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[L4D & L4D2] Laser Sights


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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-05-2009 , 19:07   Re: [L4D & L4D2] Laser Sights
Reply With Quote #101

The answer is somewhere in this thread already, and im too lazy to remember or find it for you ;)
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yoonghoe
Junior Member
Join Date: Dec 2008
Old 12-07-2009 , 07:56   Re: [L4D & L4D2] Laser Sights
Reply With Quote #102

i tried typing sm_laser , sm_laseron but nothing happens they didnt even say unknown commands no laser. do i need to type !laseron after doing the sm_laser on/off?

Last edited by yoonghoe; 12-07-2009 at 08:01.
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KrankFL
Member
Join Date: May 2009
Old 12-07-2009 , 17:29   Re: [L4D & L4D2] Laser Sights
Reply With Quote #103

Hey AtomicStryker this is a sweet plugin, but it would be very nice if you could add a cvar that allows for players to always have a laser when they pickup a weapon, so they wont have to manually type it each time,

In case you are wondering why anyone would want lasers on all the time, well I want to have it as a feature for everyone that plays on my server, and having to keep telling people to bind it on a button is getting a bit annoying.

Thanks in advance if you decide to put it in
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-07-2009 , 17:53   Re: [L4D & L4D2] Laser Sights
Reply With Quote #104

If i weigh your lazyness against mine, mine wins.
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yoonghoe
Junior Member
Join Date: Dec 2008
Old 12-07-2009 , 21:25   Re: [L4D & L4D2] Laser Sights
Reply With Quote #105

what txt file???
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yoonghoe
Junior Member
Join Date: Dec 2008
Old 12-08-2009 , 01:12   Re: [L4D & L4D2] Laser Sights
Reply With Quote #106

anyway im still new to modding but can anyone tell me whr is my server cfg???
i mean server config is usually where?
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Warchild
Junior Member
Join Date: Aug 2008
Location: Deutschland / NRW / Hage
Old 12-16-2009 , 14:56   Re: [L4D & L4D2] Laser Sights
Reply With Quote #107

Hello, I want that a plugin works for L4D1, can u say me to make it right?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-17-2009 , 08:56   Re: [L4D & L4D2] Laser Sights
Reply With Quote #108

There is a L4D version in the first post.
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dacomb
Senior Member
Join Date: Oct 2009
Old 12-17-2009 , 15:26   Re: [L4D & L4D2] Laser Sights
Reply With Quote #109

Quote:
Originally Posted by AtomicStryker View Post
If i weigh your lazyness against mine, mine wins. :P
HA! I lol'd at this!

Thanks for the laugh!

Although I just bound a key to sm_laseron... it's so terribly difficult to have to press it at every gun swap... :(

:P

It would be cool to have it always on like it is on L4D1 but I guess the way the upgrade works in the game in the first place makes sense...

Last edited by dacomb; 12-17-2009 at 15:29.
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jasonbourn48
Junior Member
Join Date: Nov 2009
Old 12-22-2009 , 10:41   Re: [L4D & L4D2] Laser Sights
Reply With Quote #110

I'm very new to this making plugins thing. And as you have said Atomic, you aren't gonna change the codes so it removes crosshair automatically. So I tried, and in public Action:CmdLaseron i put in an extra line CheatCommand(client, "crosshair", "0"); hoping it would remove crosshair automatically
then in public Action:CmdLaseroff i put in the same thing but i changed the 0 to 1. And apparently it didn't work. When I compiled it it didn't give me any errors. So uh just wondering if you could tell what was wrong there
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