Raised This Month: $51 Target: $400
 12% 

[CS:GO] Lots of new cvars in Danger Zone update


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
mlov420
Senior Member
Join Date: May 2013
Old 12-08-2018 , 05:47   [CS:GO] Lots of new cvars in Danger Zone update
Reply With Quote #1

Not sure if this was mentioned elsewhere, but there were over 100 new cvars added since the Danger Zone update. A lot of nice features that may be able to replace some plugins with official support.

I am personally thankful for sv_talk_after_dying_time , I really hope this gets implemented in MM. I know I'm going to on my 5v5 servers. It restricts dead people talking to their alive teammates to X amount of time after death. A much needed feature.

Here is the latest full cvar dump file from u/Yesber on Reddit: https://pastebin.com/raw/Gzh41LNT


I went through the list and here are some new ones I noticed (there are probably a few old ones in here, sorry)

Code:
mp_anyone_can_pickup_c4                  : 1        : , "rep", "cl"    : If set, everyone can pick up the c4, not just Ts.
mp_buy_allow_grenades                    : 1        : , "rep", "cl"    : Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns                        : 255      : , "rep", "cl"    : Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_c4_cannot_be_defused                  : 0        : , "rep", "cl"    : If set, the planted c4 cannot be defused.
mp_damage_headshot_only                  : 0        : , "sv", "rep"    : Determines whether non-headshot hits do any damage.
mp_damage_scale_ct_body                  : 1        : , "sv", "rep"    : Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_ct_head                  : 1        : , "sv", "rep"    : Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%).  REMEMBER! headshot
mp_damage_scale_t_body                   : 1        : , "sv", "rep"    : Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_t_head                   : 1        : , "sv", "rep"    : Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%).  REMEMBER! headshots
mp_damage_vampiric_amount                : 0        : , "sv", "rep"    : If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_breachcharge               : 1        : , "rep", "cl"    : Drop breachcharge on player death
mp_death_drop_healthshot                 : 1        : , "rep", "cl"    : Drop healthshot on player death
mp_disconnect_kills_bots                 : 0        : , "sv"           : When a bot disconnects, kill them first.  Requires mp_disconnect_kills_players.
mp_disconnect_kills_players              : 1        : , "sv"           : When a player disconnects, kill them first (triggering item drops, stats, etc.)
mp_economy_reset_rounds                  : 0        : , "rep", "cl"    : Reset all player money every N rounds (0 for never)
mp_endwarmup_player_count                : 0        : , "rep", "cl"    : Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
mp_equipment_reset_rounds                : 1        : , "rep", "cl"    : Reset all player equipment every N rounds (0 for never)
mp_global_damage_per_second              : 0        : , "sv", "rep"    : If above 0, deal non-lethal damage to players over time.
mp_only_cts_rescue_hostages              : 0        : , "sv", "rep"    : 
mp_plant_c4_anywhere                     : 1        : , "rep", "cl"    : 
mp_radar_showall                         : 0        : , "rep", "cl"    : Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_require_gun_use_to_acquire            : 0        : , "sv"           : Whether guns must be +used to acquire or default is touch-to-pickup
mp_warmuptime_all_players_connected      : 15       : , "rep", "cl"    : Warmup time to use when all players have connected. 0 to disable.
sv_air_max_horizontal_parachute_ratio    : 0        : , "rep", "cl"    : 
sv_air_max_horizontal_parachute_speed    : 240      : , "rep", "cl"    : 
sv_air_max_wishspeed                     : 30       : , "rep", "cl"    : 
sv_air_pushaway_dist                     : 220      : , "rep", "cl"    : 
sv_airaccelerate_parachute               : 2        : , "rep", "cl"    : 
sv_airaccelerate_rappel                  : 2        : , "rep", "cl"    : 
sv_allow_thirdperson                     : 0        : , "rep", "cl"    : Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t
sv_bot_buy_decoy_weight                  : 1        : , "sv"           : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_flash_weight                  : 1        : , "sv"           : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_grenade_chance                : 33       : , "sv"           : Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
sv_bot_buy_hegrenade_weight              : 6        : , "sv"           : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_molotov_weight                : 1        : , "sv"           : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_smoke_weight                  : 1        : , "sv"           : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_breachcharge_arm_delay                : 0        : , "sv", "cl"     : 
