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[L4D2] Routing (Dynamic Paths)


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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 10-31-2012 , 08:05   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #331

Is no one gunna update the stripper collection to have configurations for the other 7 campaigns that are officially provided to you when you play/purchase L4D2?

I dont want to use this plugin and not have it properly work on all the official campaigns for my game.

---Stixsmaster
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 11-01-2012 , 07:31   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #332

Excellent, a volunteer! We eagerly await your work. Make sure to test it thoroughly.
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Sev
Veteran Member
Join Date: May 2010
Old 11-01-2012 , 11:34   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #333

Just use this plugin with this one.

http://forums.alliedmods.net/showthread.php?t=127418

That one allows you to spawn props as physics, non solid or solid and use them in conjunction with this plugin.

Combine that with Stripper and you get the hang of it pretty easily.

If you want a model that's not in the listing. Just copy pak01_dir and unpackage it then you will have access to the model files and you can copy them to it.

Vague I know but its easy.

Last edited by Sev; 11-01-2012 at 11:35.
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Stinky Pete
Junior Member
Join Date: Mar 2014
Old 04-01-2014 , 05:49   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #334

Hi everyone,

I'm new to this kind of thing but have managed to load quite a few mods onto my (rented) Linux server.

This mod is giving me a real headache lol

I have put the stripper .vdf file in the metamod folder.

Created a stripper folder in addons and put the global_filters.cfg, maps, dump & bin folders in there.

Put the L4D2_routing.smx in the pluggins folder.

I've loaded some of your map.cfg's from this thread into the maps folder (in the stripper folder).

The L4D2_routing shows as installed but it doesn't seem to work.

If I type sm_forcepath hard console says: this map doesn't have routing

Any (gentle) help would be very much appreciated.

Many thanks... Pete
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Stinky Pete
Junior Member
Join Date: Mar 2014
Old 04-01-2014 , 12:36   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #335

I did initially load the Objects Spawner mod.

Then took it off to try and get this one running.

I noticed that the directories for these mods (strippers) are different:

addons/sourcemod/data for Objects spawner.

addons/stripper for Routing.

Any Ideas?
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danielmyst777
AlliedModders Donor
Join Date: Aug 2010
Location: Virginia
Old 04-01-2014 , 15:44   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #336

Some maps don't have explicit paths defined but do make subtle changes/fix exploits.
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Stinky Pete
Junior Member
Join Date: Mar 2014
Old 04-01-2014 , 16:37   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #337

Quote:
Originally Posted by danielmyst777 View Post
Some maps don't have explicit paths defined but do make subtle changes/fix exploits.
Thanks for your reply.

I'm beginning to think it may be a stripper problem because i checked my meta list and it said:

[META] Failed to load plugin addons/stripper/bin/stripper_mm: Failed to get API

Having said that, i switched the location earlier and put the stripper files in sourcemod/data folder.

it looked normal until i was Tank. then i could see that, in the first map of Parish, 2 of the 3 routes past the jukebox room were blocked to me.

when i died and spawned as a special infected it all looked back to normal
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13eefy
New Member
Join Date: Nov 2014
Old 11-10-2014 , 16:54   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #338

Hi Stinky Pete,

I am having the same problems - did you find a fix?
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SherlockHolmes9
Junior Member
Join Date: Sep 2018
Old 12-17-2018 , 23:19   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #339

How to force the plugin always select the Hard path ?
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 12-30-2019 , 21:05   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #340

This is an awesome plugin AtomicStryker who still works perfectly fine to this day, you can even create you random path easily in combination of "objects spawner".
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