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Runemod 2


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EKS
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Join Date: Mar 2004
Location: Norway
Old 05-13-2007 , 09:56   Re: Runemod 2
Reply With Quote #191

post a way to repoduce it, and i will look at it
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AdogeN
Senior Member
Join Date: Feb 2007
Old 05-13-2007 , 10:24   Re: Runemod 2
Reply With Quote #192

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AdogeN
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Old 05-14-2007 , 00:37   Re: Runemod 2
Reply With Quote #193

The new version when about it comes out?
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AdogeN
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Join Date: Feb 2007
Old 05-14-2007 , 00:38   Re: Runemod 2
Reply With Quote #194

new version of runemod_base.sma.
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AdogeN
Senior Member
Join Date: Feb 2007
Old 05-14-2007 , 00:41   Re: Runemod 2
Reply With Quote #195

The round at the time of the start, always the error gets.
L 05/06/2007 - 216:18: Public function -1 is invalid
L 05/06/2007 - 216:18: [AMXX] Displaying debug trace (plugin "runemod_base.amxx")
L 05/06/2007 - 216:18: [AMXX] Run time error 10: native error (native "callfunc_begin_i")
L 05/06/2007 - 216:18: [AMXX] [0] runemod_base.sma::StartNewRound (line 1519)
L 05/06/2007 - 216:18: [AMXX] [1] runemod_base.sma::Event_EndRound (line 387)
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NoReason
New Member
Join Date: May 2007
Old 05-16-2007 , 04:53   Re: Runemod 2
Reply With Quote #196

I'm also getting a ton of that same error in my log file. I'm not sure how to fix it.
Any help please?


L 05/16/2007 - 04:54:56: Start of error session.
L 05/16/2007 - 04:54:56: Info (map "de_westwood") (logfile "error_051607.log")
L 05/16/2007 - 04:54:56: Public function -1 is invalid
L 05/16/2007 - 04:54:56: [AMXX] Displaying debug trace (plugin "runemod_base.amxx")
L 05/16/2007 - 04:54:56: [AMXX] Run time error 10: native error (native "callfunc_begin_i")
L 05/16/2007 - 04:54:56: [AMXX] [0] runemod_base.sma::StartNewRound (line 1519)
L 05/16/2007 - 04:54:56: [AMXX] [1] runemod_base.sma::Event_EndRound (line 387)
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EKS
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Join Date: Mar 2004
Location: Norway
Old 05-16-2007 , 06:55   Re: Runemod 2
Reply With Quote #197

post a way to repduce it.
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NoReason
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Join Date: May 2007
Old 05-16-2007 , 20:09   Re: Runemod 2
Reply With Quote #198

Thanks for a quick reply.
This error occurs at the start of every 5 minute round. That's the only way i know it being produced at the moment.

Last edited by NoReason; 05-16-2007 at 20:15.
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AdogeN
Senior Member
Join Date: Feb 2007
Old 05-17-2007 , 11:10   Eks show
Reply With Quote #199

Eks show it.
cs1.6 + AMX Mod X plugins 1.76d


===modules===
fun
engine
fakemeta
geoip
sockets
regex
nvault
cstrike
csx

; AMX Mod X plugins 1.76d
; Admin Base - Always one has to be activated
admin.amxx ; admin base (required for any admin-related)
;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)
; Basic
admincmd.amxx ; basic admin console commands
;adminhelp.amxx ; help command for admin console commands
;adminslots.amxx ; slot reservation
multilingual.amxx ; Multi-Lingual management
; Menus
menufront.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
plmenu.amxx ; players menu (kick, ban, client cmds.)
telemenu.amxx ; teleport menu (Fun Module required!)
;mapsmenu.amxx ; maps menu (vote, changelevel)
; Chat / Messages
;adminchat.amxx ; console chat commands
antiflood.amxx ; prevent clients from chat-flooding the server
;scrollmsg.amxx ; displays a scrolling message
imessage.amxx ; displays information messages
;adminvote.amxx ; vote commands
; Map related
nextmap.amxx ; displays next map in mapcycle
;mapchooser.amxx ; allows to vote for next map
timeleft.amxx ; displays time left on map
; Configuration
pausecfg.amxx ; allows to pause and unpause some plugins
statscfg.amxx ; allows to manage stats plugins via menu and commands
; Counter-Strike
restmenu.amxx ; restrict weapons menu
statsx.amxx ; stats on death or round end (CSX Module required!)
miscstats.amxx ; bunch of events announcement for Counter-Strike
;stats_logging.amxx ; weapons stats logging (CSX Module required!)
; Enable to use AMX Mod plugins
;amxmod_compat.amxx ; AMX Mod backwards compatibility layer
; Custom - Add 3rd party plugins here
runemod_base.amxx debug
runemod_control.amxx

runemod_bazooka.amxx
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Last edited by AdogeN; 05-17-2007 at 12:58.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 05-18-2007 , 09:59   Re: Runemod 2
Reply With Quote #200

My checks show that this is related to runes registering it needs callbacks it does not support.
Anyone making custom plugins should edit runemod.inc and set it to debug 1.

If this problem contiues il release a updated version that enforces debug code on release versions to.
Other then that, there seems to be alot of custom runes now, should i make a webpage or something where they all could be gathered?
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Old 05-19-2007, 03:10
AdogeN
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