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Subplugin Submission [ZP] Addon: Sprites On HUD !! Updated to v1.1 !!


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abdul-rehman
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Old 06-28-2011 , 06:46   Re: [ZP] Addon: Sprites On HUD v1.0
Reply With Quote #21

You can make the sprite in such a way that it is on the side, use the sprite explorer for creating editing sprites.

Edit:
Is there a way to create high quality sprites? What are the maximum dimensions a sprite can be of?
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Last edited by abdul-rehman; 06-28-2011 at 07:03.
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georgik57
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Old 06-28-2011 , 09:39   Re: [ZP] Addon: Sprites On HUD v1.0
Reply With Quote #22

Quote:
Originally Posted by abdul-rehman View Post
You can make the sprite in such a way that it is on the side, use the sprite explorer for creating editing sprites.

Edit:
Is there a way to create high quality sprites? What are the maximum dimensions a sprite can be of?
i think 512x512 @ 256bit image
then use sprite explorer to make it a sprite
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abdul-rehman
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Old 06-28-2011 , 09:45   Re: [ZP] Addon: Sprites On HUD v1.0
Reply With Quote #23

Quote:
Originally Posted by georgik57 View Post
i think 512x512 @ 256bit image
then use sprite explorer to make it a sprite
Can u make me a 512x512 @ 256 bit image of plain white color so i can use it for sprites?
I dont know how to make one :/
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Last edited by abdul-rehman; 06-28-2011 at 11:33.
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Kiryu Zero
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Old 06-28-2011 , 11:17   Re: [ZP] Addon: Sprites On HUD v1.0
Reply With Quote #24

L 06/28/2011 - 19:09:29: [AMXX] Displaying debug trace (plugin "zp_sprites_on_hud.amxx")
L 06/28/2011 - 19:09:29: [AMXX] Run time error 5: memory access
L 06/28/2011 - 19:09:29: [AMXX] [0] zp_sprites_on_hud.sma::native_display_hud_spr ite (line 140)
L 06/28/2011 - 19:09:29: Unhandled dynamic native error
L 06/28/2011 - 19:09:29: [AMXX] Displaying debug trace (plugin "zp_advanced_win_msgs.amxx")
L 06/28/2011 - 19:09:29: [AMXX] Run time error 10: native error (native "zp_display_hud_sprite")
L 06/28/2011 - 19:09:29: [AMXX] [0] zp_advanced_win_msgs.sma::zp_round_ended (line 50)
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abdul-rehman
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Old 06-28-2011 , 11:32   Re: [ZP] Addon: Sprites On HUD v1.0
Reply With Quote #25

U need to place the name of the main plugin above its sub-plugin
In plugin-zplague.ini:
Code:
zp_advanced_win_msgs.amxx
zp_sprites_on_hud.amxx
--->>
Code:
zp_sprites_on_hud.amxx
zp_advanced_win_msgs.amxx
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georgik57
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Old 06-28-2011 , 11:32   Re: [ZP] Addon: Sprites On HUD v1.0
Reply With Quote #26

Quote:
Originally Posted by abdul-rehman View Post
Can u make me a 512x512 @ 256 bit image of plain hite color so i can use it for sprites?
image showing what? xD
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abdul-rehman
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Old 06-28-2011 , 11:35   Re: [ZP] Addon: Sprites On HUD v1.0
Reply With Quote #27

Quote:
Originally Posted by georgik57 View Post
image showing what? xD
The image should contain nothing, just white color in it, so that i can use it for making custom sprites.
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georgik57
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Old 06-28-2011 , 11:42   Re: [ZP] Addon: Sprites On HUD v1.0
Reply With Quote #28

Quote:
Originally Posted by abdul-rehman View Post
The image should contain nothing, just white color in it, so that i can use it for making custom sprites.
lol you can simply do that using paint
i meant after you have the image you wanted, resize it to a max of 512x512 and then convert it to 256 colors
i personally use xnview...it's the best in my opinion
you can use whatever you want
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abdul-rehman
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Old 06-28-2011 , 11:51   Re: [ZP] Addon: Sprites On HUD v1.0
Reply With Quote #29

Ok thnx, its seems i m a n00b at some basic things
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georgik57
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Old 06-28-2011 , 15:32   Re: [ZP] Addon: Sprites On HUD v1.0
Reply With Quote #30

Quote:
Originally Posted by abdul-rehman View Post
Ok thnx, its seems i m a n00b at some basic things
nobody knows it all
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