCHER|GAMEDLL     : Play all vcds on the clients.
scene_forcecombined                                : 0                : LAUNCHER|GAMEDLL     : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius                             : 1200             : LAUNCHER|GAMEDLL     : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print                                        : 0                : LAUNCHER|GAMEDLL|REPLICATED : When playing back a scene, print timing and event info to console.
scene_showlook                                     : 0                : GAMEDLL|ARCHIVE      : When playing back, show the directions of look events.
scene_showmoveto                                   : 0                : GAMEDLL|ARCHIVE      : When moving, show the end location.
scene_showunlock                                   : 0                : GAMEDLL|ARCHIVE      : Show when a vcd is playing but normal AI is running.
servercfgfile                                      : server.cfg       : LAUNCHER|GAMEDLL     : 
shotgun_reload_cancel_delay                        : 0.5              : LAUNCHER|GAMEDLL|REPLICATED : On reload from empty, time before a fire command is recognized to cancel the reload.
shout_going_to_die_interval                        : 20               : GAMEDLL|CHEAT        : 
shout_make_way_interval                            : 2                : GAMEDLL|CHEAT        : 
shout_max_warn_range                               : 2000             : GAMEDLL|CHEAT        : 
shout_min_special_warn_interval                    : 5                : GAMEDLL|CHEAT        : 
shout_min_use_range                                : 200              : GAMEDLL|CHEAT        : 
shout_min_warn_interval                            : 10               : GAMEDLL|CHEAT        : 
shout_threat_range                                 : 500              : GAMEDLL|CHEAT        : 
shout_view_motion_threshold                        : 0.01             : GAMEDLL|CHEAT        : 
shout_view_target_threahold                        : 0.01             : GAMEDLL|CHEAT        : 
showbudget_texture                                 : 0                : CHEAT                : Enable the texture budget panel.
showbudget_texture_global_sum                      : 0.0f             : LAUNCHER             : 
showtriggers                                       : 0                : GAMEDLL|CHEAT        : Shows trigger brushes
singlestep                                         : 0                : CHEAT                : Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode                                    : 1                : GAMEDLL|ARCHIVE|REPLICATED : 
sk_player_arm                                      : 1                : LAUNCHER|GAMEDLL     : 
sk_player_chest                                    : 1                : LAUNCHER|GAMEDLL     : 
sk_player_head                                     : 2                : LAUNCHER|GAMEDLL     : 
sk_player_leg                                      : 1                : LAUNCHER|GAMEDLL     : 
sk_player_stomach                                  : 1                : LAUNCHER|GAMEDLL     : 
skill                                              : 1.000000         : ARCHIVE              : Game skill level (1-3).
sm_basepath                                        : addons\sourcemod  :                      : SourceMod base path (set via command line)
sm_beacon_radius                                   : 375              :                      : Sets the radius for beacon's light rings.
sm_burn_duration                                   : 20.0             :                      : Sets the default duration of sm_burn and firebomb victims.
sm_chat_mode                                       : 1                :                      : Allows player's to send messages to admin chat.
sm_corecfgfile                                     : addons\sourcemod\configs\core.cfg  :                      : SourceMod core configuration file
sm_cvarlist_plugins                                : 0                :                      : List cvars created by sourcemod plugins?
sm_datetime_format                                 : %m/%d/%Y - %H:%M:%S  :                      : Default formatting time rules
sm_deadtalk                                        : 0                :                      : Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.
sm_firebomb_mode                                   : 0                :                      : Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_firebomb_radius                                 : 600              :                      : Sets the bomb blast radius.
sm_firebomb_ticks                                  : 10.0             :                      : Sets how long the FireBomb fuse is.
sm_flood_time                                      : 0.41             :                      : Amount of time allowed between chat messages
sm_freeze_duration                                 : 10.0             :                      : Sets the default duration for sm_freeze and freezebomb victims
sm_freezebomb_mode                                 : 0                :                      : Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_freezebomb_radius                               : 600              :                      : Sets the freezebomb blast radius.
sm_freezebomb_ticks                                : 10.0             :                      : Sets how long the freezebomb fuse is.
sm_hide_slots                                      : 1                :                      : If set to 1, reserved slots will hidden (subtracted from the max slot count)
sm_immunity_mode                                   : 1                : SPONLY               : Mode for deciding immunity protection
sm_menu_sounds                                     : 1                :                      : Sets whether SourceMod menus play trigger sounds
sm_nextmap                                         :                  : NOTIFY               : 
sm_reserve_kicktype                                : 0                :                      : How to select a client to kick (if appropriate)
sm_reserve_maxadmins                               : 1                :                      : Maximum amount of admins to let in the server with reserve type 2
sm_reserve_type                                    : 1                :                      : Method of reserving slots
sm_reserved_slots                                  : 1                :                      : Number of reserved player slots
sm_show_activity                                   : 12               : SPONLY               : Activity display setting (see sourcemod.cfg)
sm_time_adjustment                                 : 0                :                      : Adjusts the server time in seconds
sm_timebomb_mode                                   : 0                :                      : Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_timebomb_radius                                 : 600              :                      : Sets the bomb blast radius.
sm_timebomb_ticks                                  : 10.0             :                      : Sets how long the timebomb fuse is.
sm_timeleft_interval                               : 0                :                      : Display timeleft every x seconds. Default 0.
sm_trigger_show                                    : 1                :                      : Display triggers message to all players? (0 off, 1 on, def. 1)
sm_vote_delay                                      : 60               :                      : Sets the recommended time in between public votes
sm_vote_progress_chat                              : 0                :                      : Show current vote progress as chat messages
sm_vote_progress_client_console                    : 0                :                      : Show current vote progress as console messages to clients
sm_vote_progress_console                           : 0                :                      : Show current vote progress as console messages
sm_vote_progress_hintbox                           : 0                :                      : Show current vote progress in a hint box
Smoker_escape_range                                : 750              : GAMEDLL|CHEAT        : 
smoker_pz_claw_dmg                                 : 4                : GAMEDLL|REPLICATED|CHEAT : Amount of damage done by a PZ smoker's regular melee attack
smoker_tongue_delay                                : 1.5              : GAMEDLL|CHEAT        : 
smoothstairs                                       : 1                : LAUNCHER|GAMEDLL|REPLICATED : Smooth player eye z coordinate when traversing stairs.
snd_async_fullyasync                               : 1                : LAUNCHER             : All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize                                  : 262144           : LAUNCHER             : 
snd_async_spew_blocking                            : 0                : LAUNCHER             : Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail                              : 0                : LAUNCHER             : Spew stream pool failures.
snd_async_stream_spew                              : 0                : LAUNCHER             : Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates                                : 0                : LAUNCHER             : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
snd_debug_gaincurve                                : 0                : LAUNCHER             : Visualize sound gain fall off
snd_debug_gaincurvevol                             : 1.0              : LAUNCHER             : Visualize sound gain fall off
snd_defer_trace                                    : 1                : LAUNCHER             : 
snd_delay_sound_shift                              : 0.03             : LAUNCHER             : 
snd_disable_mixer_duck                             : 0                : LAUNCHER             : 
snd_disable_mixer_solo                             : 0                : LAUNCHER             : 
snd_duckerattacktime                               : 0.5              : ARCHIVE              : 
snd_duckerreleasetime                              : 2.5              : ARCHIVE              : 
snd_duckerthreshold                                : 0.15             : ARCHIVE              : 
snd_ducktovolume                                   : 0.55             : ARCHIVE              : 
snd_filter                                         :                  : CHEAT                : 
snd_foliage_db_loss                                : 4                : CHEAT                : foliage dB loss per 1200 units
snd_gain                                           : 1                : CHEAT                : 
snd_gain_max                                       : 1                : CHEAT                : 
snd_gain_min                                       : 0.01             : CHEAT                : 
snd_legacy_surround                                : 0                : ARCHIVE              : 
snd_list                                           :                  : LAUNCHER             : 
snd_lockpartial                                    : 1                : LAUNCHER             : 
snd_max_same_sounds                                : 4                : LAUNCHER             : 
snd_max_same_weapon_sounds                         : 3                : LAUNCHER             : 
snd_mergemethod                                    : 1                : LAUNCHER             : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async                                      : 0                : LAUNCHER             : 
snd_mix_minframetime                               : 0.010            : LAUNCHER             : 
snd_mixahead                                       : 0.1              : ARCHIVE              : 
snd_mixer_master_dsp                               : 1.0              : LAUNCHER             : 
snd_mixer_master_level                             : 1.0              : LAUNCHER             : 
snd_moviefix                                       : 1                : LAUNCHER             : Defer sound recording until next tick when laying off movies.
snd_musicvolume                                    : 1.0              : ARCHIVE|USERINFO|USERINFO|ARCHIVE_XBOX : Music volume
snd_noextraupdate                                  : 0                : LAUNCHER             : 
snd_obscured_gain_dB                               : -2.70            : CHEAT                : 
snd_pitchquality                                   : 1                : ARCHIVE              : 
snd_pre_gain_dist_falloff                          : 1                : CHEAT                : 
snd_prefetch_common                                : 1                : DATACACHE            : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile                                        : 0                : LAUNCHER|DEMO        : 
snd_refdb                                          : 60               : CHEAT                : Reference dB at snd_refdist
snd_refdist                                        : 36               : CHEAT                : Reference distance for snd_refdb
snd_show                                           : 0                : LAUNCHER             : Show sounds info
snd_showclassname                                  : 0                : LAUNCHER             : 
snd_showmixer                                      : 0                : LAUNCHER             : 
snd_showstart                                      : 0                : CHEAT                : 
snd_ShowThreadFrameTime                            : 0                : LAUNCHER             : 
snd_soundmixer                                     : Default_Mix      : LAUNCHER             : 
snd_soundmixer_parse_debug                         : 0                : LAUNCHER             : 
snd_soundmixer_version                             : 2                : LAUNCHER             : 
snd_spatialize_roundrobin                          : 0                : LAUNCHER             : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
snd_store_filepaths                                : 0                : LAUNCHER             : 
snd_surround_speakers                              : -1               : LAUNCHER             : 
snd_visualize                                      : 0                : CHEAT                : Show sounds location in world
snd_vox_captiontrace                               : 0                : LAUNCHER             : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout                              : 300              : LAUNCHER             : 
snd_vox_sectimetout                                : 300              : LAUNCHER             : 
snd_vox_seqtimetout                                : 300              : LAUNCHER             : 
soundpatch_captionlength                           : 2.0              : LAUNCHER|GAMEDLL|REPLICATED : How long looping soundpatch captions should display for.
soundscape_debug                                   : 0                : GAMEDLL|CHEAT        : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
sourcemod_version                                  : 1.4.2-dev        : SPONLY|NOTIFY|REPLICATED : SourceMod Version
spawn_behind_survivors_distance                    : 0                : GAMEDLL|CHEAT        : 
spec_filter                                        : any              : LAUNCHER|GAMEDLL     : Spectate a subset of all players (any|human|bot|survivor|infected)
spec_filter_infected                               : any              : LAUNCHER|GAMEDLL     : Spectate filter for infected players (any|human|bot|survivor|infected)
spec_filter_survivors                              : survivor         : LAUNCHER|GAMEDLL     : Spectate filter for survivor players (any|human|bot|survivor|infected)
spec_freeze_time                                   : 4.0              : GAMEDLL|REPLICATED|CHEAT : Time spend frozen in observer freeze cam.
spec_freeze_traveltime                             : 0.4              : GAMEDLL|REPLICATED|CHEAT : Time taken to zoom in to frame a target in observer freeze cam.
spit_scaling_min_scale                             : 0.35             : GAMEDLL|DATACACHE    : minimum scale to apply to spit damage when common dps is near max
spitter_pz_claw_dmg                                : 4                : GAMEDLL|REPLICATED|CHEAT : Amount of damage done by a PZ spitter's regular melee attack
ss_voice_hearpartner                               : 0                : LAUNCHER             : Route voice between splitscreen players on same system.
steamworks_immediate_upload                        : 1                : LAUNCHER|GAMEDLL|MATERIAL_SYSTEM|REPLICATED : If set to zero the stats will only be uploaded at the end of the session. If set to non-zero, stats will immediately be uploaded.
steamworks_server_sessionid                        : 0                : LAUNCHER|GAMEDLL|MATERIAL_SYSTEM|REPLICATED : The server session ID for the new steam works gamestats.
steamworks_show_uploads                            : 0                : LAUNCHER|GAMEDLL|REPLICATED : If set to non-zero, will show when submitting tables.
steamworks_stats_disable                           : 0                : LAUNCHER|GAMEDLL|MATERIAL_SYSTEM|REPLICATED : If set to non-zero then no steam works game stats will be used.
step_spline                                        : 0                : LAUNCHER|GAMEDLL     : 
still_vel_limit                                    : 5                : LAUNCHER|GAMEDLL|REPLICATED : if player velocity is lower than this, he is 'still'
still_view_accel_limit                             : 1500             : LAUNCHER|GAMEDLL|REPLICATED : if player's view is accelerating less than this, his view is 'still'
stringtable_alwaysrebuilddictionaries              : 0                : LAUNCHER             : Rebuild dictionary file on every level load 
stringtable_usedictionaries                        : 1                : LAUNCHER             : Use dictionaries for string table networking 
stripper_version                                   : 1.2.2            : SPONLY|NOTIFY|REPLICATED : Stripper Version
studio_queue_mode                                  : 1                : LAUNCHER             : 
suitvolume                                         : 0.25             : GAMEDLL|ARCHIVE      : 
survival_boomer_limit_increase                     : 0                : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max boomers by this amount.
survival_charger_limit_increase                    : 0                : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max chargers by this amount.
survival_generate_fake_times                       : 1                : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : 
survival_horde_stage_interval                      : 60               : LAUNCHER|GAMEDLL|CHEAT : Seconds between horde attacks
survival_horde_stage_interval_decay                : 2                : LAUNCHER|GAMEDLL|CHEAT : After each horde attack, reduce the interval by this many seconds
survival_hunter_limit_increase                     : 1                : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max hunters by this amount.
survival_jockey_limit_increase                     : 1                : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max jockeys by this amount.
survival_lull_time                                 : 15               : LAUNCHER|GAMEDLL|CHEAT : Lull duration between survival waves.
survival_lull_time_increment                       : 15               : LAUNCHER|GAMEDLL|CHEAT : Increment for the lull time per wave.
survival_lull_time_max                             : 60               : LAUNCHER|GAMEDLL|CHEAT : Max lull duration.
survival_max_boomers                               : 2                : LAUNCHER|GAMEDLL|CHEAT : Max boomers alive at one time.
survival_max_chargers                              : 2                : LAUNCHER|GAMEDLL|CHEAT : Max chargers alive at one time.
survival_max_hunters                               : 3                : LAUNCHER|GAMEDLL|CHEAT : Max hunters alive at one time.
survival_max_jockeys                               : 2                : LAUNCHER|GAMEDLL|CHEAT : Max jockeys alive at one time.
survival_max_smokers                               : 4                : LAUNCHER|GAMEDLL|CHEAT : Max smokers alive at one time.
survival_max_specials                              : 8                : LAUNCHER|GAMEDLL|CHEAT : Max number of special zombies alive at one time.
survival_max_spitters                              : 3                : LAUNCHER|GAMEDLL|CHEAT : Max spitters alive at one time.
survival_round_restart_delay                       : 15               : LAUNCHER|GAMEDLL|CHEAT : After a loss, restart the round after this many seconds.
survival_smoker_limit_increase                     : 1                : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max smokers by this amount.
survival_special_limit_increase                    : 1                : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max specials by this amount.
survival_special_spawn_interval                    : 20               : LAUNCHER|GAMEDLL|CHEAT : Seconds between special spawn waves
survival_special_spawn_interval_decay              : 1                : LAUNCHER|GAMEDLL|CHEAT : After each special wave, reduce the spawn interval by this many seconds
survival_special_stage_interval                    : 60               : LAUNCHER|GAMEDLL|CHEAT : After this many seconds, increase special zombie limits
survival_spitter_limit_increase                    : 1                : LAUNCHER|GAMEDLL|CHEAT : After each special wave, increase max spitters by this amount.
survival_tank_multiple_spawn_delay                 : 10               : LAUNCHER|GAMEDLL|CHEAT : Delay between the two tanks during double spawns.
survival_tank_stage_interval                       : 80               : LAUNCHER|GAMEDLL|CHEAT : Seconds between tank attacks
survival_tank_stage_interval_decay                 : 20               : LAUNCHER|GAMEDLL|CHEAT : After some number of waves, reduce the interval by this many seconds
survivor_accuracy_upgrade_factor                   : 0.5              : GAMEDLL|REPLICATED|CHEAT : 
survivor_allow_crawling                            : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
survivor_burn_factor_easy                          : 0.2              : GAMEDLL|CHEAT        : Flame damage multiplier
survivor_burn_factor_expert                        : 1                : GAMEDLL|CHEAT        : Flame damage multiplier
survivor_burn_factor_hard                          : 0.4              : GAMEDLL|CHEAT        : Flame damage multiplier
survivor_burn_factor_normal                        : 0.2              : GAMEDLL|CHEAT        : Flame damage multiplier
survivor_calm_damage_delay                         : 5                : GAMEDLL|CHEAT        : survivors are not calm for this many seconds after taking damage
survivor_calm_deploy_delay                         : 2                : GAMEDLL|CHEAT        : survivors are not calm for this many seconds after switching weapons
