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[L4D/L4D2] Infected Bots Control (1.0.0)


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jamalsheref2
Senior Member
Join Date: May 2017
Old 05-16-2020 , 09:45   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1391

Quote:
Originally Posted by fbef0102 View Post
I tested by myself, it is working fine in coop, are you playing versus or scavenge?
or a real player controls tank?

l4d_infectedbots_max_specials, this convar COUNTS tank in versus/scavenge no matter AI Tank or real player tank
Also, have you checked this convar is at zero?
PHP Code:
l4d_infectedbots_spawns_disabled_tank "0" 
i was playing versus mode
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RDiver
Member
Join Date: Mar 2010
Old 05-16-2020 , 10:58   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1392

Quote:
Originally Posted by fbef0102 View Post
Awesome! can't wait to test this UPDATE.

PHP Code:
2. adjust special limit if 5alive players
For example.
-
l4d_infectedbots_max_specials "4"
-l4d_infectedbots_add_specials "2"
-l4d_infectedbots_add_specials_scale "3"
This means that if server has 5alive survivorseach 3 players joinmax specials limit plus 2
So 
if there are 10 alive survivorsspecials limit4+2+
Based on the cvars above, how many SI are actually spawned if there are 9 alive survivors?

4+2=6

or

4+[(9-4)/3]*2 = 7.33333... ~ 7 (round down)

??

Also, how l4d_infectedbots_tank_limit really affects the spawning in terms of timing among rescue waves in map finale (coop/campaign)?

Last edited by RDiver; 05-16-2020 at 11:34.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-16-2020 , 11:45   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1393

Quote:
Originally Posted by RDiver View Post
Based on the cvars above, how many SI are actually spawned if there are 9 alive survivors?
4+2 =6

In computer Programming language, we only take quotient if both number are Integer
PHP Code:
5/24/16/27/
Quote:
Also, how l4d_infectedbots_tank_limit really affects the spawning in terms of timing among rescue waves in map finale (coop/campaign)?
does not affect director tanks, so server still spawns its own tanks in the middle rescue waves and before rescue vehicle coming.
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Last edited by HarryPotter; 05-16-2020 at 11:46.
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AK978
Senior Member
Join Date: Jun 2018
Old 05-16-2020 , 12:28   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1394

L 05/17/2020 - 00:19:28: [SM] Exception reported: Invalid timer handle d4e53338 (error 1)
L 05/17/2020 - 00:19:28: [SM] Blaming: l4dinfectedbots.smx
L 05/17/2020 - 00:19:28: [SM] Call stack trace:
L 05/17/2020 - 00:19:28: [SM] [0] KillTimer
L 05/17/2020 - 00:19:28: [SM] [1] Line 4917, l4dinfectedbots.sp::evtInfectedDeath

can changelevel stop timer and reset timer?

Last edited by AK978; 05-17-2020 at 09:41.
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jamalsheref2
Senior Member
Join Date: May 2017
Old 05-28-2020 , 16:10   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1395

Quote:
Originally Posted by fbef0102 View Post
Can you make this plugin support the l4d zombie character select plugin because for some reason when i turn on that plugin in game it be saying the smoker as hunter, boomer as smoker, hunter as boomer, charger as spitter, jockey as charger, and spitter as jockey sometimes its random
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Raikage
Junior Member
Join Date: Jun 2020
Old 06-01-2020 , 00:43   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1396

When I loaded this plugin to my l4d1 server, there were like 10 infected to start and non-stop spawning. I looked at the cfg file and it had the same default commands found here. Can someone help with this?
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 06-05-2020 , 18:53   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1397

Quote:
Originally Posted by jamalsheref2 View Post
Can you make this plugin support the l4d zombie character select plugin
zombie character select plugin link please?
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 06-05-2020 , 19:02   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1398

Quote:
Originally Posted by Raikage View Post
When I loaded this plugin to my l4d1 server, there were like 10 infected to start and non-stop spawning. I looked at the cfg file and it had the same default commands found here. Can someone help with this?
Have you tried this?
infected bots v2.2.7
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jamalsheref2
Senior Member
Join Date: May 2017
Old 06-06-2020 , 18:47   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1399

Quote:
Originally Posted by fbef0102 View Post
zombie character select plugin link please?
https://forums.alliedmods.net/showthread.php?p=1118704
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RDiver
Member
Join Date: Mar 2010
Old 06-12-2020 , 16:54   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1400

Couple questions......

(1).

Quote:
Originally Posted by fbef0102 View Post
Have you tried this?
infected bots v2.2.7
What exactly updated in v2.2.7 ? Using v2.2.6 at the moment.

(2).

PHP Code:
// If higher than zero, the plugin will ghost bots before they fully spawn on versus/scavenge
// -
// Default: "1"
l4d_infectedbots_ghost_time "2" 
How about non-compettive modes (coop/survival) with this CVAR?
Can SI bots be ghosted in Coop/Survival, in general? If so what CVAR may I use?

(3).

PHP Code:
// If 1, The plugin will adjust spawn timers depending on the gamemode
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_adjust_spawn_times "1"

// Sets the minimum spawn time for special infected spawned by the plugin in seconds.
// -
// Default: "30"
// Minimum: "1.000000"
l4d_infectedbots_spawn_time_min "42"

// Sets the max spawn time for special infected spawned by the plugin in seconds.
// -
// Default: "60"
// Minimum: "1.000000"
l4d_infectedbots_spawn_time_max "53" 
If l4d_infectedbots_adjust_spawn_times = 0, l4d_infectedbots_spawn_time_min & l4d_infectedbots_spawn_time_max still valid ?

If not, how this exactly adjusts the spawn timer?

(4).

Much concerned about the laggy (not latency) and regular stuttering issue among all players and infected every couple seconds, especially at the point of SI spawning. This happens whenever extra SI are triggered (l4d_infectedbots_add_specials) or SI are spawned simultaneously (l4d_infectedbots_coordination=1).

Here's an example (See net_graph curve and Server FPS rate):
https://www.twitch.tv/videos/648818701?t=01h26m20s
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