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[L4D2] Black and White on Defib v1.0


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jackpf
Senior Member
Join Date: Dec 2009
Location: Uhm...
Old 12-29-2009 , 08:07   Re: [L4D2] Black and White on Defib
Reply With Quote #21

Ahh yeah, thats much simpler than the way I was doing it.

However, it doesn't seem to turn people black and white after their first incap...it just kills them the next time they go down o.0

Kinda weird.

Thanks btw!
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Crimson_Fox
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Join Date: Mar 2009
Old 12-29-2009 , 16:10   Re: [L4D2] Black and White on Defib
Reply With Quote #22

Quote:
Originally Posted by jackpf View Post
Ahh yeah, thats much simpler than the way I was doing it.

However, it doesn't seem to turn people black and white after their first incap...it just kills them the next time they go down o.0

Kinda weird.

Thanks btw!
Sounds like B&W mode is hard coded to kick off when incap count is 2. =P

I guess if you really want the heartbeat sound you can set each survivor's incap count to 1 at round start and after they use a medkit.
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jackpf
Senior Member
Join Date: Dec 2009
Location: Uhm...
Old 12-29-2009 , 17:05   Re: [L4D2] Black and White on Defib
Reply With Quote #23

Yeah, it plays the heartbeat sound.

No, it displayed black and white the way I was doing it before. But when you just change the cvar, it will only play the heartbeat sound. That's kinda stupid...

Looks like I'll have to do it the long way.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 12-29-2009 , 17:29   Re: [L4D2] Black and White on Defib
Reply With Quote #24

Quote:
Originally Posted by jackpf View Post
Yeah, it plays the heartbeat sound.

No, it displayed black and white the way I was doing it before. But when you just change the cvar, it will only play the heartbeat sound. That's kinda stupid...

Looks like I'll have to do it the long way.
Gotcha, that is dumb. =P

By setting the incap count to 1 for each survivor at rounds start and after a medkit use you should be able to get the heartbeat sound *and* B/W after first incap.
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nuwit
Junior Member
Join Date: Dec 2008
Old 02-01-2010 , 16:35   Re: [L4D2] Black and White on Defib v0.3.1
Reply With Quote #25

good plugin for my server
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aeiownu
Junior Member
Join Date: Feb 2010
Old 03-07-2010 , 00:41   Re: [L4D2] Black and White on Defib v0.3.1
Reply With Quote #26

i tried putting this on my server, but there was no healthpacks spawned in beginning of game. glitch? or is there something the plugin does?
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 03-07-2010 , 01:35   Re: [L4D2] Black and White on Defib v0.3.1
Reply With Quote #27

Quote:
Originally Posted by aeiownu View Post
i tried putting this on my server, but there was no healthpacks spawned in beginning of game. glitch? or is there something the plugin does?
Nope, doesn't replace health packs at all. Take a look at the source if you want to make sure. My guess would be you have another plug-in that's causing that.
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95trane
Member
Join Date: Feb 2010
Old 03-18-2010 , 22:53   Re: [L4D2] Black and White on Defib v0.3.1
Reply With Quote #28

This is an awesome plugin
Just 1 question:
Is there any way i can make it so that when they r being brought back to life u have like 5 health(or in red health) insted of black and white? its cuz sometimes i find it annoying to be brought back to life but theres like something behind me right when i just got revived and it kills me, but if im in red health, it gives me more of a chance to survive and maybe even give me some time to find a med kit.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 03-19-2010 , 18:51   Re: [L4D2] Black and White on Defib v0.3.1
Reply With Quote #29

Quote:
Originally Posted by 95trane View Post
This is an awesome plugin
Just 1 question:
Is there any way i can make it so that when they r being brought back to life u have like 5 health(or in red health) insted of black and white? its cuz sometimes i find it annoying to be brought back to life but theres like something behind me right when i just got revived and it kills me, but if im in red health, it gives me more of a chance to survive and maybe even give me some time to find a med kit.
I added a cvar to let you specify how many incaps left a defibed player gets. That along with the health cvars will get you what you're looking for.
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cigs
Senior Member
Join Date: Jul 2006
Old 04-30-2010 , 10:50   Re: [L4D2] Black and White on Defib v1.0
Reply With Quote #30

Crimson, can you or anyone else confirm that the method the plugin uses to force someone to go into black and white mode doesn't work anymore since the DLC?
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