survivor_calm_intensity                            : 0.25             : GAMEDLL|CHEAT        : survivors are not calm if their intensity level is above this point
survivor_calm_no_flashlight                        : 1                : GAMEDLL|CHEAT        : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
survivor_calm_recent_enemy_delay                   : 5                : GAMEDLL|CHEAT        : survivors are not calm for this many seconds after seeing an enemy
survivor_calm_weapon_delay                         : 5                : GAMEDLL|CHEAT        : survivors are not calm for this many seconds after firing
survivor_crawl_speed                               : 15               : GAMEDLL|REPLICATED|CHEAT : 
survivor_crouch_speed                              : 75               : GAMEDLL|REPLICATED|CHEAT : 
survivor_damage_speed_factor                       : 0.25f            : GAMEDLL|CHEAT        : How much a Survivor is slowed when hit by an Infected
survivor_death_anims                               : 0                : LAUNCHER|GAMEDLL     : 
survivor_debug_active_area_set                     : 0                : GAMEDLL|CHEAT        : 
survivor_debug_in_combat                           : 0                : GAMEDLL|CHEAT        : 
survivor_debug_visibility                          : 0                : GAMEDLL|CHEAT        : 
survivor_drag_continuous_fire                      : 1                : LAUNCHER|GAMEDLL|REPLICATED : Survivors need to hold +attack2 to drag incapacitated survivors
survivor_drag_speed_multiplier                     : .5               : GAMEDLL|REPLICATED|CHEAT : Multiplier to speed when we are dragging somebody.
survivor_drag_type                                 : 0                : GAMEDLL|CHEAT        : 0: no dragging, 1: short tug, 2: continuous drag
survivor_ff_avoidance                              : 0                : GAMEDLL|CHEAT        : 
survivor_ff_avoidance_pitch                        : 20               : GAMEDLL|CHEAT        : 
survivor_ff_avoidance_yaw                          : 10               : GAMEDLL|CHEAT        : 
survivor_ff_tolerance                              : 26               : GAMEDLL|CHEAT        : 
survivor_fog_vocalize_percent                      : .23              : GAMEDLL|CHEAT        : The percent of the fog end distance that stops vocalizations.
survivor_friendly_fire_factor_easy                 : 0                : GAMEDLL|CHEAT        : 
survivor_friendly_fire_factor_expert               : 0.5              : GAMEDLL|CHEAT        : 
survivor_friendly_fire_factor_hard                 : 0.3              : GAMEDLL|CHEAT        : 
survivor_friendly_fire_factor_normal               : 0.1              : GAMEDLL|CHEAT        : 
survivor_fumes_walk_speed                          : 85               : GAMEDLL|REPLICATED|CHEAT : 
survivor_give_attract_timeout                      : 12               : GAMEDLL|CHEAT        : How long to try and attract a recipient for an item give before giving up
survivor_hanging_eye_height                        : 85               : GAMEDLL|REPLICATED|CHEAT : 
survivor_hanging_from_tongue_eye_height            : 40               : GAMEDLL|REPLICATED|CHEAT : 
survivor_helping_hand_inhibit_duration             : 1                : GAMEDLL|REPLICATED|CHEAT : 
survivor_hitsound_interval_timer                   : 0.1              : GAMEDLL|CHEAT        : 
survivor_incap_decay_rate                          : 3                : LAUNCHER|GAMEDLL     : 
survivor_incap_health                              : 300              : LAUNCHER|GAMEDLL|REPLICATED : 
survivor_incap_hopeless_decay_rate                 : 12               : LAUNCHER|GAMEDLL     : If all survivors are incapacitated, their health decays at this speed
survivor_incap_max_fall_damage                     : 200              : LAUNCHER|GAMEDLL     : Taking falling damage greater than this will kill survivors outright instead of incapacitating them
survivor_incap_tongued_decay_rate                  : 12               : LAUNCHER|GAMEDLL     : 
survivor_incapacitated_accuracy_penalty            : 0.4              : GAMEDLL|REPLICATED|CHEAT : Penalty given for shooting while incapacitated.
survivor_incapacitated_cycle_time                  : 0.3              : GAMEDLL|REPLICATED|CHEAT : New cycle time (RoF) used when incapacitated, overriding weapon.
survivor_incapacitated_dizzy_severity              : 2.0              : GAMEDLL|REPLICATED|CHEAT : From negative to positive this, how much bump we add to a incap'd player's mouse.
survivor_incapacitated_dizzy_timer                 : 2.5              : GAMEDLL|REPLICATED|CHEAT : How often our incap'd dizzy-drift changes directions.
survivor_incapacitated_eye_height                  : 24               : GAMEDLL|REPLICATED|CHEAT : 
survivor_incapacitated_reload_multiplier           : 1.25             : GAMEDLL|REPLICATED|CHEAT : Multiplier to reload time when incapacitated.
survivor_incapacitated_roll                        : 20               : GAMEDLL|REPLICATED|CHEAT : 
survivor_intensity_decay_threat_range              : 750              : GAMEDLL|CHEAT        : 
survivor_intensity_recent_enemy_duration           : 5                : GAMEDLL|CHEAT        : 
survivor_it_duration                               : 20               : GAMEDLL|REPLICATED|CHEAT : 
survivor_knockdown_roll                            : -20              : GAMEDLL|CHEAT        : 
survivor_lazy_active_set                           : 1                : GAMEDLL|CHEAT        : 
survivor_lean                                      : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
survivor_ledge_grab_ground_check_time              : 3.0              : GAMEDLL|CHEAT        : 
survivor_ledge_grab_health                         : 300              : LAUNCHER|GAMEDLL|REPLICATED : 
survivor_ledge_scales_health                       : 1                : GAMEDLL|CHEAT        : 
survivor_limit                                     : 4                : LAUNCHER|GAMEDLL|NOTIFY : Max # of survivors
survivor_limp_health                               : 40               : GAMEDLL|REPLICATED|CHEAT : 
survivor_limp_walk_speed                           : 85               : GAMEDLL|REPLICATED|CHEAT : 
survivor_max_incapacitated_count                   : 2                : GAMEDLL|CHEAT        : How many times you can be incapacitated instead of killed between health kits.
survivor_max_lunge_stagger_distance                : 30               : GAMEDLL|CHEAT        : Max distance a stationary, crouched survivor can stagger after being lunged.
survivor_max_lunge_stagger_speed                   : 220              : GAMEDLL|CHEAT        : Hunters lunging this fast stagger survivors with full power.
survivor_max_tongue_stagger_distance               : 200              : GAMEDLL|CHEAT        : 
survivor_max_tongue_stagger_duration               : 1.5              : GAMEDLL|CHEAT        : 
survivor_max_tug_distance                          : 300              : GAMEDLL|CHEAT        : 
survivor_max_tug_duration                          : 1.5              : GAMEDLL|CHEAT        : 
survivor_min_lunge_stagger_speed                   : 50               : GAMEDLL|CHEAT        : Hunters must be lunging this fast to stagger a survivor.
survivor_model_selection                           : -1               : LAUNCHER|GAMEDLL     : 
survivor_no_pounce_or_hang                         : 0                : GAMEDLL|CHEAT        : 
survivor_pounce_victim_eye_height                  : 12               : GAMEDLL|REPLICATED|CHEAT : 
survivor_push                                      : 0                : GAMEDLL|CHEAT        : 
survivor_respawn_with_guns                         : 1                : LAUNCHER|GAMEDLL     : 0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.
survivor_revive_after_drag                         : 0                : LAUNCHER|GAMEDLL|REPLICATED : Standing still after dragging someone will start reviving him
survivor_revive_continuous_fire                    : 1                : LAUNCHER|GAMEDLL|REPLICATED : Players need to hold +attack to revive
survivor_revive_duration                           : 5                : GAMEDLL|CHEAT        : 
survivor_revive_health                             : 30               : GAMEDLL|CHEAT        : How much temp health you get revived with.
survivor_shove_teammates                           : 0                : GAMEDLL|CHEAT        : 
survivor_speed                                     : 210              : GAMEDLL|CHEAT        : 
survivor_speed_boost_factor                        : 1.2              : GAMEDLL|REPLICATED|CHEAT : Speed boost from upgrade
survivor_sprint_multiplier                         : 1.5              : GAMEDLL|REPLICATED|CHEAT : 
survivor_stun_immunity_duration                    : 0                : GAMEDLL|CHEAT        : 
survivor_team_hit_pitch_max                        : 10               : GAMEDLL|CHEAT        : 
survivor_team_hit_pitch_min                        : -10              : GAMEDLL|CHEAT        : 
survivor_team_hit_yaw_max                          : 10               : GAMEDLL|CHEAT        : 
survivor_team_hit_yaw_min                          : -10              : GAMEDLL|CHEAT        : 
survivor_unstoppable_speed                         : 150              : GAMEDLL|REPLICATED|CHEAT : 
survivor_upgrade_reload_duration                   : 0.5              : LAUNCHER|GAMEDLL|REPLICATED : Upgraded survivors reload in this fraction of the base time.
survivor_vision_range                              : 1500             : GAMEDLL|CHEAT        : 
survivor_vision_range_obscured                     : 750              : GAMEDLL|CHEAT        : 
sv__ragdoll_max_remove_per_frame                   : 1                : LAUNCHER|GAMEDLL     : 
sv_accelerate                                      : 5                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : 
sv_airaccelerate                                   : 10               : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : 
sv_allow_lobby_connect_only                        : 1                : DATACACHE            : If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes                                     : 1                : LAUNCHER|GAMEDLL     : Allow voting? (Requires mod's support first.)
sv_allow_wait_command                              : 1                : REPLICATED|DATACACHE : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload                                   : 1                : LAUNCHER             : Allow clients to download files
sv_allowupload                                     : 1                : LAUNCHER             : Allow clients to upload customizations files
sv_alltalk                                         : 0                : GAMEDLL|NOTIFY|DATACACHE : Players can hear all other players' voice communication, no team restrictions
sv_alternateticks                                  : 0                : SPONLY|DATACACHE     : If set, server only simulates entities on even numbered ticks. 
sv_always_full_flush                               : 0                : CHEAT                : 
sv_autosave                                        : 1                : LAUNCHER             : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed                                       : 0.6              : LAUNCHER|GAMEDLL|REPLICATED : How much to slow down backwards motion
sv_banid_dev_enabled                               : 0                : LAUNCHER             : 
sv_banid_enabled                                   : 1                : DATACACHE            : Whether server supports banid command
sv_benchmark_autovprofrecord                       : 0                : LAUNCHER|GAMEDLL     : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
sv_benchmark_numticks                              : 3300             : LAUNCHER|GAMEDLL     : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge                                 : 0                : LAUNCHER|GAMEDLL|REPLICATED : Set to values other than 0 to select a bonus map challenge type.
sv_bounce                                          : 0                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents                                : 1                : LAUNCHER             : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats                                          : 0                : NOTIFY|REPLICATED|DATACACHE : Allow cheats on server
sv_client_cmdrate_difference                       : 20               : LAUNCHER|REPLICATED  : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
sv_client_max_interp_ratio                         : 5                : LAUNCHER|REPLICATED  : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio                         : 1                : LAUNCHER|REPLICATED  : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).               -1 = let clients set cl_interp_ratio to anything  any other value = set minimum value for cl_interp_ratio
sv_client_predict                                  : -1               : LAUNCHER|REPLICATED  : This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients set cl_predict to anything     0 = force cl_predict to 0     1 = force cl_predict to 1
sv_clockcorrection_msecs                           : 60               : LAUNCHER|GAMEDLL     : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency                                     : 1                : REPLICATED|DATACACHE : Whether the server enforces file consistency for critical files
sv_contact                                         :                  : NOTIFY|DATACACHE     : Contact email for server sysop
sv_creationtickcheck                               : 1                : LAUNCHER|CHEAT       : Do extended check for encoding of timestamps against tickcount
sv_cycle_latch_timer                               : 0.2              : GAMEDLL|CHEAT        : How often to transmit our cycle to the client for corrections.
sv_debug_entity                                    :                  : LAUNCHER|GAMEDLL     : 
sv_debug_player_use                                : 0                : LAUNCHER|GAMEDLL|REPLICATED : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode                                 : 0                : LAUNCHER             : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities                               : 0                : LAUNCHER             : Show temp entity bandwidth usage.
sv_deltaprint                                      : 0                : LAUNCHER             : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime                                       : 0                : LAUNCHER             : Enable profiling of CalcDelta calls
sv_demo_entity_record_rate                         : 30               : GAMEDLL|SPONLY|CHEAT : Set the server demo record rate for entities.
sv_disable_glow_faritems                           : 0                : LAUNCHER|GAMEDLL|REPLICATED : Disable glows around items that are too far away to pickup.
sv_disable_glow_survivors                          : 0                : LAUNCHER|GAMEDLL|REPLICATED : Disable glows around Survivors.
sv_disable_querycache                              : 0                : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : debug - disable trace query cache
sv_doors_push_players                              : 0                : GAMEDLL|CHEAT        : If true, a door will push players out of the way as it opens and closes.
sv_downloadurl                                     :                  : REPLICATED|DATACACHE : Location from which clients can download missing files
sv_dumpstringtables                                : 0                : CHEAT                : 
sv_enableoldqueries                                : 0                : LAUNCHER             : Enable support for old style (HL1) server queries
sv_extra_client_connect_time                       : 15.0             : LAUNCHER             : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_fallen_survivor_health_multiplier               : 20.0             : GAMEDLL|CHEAT        : 
sv_filterban                                       : 1                : LAUNCHER             : Set packet filtering by IP mode
sv_footstepinterval                                : 0.22             : GAMEDLL|REPLICATED|CHEAT : 
sv_footsteps                                       : 1                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Play footstep sound for players
sv_force_time_of_day                               : -1               : GAMEDLL|CHEAT        : 0 - midnight, 3 - afternoon
sv_force_transmit_ents                             : 0                : LAUNCHER|GAMEDLL|CHEAT : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_force_unreserved                                : 0                :                      : Disallow lobby reservation cookie
sv_forcepreload                                    : 0                : ARCHIVE              : Force server side preloading.
sv_friction                                        : 4                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : World friction.
sv_gameinstructor_disable                          : 0                : LAUNCHER|GAMEDLL|REPLICATED : Force all clients to disable their game instructors.
sv_gametypes                                       : coop,realism,survival,versus,scavenge  : GAMEDLL|DATACACHE    : Allowable game types, usually set on server launch command line.
sv_gravity                                         : 800              : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : World gravity.
sv_healing_gnome_replenish_rate                    : 1.5              : GAMEDLL|CHEAT        : 
sv_hibernate_ms                                    : 20               : LAUNCHER             : # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui                               : 20               : LAUNCHER             : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay                        : 5                : LAUNCHER             : # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty                            : 1                : LAUNCHER             : Puts the server into extremely low CPU usage mode when no clients connected
sv_hosting_lobby                                   : 0                : LAUNCHER|REPLICATED  : 
sv_infected_ceda_vomitjar_probability              : 0.1              : GAMEDLL|CHEAT        : 
sv_infected_riot_control_tonfa_probability         : 0.15             : GAMEDLL|CHEAT        : 
sv_infected_scale_max                              : 1                : LAUNCHER|GAMEDLL     : 
sv_infected_scale_min                              : 1                : LAUNCHER|GAMEDLL     : 
sv_infinite_ammo                                   : 0                : GAMEDLL|REPLICATED|CHEAT : Player's active weapon will never run out of ammo
sv_infinite_primary_ammo                           : 0                : GAMEDLL|REPLICATED|CHEAT : Player's primary weapon will never run out of ammo
sv_instancebaselines                               : 1                : LAUNCHER             : Enable instanced baselines. Saves network overhead.
sv_lagcompensationforcerestore                     : 1                : GAMEDLL|CHEAT        : Don't test validity of a lag comp restore, just do it.
sv_lagflushbonecache                               : 1                : LAUNCHER|GAMEDLL     : Flushes entity bone cache on lag compensation
sv_lagpushticks                                    : 0                : LAUNCHER|GAMEDLL     : Push computed lag compensation amount by this many ticks.
sv_lan                                             : 0                : DATACACHE            : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile                                     : 0                : ARCHIVE              : Log server information to only one file.
sv_logbans                                         : 0                : ARCHIVE              : Log server bans in the server logs.
sv_logblocks                                       : 0                : LAUNCHER             : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist                                 : 0                : LAUNCHER             : 
sv_logecho                                         : 1                : ARCHIVE              : Echo log information to the console.
sv_logfile                                         : 1                : ARCHIVE              : Log server information in the log file.
sv_logflush                                        : 0                : ARCHIVE              : Flush the log file to disk on each write (slow).
sv_logsdir                                         : logs             : ARCHIVE              : Folder in the game directory where server logs will be stored.
sv_massreport                                      : 0                : LAUNCHER|GAMEDLL     : 
sv_master_legacy_mode                              : 0                : LAUNCHER             : Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket                        : 1                : LAUNCHER             : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
sv_max_queries_sec                                 : 3.0              : LAUNCHER             : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global                          : 60               : LAUNCHER             : Maximum queries per second to respond to from anywhere.
sv_max_queries_window                              : 30               : LAUNCHER             : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks                        : 8                : LAUNCHER|GAMEDLL     : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxclientframes                                 : 128              : LAUNCHER             : 
sv_maxcmdrate                                      : 40               : REPLICATED|DATACACHE : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxplayers                                      : -1               :                      : Max Human Players
sv_maxrate                                         : 0                : REPLICATED|DATACACHE : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay                                       : 0                : LAUNCHER             : Maximum replay time in seconds
sv_maxroutable                                     : 1200             : LAUNCHER             : Server upper bound on net_maxroutable that a client can use.
sv_maxspeed                                        : 1000.000000      : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : 
sv_maxunlag                                        : 1.0              : LAUNCHER|GAMEDLL     : Maximum lag compensation in seconds
sv_maxupdaterate                                   : 60               : LAUNCHER|REPLICATED  : Maximum updates per second that the server will allow
