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Problems with SM in L4D2...


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zooterboy
Junior Member
Join Date: May 2009
Old 05-24-2010 , 01:29   Problems with SM in L4D2...
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Recently, I've been unable to get certain cvars to work in L4D2. Namely, z_hunter_health, and the other special infected health cvars. I'm not sure how long ago these quit working, but it has messed up the weapons balance severely on my clan's servers. What is happening is that in sourcemod.cfg, the setting is "z_hunter_health 16000", but when in-game, a weapon set at 300 damage kills a hunter with one shot. Typing z_hunter_health in the console shows that it is set at 250, though typing sm_cvar z_hunter_health shows it set at 16000. Is anyone aware of a reason that sourcemod isn't able to change certain cvars anymore? I'm using a snapshot of 1.4 on this server, but have this problem with others that are running recent snapshots of 1.3. It only seems to be affecting the cvars that relate to the special infected. Other servers running L4D aren't encountering this issue. I apologize in advance if this topic has already been addressed, I've been looking for any comment on this for a while now but haven't found it.
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zooterboy
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Join Date: May 2009
Old 06-08-2010 , 11:54   Re: Problems with SM in L4D2...
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Not one person knows anything about this?
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egor1908
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Join Date: Sep 2009
Old 06-08-2010 , 12:50   Re: Problems with SM in L4D2...
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sm_cvar
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triggerman
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Join Date: Jun 2009
Old 06-08-2010 , 13:31   Re: Problems with SM in L4D2...
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z_hunter_health 250 is showing what your client has the cvar set to, not the server. Dont know why sm_cvar would not be working for you though.
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egor1908
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Join Date: Sep 2009
Old 06-09-2010 , 02:13   Re: Problems with SM in L4D2...
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If you enter sm_cvar z_hunter_health 16000 while spawned, it wont work. You must die and spawn again.

ps: why changing it? admin abuse?
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zooterboy
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Join Date: May 2009
Old 06-24-2010 , 04:06   Re: Problems with SM in L4D2...
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Quote:
Originally Posted by egor1908 View Post
If you enter sm_cvar z_hunter_health 16000 while spawned, it wont work. You must die and spawn again.

ps: why changing it? admin abuse?
It's part of a mod. Not being able to change the special infected health really messes up the balance of the mod, so I guess I'll keep looking for info on this.
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