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[L4D1 & L4D2] Trigger Multiple Ignore Incapacitated [v1.0.1 | 08-July-2023]


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Author
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Plugin ID:
7458
Plugin Version:
1.0.1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    7 
    Plugin Description:
    Allow trigger_multiple entities to ignore incapacitated players to trigger
    Old 01-10-2021 , 09:13   [L4D1 & L4D2] Trigger Multiple Ignore Incapacitated [v1.0.1 | 08-July-2023]
    Reply With Quote #1

    Description

    This plugin allows trigger_multiple entities to ignore incapacitated players to trigger.

    Some examples where it may happen:
    • Dead Center (1st Map) - can't close the elevator doors and make it goes down while there is any incapacitated survivor outside the elevator.
    • Dead Center (4th Map / Finale) - can't close the elevator doors and make it goes down while there is any incapacitated survivor outside the elevator. (Added in TLS UPDATE)
    • Dark Carnival (5th Map / Finale) - can't start the concert while there is any incapacitated survivor outside the FINALE area.
    • Hard Rain (3rd Map) - can't close the elevator doors and make it goes up while there is any incapacitated survivor outside the elevator.
    • The Parish (2nd Map) - can't start the CEDA event while there is any incapacitated survivor outside the trailer.
    • The Passing (3rd Map / Finale) - can't close the elevator doors and make it goes down while there is any incapacitated survivor outside the elevator.
    • The Sacrifice (3rd Map / Finale) - can't start the generator while there is any incapacitated survivor outside the FINALE area.
    • No Mercy (4th Map) - can't close the elevator doors and make it goes up while there is any incapacitated survivor outside the elevator.
    • No Mercy (5th Map / Finale) - can't start the radio while there is any incapacitated survivor outside the FINALE area.
    • Crash Course (2nd Map / Finale) - can't start the generator while there is any incapacitated survivor outside the FINALE area.
    • *There are also other events related to this, but they usually go unnoticed and doesn't affect the gameplay that much.

    Stripper

    This is also possible to achieve with Stripper. If you want to do that through Stripper way instead a plugin, add the following lines to the global.cfg or to <map>.cfg file:

    Spoiler



    Cvars

    A configuration file named "l4d_triggers_ignore_incap.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder.

    PHP Code:
    // Enable/Disable the plugin.
    // 0 = Disable, 1 = Enable.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d_triggers_ignore_incap_enable "1" 
    Admin Commands
    • sm_print_cvars_l4d_triggers_ignore_incap => Print the plugin related cvars and their respective values to the console. (z flag required)

    Change Log

    Spoiler


    Notes
    • This plugin sets the m_bAllowIncapTouch netprop to 0 for trigger_multiple entities.
    • Some maps add an invisible block after you start an event, so if an incapacitated survivor gets up (e.g. Self Help plugin), he may not be able to go to the finale area. (e.g. Sacrifice Finale)

    Related Plugins

    Post Reply
    • Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome.

    Installation
    • Put the "l4d_triggers_ignore_incap.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder.
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_triggers_ignore_incap.sp - 166 views - 8.3 KB)
    __________________

    Last edited by Marttt; 07-08-2023 at 12:29.
    Marttt is offline
    HarryPotter
    Veteran Member
    Join Date: Sep 2017
    Location: Taiwan, Asia
    Old 01-10-2021 , 09:36   Re: [L4D1 & L4D2] Trigger Multiple Ignore Incapacitated [v1.0.0 | 09-January-2021]
    Reply With Quote #2

    nice, I hate people scouting around when the elevator is arrived
    __________________
    HarryPotter is offline
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