sv_maxvelocity                                     : 3500             : LAUNCHER|GAMEDLL|REPLICATED : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit                                        : 0                : CHEAT                : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate                                      : 0                : REPLICATED|DATACACHE : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate                                         : 5000             : REPLICATED|DATACACHE : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate                                   : 10               : LAUNCHER|REPLICATED  : Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities                     : 32               : LAUNCHER             : 
sv_multiplayer_sounds                              : 20               : LAUNCHER             : 
sv_music_debug                                     : 0                : LAUNCHER|GAMEDLL     : 
sv_netvisdist                                      : 10000            : LAUNCHER|GAMEDLL|CHEAT : Test networking visibility distance
sv_new_delta_bits                                  : 1                : LAUNCHER             : 
sv_no_navmesh                                      : 0                : LAUNCHER|GAMEDLL|CHEAT : Block loading of the navmesh. Unplayable, only used for memory sampling.
sv_noclipaccelerate                                : 5                : GAMEDLL|ARCHIVE|NOTIFY|REPLICATED : 
sv_noclipduringpause                               : 0                : GAMEDLL|REPLICATED|CHEAT : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipfriction                                  : 4                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Friction during noclip move.
sv_noclipspeed                                     : 5                : GAMEDLL|ARCHIVE|NOTIFY|REPLICATED : 
sv_optimizedmovement                               : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
sv_parallel_packentities                           : 1                : LAUNCHER             : 
sv_parallel_sendsnapshot                           : 1                : LAUNCHER             : 
sv_password                                        :                  : PROTECTED|NOTIFY|DONTRECORD|DATACACHE : Server password for entry into multiplayer games
sv_pausable                                        : 0                : DATACACHE            : Is the server pausable.
sv_pausable_dev                                    : 1                : LAUNCHER             : Whether listen server is pausable when running -dev and playing solo against bots
sv_pausable_dev_ds                                 : 0                : LAUNCHER             : Whether dedicated server is pausable when running -dev and playing solo against bots
sv_permawipe                                       : 0                : GAMEDLL|CHEAT        : If set, the campaign will restart fully if the Survivors die.
sv_player_max_separation_force                     : 500              : LAUNCHER|GAMEDLL     : 
sv_player_stuck_tolerance                          : 10               : GAMEDLL|CHEAT        : 
sv_playerperfhistorycount                          : 20               : LAUNCHER|GAMEDLL     : Number of samples to maintain in player perf history
sv_prop_door_max_close_attempts                    : 8                : GAMEDLL|CHEAT        : Number of times blocked doors will try to close before becoming non-solid and forcing a close.
sv_pure_kick_clients                               : 1                : DATACACHE            : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace                                      : 0                : DATACACHE            : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside                             : 0                : LAUNCHER|GAMEDLL|REPLICATED : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size                        : 15               : LAUNCHER|GAMEDLL|REPLICATED : Minimum size of pushback objects
sv_pushaway_force                                  : 300000           : LAUNCHER|GAMEDLL|REPLICATED : How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force                              : 2000             : LAUNCHER|GAMEDLL|REPLICATED : Maximum amount of force applied to physics objects by players.
sv_pushaway_max_player_force                       : 10000            : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_force                              : 500              : LAUNCHER|GAMEDLL|REPLICATED : Minimum amount of force applied to physics objects by players.
sv_pushaway_min_player_speed                       : 75               : LAUNCHER|GAMEDLL|REPLICATED : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force                           : 200000           : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation                                : 1                : GAMEDLL|ARCHIVE      : Skips SetupBones when npc's are outside the PVS
sv_pz_endgame_vote_period                          : 12               : LAUNCHER|GAMEDLL     : How long players get to vote to play again in a game with player controlled zombies.
sv_pz_endgame_vote_post_period                     : 5                : LAUNCHER|GAMEDLL     : Post period after end game vote.
sv_ragdoll_maxcount                                : 75               : LAUNCHER|GAMEDLL     : Clients will only show this many ragdolls overall
sv_ragdoll_maxcount_boss                           : 3                : LAUNCHER|GAMEDLL     : Clients will only show this many boss ragdolls
sv_ragdoll_maxcount_generic                        : 45               : LAUNCHER|GAMEDLL     : Clients will only show this many generic infected ragdolls
sv_ragdoll_maxcount_gib                            : 30               : LAUNCHER|GAMEDLL     : Clients will only show this many gib ragdolls
sv_ragdoll_maxcount_special                        : 9                : LAUNCHER|GAMEDLL     : Clients will only show this many special ragdolls
sv_ragdoll_maxcount_survivor                       : 3                : LAUNCHER|GAMEDLL     : Clients will only show this many survivor ragdolls
sv_ragdoll_version                                 : 1                : LAUNCHER|GAMEDLL     : 
sv_rcon_banpenalty                                 : 0                : DATACACHE            : Number of minutes to ban users who fail rcon authentication
sv_rcon_log                                        : 1                : DATACACHE            : Enable/disable rcon logging.
sv_rcon_maxfailures                                : 10               : DATACACHE            : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures                                : 5                : DATACACHE            : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime                             : 30               : DATACACHE            : Number of seconds to track failed rcon authentications
sv_regeneration_force_on                           : 0                : GAMEDLL|CHEAT        : Cheat to test regenerative health systems
sv_regeneration_wait_time                          : 1.0              : LAUNCHER|GAMEDLL|REPLICATED : 
sv_region                                          : 255              : DATACACHE            : The region of the world to report this server in.
sv_removehumanlimit                                : 0                :                      : Remove Human limit reached kick
sv_rescue_disabled                                 : 0                : LAUNCHER|GAMEDLL     : If set to 1, dead survivors will never be rescue-able.
sv_reservation_grace                               : 5                : LAUNCHER             : Time in seconds given for a lobby reservation.
sv_reservation_timeout                             : 120              : DATACACHE            : Time in seconds before lobby reservation expires.
sv_rollangle                                       : 0                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Max view roll angle
sv_rollspeed                                       : 200              : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : 
sv_runcmds                                         : 1                : LAUNCHER|GAMEDLL     : 
sv_script_think_interval                           : 0.1              : LAUNCHER|GAMEDLL     : 
sv_search_key                                      :                  : DATACACHE            : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_sendtables                                      : 0                : LAUNCHER             : Force full sendtable sending path.
sv_show_whitelist_msg                              : 0                : LAUNCHER|MATERIAL_SYSTEM : 
sv_showanimstate                                   : -1               : LAUNCHER|GAMEDLL|CHEAT : Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_activities                        : 1                : LAUNCHER|GAMEDLL|CHEAT : Show activities in the (server) animation state display.
sv_showanimstate_log                               : 0                : LAUNCHER|GAMEDLL|CHEAT : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showdamage                                      : 0                : LAUNCHER|GAMEDLL|REPLICATED : Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as healthdamage (armorabsorbed)).  1 = show hits.  2 = show hits and misses
sv_showdebugtracers                                : 0                : LAUNCHER|GAMEDLL|REPLICATED : 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
sv_showfootsteps                                   : 0                : GAMEDLL|REPLICATED|CHEAT : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
sv_showhitboxes                                    : -1               : GAMEDLL|CHEAT        : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
sv_showimpacts                                     : 0                : LAUNCHER|GAMEDLL|REPLICATED : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders                                     : 0                : LAUNCHER|GAMEDLL     : Show bbox and dismount points for all ladders (must be set before level load.) 
sv_showlagcompensation                             : 0                : GAMEDLL|CHEAT        : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showonlyhitbox                                  : -1               : GAMEDLL|CHEAT        : 
sv_showplayerhitboxes                              : 0                : LAUNCHER|GAMEDLL|REPLICATED : Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_showprecachedsounds                             : 0                : LAUNCHER             : Enumerate all sounds being precached (with index).
sv_skyname                                         : sky_l4d_c5_1_hdr  : GAMEDLL|ARCHIVE|REPLICATED : Current name of the skybox texture
sv_sound_discardextraunreliable                    : 1                : LAUNCHER             : 
sv_soundemitter_trace                              : -1               : LAUNCHER|GAMEDLL|REPLICATED : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity) 
sv_specaccelerate                                  : 5                : GAMEDLL|ARCHIVE|NOTIFY|REPLICATED : 
sv_specnoclip                                      : 1                : GAMEDLL|ARCHIVE|NOTIFY|REPLICATED : 
sv_specspeed                                       : 3                : GAMEDLL|ARCHIVE|NOTIFY|REPLICATED : 
sv_spectatoridletime                               : 3                : GAMEDLL|CHEAT        : 
sv_stats                                           : 1                : LAUNCHER             : Collect CPU usage stats
sv_steamgroup                                      :                  : NOTIFY|DATACACHE     : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_steamgroup_exclusive                            : 0                : DATACACHE            : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stepsize                                        : 18               : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : 
sv_stopspeed                                       : 75               : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Minimum stopping speed when on ground.
sv_stressbots                                      : 0                : LAUNCHER             : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget                                 : 0                : LAUNCHER|GAMEDLL     : If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch                              : 0                : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : 
sv_sync_anims_spawn                                : 0                : GAMEDLL|CHEAT        : 
sv_sync_client_updates                             : 0                : LAUNCHER             : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
sv_tags                                            : increased_maxplayers  : NOTIFY|DATACACHE     : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_tankpropfade                                    : 1                : GAMEDLL|CHEAT        : 
sv_teststepsimulation                              : 1                : LAUNCHER|GAMEDLL     : 
sv_thinktimecheck                                  : 0                : LAUNCHER|GAMEDLL     : Check for thinktimes all on same timestamp.
sv_threaded_init                                   : 0                : LAUNCHER|GAMEDLL     : 
sv_timeout                                         : 65               : LAUNCHER             : After this many seconds without a message from a client, the client is dropped
sv_tracereffects_limit_general                     : 15               : LAUNCHER|GAMEDLL|REPLICATED : Limits the number of visible tracers per frame
sv_turbophysics                                    : 1                : LAUNCHER|GAMEDLL|REPLICATED : Turns on turbo physics
sv_turbophysics_shadow                             : 0                : GAMEDLL|CHEAT        : players have physics shadows even when sv_turbophysics is 1
sv_unlag                                           : 1                : LAUNCHER|GAMEDLL     : Enables player lag compensation
sv_unlag_debug                                     : 0                : LAUNCHER|GAMEDLL     : 
sv_unlag_fixstuck                                  : 0                : LAUNCHER|GAMEDLL     : Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlock_sb_add                                   : 0                :                      : Allow adding bots with sb_add command
sv_unlockedchapters                                : 1                : ARCHIVE              : Highest unlocked game chapter.
sv_useexplicitdelete                               : 1                : LAUNCHER             : Explicitly delete dormant client entities caused by AllowImmediateReuse().
sv_vehicle_autoaim_scale                           : 8                : LAUNCHER|GAMEDLL     : 
sv_visiblemaxplayers                               : 31               : DATACACHE            : Overrides the max players reported to prospective clients
sv_voicecodec                                      : vaudio_speex     : LAUNCHER             : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable                                     : 1                : ARCHIVE|NOTIFY|DATACACHE : 
sv_vote_command_delay                              : 2                : LAUNCHER|GAMEDLL     : How long after a vote passes until the action happens
sv_vote_creation_timer                             : 180              : GAMEDLL|REPLICATED|CHEAT : How often someone can individually call a vote.
sv_vote_failure_timer                              : 0                : LAUNCHER|GAMEDLL     : A vote that fails cannot be re-submitted for this long
sv_vote_issue_change_difficulty_allowed            : 1                : LAUNCHER|GAMEDLL     : Can people hold votes to change the difficulty?
sv_vote_issue_change_map_later_allowed             : 1                : LAUNCHER|GAMEDLL     : Can people hold votes to change the map after this round?
sv_vote_issue_change_map_now_allowed               : 1                : LAUNCHER|GAMEDLL     : Can people hold votes to immediately change the map?
sv_vote_issue_change_mission_allowed               : 1                : LAUNCHER|GAMEDLL     : Can people hold votes to change missions?
sv_vote_issue_kick_allowed                         : 1                : LAUNCHER|GAMEDLL     : Can people hold votes to kick players from the server?
sv_vote_issue_restart_game_allowed                 : 1                : LAUNCHER|GAMEDLL     : Can people hold votes to restart the game?
sv_vote_kick_ban_duration                          : 5                : LAUNCHER|GAMEDLL     : How long should a kick vote ban someone from the server? (in minutes)
sv_vote_plr_map_limit                              : 3                : GAMEDLL|REPLICATED|CHEAT : Number of failed votes a user can call per map
sv_vote_show_caller                                : 1                : GAMEDLL|REPLICATED|CHEAT : Show the name of the person that called the vote? (1: Yes, 0: No)
sv_vote_timer_duration                             : 15               : LAUNCHER|GAMEDLL     : How long to allow voting on an issue
sv_wateraccelerate                                 : 10               : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : 
sv_waterdist                                       : 12               : LAUNCHER|GAMEDLL|REPLICATED : Vertical view fixup when eyes are near water plane.
sv_waterfriction                                   : 1                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : 
sv_zoo_model_filter                                :                  : LAUNCHER|GAMEDLL     : Only models matching the substring will be displayed
sv_zoo_spacing                                     : 64               : LAUNCHER|GAMEDLL     : How much space between models in a row
sv_zoo_spacing_rows                                : 192              : LAUNCHER|GAMEDLL     : How much space between subsequent rows
sv_zoo_spacing_wrap                                : 80               : LAUNCHER|GAMEDLL     : How much space between wrapped rows
sv_zoo_tint_clr                                    : 153 153 153 255  : LAUNCHER|GAMEDLL     : Tint color to force on all model variations (needs sv_zoo_tint_loop 0)
sv_zoo_tint_loop                                   : 1                : LAUNCHER|GAMEDLL     : 1: Tint colors will loop across model variations in a row, 0: will use sv_zoo_tint_clr
sv_zoo_wrap_skin                                   : 1                : LAUNCHER|GAMEDLL     : Whether model rows wrap when changing skins
sys_minidumpexpandedspew                           : 1                : LAUNCHER             : 
sys_minidumpspewlines                              : 500              : DATACACHE            : Lines of crash dump console spew to keep.
tank_attack_range                                  : 50               : GAMEDLL|REPLICATED|CHEAT : Distance from Survivor that tank triggers own swing.
tank_auto_swing                                    : 0                : GAMEDLL|REPLICATED|CHEAT : 
tank_burn_duration                                 : 75               : GAMEDLL|CHEAT        : Number of seconds a burning Tank takes to die in easy, normal, versus and survival
tank_burn_duration_expert                          : 85               : GAMEDLL|CHEAT        : Number of seconds a burning Tank takes to die in expert
tank_burn_duration_hard                            : 80               : GAMEDLL|CHEAT        : Number of seconds a burning Tank takes to die in hard
tank_fist_radius                                   : 15               : GAMEDLL|REPLICATED|CHEAT : 
tank_ground_pound_duration                         : 1.5              : GAMEDLL|REPLICATED|CHEAT : 
tank_ground_pound_reveal_distance                  : 500              : GAMEDLL|CHEAT        : 
tank_pz_forward                                    : -0.5             : LAUNCHER|GAMEDLL|REPLICATED : 
tank_raffle_debug                                  : 0                : GAMEDLL|REPLICATED|CHEAT : Fill the tank raffle with dummy values for debugging
tank_rock_overhead_percent                         : 100              : LAUNCHER|GAMEDLL     : Percent of time the tank throws overhand (0-100)
tank_run_spawn_delay                               : 15               : GAMEDLL|CHEAT        : 
tank_stasis_time_suicide                           : 30               : GAMEDLL|CHEAT        : 
tank_stuck_failsafe                                : 1                : GAMEDLL|CHEAT        : 
tank_stuck_time_choose_new_target                  : 2                : GAMEDLL|CHEAT        : 
tank_stuck_time_suicide                            : 10               : GAMEDLL|CHEAT        : 
tank_stuck_visibility_tolerance_choose_new_target  : 5                : GAMEDLL|CHEAT        : 
tank_stuck_visibility_tolerance_suicide            : 15               : GAMEDLL|CHEAT        : 
tank_swing_arc                                     : 180              : GAMEDLL|REPLICATED|CHEAT : 
tank_swing_duration                                : 0.2              : GAMEDLL|REPLICATED|CHEAT : Duration of the actual swing
tank_swing_fast_interval                           : 0.6              : GAMEDLL|REPLICATED|CHEAT : Interval between tank swings when he is clearing zombies out of his path
tank_swing_interval                                : 1.5              : GAMEDLL|REPLICATED|CHEAT : Interval between tank swings
tank_swing_miss_interval                           : 1.0              : GAMEDLL|REPLICATED|CHEAT : Interval between tank swings after a miss
tank_swing_physics_prop_force                      : 4.0              : GAMEDLL|REPLICATED|CHEAT : Multiplier for tank hitting a phys prop.
tank_swing_range                                   : 56               : GAMEDLL|REPLICATED|CHEAT : Range of the actual swing
tank_swing_yaw                                     : 80               : GAMEDLL|REPLICATED|CHEAT : 
tank_throw_aim_error                               : 100              : GAMEDLL|CHEAT        : Margin of error for Easy mode Tank rock throws
tank_throw_allow_range                             : 250              : GAMEDLL|CHEAT        : How far away our victim must be before we'll try to throw debris at them
tank_throw_lead_time_factor                        : 0.5              : GAMEDLL|CHEAT        : How much to lead a moving target
tank_throw_loft_rate                               : .01              : GAMEDLL|CHEAT        : Beyond no-loft range, Tank adds this angle/distance when throwing
tank_throw_max_loft_angle                          : 30               : GAMEDLL|CHEAT        : Maximum loft angle for Tank throw angle adjustment
tank_throw_min_interval                            : 8                : GAMEDLL|CHEAT        : Minimum interval between Tank rock throws
tank_visibility_tolerance_suicide                  : 60               : GAMEDLL|CHEAT        : 
tank_windup_time                                   : .5               : GAMEDLL|REPLICATED|CHEAT : Time from intent to swing that swing actually happens.
target_scan_use_query_cache                        : 1                : LAUNCHER|GAMEDLL     : 
tauntfrequency                                     : 1                : LAUNCHER|GAMEDLL|NOTIFY : 
template_debug                                     : 0                : LAUNCHER|GAMEDLL     : 
terror_ammo_multiplier                             : 2                : GAMEDLL|CHEAT        : 
