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[CS:GO] Deathmatch 1.5


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cyberdeath
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Join Date: Sep 2012
Location: 127.0.0.1, Virginia, USA
Old 09-06-2012 , 21:14   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #151

Hi Snip3rUK,

Unfortunately, I cannot provide feedback on the limit because we don't use limits on our server.

However, I was wondering what the constraints on grenades were. Does it only allow a "yes" or "no" answer? Or does it allow for a numerical value to allow more than 1 grenade (for example, I used your source code to give 2 HE grenades on spawn).

I appreciate your continued work on this...excellent work .
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 09-06-2012 , 21:37   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #152

1.3 is working fine on my server so far
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Snip3rUK
Member
Join Date: Jul 2012
Old 09-06-2012 , 21:38   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #153

Yes, it is constrained to "yes" or "no". You can set yes on multiple grenades to receive different types.
Does CS:GO allow you to have more than 1 grenade of the same type? If so I will considering changing the configuration to allow a number to be set.
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fightarena
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Join Date: Nov 2011
Old 09-07-2012 , 01:11   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #154

Juhu , new version !
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tpunkt
Junior Member
Join Date: Mar 2012
Old 09-07-2012 , 01:18   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #155

Is it right that you only get the hp bonus if your hp are less than 100hp? I only get the bonus when my hp are less than 100hp. On 100hp I only get the notification for the bonus, but the hp doesn't increase.

If yes it is possible to build in an cvar like e.g. "hp_player_max" so that you can have more then 100hp?

Regards
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Snip3rUK
Member
Join Date: Jul 2012
Old 09-07-2012 , 06:19   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #156

Yes it is correct. Currently the plugin limits max hp to 100.
I will add an option to increase that in the next version.
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vetsfast
Junior Member
Join Date: Aug 2012
Old 09-07-2012 , 06:41   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #157

For the next version, could we get an HP increase with a knife kill?

Thanks

Last edited by vetsfast; 09-07-2012 at 06:42.
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Snip3rUK
Member
Join Date: Jul 2012
Old 09-07-2012 , 06:50   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #158

Quote:
Originally Posted by vetsfast View Post
For the next version, could we get an HP increase with a knife kill?
Yes

Last edited by Snip3rUK; 09-07-2012 at 06:50.
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speratus
Junior Member
Join Date: Aug 2012
Old 09-07-2012 , 08:47   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #159

Awesome update nades yeah

Also in the next update could you add a cvar to turn on knife rounds between rounds? just to spice things up a bit.

cheers
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Poi5on
Member
Join Date: Feb 2012
Old 09-07-2012 , 17:06   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #160

Thanks for the update! Best DM plugin I've tested. Line of sight is the best man!
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