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[L4D2] Navigation Loot Spawner


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Author
BHaType
Great Tester of Whatever
Join Date: Jun 2018
Plugin ID:
6790
Plugin Version:
0.4
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Creates random loot on map
    Old 11-03-2019 , 21:14   [L4D2] Navigation Loot Spawner
    Reply With Quote #1

    Description
    This is a real random spawn loot on the map, also with this system you can do a lot of other things.
    Weapon creation goes through random navigation grids

    ConVars
    sm_nav_loot_spawner_count <- How many weapons we create on the map?
    sm_nav_loot_spawn_flags <- Should we check nav flags?
    sm_nav_loot_check_position_reacheble <- Should we check position reachebly? (Only for windows L4D2)

    Note
    If you have good ideas for this random system, then describe them below.

    Credits
    Pelipoika - for his snippet about navigation areas


    This is what the navigation grid looks like
    Attached Files
    File Type: zip L4D1Version.zip (7.7 KB, 443 views)
    File Type: smx l4d2_random_nav_loot.smx (6.3 KB, 602 views)
    File Type: sp Get Plugin or Get Source (l4d2_random_nav_loot.sp - 643 views - 7.5 KB)
    File Type: txt l4d2_nav_loot.txt (959 Bytes, 422 views)
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    Last edited by BHaType; 07-07-2021 at 02:12.
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    BHaType
    Great Tester of Whatever
    Join Date: Jun 2018
    Old 11-07-2019 , 04:46   Re: [L4D2] Navigation Loot Spawner
    Reply With Quote #2

    Updated

    Added windows support.
    Added two cvars.
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    tRololo312312
    Senior Member
    Join Date: Apr 2015
    Old 11-07-2019 , 16:04   Re: [L4D2] Navigation Loot Spawner
    Reply With Quote #3

    Failed to compile.
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    sonic155
    Senior Member
    Join Date: Mar 2019
    Old 11-08-2019 , 05:12   Re: [L4D2] Navigation Loot Spawner
    Reply With Quote #4

    works but at a cost if its higher then 30 spawns it will crash the game
    the sec someone using there mic the game lags hard then crash o.o
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    BHaType
    Great Tester of Whatever
    Join Date: Jun 2018
    Old 11-08-2019 , 05:21   Re: [L4D2] Navigation Loot Spawner
    Reply With Quote #5

    Quote:
    Originally Posted by sonic155 View Post
    works but at a cost if its higher then 30 spawns it will crash the game
    the sec someone using there mic the game lags hard then crash o.o
    Updated

    Navigation does not affect the microphone in any way, but I noticed a bug in the plugin that I have already fixed perhaps because of this error there were these lags
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    sonic155
    Senior Member
    Join Date: Mar 2019
    Old 11-08-2019 , 07:48   Re: [L4D2] Navigation Loot Spawner
    Reply With Quote #6

    I tested all the plugins I have one by one ~that are within this week~ and I found out the mic bug was from another plugin not this one my bad

    ~~~
    testing the spawns to see how far it can go
    ~~~

    sorry about that o.o
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 11-16-2019 , 16:53   Re: [L4D2] Navigation Loot Spawner
    Reply With Quote #7

    Can you make the same please for l4d1?
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    BHaType
    Great Tester of Whatever
    Join Date: Jun 2018
    Old 11-16-2019 , 21:54   Re: [L4D2] Navigation Loot Spawner
    Reply With Quote #8

    Updated

    Added l4d1 support
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    Last edited by BHaType; 11-16-2019 at 22:05.
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    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 11-22-2019 , 02:43   Re: [L4D2] Navigation Loot Spawner
    Reply With Quote #9

    I just noticed that the signatures don't have the "library" section in them. I take it that the map itself serves as the default library for them to be found?
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    BHaType
    Great Tester of Whatever
    Join Date: Jun 2018
    Old 11-22-2019 , 05:26   Re: [L4D2] Navigation Loot Spawner
    Reply With Quote #10

    I accidentally found it that if you do not register the library the default search will occur in the server.dll/so
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    Last edited by BHaType; 11-22-2019 at 05:26.
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