testscript_debug                                   : 0                : LAUNCHER             : Debug test scripts.
texture_budget_background_alpha                    : 128              : ARCHIVE              : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction    : .25              : ARCHIVE              : number between 0 and 1
texture_budget_panel_global                        : 0                : LAUNCHER             : Show global times in the texture budget panel.
texture_budget_panel_height                        : 284              : ARCHIVE              : height in pixels of the budget panel
texture_budget_panel_width                         : 512              : ARCHIVE              : width in pixels of the budget panel
texture_budget_panel_x                             : 0                : ARCHIVE              : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y                             : 450              : ARCHIVE              : number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak                                : 5                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Teams will be scrambled if one team reaches this streak
tf_arena_preround_time                             : 10               : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED : Length of the Pre-Round time
tf_arena_round_time                                : 0                : LAUNCHER|GAMEDLL|NOTIFY|REPLICATED|CHEAT : 
tf_escort_score_rate                               : 1                : GAMEDLL|CHEAT        : Score for escorting the train, in points per second
think_limit                                        : 0                : GAMEDLL|REPLICATED|DATACACHE : Maximum think time in milliseconds, warning is printed if this is exceeded.
threadpool_affinity                                : 1                : LAUNCHER             : Enable setting affinity
threadpool_reserve                                 : 0                : LAUNCHER             : Consume the specified number of threads in the thread pool
tongue_allow_voluntary_release                     : 0                : GAMEDLL|CHEAT        : Can a Smoker let go with his tongue by clicking or turning away?
tongue_bend_point_deflection                       : 5                : GAMEDLL|CHEAT        : How far off the first obstacle the tongue bends.
tongue_bend_point_needs_LOS                        : 0                : GAMEDLL|REPLICATED|CHEAT : Does a bent tongue still need LOS from the bend point?
tongue_break_from_damage_amount                    : 50               : GAMEDLL|CHEAT        : How much damage to the smoker makes him let go of his victim.
tongue_bullet_radius                               : 6                : LAUNCHER|GAMEDLL     : 
tongue_choke_damage_amount                         : 10               : GAMEDLL|CHEAT        : How much damage the choke does.
tongue_choke_damage_interval                       : 1                : GAMEDLL|CHEAT        : How often the choke does damage.
tongue_cone_start_tolerance                        : .1               : GAMEDLL|CHEAT        : How wide the cone is for a tongue hit.
tongue_debug                                       : 0                : GAMEDLL|CHEAT        : Print debug info for tongue
tongue_drag_damage_amount                          : 3                : GAMEDLL|CHEAT        : How much damage the tongue drag does.
tongue_dropping_to_ground_time                     : 2                : GAMEDLL|CHEAT        : A miss or a wall hit will wait this long before pulling back.
tongue_fly_speed                                   : 1000             : GAMEDLL|CHEAT        : How fast a tongue flies through the air.
tongue_force_break                                 : 0                : GAMEDLL|CHEAT        : Force an existing attached tongue to break, for debugging
tongue_gravity_force                               : 4000             : GAMEDLL|REPLICATED|CHEAT : The speed that gravity tries to pull us downwards while being tongued.
tongue_health                                      : 100              : GAMEDLL|CHEAT        : Tongue health
tongue_hit_delay                                   : 20               : GAMEDLL|REPLICATED|CHEAT : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.
tongue_los_forgiveness_time                        : 1.0              : GAMEDLL|CHEAT        : A traveling tongue can lose LOS for this amount of time and still hit.
tongue_miss_delay                                  : 15               : GAMEDLL|REPLICATED|CHEAT : How long a smoker must wait to shoot his tongue after a miss.
tongue_no_progress_break_interval                  : 10               : GAMEDLL|CHEAT        : How long of the victim making no progress until we break the tongue.
tongue_no_progress_choke_early_ambush_delay        : 0.5              : GAMEDLL|CHEAT        : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke in the event of an ambush.
tongue_no_progress_choke_early_delay               : 1.5              : GAMEDLL|CHEAT        : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest start of a ground choke.
tongue_no_progress_choke_time                      : .5               : GAMEDLL|CHEAT        : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.
tongue_no_progress_damage_interval                 : .5               : GAMEDLL|CHEAT        : How long of the victim making no progress until we start choking him.
tongue_no_progress_tolerance                       : 25               : GAMEDLL|CHEAT        : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.
tongue_player_dropping_to_ground_time              : 1                : GAMEDLL|CHEAT        : How long after the tongue disconnects will a player need to wait.
tongue_range                                       : 750              : GAMEDLL|CHEAT        : How far a smoker can shoot his tongue.
tongue_release_fatigue_penalty                     : 2500             : GAMEDLL|CHEAT        : How much fatigue the victim gets when released, to slow him down.
tongue_start_pull_delay                            : 0.1              : GAMEDLL|REPLICATED|CHEAT : How long from tongue contact to tongue pulling.
tongue_unbend                                      : 1                : GAMEDLL|CHEAT        : Can the smoker tongue unbend?
tongue_vertical_choke_dot                          : 0                : GAMEDLL|CHEAT        : DotProduct between tongue and vertical required to start choking.
tongue_vertical_choke_height                       : 40               : GAMEDLL|CHEAT        : Need to have victim this high off ground to choke him.
tongue_vertical_choke_time_off_ground              : .5               : GAMEDLL|CHEAT        : Need to have victim off ground for this long to choke him.
tongue_victim_acceleration                         : 30               : GAMEDLL|REPLICATED|CHEAT : Acceleration while tongued.
tongue_victim_accuracy_penalty                     : 0.133            : GAMEDLL|REPLICATED|CHEAT : How much someone's accuracy suffers while being dragged by a tongue.
tongue_victim_max_speed                            : 175              : GAMEDLL|REPLICATED|CHEAT : The fastest the tongue can get you going.
tongue_vs_cone_start_tolerance                     : 0.015            : GAMEDLL|CHEAT        : How wide the cone is for a tongue hit in versus.
tp_schedule_post_think                             : 1                : GAMEDLL|CHEAT        : Schedule post-think operations to run at 10hz
trace_report                                       : 0                : LAUNCHER|GAMEDLL     : 
tutor                                              : 0                : LAUNCHER|GAMEDLL     : Enable the tutor to learn to play the game
tv_allow_camera_man                                : 1                : LAUNCHER|GAMEDLL     : Auto director allows spectators to become camera man
tv_allow_static_shots                              : 1                : LAUNCHER|GAMEDLL     : Auto director uses fixed level cameras for shots
tv_autorecord                                      : 0                : LAUNCHER             : Automatically records all games as SourceTV demos.
tv_autoretry                                       : 1                : LAUNCHER             : Relay proxies retry connection after network timeout
tv_chatgroupsize                                   : 0                : LAUNCHER             : Set the default chat group size
tv_chattimelimit                                   : 8                : LAUNCHER             : Limits spectators to chat only every n seconds
tv_debug                                           : 0                : LAUNCHER             : SourceTV debug info.
tv_delay                                           : 30               : LAUNCHER|GAMEDLL     : SourceTV broadcast delay in seconds
tv_delaymapchange                                  : 0                : LAUNCHER|GAMEDLL     : Delays map change until broadcast is complete
tv_deltacache                                      : 2                : LAUNCHER             : Enable delta entity bit stream cache
tv_dispatchmode                                    : 1                : LAUNCHER             : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable                                          : 0                : LAUNCHER|NOTIFY      : Activates SourceTV on server.
tv_maxclients                                      : 128              : LAUNCHER             : Maximum client number on SourceTV server.
tv_maxrate                                         : 8000             : LAUNCHER             : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_name                                            : SourceTV         : LAUNCHER             : SourceTV host name
tv_nochat                                          : 0                : ARCHIVE|USERINFO|USERINFO : Don't receive chat messages from other SourceTV spectators
tv_overridemaster                                  : 0                : LAUNCHER             : Overrides the SourceTV master root address.
tv_password                                        :                  : LAUNCHER|PROTECTED|NOTIFY|DONTRECORD : SourceTV password for all clients
tv_port                                            : 27020            : DATACACHE            : Host SourceTV port
tv_relaypassword                                   :                  : LAUNCHER|PROTECTED|NOTIFY|DONTRECORD : SourceTV password for relay proxies
tv_relayvoice                                      : 1                : LAUNCHER             : Relay voice data: 0=off, 1=on
tv_snapshotrate                                    : 16               : LAUNCHER             : Snapshots broadcasted per second
tv_timeout                                         : 30               : LAUNCHER             : SourceTV connection timeout in seconds.
tv_title                                           : SourceTV         : LAUNCHER             : Set title for SourceTV spectator UI
tv_transmitall                                     : 0                : LAUNCHER|REPLICATED  : Transmit all entities (not only director view)
ui_volume_max                                      : 1.0              : LAUNCHER             : 
upgrade_explosive_bullet_force                     : 2                : GAMEDLL|REPLICATED|CHEAT : 
upgrade_explosive_slug_force                       : 4                : GAMEDLL|REPLICATED|CHEAT : 
upgrade_laser_sight_spread_factor                  : 0.4              : GAMEDLL|REPLICATED|CHEAT : 
upgrade_pack_use_duration                          : 1.9              : GAMEDLL|REPLICATED|CHEAT : 
upgrade_show_explosive_ammo_radius                 : 0                : GAMEDLL|REPLICATED|CHEAT : 
upgradepack_forward_dist                           : 30               : GAMEDLL|CHEAT        : 
upgradepack_max_drop_dist                          : 30               : GAMEDLL|CHEAT        : 
vcr_verbose                                        : 0                : LAUNCHER             : Write extra information into .vcr file.
versus_boss_buffer                                 : 2200             : GAMEDLL|CHEAT        : 
versus_boss_debug                                  : 0                : GAMEDLL|CHEAT        : Enable debug output for versus tank/witch spawning logic
versus_boss_flow_max                               : 0.9              : GAMEDLL|CHEAT        : Max fraction of map flow for tank/witch spawn location
versus_boss_flow_max_finale                        : 0.6              : GAMEDLL|CHEAT        : Max fraction of map flow for tank/witch spawn location within the finale map of a campaign
versus_boss_flow_max_intro                         : 0.75             : GAMEDLL|CHEAT        : Max fraction of map flow for tank/witch spawn location within the first map of a campaign
versus_boss_flow_min                               : 0.1              : GAMEDLL|CHEAT        : Min fraction of map flow for tank/witch spawn location
versus_boss_flow_min_finale                        : 0.25             : GAMEDLL|CHEAT        : Min fraction of map flow for tank/witch spawn location within the finale map of a campaign
versus_boss_flow_min_intro                         : 0.5              : GAMEDLL|CHEAT        : Min fraction of map flow for tank/witch spawn location within the first map of a campaign
versus_boss_padding_max                            : 0.3              : GAMEDLL|CHEAT        : How far apart the tank/witch have to be along the flow
versus_boss_padding_min                            : 0.1              : GAMEDLL|CHEAT        : How far apart the tank/witch have to be along the flow
versus_force_start_time                            : 90               : LAUNCHER|GAMEDLL     : Starts versus game after this amount of time, even if survivors are still inside the safe room
versus_level_restart_delay                         : 4                : GAMEDLL|CHEAT        : After a successful vote, restart the map after this many seconds.
versus_marker_num                                  : 3                : LAUNCHER|GAMEDLL     : Number of travel markers we expose to survivors in Versus mode.
versus_round_restarttimer                          : 15               : LAUNCHER|GAMEDLL     : 
versus_round_restarttimer_finale                   : 10               : LAUNCHER|GAMEDLL     : 
versus_shove_hunter_fov                            : 90               : GAMEDLL|REPLICATED|CHEAT : Angle that survivor shove will hit hunters
versus_shove_hunter_fov_pouncing                   : 45               : GAMEDLL|REPLICATED|CHEAT : Angle that survivor shove will hit hunters while pouncing
versus_shove_jockey_fov_leaping                    : 45               : GAMEDLL|REPLICATED|CHEAT : Angle that survivor shove will hit jockeys while leaping
versus_special_respawn_interval                    : 20               : GAMEDLL|CHEAT        : 
versus_tank_chance                                 : 0.75             : GAMEDLL|CHEAT        : Chance of a tank spawning within a regular versus map
versus_tank_chance_finale                          : 0.1              : GAMEDLL|CHEAT        : Chance of a tank spawning within the finale map of a campaign
versus_tank_chance_intro                           : 0.3              : GAMEDLL|CHEAT        : Chance of a tank spawning within the first map of a campaign
versus_tank_flow_team_variation                    : 0.1              : GAMEDLL|CHEAT        : Window of flow distance that the tank can spawn in for the second team in versus
versus_wandering_zombie_density                    : 0.027            : GAMEDLL|MATERIAL_SYSTEM|CHEAT : 
versus_winning_team_goes_last                      : 1                : GAMEDLL|CHEAT        : In versus mode, the team that is losing plays as survivors first
versus_witch_chance                                : 0.75             : GAMEDLL|CHEAT        : Chance of a witch spawning within a regular versus map
versus_witch_chance_finale                         : 0.1              : GAMEDLL|CHEAT        : Chance of a witch spawning within the finale map of a campaign
versus_witch_chance_intro                          : 0.3              : GAMEDLL|CHEAT        : Chance of a witch spawning within the first map of a campaign
versus_witch_flow_team_variation                   : 0.0              : GAMEDLL|CHEAT        : Window of flow distance that the witch can spawn in for the second team in versus
vgui_drawfocus                                     : 0                : LAUNCHER             : Report which panel is under the mouse.
vgui_drawkeyfocus                                  : 0                : LAUNCHER             : Report which panel has keyboard focus.
vgui_drawtree                                      : 0                : CHEAT                : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds                               : 0                : LAUNCHER             : Show panel bounds.
vgui_drawtree_draw_selected                        : 0                : LAUNCHER             : Highlight the selected panel
vgui_drawtree_freeze                               : 0                : LAUNCHER             : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden                               : 0                : LAUNCHER             : Draw the hidden panels.
vgui_drawtree_panelalpha                           : 0                : LAUNCHER             : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr                             : 0                : LAUNCHER             : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly                           : 0                : LAUNCHER             : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order                         : 0                : LAUNCHER             : List the vgui_drawtree panels in render order.
vgui_drawtree_scheme                               : 0                : LAUNCHER             : Show scheme file for each panel
vgui_drawtree_visible                              : 1                : LAUNCHER             : Draw the visible panels.
view_offset                                        : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
view_offset_down                                   : 16               : GAMEDLL|REPLICATED|CHEAT : 
view_offset_forward                                : 8                : GAMEDLL|REPLICATED|CHEAT : 
view_offset_up                                     : -16              : GAMEDLL|REPLICATED|CHEAT : 
violence_ablood                                    : 1                : LAUNCHER             : Draw alien blood
violence_agibs                                     : 1                : LAUNCHER             : Show alien gib entities
violence_hblood                                    : 1                : LAUNCHER             : Draw human blood
violence_hgibs                                     : 1                : LAUNCHER             : Show human gib entities
vis_debug                                          : 0                : GAMEDLL|CHEAT        : 
vis_force                                          : 0                : GAMEDLL|CHEAT        : 
vismon_poll_frequency                              : .5               : GAMEDLL|CHEAT        : 
vismon_trace_limit                                 : 12               : GAMEDLL|CHEAT        : 
voice_avggain                                      : 0.5              : LAUNCHER             : 
voice_debugfeedback                                : 0                : LAUNCHER             : 
voice_debugfeedbackfrom                            : 0                : LAUNCHER             : 
voice_enable                                       : 1                : ARCHIVE              : 
voice_fadeouttime                                  : 0.1              : LAUNCHER             : 
voice_forcemicrecord                               : 1                : ARCHIVE              : 
voice_inputfromfile                                : 0                : DATACACHE            : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback                                     : 0                : USERINFO|USERINFO    : 
voice_maxgain                                      : 10               : LAUNCHER             : 
voice_minimum_gain                                 : 0.5              : LAUNCHER             : 
voice_overdrive                                    : 2                : LAUNCHER             : 
voice_overdrivefadetime                            : 0.4              : LAUNCHER             : 
voice_profile                                      : 0                : LAUNCHER             : 
voice_recordtofile                                 : 0                : DATACACHE            : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale                                        : 0.7              : ARCHIVE              : 
voice_serverdebug                                  : 0                : LAUNCHER|GAMEDLL     : 
voice_showchannels                                 : 0                : LAUNCHER             : 
voice_showincoming                                 : 0                : LAUNCHER             : 
voice_steal                                        : 2                : LAUNCHER             : 
voice_threshold                                    : 2000             : ARCHIVE              : 
voice_writevoices                                  : 0                : LAUNCHER             : Saves each speaker's voice data into separate .wav files 
voice_xsend_debug                                  : 0                : LAUNCHER             : 
volume                                             : 1.0              : ARCHIVE|ARCHIVE_XBOX : Sound volume
vomitjar_duration_infected_bot                     : 20               : GAMEDLL|REPLICATED|CHEAT : 
vomitjar_duration_infected_pz                      : 20               : GAMEDLL|REPLICATED|CHEAT : 
vomitjar_duration_survivor                         : 5                : GAMEDLL|REPLICATED|CHEAT : 
vomitjar_radius                                    : 110              : GAMEDLL|REPLICATED|CHEAT : 
vomitjar_radius_survivors                          : 0                : GAMEDLL|REPLICATED|CHEAT : 
vprof_counters                                     : 0                : LAUNCHER             : 
vprof_counters_show_minmax                         : 0                : LAUNCHER             : 
vprof_dump_oninterval                              : 0                : LAUNCHER             : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes                                  : 0                : LAUNCHER             : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group                     :                  : LAUNCHER             : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy                         : 0                : LAUNCHER             : Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node                             :                  : LAUNCHER             : Node to start report from when doing a dump spikes
vprof_dump_spikes_terse                            : 0                : LAUNCHER             : Whether to use most terse output
vprof_graph                                        : 0                : LAUNCHER             : Draw the vprof graph.
