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[CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)


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alencore
Senior Member
Join Date: Oct 2011
Old 03-03-2013 , 20:46   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #51

very cool effect and makes the game faster and no cluttered dead bodies all over the place.
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Ms. Trooper
Senior Member
Join Date: Nov 2012
Old 08-22-2014 , 05:39   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #52

Do impulses work in csgo?
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Robin955
Veteran Member
Join Date: Jun 2013
Old 10-15-2014 , 17:02   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #53

putting the 2 others to 0

and putting the Z to 600
and putting the 2 to equal values like 100 or 200 and putting Z like 1000 or 1500. they wont go up
then nothing happends at all. putting X up makes them go "left" or right" depends where you are. somethimes it changes direction. idk why. but im not able to make mine go stright up when they die.

uhm tested it a bit, and it seems the one time i change it in console and i put the Z to like 21 000 on the first kill made the guy flies up. but on the following kills they wont fly up.

Last edited by Robin955; 10-15-2014 at 17:11.
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Robin955
Veteran Member
Join Date: Jun 2013
Old 11-29-2014 , 22:52   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #54

great i found out how to make the ragdolls to 360 flips, like fly up, do 360 in air and land.

and they go different direction each time. somethimes just backward flips. and mostly side flips 360

and when i added it in my other server. it became different.
aaaaaaaaaaaaaah, changed from windows server to a linux server. and yes on same map. using flatgrass atm.
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Robin955
Veteran Member
Join Date: Jun 2013
Old 03-30-2015 , 15:27   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #55

hate how if you headshot from under the enemy, if you crouch and shot him, the ragdoll goes up. if you headshot him normal face 2 face it gets squeezed down into the ground.

kinda sad since it makes the Z go the opposite way.
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Smesh
Member
Join Date: May 2012
Location: Latvia, Riga
Old 02-11-2021 , 13:18   Re: [CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #56

new bHS = GetEventBool(event, "headshot");
if(g_bRagdolls && bHS)

_fForce[0] *= g_fXAxis;
_fForce[1] *= g_fYAxis;
_fForce[2] = g_fZAxis;

sm_ragdolls_exaggerate_x "3.0"
sm_ragdolls_exaggerate_y "3.0"
sm_ragdolls_exaggerate_z "6000.0"

maybe comment //SetEntPropVector(_iEntity, Prop_Send, "m_vecRagdollVelocity", _fVelocity);

Last edited by Smesh; 02-13-2021 at 08:23. Reason: improves more addicted game
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