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Can't solve problem with admin immunity


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casper10
Member
Join Date: Jan 2012
Old 02-09-2015 , 16:31   Can't solve problem with admin immunity
Reply With Quote #1

I have problem with admin immunity check about half of year and can't repair it... Actually I have SM 1.7 final, mm:s 1.10.5-928, sourcebans 1.4.11 and these plugins:

[SM] Listing 50 plugins:
01 "[TF2] gScramble (Redux)" (3.0.20) by David
02 "Basic Comm Control" (1.7.0) by AlliedModders LLC
03 "Admin List" (1.0) by Samantha
04 "Reserved Slots" (1.7.0) by AlliedModders LLC
05 "AFK Manager" (3.5.3) by Rothgar
06 "Admin Menu" (1.7.0) by AlliedModders LLC
07 "Advertisements" (0.6) by Tsunami
08 "Basic Chat" (1.7.0) by AlliedModders LLC
09 "TF2: Killer's Info" (1.4.1) by Nut
10 "Connect Announce" (1.6) by Arg!
11 "[TF2] Friendly Mode" (14.1119) by Derek D. Howard
12 "FragRadio SourceMod Plugin" (1.4.7) by BomBom - Dunceantix
13 "Admin Help" (1.7.0) by AlliedModders LLC
14 "Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini
15 "SourceBans" (1.4.11) by SourceBans Development Team
16 "Autorespawn for Admins" (1.5. by Chefe
17 "Sourcebans Checker" (1.0.2) by psychonic & Ca$h Munny
18 "SMAC Client Protection" (0.8.5.1) by SMAC Development Team
19 "Spray Manager" (1.5.1) by shavit
20 "Admin File Reader" (1.7.0) by AlliedModders LLC
21 "Information" (3.6) by ml/shavit
22 "[TF2] Thirdperson" (2.1.0) by DarthNinja
23 "AdminSentinel" (1.2.100) by StrontiumDog
24 "Player Commands" (1.7.0) by AlliedModders LLC
25 "[TF2] Nerf Short Circuit NAO" (1.0.2) by Dr. McKay
26 "TeamSwitch" (1.3) by MistaGee
27 "Anti-Flood" (1.7.0) by AlliedModders LLC
28 "SourceMod Anti-Cheat" (0.8.5.1) by SMAC Development Team
29 "Log Connections" (1.1) by Xander (Player 1)
30 "Fun Commands" (1.7.0) by AlliedModders LLC
31 "Simple TF2 admin commands" (1.0.1) by Born/Zyanthius/joac1144
32 "Basic Votes" (1.7.0) by AlliedModders LLC
33 "Fun Commands X" (2.4) by Spazman0 and Arg!
34 "Menu Based Rules" (1.5.1) by XARiUS
35 "Basic Info Triggers" (1.7.0) by AlliedModders LLC
36 "Client Preferences" (1.7.0) by AlliedModders LLC
37 "Basic Commands" (1.7.0) by AlliedModders LLC
38 "SMAC Rcon Locker" (0.8.5.1) by SMAC Development Team
39 "Trade Chat" (1.5.1) by Luki
40 "SMAC Command Monitor" (0.8.5.1) by SMAC Development Team
41 "Resize Players" (1.5.1) by 11530
42 "Melee Mode" (0.4) by chundo
43 "SMAC Aimbot Detector" (0.8.5.1) by SMAC Development Team
44 "Sound Commands" (1.7.0) by AlliedModders LLC
45 "Fun Votes" (1.7.0) by AlliedModders LLC
46 "[Source 2013] Custom Chat Colors" (3.1.0) by Dr. McKay
47 "Nextmap" (1.7.0) by AlliedModders LLC
48 "TF2 Set Class" (1.2.2) by Tylerst
49 "SMAC AutoTrigger Detector" (0.8.5.1) by SMAC Development Team
50 "SMAC ConVar Checker" (0.8.5.1) by SMAC Development Team

sm_immunity_mode 1

Every admin (we have a lot of admins / vip) has immunity - 5, 10, 20, 30 and root 100.

But still - admins with lower priority can kick/ban admin with higher ...

I tried

sm_immunity_mode 2 but - SOME admins can't kick some with lower priority, some CAN ...

dont know why ... Im confused.

Can somebody help please?
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 02-09-2015 , 18:18   Re: Can't solve problem with admin immunity
Reply With Quote #2

Are you setting the variable in cfg/sourcemod.cfg? If it's elsewhere then you'd run into issues.
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casper10
Member
Join Date: Jan 2012
Old 02-10-2015 , 05:46   Re: Can't solve problem with admin immunity
Reply With Quote #3

here is my sourcemod.cfg file

// SourceMod Configuration File
// This file is automatically executed by SourceMod every mapchange.