vprof_graphheight                                  : 256              : ARCHIVE              : 
vprof_graphwidth                                   : 512              : ARCHIVE              : 
vprof_scope                                        :                  : LAUNCHER             : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys                        : 0                : LAUNCHER|GAMEDLL     : 
vprof_scope_entity_thinks                          : 0                : LAUNCHER|GAMEDLL     : 
vprof_server_spike_threshold                       : 999.0            : LAUNCHER             : 
vprof_server_thread                                : 0                : LAUNCHER             : 
vprof_think_limit                                  : 0                : LAUNCHER|GAMEDLL     : 
vprof_unaccounted_limit                            : 0.3              : ARCHIVE              : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose                                      : 1                : ARCHIVE              : Set to one to show average and peak times
vprof_warningmsec                                  : 10               : ARCHIVE              : Above this many milliseconds render the label red to indicate slow code.
vs_defib_penalty                                   : 25               : GAMEDLL|REPLICATED|CHEAT : Score penalty for each time a defibrillator is used
vs_incap_bonus                                     : 10               : GAMEDLL|REPLICATED|CHEAT : Bonus score for infected, per incap in a chapter
vs_max_team_switches                               : 1                : GAMEDLL|CHEAT        : 
vs_score_pp_health                                 : 0.5              : LAUNCHER|GAMEDLL     : 
vs_score_pp_healthbuffer                           : 0.25             : LAUNCHER|GAMEDLL     : 
vs_survival_bonus                                  : 25               : GAMEDLL|REPLICATED|CHEAT : Bonus score per survivor for completing a chapter
vs_survivor_damage_reduction                       : 0.8              : GAMEDLL|CHEAT        : 
vs_tank_damage                                     : 24               : GAMEDLL|CHEAT        : Amount of damage done by a vs tank's melee attack
vs_threat_initial_distance_first_map_max           : 12000            : GAMEDLL|CHEAT        : Max distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_first_map_min           : 8000             : GAMEDLL|CHEAT        : Min distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_max                     : 8000             : GAMEDLL|CHEAT        : Max distance of starting threat area in vs mode
vs_threat_initial_distance_min                     : 3000             : GAMEDLL|CHEAT        : Min distance of starting threat area in vs mode
vs_threat_radius                                   : 200              : GAMEDLL|CHEAT        : Distance from the escape route for placing threats
vs_tiebreak_bonus                                  : 25               : GAMEDLL|REPLICATED|CHEAT : Score awarded for winning a versus tiebreaker
weapon_showproficiency                             : 0                : LAUNCHER|GAMEDLL     : 
windows_speaker_config                             : -1               : ARCHIVE|DATACACHE    : 
witch_force_wander                                 : 0                : GAMEDLL|CHEAT        : 
witch_rage_ramp_duration                           : 5.0              : LAUNCHER|GAMEDLL     : 
xbox_autothrottle                                  : 1                : GAMEDLL|ARCHIVE      : 
xbox_steering_deadzone                             : 0.0              : LAUNCHER|GAMEDLL     : 
xbox_throttlebias                                  : 100              : GAMEDLL|ARCHIVE      : 
xbox_throttlespoof                                 : 200              : GAMEDLL|ARCHIVE      : 
xc_crouch_debounce                                 : 0                : LAUNCHER|GAMEDLL     : 
z_acquire_far_range                                : 2500             : GAMEDLL|CHEAT        : 
z_acquire_far_time                                 : 5.0              : GAMEDLL|CHEAT        : 
z_acquire_near_range                               : 200              : GAMEDLL|CHEAT        : 
z_acquire_near_time                                : 0.5              : GAMEDLL|CHEAT        : 
z_acquire_time_variance_factor                     : 0.25             : GAMEDLL|CHEAT        : 
z_added_light_max                                  : 0.25             : LAUNCHER|GAMEDLL|REPLICATED : 
z_added_light_min                                  : 0.025            : LAUNCHER|GAMEDLL|REPLICATED : 
z_alert_dot                                        : 0.3              : GAMEDLL|CHEAT        : 
z_alert_range                                      : 1000             : GAMEDLL|CHEAT        : 
z_allow_ai_to_use_abilities                        : 1                : GAMEDLL|CHEAT        : If zero, Hunters wont pounce, Tanks wont throw rocks, etc
z_anim_idle_speed_max                              : 85               : LAUNCHER|GAMEDLL|REPLICATED : Players moving slower than this and not pressing any movement buttons use an ACT_IDLE variant
z_anim_idle_speed_min                              : 20               : LAUNCHER|GAMEDLL|REPLICATED : Players moving slower than this use an ACT_IDLE variant
z_attack_change_target_range                       : 100              : LAUNCHER|GAMEDLL|REPLICATED : 
z_attack_flow_range                                : 1500             : GAMEDLL|CHEAT        : 
z_attack_incapacitated_damage                      : 10               : GAMEDLL|CHEAT        : 
z_attack_infected_it_damage                        : 10               : GAMEDLL|CHEAT        : Damage done per claw hit by infected on other infected who are IT
z_attack_interval                                  : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
z_attack_max_range                                 : 20               : LAUNCHER|GAMEDLL|REPLICATED : 
z_attack_min_range                                 : 10               : LAUNCHER|GAMEDLL|REPLICATED : 
z_attack_movement_penalty                          : 0.5              : LAUNCHER|GAMEDLL     : 
z_attack_on_the_run_range                          : 35               : LAUNCHER|GAMEDLL|REPLICATED : 
z_attack_pz_it_damage                              : 20               : GAMEDLL|CHEAT        : Damage done by infected on IT PZs
z_attention_range_lying_modifier                   : 0.15             : GAMEDLL|CHEAT        : 
z_attention_range_sitting_modifier                 : 0.35             : GAMEDLL|CHEAT        : 
z_avoid_max_range                                  : 100              : GAMEDLL|CHEAT        : 
z_avoid_min_range                                  : 30               : GAMEDLL|CHEAT        : 
z_avoid_power                                      : 10               : GAMEDLL|CHEAT        : 
z_avoidforce                                       : 2500             : GAMEDLL|REPLICATED|CHEAT : 
z_avoidteammates                                   : 1                : GAMEDLL|REPLICATED|CHEAT : 
z_award_debug                                      : 0                : GAMEDLL|REPLICATED|CHEAT : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)
z_background_limit                                 : 20               : GAMEDLL|CHEAT        : How many common infected are on the background map at once.
z_backspeed                                        : 450              : GAMEDLL|REPLICATED|CHEAT : 
z_bbq_min                                          : 0.0              : LAUNCHER|GAMEDLL     : Min amount for the bbq effect
z_bbq_rate                                         : 0.005            : LAUNCHER|GAMEDLL     : How fast the bbq effect grows on burning players
z_boomer_limit                                     : 1                : GAMEDLL|CHEAT        : 
z_boomer_near_dist                                 : 180              : GAMEDLL|CHEAT        : 
z_boss_crouch                                      : 0                : GAMEDLL|CHEAT        : Forces boss zombie bots to crouch
z_boundary_clear_type                              : 1                : GAMEDLL|CHEAT        : 0 = floodfill, 1 = new creep
z_boundary_max_range                               : 5000             : GAMEDLL|CHEAT        : 
z_boundary_spread_speed                            : 200              : GAMEDLL|CHEAT        : 
z_brawl_chance                                     : 2                : GAMEDLL|CHEAT        : 
z_breakable_damage                                 : 4                : GAMEDLL|CHEAT        : 
z_burn_max                                         : 0.85             : LAUNCHER|GAMEDLL     : Max amount for the burn effect
z_burn_rate                                        : 0.01             : LAUNCHER|GAMEDLL     : How fast the burn effect grows on burning players
z_burning_lifetime                                 : 30               : GAMEDLL|CHEAT        : Number of seconds a burning zombie takes to crisp
z_carry_max_mass                                   : 250              : GAMEDLL|REPLICATED|CHEAT : 
z_chance                                           : 60               : GAMEDLL|CHEAT        : 
z_charge_duration                                  : 2.5              : GAMEDLL|REPLICATED|CHEAT : 
z_charge_impact_angle                              : .7               : GAMEDLL|CHEAT        : 
z_charge_impact_radius                             : 120              : GAMEDLL|CHEAT        : 
z_charge_interval                                  : 12               : GAMEDLL|REPLICATED|CHEAT : 
z_charge_max_damage                                : 10               : GAMEDLL|REPLICATED|CHEAT : 
z_charge_max_force                                 : 800              : GAMEDLL|REPLICATED|CHEAT : 
z_charge_max_speed                                 : 500              : GAMEDLL|REPLICATED|CHEAT : 
z_charge_min_force                                 : 550              : GAMEDLL|REPLICATED|CHEAT : 
z_charge_prop_damage                               : 20               : GAMEDLL|CHEAT        : 
z_charge_start_speed                               : 250              : GAMEDLL|REPLICATED|CHEAT : 
z_charge_tooshort                                  : 0                : GAMEDLL|REPLICATED|CHEAT : 
z_charge_warmup                                    : 0.5              : GAMEDLL|REPLICATED|CHEAT : 
z_charger_allow_shove                              : 0                : GAMEDLL|CHEAT        : 0 = Cannot be shoved, 1 = Can be shoved
z_charger_health                                   : 600              : GAMEDLL|CHEAT        : Charger max health
z_charger_impact_epsilon                           : 8                : GAMEDLL|CHEAT        : 
z_charger_limit                                    : 1                : GAMEDLL|CHEAT        : 
z_charger_max_prop_force                           : 3000             : GAMEDLL|CHEAT        : 
z_charger_pound_dmg                                : 15               : GAMEDLL|CHEAT        : 
z_charger_probe_alone                              : 6                : GAMEDLL|CHEAT        : 
z_charger_probe_attack                             : 24               : GAMEDLL|CHEAT        : 
z_checkpoint_debug                                 : 0                : LAUNCHER|GAMEDLL     : 
z_claw_hit_pitch_max                               : 20               : GAMEDLL|CHEAT        : 
z_claw_hit_pitch_min                               : -20              : GAMEDLL|CHEAT        : 
z_claw_hit_yaw_max                                 : 20               : GAMEDLL|CHEAT        : 
z_claw_hit_yaw_min                                 : -20              : GAMEDLL|CHEAT        : 
z_clear_area_range                                 : 300              : GAMEDLL|CHEAT        : 
z_clear_max_time                                   : 5                : GAMEDLL|CHEAT        : 
z_clear_min_time                                   : 0.2              : GAMEDLL|CHEAT        : 
z_clear_min_time_range                             : 300              : GAMEDLL|CHEAT        : 
z_clear_range                                      : 750              : GAMEDLL|CHEAT        : 
z_close_target_notice_distance                     : 60               : GAMEDLL|CHEAT        : How far an attacking zombie will look for a nearby target on their way to their chosen victim.
z_common_limit                                     : 30               : GAMEDLL|CHEAT        : How many common infecteds we can have at once.
z_cooldown_spawn_safety_range                      : 1000             : GAMEDLL|CHEAT        : 
z_cough_cloud_expire                               : 14               : GAMEDLL|CHEAT        : You don't cough after a smoke cloud has existed this long.
z_cough_cloud_initial_cough_delay                  : 0                : GAMEDLL|CHEAT        : You don't cough until smoke cloud exists for this long.
z_cough_cloud_radius                               : 175              : GAMEDLL|CHEAT        : How far from center of smoke cloud makes you cough.
z_credits_interval                                 : 0                : GAMEDLL|CHEAT        : 
z_crouch_speed                                     : 75               : GAMEDLL|REPLICATED|CHEAT : 
z_cull_timeout                                     : 5                : GAMEDLL|CHEAT        : Grace period before player zombie is culled for being too far away
z_damage_screen_fade_alpha                         : 30               : LAUNCHER|GAMEDLL     : 
z_damage_screen_fade_duration                      : 0.5              : LAUNCHER|GAMEDLL     : 
z_deafen_radius_one                                : 100              : GAMEDLL|CHEAT        : 
z_deafen_radius_three                              : 200              : GAMEDLL|CHEAT        : 
z_deafen_radius_two                                : 150              : GAMEDLL|CHEAT        : 
z_debug                                            : 0                : GAMEDLL|CHEAT        : 
z_debug_avoid                                      : 0                : GAMEDLL|CHEAT        : 
z_debug_breakables                                 : 0                : GAMEDLL|CHEAT        : 
z_debug_climb                                      : 0                : GAMEDLL|CHEAT        : 
z_debug_cull                                       :                  : GAMEDLL|CHEAT        : 
z_debug_escape_route                               : 0                : GAMEDLL|CHEAT        : If nonzero, display information when escape route fails
z_debug_escape_scan                                : 0                : GAMEDLL|CHEAT        : 
z_debug_falling_damage                             : 0                : GAMEDLL|CHEAT        : 
z_debug_fog                                        : 0                : GAMEDLL|CHEAT        : 
z_debug_infected_server_anim                       : 0                : LAUNCHER|GAMEDLL     : 
z_debug_ledges                                     : 0                : GAMEDLL|CHEAT        : 
z_debug_mob_spawn                                  : 0                : GAMEDLL|CHEAT        : 
z_debug_neighbors                                  : 0                : GAMEDLL|CHEAT        : 
z_debug_population                                 : 0                : GAMEDLL|CHEAT        : 
z_debug_shared_random                              : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
z_debug_spawn_ahead                                : 0                : GAMEDLL|CHEAT        : 
z_debug_spawn_set                                  : -1               : GAMEDLL|CHEAT        : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
z_debug_spawnable_areas                            : 0                : GAMEDLL|CHEAT        : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
z_debug_stuck                                      :                  : LAUNCHER|GAMEDLL     : 
z_debug_tank_spawn                                 : 1                : GAMEDLL|CHEAT        : When console spawning a tank automatically give it to a player.
z_density_region_length                            : 1500             : GAMEDLL|CHEAT        : 
z_destroy_on_attack                                : 0                : GAMEDLL|CHEAT        : When an infected starts punching its victim, destroy it. Useful for demos.
z_difficulty                                       : Normal           : GAMEDLL|REPLICATED|DATACACHE : Difficulty of the current game (Easy, Normal, Hard, Impossible)
z_director_special_spawn_delay                     : 10               : GAMEDLL|CHEAT        : 
z_discard_min_range                                : 1000             : GAMEDLL|CHEAT        : Don't relocate PZs closer than this regardless of flow distance
z_discard_range                                    : 2500             : GAMEDLL|CHEAT        : Discard Zombies farther away than this
z_do_tracers                                       : 1                : GAMEDLL|REPLICATED|CHEAT : Do we want tracers at all?
z_dont_clear                                       : 0                : GAMEDLL|CHEAT        : 
z_door_pound_damage                                : 60               : LAUNCHER|GAMEDLL|REPLICATED : 
z_door_reopen_interval                             : 0.5              : GAMEDLL|CHEAT        : Closed doors can be re-opened after this amount of time
z_door_retry_interval                              : 1                : GAMEDLL|CHEAT        : Interval at which blocked doors will try to reopen
z_experimental_blast_damage_probability            : 100              : GAMEDLL|CHEAT        : Damage to zombie from explosion will use new cutouts - probability, %
z_exploding_force                                  : 5000             : LAUNCHER|GAMEDLL     : 
z_exploding_health                                 : 50               : GAMEDLL|CHEAT        : Exploding Zombie max health
z_exploding_inner_radius                           : 130              : LAUNCHER|GAMEDLL     : 
z_exploding_outer_radius                           : 200              : LAUNCHER|GAMEDLL     : 
z_exploding_shove_interval                         : 10               : GAMEDLL|CHEAT        : 
z_exploding_shove_max                              : 5                : GAMEDLL|CHEAT        : 
z_exploding_shove_min                              : 4                : GAMEDLL|CHEAT        : 
z_exploding_speed                                  : 175              : GAMEDLL|REPLICATED|CHEAT : 
z_exploding_splat                                  : 50               : GAMEDLL|CHEAT        : Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius                           : 200              : GAMEDLL|CHEAT        : Boomers splattering on the ground make survivors inside this radius it
z_expressions                                      : 1                : GAMEDLL|CHEAT        : 
z_fallen_kill_suppress_time                        : 300              : GAMEDLL|CHEAT        : 
z_fallen_max_count                                 : 1                : GAMEDLL|CHEAT        : 
z_falling_land_forward_speed                       : 200              : GAMEDLL|CHEAT        : Minimum falling speed to cause a stumbling forward landing animation to occur
z_falling_land_hard_speed                          : 200              : GAMEDLL|CHEAT        : Minimum falling speed to cause a 'hard' landing animation to occur
z_falling_land_speed                               : 200              : GAMEDLL|CHEAT        : Minimum falling speed to cause a landing animation to occur
z_fatal_blast_incineration_probability             : 0                : LAUNCHER|GAMEDLL     : 
z_fatal_blast_max_ragdolls                         : 16               : LAUNCHER|GAMEDLL     : 
z_fatal_blast_min_ragdolls                         : 2                : LAUNCHER|GAMEDLL     : 
z_female_boomer_spawn_chance                       : 25               : GAMEDLL|CHEAT        : 
z_finale_chance                                    : 100              : GAMEDLL|CHEAT        : 
z_finale_ghost_player_spawn_on_survivor            : 1                : GAMEDLL|CHEAT        : If set to zero, ghost spawn warping in finale's put the ghost out of the world instead of cycling through survivors.
z_finale_spawn_safety_range                        : 300              : GAMEDLL|CHEAT        : 
z_finale_spawn_tank_safety_range                   : 600              : GAMEDLL|CHEAT        : 
z_fog_spawn                                        : 0                : GAMEDLL|CHEAT        : Set to 1 to use fogged areas as valid spawn areas
z_force_attack_from_sound_range                    : 750              : GAMEDLL|CHEAT        : 
z_forcezombiemodel                                 : 0                : GAMEDLL|CHEAT        : remove variability in infected models and instead use the specified model from z_zombieforcemodelname
z_forcezombiemodelname                             : common_male01    : GAMEDLL|CHEAT        : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
z_forwardspeed                                     : 450              : GAMEDLL|REPLICATED|CHEAT : 
z_friendly_fire_forgiveness                        : 1                : GAMEDLL|CHEAT        : Ignore friendly fire that appears to be unintentional.
z_frustration                                      : 1                : GAMEDLL|REPLICATED|CHEAT : 
z_frustration_lifetime                             : 20               : GAMEDLL|CHEAT        : Frustration will accumulate for this many seconds before forcing an AI tank takeover
z_frustration_los_delay                            : 2                : GAMEDLL|CHEAT        : 
z_frustration_spawn_delay                          : 10               : GAMEDLL|CHEAT        : 
z_gas_health                                       : 250              : GAMEDLL|CHEAT        : Gas Zombie max health
z_gas_speed                                        : 210              : GAMEDLL|REPLICATED|CHEAT : 
z_ghost_ahead_flow                                 : 500              : LAUNCHER|GAMEDLL|REPLICATED : Ghosts must be this far ahead of the survivors to materialize
z_ghost_checkpoint_spawn_interval                  : 30               : GAMEDLL|CHEAT        : Interval for spawning special zombies while survivors are in the checkpoint
z_ghost_cooldown                                   : 0                : LAUNCHER|GAMEDLL     : 
z_ghost_delay_max                                  : 30               : GAMEDLL|CHEAT        : 
z_ghost_delay_min                                  : 20               : GAMEDLL|CHEAT        : 
z_ghost_delay_minspawn                             : 3                : LAUNCHER|GAMEDLL|REPLICATED : 
z_ghost_duration                                   : 1                : LAUNCHER|GAMEDLL     : dead PZs will become ghosts when they are this close to being able to spawn
z_ghost_finale_spawn_interval                      : 20               : GAMEDLL|CHEAT        : Interval for spawning special zombies during the finale
z_ghost_friction                                   : 1.5              : LAUNCHER|GAMEDLL|REPLICATED : 
z_ghost_group_spawn                                : 1                : LAUNCHER|GAMEDLL     : Should ghosts all spawn at once instead of a set time after death?
z_ghost_line_of_scrimmage_far                      : 2000             : LAUNCHER|GAMEDLL     : 
