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[TF2] NativeVotes MapChooser (v1.5.4, 2014-03-05)


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Custo
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Join Date: Mar 2013
Location: Liberty City, LC State
Old 07-03-2015 , 22:23   Re: [TF2] NativeVotes MapChooser (v1.5.4, 2014-03-05)
Reply With Quote #31

Quote:
Originally Posted by Powerlord View Post
Yes... this is a bug in SourceMod.

Update to a recent SourceMod snapshot... although I heard somewhere between snapshots 5214 and 5216 the admin parser started acting weird if you use groups.
Ah, silly me. I should of thought of that before posting, 5217 snapshot did the trick.
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Deadlier D
Junior Member
Join Date: Jul 2013
Old 08-15-2015 , 21:40   Re: [TF2] NativeVotes MapChooser (v1.5.4, 2014-03-05)
Reply With Quote #32

I've been having a problem with this plugin for the last few months. When you enter something like /vote "test test", it displays "Vote called for 'test". Seems like it's stopped watching for quotation marks.

Is it a problem on my end, or did something change?
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SimplyJpk
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Join Date: Oct 2013
Location: Just Jump
Old 08-15-2015 , 22:49   Re: [TF2] NativeVotes MapChooser (v1.5.4, 2014-03-05)
Reply With Quote #33

Quote:
Originally Posted by Deadlier D View Post
I've been having a problem with this plugin for the last few months. When you enter something like /vote "test test", it displays "Vote called for 'test". Seems like it's stopped watching for quotation marks.

Is it a problem on my end, or did something change?
Going to assume you run TF2, the large update we just had the gunmettle update or what ever it was called, used some code from CS:GO (Apparently?) and now changes " into ' when talking, so to do a vote with spaces you'd need to do sm_vote "This is a vote" "Yeah, I think so" Nope "Wow, Valve why." into console instead of chat for the spacing to be correct, if you just copy pasted that into chat and hit enter it wouldn't work how it was intended
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Last edited by SimplyJpk; 08-15-2015 at 22:51. Reason: Forgot info
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Deadlier D
Junior Member
Join Date: Jul 2013
Old 08-15-2015 , 23:35   Re: [TF2] NativeVotes MapChooser (v1.5.4, 2014-03-05)
Reply With Quote #34

Huh. Weird. Thanks for the info.
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kolya2142
Member
Join Date: Jun 2012
Old 08-27-2015 , 10:43   Re: [TF2] NativeVotes MapChooser (v1.5.4, 2014-03-05)
Reply With Quote #35

It does not work for the ultimate mapchooser?
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Amidamaru
New Member
Join Date: Aug 2015
Old 12-26-2015 , 01:21   Re: [TF2] NativeVotes MapChooser (v1.5.4, 2014-03-05)
Reply With Quote #36

Greetings! On my server, I use Ultimate Mapchooser plugin with two-level voting (groups-maps). But I can not set it for voting with F1-F5 keys through NativeVotes plugin. Can you tell me how to do it step by step?
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Naleksuh
Member
Join Date: Dec 2018
Old 01-12-2019 , 03:23   Re: [TF2] NativeVotes MapChooser (v1.5.4, 2014-03-05)
Reply With Quote #37

any documentation on how to use it? i haven't been able to find any.
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Slash The Mighty
Member
Join Date: May 2006
Location: Vault 13
Old 04-02-2021 , 12:51   Re: [TF2] NativeVotes MapChooser (v1.5.4, 2014-03-05)
Reply With Quote #38

Sorry to say, but this crashes my server on vote.

It works smoothly until I press i.e. F1, then it crashes.

I'm using workshop maps in my mapcycle.txt, unsure if that's why.
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nosoop
Veteran Member
Join Date: Aug 2014
Old 04-02-2021 , 14:23   Re: [TF2] NativeVotes MapChooser (v1.5.4, 2014-03-05)
Reply With Quote #39

Quote:
Originally Posted by Slash The Mighty View Post
Sorry to say, but this crashes my server on vote.
Sounds like the known issue with NativeVotes on certain Linux distributions; see this post.
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