// Specifies how admin activity should be relayed to users. Add up the values
// below to get the functionality you want.
// 1: Show admin activity to non-admins anonymously.
// 2: If 1 is specified, admin names will be shown.
// 4: Show admin activity to admins anonymously.
// 8: If 4 is specified, admin names will be shown.
// 16: Always show admin names to root users.
// --
// Default: 13 (1+4+
sm_show_activity 16

// Specifies whether menu sounds are enabled for menus created by SourceMod.
// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
// --
// Default: 1
sm_menu_sounds 1

// Specifies how long of a delay, in seconds, should be used in between votes
// that are "public" or can be spammed. Whether or not this delay is obeyed
// is dependent on the menu/command.
// --
// Default: 30
sm_vote_delay 15

// Default datetime formatting rules when displaying to clients.
// For full options, see: http://www.opengroup.org/onlinepubs/.../strftime.html
// --
// Default: %m/%d/%Y - %H:%M:%S
// 12 hour format: %m/%d/%Y - %I:%M:%S %p
sm_datetime_format "%d/%m/%Y - %H:%M:%S"

// Sets how SourceMod should check immunity levels when administrators target
// each other.
// 0: Ignore immunity levels (except for specific group immunities).
// 1: Protect from admins of lower access only.
// 2: Protect from admins of equal to or lower access.
// 3: Same as 2, except admins with no immunity can affect each other.
// --
// Default: 1
sm_immunity_mode 1

// Sets how many seconds SourceMod should adjust time values for incorrect
// server clocks. This can be positive or negative and will affect every
// system time in SourceMod, including logging stamps.
// --
// Default: 0
sm_time_adjustment 0

// Specifies the amount of time that is allowed between chat messages. This
// includes the say and say_team commands. If a client sends a message faster
// than this time, they receive a flood token. When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.
// --
// Requires: antiflood.smx
// Default: 0.75
sm_flood_time 0.75

// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
// if the server is full with reserve slot access clients.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 0

// Specifies the number of reserved player slots. Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 2

// Specifies whether or not reserved slots will be hidden (subtracted from max
// slot count). Valid values are 0 (Visible) or 1 (Hidden).
// --
// Requires: reservedslots.smx
// Default: 0
sm_hide_slots 1

// Specifies whether or not non-admins can send messages to admins using
// say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
// --
// Requires: basechat.smx
// Default: 1
sm_chat_mode 1

// Specifies whether or not "timeleft" will automaticly be triggered every
// x seconds. Valid values are 0 (Disabled) to 1800 seconds.
// --
// Requires: basetriggers.smx
// Default: 0
sm_timeleft_interval 0

// Specifies whether or not chat triggers are broadcast to the server or just
// the player who requested the info trigger. Valid values are 0 (Disabled) or
// 1 (Enabled)
// --
// Requires: basetriggers.smx
// Default: 1
sm_trigger_show 1

// Specifies whether or not to display vote progress to clients in the
// "hint" box (near the bottom of the screen in most games).
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_hintbox 1

// Specifies whether or not to display vote progress to clients in the
// chat area. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_chat 0

// Specifies whether or not to display vote progress in the server console.
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_console 1

// Specifies whether or not to display vote progress to clients in the
// client console. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_client_console 0
casper10 is offline
11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 02-10-2015 , 16:20   Re: Can't solve problem with admin immunity
Reply With Quote #4

Maybe the root with 100 immunity is somehow putting a stopper in things. Try changing that to 99 as I believe that's the highest, not 100. If 99 is the highest though, I wonder what the fallback value would be... if there is one.

If that doesn't help, do you maybe have admin immunity for each admin being overridden by SourceBans, admins_simple.ini or admins.cfg?
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Last edited by 11530; 02-10-2015 at 16:26.
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casper10
Member
Join Date: Jan 2012
Old 02-24-2015 , 17:33   Re: Can't solve problem with admin immunity
Reply With Quote #5

I tried immunity 99 and didn't help I used SourceBans (every admin has immunity), Files "admins.cfg" - info from sourcebans (if I delete it, sb will make new with the same content) and file admins_simple.ini without data.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 02-27-2015 , 11:26   Re: Can't solve problem with admin immunity
Reply With Quote #6

use rcon or type in server console
sm_dump_admcache

and post ...addons/sourcemod/data/admcache.txt
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 02-27-2015 , 13:42   Re: Can't solve problem with admin immunity
Reply With Quote #7

Time for psychic debugging:

Remove the "z" flag from your admins and add all the flags manually instead.

I'm guessing this because the "z" flag ignores all admin immunity levels.
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