z_ghost_line_of_scrimmage_near                     : 1000             : LAUNCHER|GAMEDLL     : 
z_ghost_line_of_scrimmage_safety                   : 10               : LAUNCHER|GAMEDLL     : If the survivors are this close to the checkpoint, allow ghosts based on time
z_ghost_line_of_scrimmage_threat_bonus             : 1000             : LAUNCHER|GAMEDLL     : 
z_ghost_los_expected_progress                      : 1500             : LAUNCHER|GAMEDLL     : 
z_ghost_offer_acceptance_time                      : 0                : LAUNCHER|GAMEDLL     : Ghosts who accept offers extend their timers to this much
z_ghost_offer_spawn_safety_time                    : 20               : LAUNCHER|GAMEDLL     : Ghost offers don't go to ghosts who spawn sooner than this
z_ghost_runner_spawn_multiplier                    : 0.5              : LAUNCHER|GAMEDLL|CHEAT : 
z_ghost_runner_spawn_multiplier_dist               : 3000             : LAUNCHER|GAMEDLL|CHEAT : 
z_ghost_spawn_distance                             : 300              : LAUNCHER|GAMEDLL     : ghosts will be placed this far ahead of survivors when they cross the line of scrimmage
z_ghost_spawn_in_start                             : 0                : GAMEDLL|CHEAT        : Allow ghosts to materialize while players are in the start area
z_ghost_spawn_interval                             : 60               : GAMEDLL|CHEAT        : Interval for spawning special zombies
z_ghost_speed                                      : 450              : GAMEDLL|REPLICATED|CHEAT : 
z_ghost_travel_distance                            : 1000             : GAMEDLL|CHEAT        : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
z_gib_explosion_force_factor                       : 0.1              : GAMEDLL|CHEAT        : 
z_gib_force_factor                                 : 10.0             : GAMEDLL|CHEAT        : 
z_grab_force                                       : 0                : GAMEDLL|CHEAT        : For testing - always grab ledges regardless of estimated falling damage
z_grab_ledges_solo                                 : 0                : GAMEDLL|CHEAT        : For testing - grab ledges even if you're the last survivor
z_gun_damage                                       : 10               : GAMEDLL|REPLICATED|CHEAT : 
z_gun_debug_player_index                           : 0                : GAMEDLL|REPLICATED|CHEAT : 
z_gun_debug_spread                                 : 0                : GAMEDLL|REPLICATED|CHEAT : 
z_gun_force                                        : 300              : GAMEDLL|CHEAT        : 
z_gun_horiz_punch                                  : 0                : GAMEDLL|REPLICATED|CHEAT : Toggles horizontal punchangles for guns
z_gun_kick                                         : 0                : GAMEDLL|REPLICATED|CHEAT : Firing a gun can knock the player's view this amount of the current spread
z_gun_physics_force                                : 25               : GAMEDLL|CHEAT        : How hard we push things that aren't players or doors.
z_gun_range                                        : 75               : GAMEDLL|REPLICATED|CHEAT : 
z_gun_stun_duration                                : 1.25             : GAMEDLL|REPLICATED|CHEAT : 
z_gun_survivor_force                               : 200              : GAMEDLL|CHEAT        : 
z_gun_survivor_friend_push                         : 1                : GAMEDLL|REPLICATED|CHEAT : Allow survivors to push survivors with a right click.
z_gun_survivor_shove_dot                           : 0.95             : GAMEDLL|CHEAT        : Max dot of a shove swing that can push a fellow survivor
z_gun_swing_coop_max_penalty                       : 8                : LAUNCHER|GAMEDLL|REPLICATED : 
z_gun_swing_coop_min_penalty                       : 5                : LAUNCHER|GAMEDLL|REPLICATED : 
z_gun_swing_duration                               : 0.2              : GAMEDLL|REPLICATED|CHEAT : 
z_gun_swing_interval                               : 0.7              : GAMEDLL|REPLICATED|CHEAT : 
z_gun_swing_vs_amt_penalty                         : 1.0              : LAUNCHER|GAMEDLL|REPLICATED : 
z_gun_swing_vs_cooldown                            : 1.0              : LAUNCHER|GAMEDLL|REPLICATED : 
z_gun_swing_vs_max_penalty                         : 6                : LAUNCHER|GAMEDLL|REPLICATED : 
z_gun_swing_vs_min_penalty                         : 3                : LAUNCHER|GAMEDLL|REPLICATED : 
z_gun_swing_vs_restore_time                        : 4.0              : LAUNCHER|GAMEDLL|REPLICATED : 
z_gun_vertical_punch                               : 1                : GAMEDLL|REPLICATED|CHEAT : Toggles vertical punchangles for guns
z_head_damage_causes_wounds                        : 0                : LAUNCHER|GAMEDLL     : Head damage with any weapon can cause wounds. Used in realism mode.
z_health                                           : 50               : GAMEDLL|CHEAT        : Zombie max health
z_hear_gunfire_range                               : 200              : GAMEDLL|CHEAT        : 
z_hear_runner_far_range                            : 750              : GAMEDLL|CHEAT        : 
z_hear_runner_near_range                           : 500              : GAMEDLL|CHEAT        : 
z_hit_chainsawer_factor                            : 0.5              : GAMEDLL|CHEAT        : Damage multiplier if zombie hits someone using a chainsaw
z_hit_from_behind_cosine                           : 0.0              : GAMEDLL|CHEAT        : 
z_hit_from_behind_factor                           : 0.5              : GAMEDLL|CHEAT        : Damage multiplier if zombie hits Survivor from behind
z_hit_incap_factor_easy                            : 0.1              : GAMEDLL|CHEAT        : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_expert                          : 1.0              : GAMEDLL|CHEAT        : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_hard                            : 1.0              : GAMEDLL|CHEAT        : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_normal                          : 1.0              : GAMEDLL|CHEAT        : Damage multiplier if zombie hits incapacitated Survivor
z_holiday_gift_drop_chance                         : 0.3              : GAMEDLL|CHEAT        : 
z_hunter_ground_normal                             : 0.2              : GAMEDLL|REPLICATED|CHEAT : 
z_hunter_health                                    : 250              : GAMEDLL|CHEAT        : Zombie max health
z_hunter_limit                                     : 1                : GAMEDLL|CHEAT        : 
z_hunter_lunge_distance                            : 750              : LAUNCHER|GAMEDLL     : Distance at which bot hunters will try to lunge
z_hunter_lunge_pitch                               : 25               : LAUNCHER|GAMEDLL     : Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
z_hunter_lunge_stagger_time                        : 1                : GAMEDLL|CHEAT        : 
z_hunter_max_pounce_bonus_damage                   : 24               : LAUNCHER|GAMEDLL|CHEAT : 
z_hunter_speed                                     : 300              : GAMEDLL|REPLICATED|CHEAT : 
z_infected_damage_cutouts                          : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
z_Infected_debug                                   : 0                : GAMEDLL|CHEAT        : 
z_infected_flashlight                              : 1                : GAMEDLL|CHEAT        : 
z_infected_invuln                                  : 0                : GAMEDLL|CHEAT        : 
z_infected_move                                    : 1                : GAMEDLL|CHEAT        : 
z_infected_tinting                                 : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
z_jockey_area_current_factor                       : 1.0              : GAMEDLL|CHEAT        : 
z_jockey_area_hazard_bonus                         : 3000.0           : GAMEDLL|CHEAT        : 
z_jockey_area_range_factor                         : 2.0              : GAMEDLL|CHEAT        : 
z_jockey_area_visibility_factor                    : 500.0            : GAMEDLL|CHEAT        : 
z_jockey_blend_rate                                : 1.0              : GAMEDLL|CHEAT        : 
z_jockey_control_max                               : 0.8              : GAMEDLL|CHEAT        : 
z_jockey_control_min                               : 0.8              : GAMEDLL|CHEAT        : 
z_jockey_control_variance                          : 0.7              : GAMEDLL|CHEAT        : 
z_jockey_debug                                     : 0                : GAMEDLL|CHEAT        : 
z_jockey_health                                    : 325              : GAMEDLL|CHEAT        : Zombie max health
z_jockey_leap_again_timer                          : 5.0              : GAMEDLL|CHEAT        : How long after a dismount before the jockey can leap again.
z_jockey_leap_range                                : 200              : GAMEDLL|CHEAT        : If victim is this close, leap at them
z_jockey_leap_time                                 : 1.0              : GAMEDLL|CHEAT        : Time allowed between jockey bot leaps.
z_jockey_limit                                     : 1                : GAMEDLL|CHEAT        : 
z_jockey_lookahead                                 : 400.0            : GAMEDLL|CHEAT        : 
z_jockey_min_ledge_distance                        : 200.0f           : GAMEDLL|CHEAT        : z-delta required for the jockey to try to run you off a ledge
z_jockey_min_mounted_speed                         : 0.6              : GAMEDLL|REPLICATED|CHEAT : 
z_jockey_pounced_surv_bark                         : 1                : GAMEDLL|CHEAT        : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players.
z_jockey_ride_damage                               : 4                : GAMEDLL|CHEAT        : 
z_jockey_ride_damage_delay                         : 1.0              : GAMEDLL|CHEAT        : 
z_jockey_ride_damage_interval                      : 1.0              : GAMEDLL|CHEAT        : 
z_jockey_ride_hazard_scan_distance                 : 500.0            : GAMEDLL|CHEAT        : 
z_jockey_ride_scan_distance                        : 800.0            : GAMEDLL|CHEAT        : 
z_jockey_ride_scan_interval                        : 3.0              : GAMEDLL|CHEAT        : 
z_jockey_speed                                     : 250.0            : GAMEDLL|REPLICATED|CHEAT : 
z_jockey_speed_blend                               : 2.0              : GAMEDLL|CHEAT        : 
z_jockey_stagger_amount                            : 0.0              : GAMEDLL|CHEAT        : 
z_jockey_stagger_speed                             : 2.0              : GAMEDLL|CHEAT        : 
z_large_volume_mob_too_far_xy                      : 1600             : GAMEDLL|CHEAT        : 
z_large_volume_mob_too_far_z                       : 128              : GAMEDLL|CHEAT        : 
z_last_area_update_tolerance                       : 4.0              : GAMEDLL|CHEAT        : Distance a character needs to travel in order to invalidate cached area
z_last_man_run_interval                            : 3                : GAMEDLL|CHEAT        : 
z_lean_wall_align_speed                            : 300              : GAMEDLL|CHEAT        : 
z_leap_attach_distance                             : 60.0             : GAMEDLL|CHEAT        : 
z_leap_cooldown                                    : 0.0              : LAUNCHER|GAMEDLL|REPLICATED : Cooldown after leap where zombies can't attack
z_leap_far_attach_delay                            : 0.4              : GAMEDLL|CHEAT        : 
z_leap_force_attach_distance                       : 40.0             : GAMEDLL|CHEAT        : 
z_leap_interval                                    : 0.5              : GAMEDLL|REPLICATED|CHEAT : 
z_leap_interval_post_incap                         : 30.0             : GAMEDLL|REPLICATED|CHEAT : 
z_leap_interval_post_ride                          : 6.0              : GAMEDLL|REPLICATED|CHEAT : 
z_leap_max_distance                                : 200.0            : GAMEDLL|REPLICATED|CHEAT : 
z_leap_power                                       : 400              : GAMEDLL|REPLICATED|CHEAT : 
z_look_at_local_player                             : 0                : GAMEDLL|CHEAT        : For demo purposes
z_lunge_cooldown                                   : 0.1              : LAUNCHER|GAMEDLL|REPLICATED : Cooldown after lunge where zombies can't attack
z_lunge_interval                                   : 0.1              : GAMEDLL|REPLICATED|CHEAT : 
z_lunge_power                                      : 600              : GAMEDLL|REPLICATED|CHEAT : 
z_lunge_reflect                                    : 0                : LAUNCHER|GAMEDLL|REPLICATED : Reflects wall-kick lunges
z_lunge_up                                         : 200              : GAMEDLL|REPLICATED|CHEAT : 
z_max_hunter_pounce_stagger_duration               : 0.5              : GAMEDLL|CHEAT        : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
z_max_neighbor_range                               : 200              : GAMEDLL|CHEAT        : Max range for neighbor collection for avoidance
z_max_path_length                                  : 5000             : GAMEDLL|CHEAT        : 
z_max_player_zombies                               : 4                : LAUNCHER|GAMEDLL|REPLICATED : Max number of humans that can be controlling zombies at one time.
z_max_stagger_duration                             : 6                : GAMEDLL|CHEAT        : Max time a PZ staggers when bashed by a survivor.
z_max_survivor_damage                              : 300              : LAUNCHER|GAMEDLL     : 
z_mega_mob_size                                    : 50               : GAMEDLL|CHEAT        : 
z_mega_mob_spawn_max_interval                      : 900              : GAMEDLL|CHEAT        : 
z_mega_mob_spawn_min_interval                      : 420              : GAMEDLL|CHEAT        : 
z_min_ladder_mount_dot                             : 0.5              : GAMEDLL|REPLICATED|CHEAT : Minimum 2D dot product from player's view to a ladder to be able to grab it
z_minigun_atomize                                  : 0                : LAUNCHER|GAMEDLL     : minigun should atomize zombies
z_minigun_cooldown_time                            : 3                : GAMEDLL|CHEAT        : Minigun cooldown time
z_minigun_damage_rate                              : 48000            : GAMEDLL|CHEAT        : Minigun damage rate, in health/minute
z_minigun_debug                                    : 0                : LAUNCHER|GAMEDLL|REPLICATED : 
z_minigun_fire_anim_speed                          : 1                : LAUNCHER|GAMEDLL|REPLICATED : cycle rate for main sequence when firing miniguns
z_minigun_fire_think_interval                      : 0.2              : GAMEDLL|CHEAT        : 
z_minigun_firing_speed                             : 15               : LAUNCHER|GAMEDLL|REPLICATED : 
z_minigun_overheat_time                            : 20               : GAMEDLL|CHEAT        : Minigun overheat time
z_minigun_rate_of_fire                             : 1500             : GAMEDLL|CHEAT        : Minigun rate of fire, in bullets/minute
z_minigun_spin_down_speed                          : 4                : LAUNCHER|GAMEDLL|REPLICATED : 
z_minigun_spin_up_speed                            : 15               : LAUNCHER|GAMEDLL|REPLICATED : 
z_minigun_spread                                   : 7                : LAUNCHER|GAMEDLL|REPLICATED : Minigun spray in degrees from forward
z_minigun_stand_distance                           : 36               : LAUNCHER|GAMEDLL|REPLICATED : 
z_minion_aim_tolerance                             : 0.05             : GAMEDLL|CHEAT        : 
z_minion_limit                                     : 3                : GAMEDLL|CHEAT        : 
z_mob_min_notify_count                             : 10               : GAMEDLL|CHEAT        : Mobs at least this large trigger 'mob' events
z_mob_music_size                                   : 2                : GAMEDLL|CHEAT        : Spotting a mob this large plays music
z_mob_population_density                           : 0.0064           : GAMEDLL|CHEAT        : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
z_mob_recharge_rate                                : 0.0025           : GAMEDLL|CHEAT        : 
z_mob_sacrifice_timeout                            : 5                : GAMEDLL|CHEAT        : 
z_mob_spawn_finale_size                            : 20               : GAMEDLL|CHEAT        : 
z_mob_spawn_max_interval_easy                      : 240              : GAMEDLL|CHEAT        : 
z_mob_spawn_max_interval_expert                    : 180              : GAMEDLL|CHEAT        : 
z_mob_spawn_max_interval_hard                      : 180              : GAMEDLL|CHEAT        : 
z_mob_spawn_max_interval_normal                    : 180              : GAMEDLL|CHEAT        : 
z_mob_spawn_max_size                               : 30               : GAMEDLL|CHEAT        : 
z_mob_spawn_min_interval_easy                      : 120              : GAMEDLL|CHEAT        : 
z_mob_spawn_min_interval_expert                    : 90               : GAMEDLL|CHEAT        : 
z_mob_spawn_min_interval_hard                      : 90               : GAMEDLL|CHEAT        : 
z_mob_spawn_min_interval_normal                    : 90               : GAMEDLL|CHEAT        : 
z_mob_spawn_min_size                               : 10               : GAMEDLL|CHEAT        : 
z_mounted_gun_fire_think_interval                  : 0.05             : GAMEDLL|CHEAT        : 
z_must_wander                                      : 0                : GAMEDLL|CHEAT        : For testing.  0: default.  1: wandering zombies don't sit/lie down.  -1: wandering zombies always sit/lie down.
z_mute_infected                                    : 0                : GAMEDLL|CHEAT        : If nonzero, common infected will not growl, yell, etc
z_nav_debug                                        : 0                : GAMEDLL|CHEAT        : 
z_network_compression                              : 1                : LAUNCHER             : Enables bz2 compression
z_no_cull                                          : 0                : GAMEDLL|CHEAT        : If nonzero, the Director will not cull common infected
z_noise_level_display                              : 0                : GAMEDLL|CHEAT        : Show noise levels on players?
z_noise_level_fade_rate                            : 40               : GAMEDLL|REPLICATED|CHEAT : How much noise we lose each tick, after hold_time expires.
z_noise_level_footstep                             : 135              : GAMEDLL|CHEAT        : How much noise we make with a footstep.
z_noise_level_hold_time                            : 0.5              : GAMEDLL|REPLICATED|CHEAT : How long we hold a given noise level before it starts to fade.
z_noise_level_max                                  : 135              : GAMEDLL|REPLICATED|CHEAT : The highest the noise level can go.
z_noise_level_vocalize                             : 135              : GAMEDLL|CHEAT        : How much noise we make when we say things.
z_non_head_damage_factor_easy                      : 2                : GAMEDLL|CHEAT        : Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_expert                    : 0.5              : GAMEDLL|CHEAT        : Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_hard                      : 0.75             : GAMEDLL|CHEAT        : Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_multiplier                : 1.0              : LAUNCHER|GAMEDLL     : Damage to zombie from non-headshots is multiplied by this factor. Used in realism mode.
z_non_head_damage_factor_normal                    : 1.0              : GAMEDLL|CHEAT        : Damage to zombie from non-headshots is multiplied by this factor
z_notice_it_range                                  : 1500             : GAMEDLL|CHEAT        : 
z_notice_near_range                                : 100              : GAMEDLL|CHEAT        : 
z_player_lunge_up                                  : 150              : GAMEDLL|REPLICATED|CHEAT : 
z_player_zombie_debug                              : 0                : GAMEDLL|CHEAT        : 
z_player_zombie_land_delay                         : 0.5              : GAMEDLL|CHEAT        : 
z_player_zombie_min_dead_time                      : 2                : GAMEDLL|CHEAT        : The minimum time a PC zombie must be dead before being eligible to respawn
z_population                                       : crescentcity     : LAUNCHER|GAMEDLL     : Default population on the current map (saved/loaded in the nav mesh)
z_pounce_allow_partial_hidden                      : 1                : GAMEDLL|CHEAT        : 
z_pounce_crouch_delay                              : 1                : GAMEDLL|REPLICATED|CHEAT : 
z_pounce_damage                                    : 5                : GAMEDLL|CHEAT        : 
z_pounce_damage_delay                              : 1                : GAMEDLL|CHEAT        : 
z_pounce_damage_interrupt                          : 50               : GAMEDLL|CHEAT        : Taking this much damage interrupts a pounce attempt
z_pounce_damage_interval                           : 0.5              : GAMEDLL|CHEAT        : 
z_pounce_delay                                     : 0                : GAMEDLL|CHEAT        : 
z_pounce_door_damage                               : 500              : GAMEDLL|CHEAT        : 
z_pounce_shake_amplitude                           : 4                : LAUNCHER|GAMEDLL     : 
z_pounce_shake_duration                            : 1.5              : LAUNCHER|GAMEDLL     : 
z_pounce_shake_radius                              : 250              : LAUNCHER|GAMEDLL     : 
z_pounce_silence_range                             : 500              : GAMEDLL|CHEAT        : 
z_pounce_stumble_force                             : 5                : GAMEDLL|CHEAT        : Force of the stumble effect when a hunter pounces on someone
z_pounce_stumble_radius                            : 0                : LAUNCHER|GAMEDLL     : Radius of the stumble effect when a hunter pounces on someone
z_prevent_burrowing                                : 1                : GAMEDLL|CHEAT        : Use extra tracelines to prevent burrowing zombies
z_puking_eye_height                                : 44               : GAMEDLL|REPLICATED|CHEAT : 
z_push_force                                       : 2000             : GAMEDLL|CHEAT        : 
z_push_mass_max                                    : 200              : GAMEDLL|CHEAT        : 
z_pushaway_force                                   : 100              : GAMEDLL|CHEAT        : How hard the infected shove non-IT Survivors out of their way to reach the IT victim
z_ragdoll_discard_range                            : 2000             : LAUNCHER|GAMEDLL     : Discard ragdolls farther away than this
z_randombodygroups                                 : 1                : GAMEDLL|CHEAT        : Set to zero to disable random body groups on infected
z_randomskins                                      : 1                : GAMEDLL|CHEAT        : Set to zero to disable random skins on infected