sv_breachcharge_delay_max                : 0        : , "sv", "cl"     : 
sv_breachcharge_delay_min                : 0        : , "sv", "cl"     : 
sv_breachcharge_distance_max             : 1200     : , "sv", "cl"     : 
sv_breachcharge_distance_min             : 600      : , "sv", "cl"     : 
sv_breachcharge_fuse_max                 : 1        : , "sv", "cl"     : 
sv_breachcharge_fuse_min                 : 0        : , "sv", "cl"     : 
sv_buy_status_override                   : -1       : , "sv", "rep"    : Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
sv_chat_proximity                        : -1       : , "rep", "cl"    : 
sv_cs_player_speed_has_hostage           : 200      : , "rep", "cl"    : 
sv_ct_spawn_on_bombsite                  : -1       : , "sv"           : Force cts to spawn on a bombsite
sv_disable_pas                           : 1        : , "sv", "cheat", "rep" : 
sv_disable_radar                         : 1        : , "rep", "cl"    : 
sv_duplicate_playernames_ok              : 0        : , "rep"          : When enabled player names won't have the (#) in front of their names its the same as another player.
sv_dz_cash_bundle_size                   : 50       : , "sv", "rep"    : Size of a cash bundle
sv_dz_contractkill_reward                : 10       : , "sv", "rep"    : Cash bundles to award for a successful contract kill
sv_dz_exploration_payment_amount         : 2        : , "sv", "rep"    : Number of cash bundles to award for exploring a new sector
sv_dz_hostage_rescue_reward              : 10       : , "rep", "cl"    : Number of cash bundles to award for rescuing a hostage
sv_dz_player_max_health                  : 120      : , "sv"           : 
sv_dz_player_spawn_armor                 : 0        : , "sv"           : 
sv_dz_player_spawn_health                : 120      : , "sv"           : 
sv_dz_reset_danger_zone                  : cmd      :                  : 
sv_dz_show_enemy_name_scope_range        : 800      : , "sv"           : 
sv_dz_team_count                         : -1       : , "rep", "cl"    : Number of players per team
sv_dz_warmup_tablet                      : 1        : , "sv"           : 
sv_dz_warmup_weapon                      : 0        : , "sv"           : 
sv_dz_zone_bombdrop_money_reward         : 15       : , "rep", "cl"    : How many money stacks players are rewarded each danger zone wave
sv_dz_zone_damage                        : 1        : , "sv", "cheat"  : 
sv_dz_zone_hex_radius                    : 2200     : , "rep", "cl"    : 
sv_env_entity_makers_enabled             : 0        : , "sv", "rep"    : 
sv_extract_ammo_from_dropped_weapons     : 1        : , "rep", "cl"    : 
sv_falldamage_scale                      : 0        : , "rep", "cl"    : 
sv_falldamage_to_below_player_multiplier : 1        : , "rep", "cl"    : Scale damage when distributed across two players
sv_falldamage_to_below_player_ratio      : 0        : , "rep", "cl"    : Landing on a another player's head gives them this ratio of the damage.
sv_grassburn                             : 1        : , "rep", "cl"    : 
sv_jump_impulse                          : 301      : , "rep", "cl"    : Initial upward velocity for player jumps; sqrt(2*gravity*height).
sv_knife_attack_extend_from_player_aabb  : 10       : , "rep", "cl"    : 
sv_ladder_scale_speed                    : 0        : , "rep", "cl"    : Scale top speed on ladders
sv_ledge_mantle_helper                   : 1        : , "rep", "cl"    : 1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges, 
sv_min_jump_landing_sound                : 260      : , "rep", "cl"    : 
sv_player_parachute_velocity             : -200     : , "sv", "rep"    : 
sv_prop_door_open_speed_scale            : 1        : , "sv", "rep"    : 
sv_record_item_time_data                 : 0        : , "sv"           : Turn on recording of per player item time data into the server log.
sv_regeneration_force_on                 : 0        : , "sv", "cheat"  : Cheat to test regenerative health systems
sv_show_voip_indicator_for_enemies       : 0        : , "sv", "rep"    : Makes it so the voip icon is shown over enemies as well as allies when they are talking
sv_spawn_rappel_min_duration             : 8        : , "sv", "rep"    : 
sv_tablet_show_path_to_nearest_resq      : 0        : , "rep", "cl"    : 
sv_walkable_normal                       : 0        : , "rep", "cl"    : 
sv_water_movespeed_multiplier            : 0        : , "rep", "cl"    : 
sv_water_swim_mode                       : 1        : , "rep", "cl"    : 
sv_weapon_encumbrance_per_item           : 0        : , "rep", "cl"    : 
sv_weapon_encumbrance_scale              : 0        : , "rep", "cl"    : 
sv_weapon_require_use_grace_period       : 1        : , "sv"           : 
tablet_c4_dist_max                       : 3000     : , "rep", "cl"    : 
tablet_c4_dist_min                       : 400      : , "rep", "cl"    :
mlov420 is offline
arcticx2
Senior Member
Join Date: Nov 2011
Old 12-10-2018 , 16:55   Re: [CS:GO] Lots of new cvars in Danger Zone update
Reply With Quote #2

