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BEsaysounds


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Author
BehaartesEtwas
Senior Member
Join Date: Dec 2007
Plugin ID:
380
Plugin Version:
0.1f
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    20 
    Plugin Description:
    Multi purpose sound plugin
    Old 05-10-2008 , 16:00   BEsaysounds
    Reply With Quote #1

    Features:

    - say sounds (sounds triggered by chat messages)
    - admin only say sounds
    - integrated sound list (try sm_soundlist command)
    - player configurable spam filter (try sm_saysounds command)
    - can be switched off by players (also try sm_saysounds command)
    - random sounds (a chat trigger picks a random file from a list)

    - connect/disconnect sounds
    - bomb timer (fully configurable)
    - event sounds

    - a small PHP script for displaying the playback statistics can be found in the download section of fragaholics.de


    Installation:

    - extract the zip file into your souremod directory
    - edit configs/BEsaysounds.cfg to your needs


    Test servers:

    -
    193.192.59.90:27015


    Known limitations/bugs:

    - Currently running only on Counter Strike: Source
    - Only sounds below the cstrike/sound directory can be used (e.g. not those lying in hl2)
    - If the say command is ran from the console the text needs to be enclosed in quotes, e.g. say "hi"


    Some notes to the usage:

    - If you want not to use one of the features, you can remove all entries from the config file regarding this feature but you need to keep the (empty) section. E.g. if you do not want to use the bomb timer, just keep this:
    Code:
      "c4timer" {
       }
    - You can add any number sounds triggered by game events in the "events" section. Just look here which events are supported by the game.

    - Beware, some sound formats are not supported by the source engine and thus cannot be used for this plugin. I recommend always using MP3s with 44.1 kHz sampling rate and 16 bits per channel. As encoder I use lame with the options "-q0 -V6" (variable bit rate).

    - The example config has a missing "}". The random sound section "cu" should look like:
    Code:
        "cu" {
          "files" {                 // random sound
            "1" "misc/cu.mp3"
            "2" "misc/another_cu.mp3"
            // place any number of consecutive numbered files here
          }
        }
    (Will be fixed in the next release)

    - Two important commands can be triggered from chat: !soundlist (which prints a soundlist into the chat) and !saysounds (which popups a configuration menu for the player).


    Updates:

    - 0.1f (2008-06-08):
    * Fixed spam filter not working recent releases

    - 0.1e (2008-06-03):
    * Fixed error messages on SM 1.1.0 snapshots

    - 0.1d (2008-05-30):
    * Fixed compilation on SourceMod 1.1.0 snapshots

    - 0.1c (2008-05-29):
    * Fixed compilation problem again (was lost in 0.1b)

    - 0.1b (2008-05-28):
    * Sound list ist no longer truncating after the first admin sound

    - 0.1a (2008-05-27):
    * Fixed compilation problems (wrong include paths on some platforms)
    Attached Files
    File Type: zip BEsaysounds01f.zip (36.4 KB, 7625 views)

    Last edited by BehaartesEtwas; 11-30-2008 at 06:04. Reason: added link to statistics script
    BehaartesEtwas is offline
    J@y-R
    Senior Member
    Join Date: Jan 2007
    Location: Hamburg (Germany)
    Old 05-10-2008 , 18:24   Re: BEsaysounds
    Reply With Quote #2

    ohh sound is good !!!

    I test ist !!!!!!!!

    JaY
    J@y-R is offline
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    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 05-10-2008 , 20:29   Re: BEsaysounds
    Reply With Quote #3

    All we need now is some server sounds lol.
    __________________

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    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 05-10-2008 , 23:16   Re: BEsaysounds
    Reply With Quote #4

    Are the admins sounds in the admin menu?
    __________________

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    BehaartesEtwas
    Senior Member
    Join Date: Dec 2007
    Old 05-11-2008 , 05:00   Re: BEsaysounds
    Reply With Quote #5

    no, they are triggered by a chat message as well, but can only be triggered by admins (or let's say, by certain SteamIDs, they need not to be admins in source mod).
    BehaartesEtwas is offline
    jones ray
    Member
    Join Date: Aug 2007
    Old 05-11-2008 , 19:29   Re: BEsaysounds
    Reply With Quote #6

    Looks good - will test this one tomorrow as the other say sound plugin floating around has way to many different versions and extra bits i don't want.

    jones ray is offline
    sirmoe
    Senior Member
    Join Date: Mar 2008
    Old 05-12-2008 , 05:34   Re: BEsaysounds
    Reply With Quote #7

    Would be good if it could be converted to work like

    http://www.youtube.com/watch?v=E3jLBiB6dzI
    sirmoe is offline
    V0gelz
    Senior Member
    Join Date: Jun 2004
    Old 05-12-2008 , 05:59   Re: BEsaysounds
    Reply With Quote #8

    rofl funny idea lol
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    BehaartesEtwas
    Senior Member
    Join Date: Dec 2007
    Old 05-12-2008 , 06:56   Re: BEsaysounds
    Reply With Quote #9

    omg ;-)

    a sound can already be combined with center messages, maybe this could be expanded to allow multiple cmsgs with different delays each. this would be it, wouldn't it?

    Last edited by BehaartesEtwas; 05-12-2008 at 06:58.
    BehaartesEtwas is offline
    ottobohn
    Senior Member
    Join Date: Sep 2007
    Old 05-12-2008 , 10:10   Re: BEsaysounds
    Reply With Quote #10

    I would love to see a way to combine sounds with center messages. For example, we ban someone ..it plans the banned sound and says, "Player "such and such" banned".

    Otto
    ottobohn is offline
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