z_reload_chatter_debug                             : 0                : GAMEDLL|CHEAT        : Should we give devtext explanations of why we didn't say "Reloading"?
z_reload_chatter_intensity                         : 0.25             : GAMEDLL|CHEAT        : Intensity level at which players start saying "Reloading"
z_reload_chatter_nearby_friend_range               : 600              : GAMEDLL|CHEAT        : A friend needs to be this close to say"Reloading"
z_reload_chatter_recent_enemy                      : 1.5              : GAMEDLL|CHEAT        : An enemy needs to have been seen this recently to say "Reloading"
z_reload_chatter_shotgun_ammo_threshold            : 6                : GAMEDLL|CHEAT        : Players don't say "Reloading" when reloading a shotgun that has this many shells already
z_reload_chatter_shotgun_interval                  : 10               : GAMEDLL|CHEAT        : 
z_reserved_wanderers                               : 0                : GAMEDLL|CHEAT        : 
z_respawn_distance                                 : 100              : GAMEDLL|CHEAT        : Infected can try a respawn within this far of their original spawn
z_respawn_interval                                 : 10               : GAMEDLL|CHEAT        : Infected can try a respawn within this many seconds of spawning
z_restrict_team_change                             : 0                : GAMEDLL|CHEAT        : 
z_round_start_attack_prevention                    : 1                : LAUNCHER|GAMEDLL|REPLICATED : How many seconds after round start until a player is allowed to use a weapon.
z_round_start_replacement_time                     : 30               : GAMEDLL|CHEAT        : 
z_run_exertion_interval                            : 1                : GAMEDLL|CHEAT        : 
z_safe_spawn_range                                 : 250              : GAMEDLL|CHEAT        : Minimum range for spawning special zombies
z_scout_mob_spawn_range                            : 3000             : GAMEDLL|CHEAT        : 
z_scrimmage_creep_delay                            : 30               : LAUNCHER|GAMEDLL|REPLICATED : 
z_scrimmage_creep_rate                             : 50               : LAUNCHER|GAMEDLL|REPLICATED : 
z_scrimmage_sphere                                 : 1                : LAUNCHER|GAMEDLL     : 
z_shotgun_bonus_damage_multiplier                  : 5                : GAMEDLL|CHEAT        : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
z_shotgun_bonus_damage_range                       : 100              : GAMEDLL|CHEAT        : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
z_shove_friend_speed                               : 130              : GAMEDLL|CHEAT        : 
z_show_bottlenecks                                 : 0                : GAMEDLL|CHEAT        : 
z_show_clear                                       : 0                : GAMEDLL|CHEAT        : 
z_show_completely_visible_to_survivor_team         : 0                : GAMEDLL|CHEAT        : 
z_show_damaging                                    : 0                : GAMEDLL|CHEAT        : 
z_show_escape_route                                : 0                : GAMEDLL|CHEAT        : 
z_show_flow_delta                                  : 0                : GAMEDLL|CHEAT        : 
z_show_flow_distance                               : 0                : GAMEDLL|CHEAT        : 
z_show_infected                                    : 0                : GAMEDLL|CHEAT        : 
z_show_last_area                                   : 0                : GAMEDLL|CHEAT        : Draws a line from each player to the center of their last known nav area
z_show_mutually_visible_set                        : 0                : GAMEDLL|CHEAT        : 
z_show_population_density                          : 0                : GAMEDLL|CHEAT        : 
z_show_potentially_visible                         : 0                : GAMEDLL|CHEAT        : 
z_show_potentially_visible_to_survivor_team        : 0                : GAMEDLL|CHEAT        : 
z_show_swings                                      : 0                : GAMEDLL|REPLICATED|CHEAT : 
z_show_traffic                                     : 0                : GAMEDLL|CHEAT        : 
z_sidespeed                                        : 450              : GAMEDLL|REPLICATED|CHEAT : 
z_skip_wounds                                      : 0                : GAMEDLL|DATACACHE    : 
z_skirmish_spawn_max_interval                      : 90               : GAMEDLL|CHEAT        : 
z_skirmish_spawn_max_size                          : 4                : GAMEDLL|CHEAT        : 
z_skirmish_spawn_min_interval                      : 45               : GAMEDLL|CHEAT        : 
z_skirmish_spawn_min_size                          : 1                : GAMEDLL|CHEAT        : 
z_smoker_limit                                     : 1                : GAMEDLL|CHEAT        : 
z_spawn_const_distance                             : -1               : GAMEDLL|CHEAT        : If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstacle)
z_spawn_flow_limit                                 : 1500             : GAMEDLL|CHEAT        : 
z_spawn_health                                     : 0                : GAMEDLL|CHEAT        : If non-0, health given to a zombie spawned with z_spawn
z_spawn_height                                     : 12               : GAMEDLL|CHEAT        : Height above ground z_spawn places new infected
z_spawn_mobs_behind_chance                         : 75               : GAMEDLL|CHEAT        : Percentage chance that a mob will spawn behind the Survivor team
z_spawn_mobs_from_selected_set                     : 0                : GAMEDLL|CHEAT        : Spawn subsequent mobs from the currently selected set via the nav mesh editor
z_spawn_range                                      : 1500             : GAMEDLL|CHEAT        : 
z_spawn_safety_range                               : 550              : GAMEDLL|CHEAT        : 
z_spawn_speed                                      : 450              : GAMEDLL|REPLICATED|CHEAT : 
z_spec_nightvision                                 : 1                : LAUNCHER|GAMEDLL|REPLICATED : In-eye spectators will see 0=no glow, 1=normal glow, 2=weak glow
z_special_burn_dmg_scale                           : 3                : GAMEDLL|CHEAT        : 
z_special_spawn_interval                           : 45               : GAMEDLL|CHEAT        : Interval for spawning special zombies
z_speed                                            : 250              : GAMEDLL|REPLICATED|CHEAT : 
z_spew_areas                                       : 0                : GAMEDLL|CHEAT        : 
z_spit_detonate_delay                              : 0.1              : GAMEDLL|CHEAT        : 
z_spit_interval                                    : 20               : GAMEDLL|REPLICATED|CHEAT : 
z_spit_latency                                     : 0.3              : GAMEDLL|REPLICATED|CHEAT : 
z_spit_range                                       : 900              : GAMEDLL|REPLICATED|CHEAT : 
z_spit_spread_delay                                : 0.2              : GAMEDLL|CHEAT        : 
z_spit_velocity                                    : 900              : GAMEDLL|CHEAT        : 
z_spitter_health                                   : 100              : GAMEDLL|CHEAT        : Spitter zombie max health
z_spitter_high_chance                              : 10               : GAMEDLL|CHEAT        : 
z_spitter_limit                                    : 1                : GAMEDLL|CHEAT        : 
z_spitter_max_wait_time                            : 30               : GAMEDLL|CHEAT        : 
z_spitter_range                                    : 850              : GAMEDLL|CHEAT        : 
z_spitter_speed                                    : 210              : GAMEDLL|REPLICATED|CHEAT : 
z_splat_survivor_pitch_max                         : 25               : GAMEDLL|CHEAT        : 
z_splat_survivor_pitch_min                         : 15               : GAMEDLL|CHEAT        : 
z_splat_survivor_shake_amplitude                   : 50               : GAMEDLL|CHEAT        : 
z_splat_survivor_shake_duration                    : 1                : GAMEDLL|CHEAT        : 
z_splat_survivor_shake_frequency                   : 150              : GAMEDLL|CHEAT        : 
z_splat_survivor_shake_radius                      : 10               : GAMEDLL|CHEAT        : 
z_splat_survivor_yaw_max                           : 10               : GAMEDLL|CHEAT        : 
z_splat_survivor_yaw_min                           : -10              : GAMEDLL|CHEAT        : 
z_splatterdistance                                 : 100              : LAUNCHER|GAMEDLL|REPLICATED : 
z_stand_still                                      : 0                : GAMEDLL|CHEAT        : For testing.  0: default.  1: unalerted common infected will stand still instead of wandering, turning, sitting, etc.
z_state_debug                                      : 0                : GAMEDLL|CHEAT        : Gives feedback on current zombie state.
z_stomp_always                                     : 0                : GAMEDLL|CHEAT        : Force melee attacks on single infected to always be stomps.
z_stumble_max_curve_accel                          : 5                : GAMEDLL|CHEAT        : Rate of turn increase per second
z_stumble_max_curve_rate                           : 10               : GAMEDLL|CHEAT        : Maximum degrees/sec turning while stumbling forward
z_survivor_respawn_health                          : 50               : LAUNCHER|GAMEDLL     : How much health does a respawned survivor get?
z_tank_attack_interval                             : 1.5              : GAMEDLL|CHEAT        : 
z_tank_autoshotgun_dmg_scale                       : 0.85             : GAMEDLL|CHEAT        : percent damage taken by the tank from the autoshotgun
z_tank_damage_slow_max_range                       : 400              : GAMEDLL|CHEAT        : Range at which Tank is slowed by gunfire
z_tank_damage_slow_min_range                       : 200              : GAMEDLL|CHEAT        : Range at which Tank is slowed by gunfire
z_tank_footstep_shake_amplitude                    : 5                : LAUNCHER|GAMEDLL     : 
z_tank_footstep_shake_duration                     : 2                : LAUNCHER|GAMEDLL     : 
z_tank_footstep_shake_interval                     : 0.4              : LAUNCHER|GAMEDLL     : 
z_tank_footstep_shake_radius                       : 750              : LAUNCHER|GAMEDLL     : 
z_tank_grenade_damage                              : 750              : GAMEDLL|CHEAT        : How much damage a Tank takes from a grenade.
z_tank_grenade_launcher_dmg_scale                  : 3.0              : GAMEDLL|CHEAT        : percent increase in damage done to the tank by grenade launcher
z_tank_grenade_roll                                : -10              : GAMEDLL|REPLICATED|CHEAT : 
z_tank_grenade_slowdown                            : 0                : GAMEDLL|CHEAT        : The speed setting put on a Tank when hit by a grenade.
z_tank_has_special_blood                           : 0                : GAMEDLL|CHEAT        : Does the Tank get his own blood effect instead of the normal infected one?
z_tank_health                                      : 4000             : GAMEDLL|CHEAT        : Tank Zombie max health
z_tank_incapacitated_decay_rate                    : 1                : GAMEDLL|CHEAT        : How much health a dying Tank loses each update.
z_tank_incapacitated_health                        : 5000             : GAMEDLL|CHEAT        : Health Tank starts with in death throes.
z_tank_max_stagger_distance                        : 400              : GAMEDLL|CHEAT        : Max distance a Tank staggers when hurt by a grenade.
z_tank_max_stagger_duration                        : 6                : GAMEDLL|CHEAT        : Max time a Tank staggers when hit by a grenade.
z_tank_max_stagger_fade_duration                   : 6                : GAMEDLL|CHEAT        : Fade in time when a Tank is staggered by a grenade.
z_tank_rock_debug                                  : 0                : GAMEDLL|CHEAT        : Show debug for the rock thinking about detonating on people.
z_tank_rock_radius                                 : 100              : GAMEDLL|CHEAT        : 
z_tank_speed                                       : 210              : GAMEDLL|REPLICATED|CHEAT : 
z_tank_speed_vs                                    : 210              : GAMEDLL|REPLICATED|CHEAT : 
z_tank_stagger_fade_alpha                          : 192              : GAMEDLL|CHEAT        : How opaque the screen fade is when a Tank is hit by a grenade.
z_tank_stagger_fade_duration                       : 3                : GAMEDLL|CHEAT        : How long the screen fade lasts when a Tank is hit by a grenade.
z_tank_throw_fail_interval                         : 0                : GAMEDLL|REPLICATED|CHEAT : How soon a tank can try again after failing to throw.
z_tank_throw_force                                 : 800              : GAMEDLL|CHEAT        : 
z_tank_throw_health                                : 50               : GAMEDLL|CHEAT        : Health of the tank projectile (0 disables)
z_tank_throw_interval                              : 5                : GAMEDLL|REPLICATED|CHEAT : How often a tank can throw.
z_tank_walk_speed                                  : 100              : GAMEDLL|REPLICATED|CHEAT : 
z_tanks_block_molotovs                             : 1                : GAMEDLL|CHEAT        : 
z_throttle_hit_interval_easy                       : 0.5              : GAMEDLL|CHEAT        : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_expert                     : 1                : GAMEDLL|CHEAT        : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_hard                       : 0.5              : GAMEDLL|CHEAT        : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_normal                     : 0.33             : GAMEDLL|CHEAT        : Minimum time between damaging a Survivor from a mob
z_tracer_particles                                 : 1                : LAUNCHER|GAMEDLL|REPLICATED : 
z_tracer_spacing                                   : 1                : GAMEDLL|REPLICATED|CHEAT : One in how many bullets is a tracer in automatic weapons.
z_transitioning_players_remove                     : 1                : GAMEDLL|CHEAT        : 
z_use_belt_item_tolerance                          : 0.98             : LAUNCHER|GAMEDLL|REPLICATED|CHEAT : 
z_use_next_difficulty_damage_factor                : 0                : LAUNCHER|GAMEDLL     : If set, uses the next higher difficulty mode for the purposes of damage factoring.
z_use_tolerance                                    : 0.82             : GAMEDLL|REPLICATED|CHEAT : 
z_versus_boomer_limit                              : 1                : LAUNCHER|GAMEDLL|CHEAT : 
z_versus_charger_limit                             : 1                : LAUNCHER|GAMEDLL|CHEAT : 
z_versus_hunter_limit                              : 1                : LAUNCHER|GAMEDLL|CHEAT : 
z_versus_jockey_limit                              : 1                : LAUNCHER|GAMEDLL|CHEAT : 
z_versus_smoker_limit                              : 1                : LAUNCHER|GAMEDLL|CHEAT : 
z_versus_spitter_limit                             : 1                : LAUNCHER|GAMEDLL|CHEAT : 
z_vision_range                                     : 500              : GAMEDLL|CHEAT        : How far a Zombie can see.
z_vision_range_alert                               : 1500             : GAMEDLL|CHEAT        : How far a Zombie can see when alert.
z_vision_range_daylight                            : 2400             : GAMEDLL|CHEAT        : How far a Zombie can see in daylight
z_vision_range_obscured                            : 500              : GAMEDLL|CHEAT        : How far a Zombie can see in OBSCURED areas.
z_vision_range_obscured_alert                      : 750              : GAMEDLL|CHEAT        : How far a Zombie can see in OBSCURED areas when alert.
z_vocalize_burn_max_interval                       : 3                : GAMEDLL|CHEAT        : The maximum time between vocalizing being burned
z_vocalize_burn_min_interval                       : 2                : GAMEDLL|CHEAT        : The minimum time between vocalizing being burned
z_vocalize_shot_interval                           : .5               : GAMEDLL|CHEAT        : The minimum time between vocalizing being shot
z_vomit                                            : 1                : GAMEDLL|CHEAT        : 
z_vomit_boxsize                                    : 1.0              : GAMEDLL|CHEAT        : Size of vomit damage entities.
z_vomit_debug                                      : 0                : GAMEDLL|REPLICATED|CHEAT : Visualize the vomit damage.
z_vomit_drag                                       : 0.89             : GAMEDLL|CHEAT        : Air drag of vomit damage entities.
z_vomit_duration                                   : 1.5              : GAMEDLL|REPLICATED|CHEAT : How long a puker continuously pukes for.
z_vomit_fade_duration                              : 5                : GAMEDLL|REPLICATED|CHEAT : How long the fade takes
z_vomit_fade_start                                 : 5                : GAMEDLL|REPLICATED|CHEAT : When the vomit starts to fade away
z_vomit_fatigue                                    : 3000             : GAMEDLL|REPLICATED|CHEAT : Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
z_vomit_float                                      : -130.0           : GAMEDLL|CHEAT        : Upward float velocity of vomit damage entities.
z_vomit_hit_pitch_max                              : 15               : GAMEDLL|CHEAT        : 
z_vomit_hit_pitch_min                              : -15              : GAMEDLL|CHEAT        : 
z_vomit_hit_yaw_max                                : 10               : GAMEDLL|CHEAT        : 
z_vomit_hit_yaw_min                                : -10              : GAMEDLL|CHEAT        : 
z_vomit_interval                                   : 30               : GAMEDLL|REPLICATED|CHEAT : How often a puker can puke.
z_vomit_lifetime                                   : 0.5              : GAMEDLL|CHEAT        : Time to live of vomit damage entities.
z_vomit_maxdamagedist                              : 350.0            : GAMEDLL|CHEAT        : Maximum damage distance for vomit.
z_vomit_range                                      : 300              : GAMEDLL|REPLICATED|CHEAT : 
z_vomit_slide_mult                                 : 0.5              : GAMEDLL|REPLICATED|CHEAT : Multiplier for second texture slide rate
z_vomit_slide_rate                                 : 0.1              : GAMEDLL|REPLICATED|CHEAT : Percentage of screen height per second
z_vomit_vecrand                                    : 0.05             : GAMEDLL|CHEAT        : Random vector added to initial velocity of vomit damage entities.
z_vomit_velocity                                   : 1700.0           : GAMEDLL|CHEAT        : Initial velocity of vomit damage entities.
z_vomit_velocityfadeend                            : .5               : GAMEDLL|CHEAT        : Time at which attacker's velocity contribution finishes fading.
z_vomit_velocityfadestart                          : .3               : GAMEDLL|CHEAT        : Time at which attacker's velocity contribution starts to fade.
z_walk_speed                                       : 85               : GAMEDLL|REPLICATED|CHEAT : 
z_wandering_density                                : 0.03             : GAMEDLL|CHEAT        : 
z_witch_allow_change_victim                        : 1                : GAMEDLL|CHEAT        : 
z_witch_always_kills                               : 0                : LAUNCHER|GAMEDLL     : 
z_witch_anger_rate                                 : 0.2              : GAMEDLL|CHEAT        : 
z_witch_attack_range                               : 60               : GAMEDLL|CHEAT        : 
z_witch_berserk_range                              : 200              : GAMEDLL|CHEAT        : 
z_witch_burn_time                                  : 15               : GAMEDLL|CHEAT        : 
z_witch_damage                                     : 100              : GAMEDLL|CHEAT        : 
z_witch_damage_per_kill_hit                        : 30               : GAMEDLL|CHEAT        : 
z_witch_discard_range                              : 2000             : GAMEDLL|CHEAT        : 
z_witch_flashlight_range                           : 400              : GAMEDLL|CHEAT        : 
z_witch_health                                     : 1000             : GAMEDLL|CHEAT        : Witch max health
z_witch_hostile_at_me_anger                        : 2                : GAMEDLL|CHEAT        : 
z_witch_max_retreat_range                          : 2000             : GAMEDLL|CHEAT        : 
z_witch_max_threat_time                            : 7                : GAMEDLL|CHEAT        : 
z_witch_min_retreat_range                          : 750              : GAMEDLL|CHEAT        : 
z_witch_min_threat_time                            : 5                : GAMEDLL|CHEAT        : 
z_witch_personal_space                             : 100              : GAMEDLL|CHEAT        : 
z_witch_relax_rate                                 : 0.05             : GAMEDLL|CHEAT        : 
z_witch_retreat_exit_hidden_duration               : 10               : GAMEDLL|CHEAT        : 
z_witch_retreat_exit_range                         : 1000             : GAMEDLL|CHEAT        : 
z_witch_retreat_min_duration                       : 10               : GAMEDLL|CHEAT        : 
z_witch_speed                                      : 300              : GAMEDLL|REPLICATED|CHEAT : 
z_witch_speed_inured                               : 200              : GAMEDLL|REPLICATED|CHEAT : 
z_witch_threat_hostile_range                       : 600              : GAMEDLL|CHEAT        : 
z_witch_threat_normal_range                        : 300              : GAMEDLL|CHEAT        : 
z_witch_tongue_range                               : 100              : LAUNCHER|GAMEDLL     : If a tongue passes this close to a witch's head, she will snap it
z_witch_wander_hear_radius                         : 72               : GAMEDLL|CHEAT        : 
z_witch_wander_music_max_dist                      : 2000000          : GAMEDLL|CHEAT        : 
z_witch_wander_music_max_interval                  : 20.0             : GAMEDLL|CHEAT        : 
z_witch_wander_music_min_dist                      : 90000            : GAMEDLL|CHEAT        : 
z_witch_wander_music_min_interval                  : 3.0              : GAMEDLL|CHEAT        : 
z_witch_wander_personal_space                      : 240              : GAMEDLL|CHEAT        : 
z_witch_wander_personal_time                       : 10               : GAMEDLL|CHEAT        : 
z_zombie_knockoff_death                            : 0                : GAMEDLL|REPLICATED|CHEAT : Knocking off a pouncing zombie instantly kills them.
z_zombie_lunge_push                                : 0                : GAMEDLL|CHEAT        : Does the zombie lunge push players?
GameRules prop
Code:
LEFT 4 DEAD