Thanks. can you keep updating the dumps ? there are more out there
arcticx2 is offline
rogfish
Junior Member
Join Date: Jun 2014
Old 12-10-2018 , 18:48   Re: [CS:GO] Lots of new cvars in Danger Zone update
Reply With Quote #3

Sv_dz_zone_hex_radius crashes the server if you change its value. You can change it after the round has begun. Also: does anyone know why my players on my dz server cant spec remaining players when they die?
rogfish is offline
nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 12-11-2018 , 01:46   Re: [CS:GO] Lots of new cvars in Danger Zone update
Reply With Quote #4

anyone know how to increase items spawn , sentry gun spawn?
__________________
nguyenbaodanh is offline
rogfish
Junior Member
Join Date: Jun 2014
Old 12-11-2018 , 03:17   Re: [CS:GO] Lots of new cvars in Danger Zone update
Reply With Quote #5

Quote:
Originally Posted by nguyenbaodanh View Post
anyone know how to increase items spawn , sentry gun spawn?
I would look in csgo)cfg/survival
rogfish is offline
mlov420
Senior Member
Join Date: May 2013
Old 12-11-2018 , 05:08   Re: [CS:GO] Lots of new cvars in Danger Zone update
Reply With Quote #6

Quote:
Originally Posted by rogfish View Post
Sv_dz_zone_hex_radius crashes the server if you change its value. You can change it after the round has begun. Also: does anyone know why my players on my dz server cant spec remaining players when they die?
My server was doing the same thing. I added these 4 cvars and now players can spec fine. It's because you need GOTV and a couple other things enabled

Code:
spec_replay_bot										1
spec_replay_enable									2		// force permanent delayed spectation after death to discourage ghosting
spec_replay_leadup_time								20
tv_delay											20

tv_enable                                                                                   1

Quote:
anyone know how to increase items spawn , sentry gun spawn?
cfg/survival/survival_config.kv3 is the file you're looking for. Just open this in Notepad++ and edit values. Sentry Gun is listed under Dronegun and I think by increasing it's "chance", you should be able to increase the amount that potentially spawn.

Edit* - Added tv_enable 1 because you obviously need GOTV enabled as well, just don't want new folks to miss that part.

Last edited by mlov420; 12-13-2018 at 05:56.
mlov420 is offline
rogfish
Junior Member
Join Date: Jun 2014
Old 12-11-2018 , 05:11   Re: [CS:GO] Lots of new cvars in Danger Zone update
Reply With Quote #7

Thank you! I'll try this later
rogfish is offline
freehugs
Junior Member
Join Date: Oct 2014
Old 12-11-2018 , 22:12   Re: [CS:GO] Lots of new cvars in Danger Zone update
Reply With Quote #8

Quote:
Originally Posted by mlov420 View Post
My server was doing the same thing. I added these 4 cvars and now players can spec fine. It's because you need GOTV and a couple other things enabled

Code:
spec_replay_bot										1
spec_replay_enable									2		// force permanent delayed spectation after death to discourage ghosting
spec_replay_leadup_time								20
tv_delay											20



cfg/survival/survival_config.kv3 is the file you're looking for. Just open this in Notepad++ and edit values. Sentry Gun is listed under Dronegun and I think by increasing it's "chance", you should be able to increase the amount that potentially spawn.
This fixed it for me. Thanks
__________________
Owner - False Hope Gaming (Fhgaming.net)
freehugs is offline
deezcnuts
New Member
Join Date: Dec 2018
Location: India
Old 12-12-2018 , 07:07   Re: [CS:GO] Lots of new cvars in Danger Zone update
Reply With Quote #9

Looks like sv_prime_accounts_only has been fixed.

http://blog.counter-strike.net/index.php/2018/12/21600/
-Fixed sv_prime_accounts_only setting not having effect on certain community servers
__________________
deezcnuts is offline
rogfish
Junior Member
Join Date: Jun 2014
Old 12-12-2018 , 18:37   Re: [CS:GO] Lots of new cvars in Danger Zone update
Reply With Quote #10

Quote:
Originally Posted by mlov420 View Post
My server was doing the same thing. I added these 4 cvars and now players can spec fine. It's because you need GOTV and a couple other things enabled

Code:
spec_replay_bot										1
spec_replay_enable									2		// force permanent delayed spectation after death to discourage ghosting
spec_replay_leadup_time								20
tv_delay											20
.

Not working for me:/
It seems like being able to spec all is the norm for dedicated servers so its weird that Im having these issues. Feels like I must have missed something very basic..

Last edited by rogfish; 12-13-2018 at 03:29. Reason: messed up the post
rogfish is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:33.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode