EDIT:
Figured it out... I'm no scripter.. but here's what I copy and pasted together.. for those who MIGHT want this on a future match server.
This is from connor mcleods code and for anyone who wants fix it up
Code:
#include <amxmodx>
#include "screenfade_util.inc"
#define VERSION "0.0.1"
new g_pCvarType3_Red, g_pCvarType3_Green, g_pCvarType3_Blue
public plugin_init()
{
g_pCvarType3_Red = register_cvar("color_type3_red", "0")
g_pCvarType3_Green = register_cvar("color_type3_green", "0")
g_pCvarType3_Blue = register_cvar("color_type3_blue", "0")
register_plugin("Fade From Black", VERSION, "ConnorMcLeod")
register_event("DeathMsg", "Event_DeathMsg", "a")
}
public Event_DeathMsg()
{
new iVictim = read_data(2)
UTIL_ScreenFade(iVictim, get_cvar_color3(g_pCvarType3_Red, g_pCvarType3_Green, g_pCvarType3_Blue), 7.0, 7.0, 250)
}
stock get_cvar_color1( g_pCvar ) // 4 natives // 1 if don't use clamp
{
new Color[3]
new iTemp = get_pcvar_num(g_pCvar)
Color[0] = clamp(iTemp / 1000000, 0, 255)
iTemp %= 1000000
Color[1] = clamp(iTemp / 1000, 0, 255)
Color[2] = clamp(iTemp % 1000, 0, 255)
return Color
}
stock get_cvar_color2( g_pCvar ) // 8 natives // 5 if don't use clamp
{
new Color[3]
new szColor[12] // "RRR GGG BBB"
get_pcvar_string(g_pCvar, szColor, charsmax(szColor))
new szRed[4], szGreen[4], szBlue[4]
parse(szColor, szRed, charsmax(szRed), szGreen, charsmax(szGreen), szBlue, charsmax(szBlue))
Color[0] = clamp(str_to_num(szRed), 0, 255)
Color[1] = clamp(str_to_num(szGreen), 0, 255)
Color[2] = clamp(str_to_num(szBlue), 0, 255)
return Color
}
stock get_cvar_color3( g_pCvar_Red, g_pCvar_Green, g_pCvar_Blue ) // 6 natives // 3 if don't use clamp
{
new Color[3]
Color[0] = clamp(get_pcvar_num(g_pCvar_Red), 0, 255)
Color[1] = clamp(get_pcvar_num(g_pCvar_Green), 0, 255)
Color[2] = clamp(get_pcvar_num(g_pCvar_Blue), 0, 255)
return Color
}
with this include - https://forums.alliedmods.net/showth...=87623?t=87623