m_bAreTeamsFlipped
m_bBlackMarket
m_bFreezePeriod
m_bInSecondHalfOfRound
m_bIsDedicatedServer
m_bLogoMap
m_bMapHasBombTarget
m_bMapHasRescueZone
m_flGameStartTime
m_flHoldoutEndTime
m_flHoldoutStartTime
m_flHoldoutTeamRecordTime
m_fRoundStartTime
m_iCampaignScore
m_iDLC3Escapees
m_iHostagesRemaining
m_iRoundTime
m_iServerPlayerCount
m_iServerRank
m_iServerSteamGroupID
m_iSurvivorScore
m_iVersusCompletion
m_iVersusDistance
m_iVersusHealthBonus
m_iVersusMapScoreMax
m_iVersusMapScoreTeam1
m_iVersusMapScoreTeam2
m_iVersusSurvivalMultiplier

LEFT 4 DEAD 2

m_bAreTeamsFlipped
m_bBlackMarket
m_bChallengeModeActive
m_bFreezePeriod
m_bInIntro
m_bInSecondHalfOfRound
m_bIsDedicatedServer
m_bIsTransitioningToNextMap
m_bIsVersusVoteRestarting
m_bLogoMap
m_bMapHasBombTarget
m_bMapHasRescueZone
m_flAccumulatedTime
m_fLevelStartTime
m_flGameStartTime
m_flRoundDuration
m_flRoundEndTime
m_flRoundStartTime
m_flTeamBestRoundTime
m_flTeamRoundTime
m_iCampaignScore
m_iChapterDamage
m_iChapterScore
m_iHostagesRemaining
m_iRoundTime
m_iSacrificeEscapees
m_iScavengeMatchScore
m_iScavengeTeamScore
m_iServerPlayerCount
m_iServerRank
m_iServerSteamGroupID
m_iSurvivorScore
m_iVersusDefibsUsed
m_iVersusDistancePerSurvivor
m_iVersusSurvivalMultiplier
m_iVersusSurvivorDeathDistance
m_iWinningTeamNumber
m_nRoundLimit
m_nRoundNumber
m_nScavengeItemsGoal
m_nScavengeItemsRemaining
Its a very useful! You can find more here GameRules Prop Hax

Note:
File names: ss - means server side dump. cl - client side.
Attached Files
File Type: zip l4d2_dump.13-05-2012.zip (88.7 KB, 892 views)
File Type: txt dump_gamerules_prop.txt (1.8 KB, 556 views)
File Type: zip l4d_dump_v1.0.2.8.zip (162.1 KB, 430 views)
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Last edited by disawar1; 12-18-2012 at 14:38. Reason: update l4d dump
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mcpan313
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Join Date: Mar 2010
Old 05-14-2012 , 08:18   Re: [L4D2] Cvar/Cmd list & Offset
Reply With Quote #2

Useful, thx!
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sorry, for my poor english.
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disawar1
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Old 05-15-2012 , 02:03   Re: [L4D2] Cvar/Cmd list & Offset
Reply With Quote #3

forgot to say there is no client side commands
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Last edited by disawar1; 05-15-2012 at 02:05.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 05-27-2012 , 08:05   Re: [L4D2] Cvar/Cmd list & Offset
Reply With Quote #4

Here is the plugin...enjoy

Commands:
sm_cvarlist
sm_cmdlist

Cvars:
sm_cvarlist_plugins "0" // List cvars created by sourcemod plugins?
Attached Files
File Type: sp Get Plugin or Get Source (sm_cvarlist.sp - 927 views - 5.9 KB)
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Powerlord
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Old 06-01-2012 , 14:23   Re: [L4D2] Cvar/Cmd list & Offset
Reply With Quote #5

Quote:
Originally Posted by Silvers View Post
Here is the plugin...enjoy

Commands:
sm_cvarlist
sm_cmdlist

Cvars:
sm_cvarlist_plugins "0" // List cvars created by sourcemod plugins?
Does L4D2 not support the cvarlist server command?
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Silvers
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Old 06-01-2012 , 14:35   Re: [L4D2] Cvar/Cmd list & Offset
Reply With Quote #6

It does support but I could never get it to log everything, also wanted to customise my own list.
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disawar1
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Join Date: Aug 2011
Location: Russian
Old 06-06-2012 , 17:11   Re: [L4D2] Cvar/Cmd list & Offset
Reply With Quote #7

It works. Looks something like this

Code:
"tank_throw_aim_error","100     ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Margin of error for Easy mode Tank rock throws"
"tank_throw_allow_range","250     ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far away our victim must be before we'll try to throw debris at them"
"tank_throw_lead_time_factor","0       ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to lead a moving target"
"tank_throw_loft_rate","0       ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Beyond no-loft range, Tank adds this angle/distance when throwing"
"tank_throw_max_loft_angle","30      ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum loft angle for Tank throw angle adjustment"
"tank_throw_min_interval","8       ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum interval between Tank rock throws"
"tank_visibility_tolerance_suicide","60      ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"tank_windup_time","0       ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Time from intent to swing that swing actually happens."
"tankclub","cmd",,,,,,,,,,,,,,,,,,,,"Tank Fight Club info"
"terror_ammo_multiplier","2       ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"Test_CreateEntity","cmd",,,,,,,,,,,,,,,,,,,,""
"test_dispatcheffect","cmd",,,,,,,,,,,,,,,,,,,,"Test a clientside dispatch effect.
	Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
	Defau"
"Test_EHandle","cmd",,,,,,,,,,,,,,,,,,,,""
"test_entity_blocker","cmd",,,,,,,,,,,,,,,,,,,,"Test command that drops an entity blocker out in front of the player."
"Test_InitRandomEntitySpawner","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_Loop","cmd",,,,,,,,,,,,,,,,,,,,"Test_Loop <loop name> - loop back to the specified loop start point unconditionally."
"Test_LoopCount","cmd",,,,,,,,,,,,,,,,,,,,"Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times."
"Test_LoopForNumSeconds","cmd",,,,,,,,,,,,,,,,,,,,"Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds."
"test_outtro_pzendgame","cmd",,,,,,,,,,,,,,,,,,,,""
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disawar1
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Old 12-10-2012 , 04:21   Re: [L4D & L4D2] Cvar/Cmd list
Reply With Quote #8

Update
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AlexK1dd
Junior Member
Join Date: Mar 2013
Old 05-03-2013 , 06:14   Re: [L4D & L4D2] Cvar/Cmd list
Reply With Quote #9

How can i make charger to run more ? I refer that how much he can run , a distance ... And how can i make charger to run faster ?? Please answer me , i did not found anywhere these cvars .
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disawar1
Senior Member
Join Date: Aug 2011
Location: Russian
Old 05-03-2013 , 09:00   Re: [L4D & L4D2] Cvar/Cmd list
Reply With Quote #10

I hope this is what you're looking for, just use the search.

Code:
z_charge_max_speed
z_charge_duration
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