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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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milutinke
AlliedModders Donor
Join Date: Jun 2012
Location: Serbia
Old 08-03-2018 , 07:54   Re: [CS:GO] Experimental: Zombie Plague 8.2.0
Reply With Quote #581

The new version is awesome.
My suggestion is to implement an API for GameModes to allow us to make custom Game Modes.

Edit:
Never mind, you have already done this.

Last edited by milutinke; 08-03-2018 at 07:59.
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 08-03-2018 , 18:01   Re: [CS:GO] Experimental: Zombie Plague 8.2.0
Reply With Quote #582

Quote:
Originally Posted by milutinke View Post
The new version is awesome.
My suggestion is to implement an API for GameModes to allow us to make custom Game Modes.

Edit:
Never mind, you have already done this.
Api inside of zombieplague inc lib

Next update is will be done soon
PHP Code:
 Remove all flagsAdded only admin groups support
 
* New menus
 
* New features for groups for each module
 
Levels access for costumes
 
Support of weapon_c4/weapon_knife_t entities
 
* New lasermines based on c4 entity. (With 2 types of working (static and impulse)
 * 
Groups access for menus/zclass/hclass/weapons
 
* New natives and updates in forwards
 
Fixes of blood position for chainsaw
 
Fixes of MaxClients
 
Native of particle able to use your position
 
Fully fixes for some weapons deploy on switch, now work for all weapons and proper animations.
 * New 
damage nativeadded knockback for chainsaw using it and fully remove SDKHook_TakeDamage
 
Many contants are transform to weapons.ini
 
Update in OnFakeTakeDamage forward
 
Damage and multiplayer features in weapons work for custom weapons like bazooka,chainsaw
 
Fix with damage functions.
 * 
Custom weapon standart weapon hud icons fix on drop.
 * 
Allow selectiong team and spectators team fix with panorama team changingnow fully work.
 * 
Admin menu fix for spectators.
 * 
Damage on bazooka and some zombie skills decrease by distance of exp.
 * 
new custom weapons added. (HZ LZ)
 * 
Weapons names use translation.
 * 
Added crossbow.
 * 
Fix with all translationsadded checking.
 * 
Add drop of sigranure from cstrike backIt wok better with custom viewmodels.
 * 
Added info cell for extraitems native.
 * 
Fix with zombie range class. 
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Last edited by gubka; 08-05-2018 at 15:17.
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Deadhuntz
AlliedModders Donor
Join Date: Dec 2015
Location: Germany look behind you!
Old 08-05-2018 , 23:53   Re: [CS:GO] Experimental: Zombie Plague 8.2.0
Reply With Quote #583

Got some errors:

[zbm3_addon_database.smx] Field 'money' doesn't have a default value in request: "INSERT INTO `zombieplague_database` (steam_id) VALUES ('STEAM_1:17973506')"
same error coming from core too.

Exception reported: Invalid convar handle 0 (error 4)
Blaming: zbm3_addon_ammunition.smx
Call stack trace:
[0] GetConVarString
[1] Line 82, zbm3_addon_ammunition.sp::EventPlayerSpawn
[3] ChangeClientTeam
[4] Line 288, zp/game/tools_functions.cpp::ToolsSetClientTeam
[5] Line 86, zp/game/commands.cpp::CommandsOnHook
spamming like hell.

Exception reported: Invalid convar handle 0 (error 4)
Blaming: zbm3_addon_ammunition.smx
Call stack trace:
[0] GetConVarString
[1] Line 82, zbm3_addon_ammunition.sp::EventPlayerSpawn
[3] ChangeClientTeam
[4] Line 13, /home/forums/content/files/9/4/2/7/7/133545.attach:layerSpawn
spamming too.

[457] Line 14, /home/forums/content/files/9/4/2/7/7/133545.attach:layerSpawn
[459] CS_RespawnPlayer
thats weird.

so if u know that allready i'm sorry

maybe it's my fault but i installed all fresh so...
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Min2liz
AlliedModders Donor
Join Date: Feb 2008
Location: Street
Old 08-06-2018 , 01:15   Re: [CS:GO] Experimental: Zombie Plague 8.2.0
Reply With Quote #584

Quote:
Originally Posted by Deadhuntz View Post
Got some errors:

[zbm3_addon_database.smx] Field 'money' doesn't have a default value in request: "INSERT INTO `zombieplague_database` (steam_id) VALUES ('STEAM_1:17973506')"
same error coming from core too.
so if u know that allready i'm sorry

maybe it's my fault but i installed all fresh so...
easiest way to solve this issue, write in mysql console/execute query:

PHP Code:
ALTER TABLE `zombieplague_databaseCHANGE COLUMN `money` `moneyINT(64NULL DEFAULT '0' AFTER `steam_id`; 
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 08-06-2018 , 12:55   Re: [CS:GO] Experimental: Zombie Plague 8.2.0
Reply With Quote #585

Quote:
Originally Posted by Deadhuntz View Post
Got some errors:

[zbm3_addon_database.smx] Field 'money' doesn't have a default value in request: "INSERT INTO `zombieplague_database` (steam_id) VALUES ('STEAM_1:17973506')"
same error coming from core too.

Exception reported: Invalid convar handle 0 (error 4)
Blaming: zbm3_addon_ammunition.smx
Call stack trace:
[0] GetConVarString
[1] Line 82, zbm3_addon_ammunition.sp::EventPlayerSpawn
[3] ChangeClientTeam
[4] Line 288, zp/game/tools_functions.cpp::ToolsSetClientTeam
[5] Line 86, zp/game/commands.cpp::CommandsOnHook
spamming like hell.

