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Steam Group Admins (HTTP Prefetch)


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Mister_Magotchi
SourceMod Donor
Join Date: Dec 2006
Location: Nampa, Idaho
Old 01-01-2011 , 22:09   Re: Steam Group Admins (HTTP Prefetch)
Reply With Quote #11

Did the number 2128350 work for you in your config?

I got it this way:
GroupID64 - 103582791429521408 = GroupID

Therefore:
103582791431649758 - 103582791429521408 = 2128350

This should also be the same number you see when you try to edit the group profile.
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xX Marc Xx
Junior Member
Join Date: Mar 2010
Old 01-03-2011 , 04:06   Re: Steam Group Admins (HTTP Prefetch)
Reply With Quote #12

Englisch

oh ok always

103582791431649758 - GroupID = Number

Deutsch

oh ok also immer

103582791431649758 - GroupID = Number
__________________
=====================================
>>> SORRY FOR MY BAD BAD ENGLISH <<<

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Minez
Junior Member
Join Date: Aug 2010
Old 01-09-2011 , 12:10   Re: Steam Group Admins (HTTP Prefetch)
Reply With Quote #13

Hi Mister,

I would like to have a little bit more infos about your plugin please

1) Actually, there's a bug in psychonic's version wich causes that whenever the map is changed, the plugin or w/e does not load the admins properly and they need to reconnect to have their powers. Does your plugin fixes that?

2) If I choose to manually refresh the admin cache, all the admins wich already have their power will lose it?
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Mister_Magotchi
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Join Date: Dec 2006
Location: Nampa, Idaho
Old 01-09-2011 , 20:04   Re: Steam Group Admins (HTTP Prefetch)
Reply With Quote #14

1. This plugin doesn't have that problem. It's one of the reasons I made this plugin.

2. When you manually refresh the cache, all the admins that already have it will lose it until they reconnect to the server or the map changes. This only applies to admin stuff they got through this plugin. If they are also admin through something else, that won't be affected. It's something I'm missing in my plugin that probably all the other admin-cache plugins (including the stock ones) have taken care of, but I had trouble finding out what to do to fix it, and it wasn't a big enough deal for me to worry about for my own purposes, but if somebody knows how to fix it, feel free to let me know.

Last edited by Mister_Magotchi; 01-09-2011 at 20:06.
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PtxDK
Junior Member
Join Date: Jan 2011
Location: Denamrk
Old 01-11-2011 , 02:18   Re: Steam Group Admins (HTTP Prefetch)
Reply With Quote #15

This plugin works perfectly, but i have an idea for an little upgrade.

Make it so there is members in the group that will be in one group, and the officers in the group also have another group, i mean most people don't give the same admin to all of the same group, it would make it the most awsome, ultimate plugin ive ever ever seen.

Like this plugin: https://forums.alliedmods.net/showth...=1#post1390989
the only problem about the linked plugin is just that it's bugged, if you change map all admins that have been add'ed by the plugin from the steamgroup have to rejoin to make it work..

EDIT: And just so you people(inclusive plugin maker) knows it, this plugin works perfectly, if you can't make it work, it's not the plugin that is bugged!

Quote:
Originally Posted by Minez View Post
Hi Mister,

I would like to have a little bit more infos about your plugin please

1) Actually, there's a bug in psychonic's version wich causes that whenever the map is changed, the plugin or w/e does not load the admins properly and they need to reconnect to have their powers. Does your plugin fixes that?

2) If I choose to manually refresh the admin cache, all the admins wich already have their power will lose it?
M8, you are not using this plugin, you are using this plugin: https://forums.alliedmods.net/showthread.php?t=143410

remove the files that you have installed, and download this plugin instead, works mutch better !

Last edited by PtxDK; 01-11-2011 at 02:24. Reason: Add'ed some more info..
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Mister_Magotchi
SourceMod Donor
Join Date: Dec 2006
Location: Nampa, Idaho
Old 01-11-2011 , 03:31   Re: Steam Group Admins (HTTP Prefetch)
Reply With Quote #16

Thank you for the compliment on my plugin.

Quote:
Originally Posted by PtxDK View Post
Make it so there is members in the group that will be in one group, and the officers in the group also have another group...
I don't know if the Steam Community XML API provides this data. The XML member lists do not.

Also, Minez was asking me if my plugin had the same bug as Psychonic's plugin or not. He was not asking irrelevant questions.
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Minez
Junior Member
Join Date: Aug 2010
Old 01-11-2011 , 13:31   Re: Steam Group Admins (HTTP Prefetch)
Reply With Quote #17

Quote:
Originally Posted by PtxDK View Post
M8, you are not using this plugin, you are using this plugin: https://forums.alliedmods.net/showthread.php?t=143410
Umm, I know?

Anyways, thank you for the answers, I am switching to this plugin now
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Minez
Junior Member
Join Date: Aug 2010
Old 01-18-2011 , 22:08   Re: Steam Group Admins (HTTP Prefetch)
Reply With Quote #18

This plugin slow down the server on map change. Actually, all players are dropped, just like a crash, but the map changes normally after 1 minute and server comes back online like if it had never crash.
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Mister_Magotchi
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Join Date: Dec 2006
Location: Nampa, Idaho
Old 01-18-2011 , 22:46   Re: Steam Group Admins (HTTP Prefetch)
Reply With Quote #19

It's never happened on my server to my knowledge.

What game are you running it on? Is it Windows, Linux, or Mac? What is in your "steam-group-admins-http.txt" file? What other details can you give me?
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Danny.Domb
Junior Member
Join Date: Sep 2010
Old 01-18-2011 , 22:54   Re: Steam Group Admins (HTTP Prefetch)
Reply With Quote #20

Quote:
Originally Posted by Mister_Magotchi View Post
It's never happened on my server to my knowledge.

What game are you running it on? Is it Windows, Linux, or Mac? What is in your "steam-group-admins-http.txt" file? What other details can you give me?
I will answer some of the question for him, I happend to know him and when he disabled your plugin, his server stop from "crashing of map change"

Counter-Strike Source - Linux server hosted on gameservers.com
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