Exception reported: Invalid convar handle 0 (error 4)
Blaming: zbm3_addon_ammunition.smx
Call stack trace:
[0] GetConVarString
[1] Line 82, zbm3_addon_ammunition.sp::EventPlayerSpawn
[3] ChangeClientTeam
[4] Line 13, /home/forums/content/files/9/4/2/7/7/133545.attach:layerSpawn
spamming too.

[457] Line 14, /home/forums/content/files/9/4/2/7/7/133545.attach:layerSpawn
[459] CS_RespawnPlayer
thats weird.

so if u know that allready i'm sorry

maybe it's my fault but i installed all fresh so...
Database addon was removed , now it in the core , ammunition is well, I advise the remove all files and install mod on clear sourcemod
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Deadhuntz
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Join Date: Dec 2015
Location: Germany look behind you!
Old 08-06-2018 , 21:57   Re: [CS:GO] Experimental: Zombie Plague 8.2.0
Reply With Quote #586

well, thanks
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gubka
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Join Date: Jan 2012
Location: Russia
Old 08-07-2018 , 23:04   Re: [CS:GO] Experimental: Zombie Plague 8.2.0
Reply With Quote #587

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Min2liz
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Join Date: Feb 2008
Location: Street
Old 08-08-2018 , 09:28   Re: [CS:GO] Experimental: Zombie Plague 8.2.0
Reply With Quote #588

Hi gubka,

I have some issues/bugs with tthis mod. For example

1. If you'r human and you got infect by zombie. You get 2000-5000 hp as normal for zombies, but if someone killed you and you respawn, you for 1 sec get 5000 hp, but after 1 sec, you get back to 100 hp as zombie.
2. If you have (in my case) tactical grenade, smoke, HE and if you trying to buy molotov. Molotov just droped on the ground and you can't shoot with any gun, sometimes it's help that you switch from gun to grenade (smoke or whatever), after this you can shoot, but if you buy molotov and throw all other grenades, you'r fucked up, You can't shoot at all.
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 08-08-2018 , 20:11   Re: [CS:GO] Experimental: Zombie Plague 8.2.0
Reply With Quote #589

Quote:
Originally Posted by Min2liz View Post
Hi gubka,

I have some issues/bugs with tthis mod. For example

1. If you'r human and you got infect by zombie. You get 2000-5000 hp as normal for zombies, but if someone killed you and you respawn, you for 1 sec get 5000 hp, but after 1 sec, you get back to 100 hp as zombie.
2. If you have (in my case) tactical grenade, smoke, HE and if you trying to buy molotov. Molotov just droped on the ground and you can't shoot with any gun, sometimes it's help that you switch from gun to grenade (smoke or whatever), after this you can shoot, but if you buy molotov and throw all other grenades, you'r fucked up, You can't shoot at all.
1. I did see that kind of problem
2. Molotov in engine is a seperate grenade. I hope that kind of problems gone in 8.3

PHP Code:
-Version8.3.0 Experimental (August 08 2018)
 * 
Remove all flagsAdded only admin groups support
 
* New menus
 
* New features for groups for each module
 
Levels access for costumes
 
Support of weapon_c4/weapon_knife_t entities
 
* New lasermines based on c4 entity. (With 2 types of working (static and impulse)
 * 
Groups access for menus/zclass/hclass/weapons
 
* New natives and updates in forwards
 
Fixes of blood position for chainsaw
 
Fixes of MaxClients
 
Native of particle able to use your position
 
Fully fixes for some weapons deploy on switch, now work for all weapons and proper animations.
 * New 
damage nativeadded knockback for chainsaw using it and fully remove SDKHook_TakeDamage
 
Many contants are transform to weapons.ini
 
Update in OnFakeTakeDamage forward
 
Damage and multiplayer features in weapons work for custom weapons like bazooka,chainsaw
 
Fix with damage functions.
 * 
Custom weapon standart weapon hud icons fix on drop.
 * 
Allow selectiong team and spectators team fix with panorama team changingnow fully work.
 * 
Admin menu fix for spectators.
 * 
Damage on bazooka and some zombie skills decrease by distance of exp.
 * 
new custom weapons added. (HZ LZ)
 * 
Weapons names use translation.
 * 
Added crossbow.
 * 
Fix with all translationsadded checking.
 * 
Add drop of sigranure from cstrike backIt wok better with custom viewmodels.
 * 
Added info cell for extraitems native.
 * 
Fix with zombie range class.
 * 
Remove holster on knife model set.
 * 
Added support of any items_ to weapons.ini.
 * 
Added defuser models back support.
 * 
Added jetpack on the defuser entity.
 * 
Fix with flying projectile entity damage on friendlyfire touch.
 * 
Added rest of particles in the case of missing some.
 * 
Added crosshair cvar for zombie.
 * 
Added signature for checking attachments.
 * New 
sound system.
 * 
Glow for lasermines in impulse mode.
 * 
Signarute for getattachment.
 * New 
native for weapon back entities
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Last edited by gubka; 08-08-2018 at 20:11.
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romeo7
Senior Member
Join Date: Mar 2017
Old 08-10-2018 , 15:08   Re: [CS:GO] Experimental: Zombie Plague 8.3.0
Reply With Quote #590

have more bugs in 8.3.0
- humans can take damage from other humans and earns ammopacks
- no knockback in nemesis
- log: DataTable warning: (class player): Out-of-range value (-20085.343750) in SendPropFloat 'm_flFallVelocity', clamping.
- jetpack crashes server
- flare grenade buged
- flying bullet sound of bazooka is looping

Last edited by romeo7; 08-10-2018 at 15:41.
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